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[NERF] Serpentis web bonus change

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Saeger1737
Habitual Euthanasia
Pandemic Legion
#561 - 2013-12-05 22:17:21 UTC
Webs can be countered with neuts, vindi guns get countered with tracking disruptors, newly buffed sentibnal is what 68 million isk, most vindi pilots bling their ships pushing upwards in the 2 to 7 billion isk bracket. So bring 2 sentinals or curse or pilgrim and you have a vindi kill.

P.s.: let's make the sandbox bigger not smaller without nerfing.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

NightmareX
Pandemic Horde High Sec Division
#562 - 2013-12-05 22:22:56 UTC  |  Edited by: NightmareX
Ok, just to make it very clear on who have the arguments to talk about what's good and bad with the Vindicators, then i can just say it that we in Suddenly Spaceships are known for using tons of Vindicators quite often, so we know how the ship works.

Here is the fleet we had almost 20 mins ago. It was a fleet we in Suddenly Spaceships only did put together fast to take care of something: https://dl.dropboxusercontent.com/u/7309753/Bilder/Spill/EVE%20Online/ourfleet.png

Not only that, but each of our Vindicators have 2x 90% webs fitted Blink

We also had 2 carriers on the other side of the gate.

If you had put out a fleet that is as much worth as our fleet there, then maybe yeah, you might beat us somehow. But coming in 30 t1 cruisers against that is not gonna go well for you, so instead of crying that you got horribly beaten by pirate battleships because you was stupid enough to go into our optimal range in crappy t1 cruisers, then it's not our fault.

Then you have to get back to your HQ system and bring comparable ships that will have a chance to kill us.

So, learn how to deal with your enemies and the Vindicators wont be a problem.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Michael Harari
Genos Occidere
HYDRA RELOADED
#563 - 2013-12-05 22:26:42 UTC  |  Edited by: Michael Harari
NightmareX wrote:


So, learn how to deal with your enemies and the Vindicators wont be a problem.



So, learn how to deal with your enemies and the AoE doomsday wont be a problem

So, learn how to deal with your enemies and the perfect tracking infinite range blasters wont be a problem

So, learn how to deal with your enemies and the ship with infinite modules fit wont be a problem

And so on.

In this thread you have demonstrated an incredible lack of knowledge of basic game mechanics, the sort of thing that even month old brave newbies suicide tacklers know. But of course, we should listen to you about balance, since you have an expensive fleet. RollRollRoll
NightmareX
Pandemic Horde High Sec Division
#564 - 2013-12-05 22:32:39 UTC
Michael Harari wrote:
NightmareX wrote:


So, learn how to deal with your enemies and the Vindicators wont be a problem.



So, learn how to deal with your enemies and the AoE doomsday wont be a problem

So, learn how to deal with your enemies and the perfect tracking infinite range blasters wont be a problem

So, learn how to deal with your enemies and the ship with infinite modules fit wont be a problem

And so on.

In this thread you have demonstrated an incredible lack of knowledge of basic game mechanics, the sort of thing that even month old brave newbies suicide tacklers know. But of course, we should listen to you about balance, since you have an expensive fleet. RollRollRoll

Your comparsion is out of proportions.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Tawa Suyo
C.O.D.E
#565 - 2013-12-05 22:41:46 UTC
NightmareX wrote:
so we know how the ship works.



You don't even know how webs work
NightmareX
Pandemic Horde High Sec Division
#566 - 2013-12-05 22:52:57 UTC
Tawa Suyo wrote:
NightmareX wrote:
so we know how the ship works.



You don't even know how webs work

I know how webs works. But the more important question is, do you know how the Vindicator works?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Michael Harari
Genos Occidere
HYDRA RELOADED
#567 - 2013-12-05 22:53:28 UTC
NightmareX wrote:
Tawa Suyo wrote:
NightmareX wrote:
so we know how the ship works.



You don't even know how webs work

I know how webs works.


That contradicts many of your other posts in this thread.
Saeger1737
Habitual Euthanasia
Pandemic Legion
#568 - 2013-12-05 23:05:44 UTC
Michael Harari wrote:
NightmareX wrote:
Tawa Suyo wrote:
NightmareX wrote:
so we know how the ship works.



You don't even know how webs work

I know how webs works.


That contradicts many of your other posts in this thread.



Michel get in a neut/TD/armor drone curse and nightmare get in your vindi we will see what happens.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Tawa Suyo
C.O.D.E
#569 - 2013-12-05 23:15:39 UTC
NightmareX wrote:
Tawa Suyo wrote:
NightmareX wrote:
so we know how the ship works.



You don't even know how webs work

I know how webs works. But the more important question is, do you know how the Vindicator works?



Well, it's not. What with the thread being about 90% webs. However, I'll humour you, I know enough from your screenshot that your shitfit has too many stacking penalties (especially with legion links) and doesn't take reps as well as a real fit would.

What did you do? Look for the max ehp in EFT and forget about the resist profiles? That doesn't work outside of trying to survive the deaggression timer in Jita.

Not that a buffer fit, brawling dps ship with a grand total of 6 active modules is exactly the benchmark of complexity.



And no, you really don't know how webs work. There's post after post from you showing that. Hell, you didn't even know that they had stacking penalties.
NightmareX
Pandemic Horde High Sec Division
#570 - 2013-12-05 23:18:42 UTC  |  Edited by: NightmareX
Saeger1737 wrote:
Michel get in a neut/TD/armor drone curse and nightmare get in your vindi we will see what happens.

That's something i have tried quite alot of times. The Vindicator will hit the Curse, but it will tank me because my damage are so low because i'm dual tracking disrupted.

This have been done with Antimatter to, so i know how that will go.

So by reading this topic, the Curse should be nerfed as it can be much more dangeous than a Vindicator with a 90% web and ~1800 DPS and other turret ships.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Michael Harari
Genos Occidere
HYDRA RELOADED
#571 - 2013-12-05 23:22:49 UTC
NightmareX wrote:
Saeger1737 wrote:
Michel get in a neut/TD/armor drone curse and nightmare get in your vindi we will see what happens.

That's something i have tried quite alot of times. The Vindicator will hit the Curse, but it will tank me because my damage are so low because i'm dual tracking disrupted.

This have been done with Antimatter to, so i know how that will go.

So by reading this topic, the Curse should be nerfed as it can be much more dangeous than a Vindicator with a 90% web and ~1800 DPS and other turret ships.


I have no arguments against recons being nerfed.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#572 - 2013-12-05 23:26:30 UTC
Tawa Suyo wrote:


My one concern is keeping the Serpentis lineup both viable and vaguely interesting. While Blood ships can all match the Bhaalgorn and get web range instead of strength, the Serpentis unique selling point is the 90% web. Without it they're basically weak gallente ships and the raw stats would definitely need buffing (not overly, but some) to keep them competitive.



As OP as web range bonuses are, they don't go as well with 6km or 13km neuts like they do with 26km neuts.
Michael Harari
Genos Occidere
HYDRA RELOADED
#573 - 2013-12-05 23:28:00 UTC  |  Edited by: Michael Harari
TrouserDeagle wrote:
Tawa Suyo wrote:


My one concern is keeping the Serpentis lineup both viable and vaguely interesting. While Blood ships can all match the Bhaalgorn and get web range instead of strength, the Serpentis unique selling point is the 90% web. Without it they're basically weak gallente ships and the raw stats would definitely need buffing (not overly, but some) to keep them competitive.



As OP as web range bonuses are, they don't go as well with 6km or 13km neuts like they do with 26km neuts.


The main problem with those ships is their absolutely awful base stats and slots. You could also give them neut range bonuses PPPPP
Tawa Suyo
C.O.D.E
#574 - 2013-12-05 23:28:59 UTC
TrouserDeagle wrote:
Tawa Suyo wrote:


My one concern is keeping the Serpentis lineup both viable and vaguely interesting. While Blood ships can all match the Bhaalgorn and get web range instead of strength, the Serpentis unique selling point is the 90% web. Without it they're basically weak gallente ships and the raw stats would definitely need buffing (not overly, but some) to keep them competitive.



As OP as web range bonuses are, they don't go as well with 6km or 13km neuts like they do with 26km neuts.



True certainly, but would you really want the neuts to get a range bonus instead? (And I definitely think 90% webs need removing from the game)
Michael Harari
Genos Occidere
HYDRA RELOADED
#575 - 2013-12-05 23:30:42 UTC
How about web range bonused curor with laser optimal bonus )))
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#576 - 2013-12-05 23:32:11 UTC
>neut range

please no

I'd definitely drop the lasers for drones, and possibly a tank bonus.
kurage87
EVE University
Ivy League
#577 - 2013-12-05 23:35:55 UTC
Michael Harari wrote:
NightmareX wrote:
Saeger1737 wrote:
Michel get in a neut/TD/armor drone curse and nightmare get in your vindi we will see what happens.

That's something i have tried quite alot of times. The Vindicator will hit the Curse, but it will tank me because my damage are so low because i'm dual tracking disrupted.

This have been done with Antimatter to, so i know how that will go.

So by reading this topic, the Curse should be nerfed as it can be much more dangeous than a Vindicator with a 90% web and ~1800 DPS and other turret ships.


I have no arguments against recons being nerfed.

They need to be powerful or nobody would fly them.

Other than that I am with you, from what you've posted here and elsewhere you come across as a professional internet spaceship flier.
Naomi Anthar
#578 - 2013-12-05 23:48:56 UTC
TrouserDeagle wrote:
>neut range

please no

I'd definitely drop the lasers for drones, and possibly a tank bonus.


no man ... Geddon was stripped from lasers . Now BR ships too ? I cannot let this happen. Especially for Drones. We got Rattle, Dominix, Dominx Navy, Geddon, Nestor(yes now too) ... and you want another Drone Bhaal :<<<<. That would be hella sad.

Show some love to lasers.

What i think is that there should be reason to put lasers on BR ships instead of neuts ... my idea is to increase laser bonus to 150% role bonus. No it will not be op. Damage of all BR ships is super pathethic. With that buff it will be just doable.

And if we speak about lasers, do same to Sansha ships - and remove 2nd damage bonus with something CREATIVE (not yet another damage bonus) like shield hp bonus per level (not creative but very uncommon ... or ignores 7,5% per level em/thermal resist of target (ignores only for your energy turrets).

Basically Sansha needs something THAT MAKES THEM UNIQUE - not just looks. Right now they are damage + damage + damage(in form of tracking). No utility, no tankyness bonus. hell even those damage bonuses are lazy ...
Michael Harari
Genos Occidere
HYDRA RELOADED
#579 - 2013-12-06 00:16:22 UTC  |  Edited by: Michael Harari
I think it would be pretty cool if all the pirate factions got heating bonuses.

Like blood raiders should have neut range bonus when heating neuts, sansha could get increased tracking while heating guns, etc.

Couple that with a role bonus like 20% reduced heat release.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#580 - 2013-12-06 00:41:10 UTC
Naomi Anthar wrote:
TrouserDeagle wrote:
>neut range

please no

I'd definitely drop the lasers for drones, and possibly a tank bonus.


no man ... Geddon was stripped from lasers . Now BR ships too ? I cannot let this happen. Especially for Drones. We got Rattle, Dominix, Dominx Navy, Geddon, Nestor(yes now too) ... and you want another Drone Bhaal :<<<<. That would be hella sad.

Show some love to lasers.

What i think is that there should be reason to put lasers on BR ships instead of neuts ... my idea is to increase laser bonus to 150% role bonus. No it will not be op. Damage of all BR ships is super pathethic. With that buff it will be just doable.

And if we speak about lasers, do same to Sansha ships - and remove 2nd damage bonus with something CREATIVE (not yet another damage bonus) like shield hp bonus per level (not creative but very uncommon ... or ignores 7,5% per level em/thermal resist of target (ignores only for your energy turrets).

Basically Sansha needs something THAT MAKES THEM UNIQUE - not just looks. Right now they are damage + damage + damage(in form of tracking). No utility, no tankyness bonus. hell even those damage bonuses are lazy ...


It's funny how sansha ships currently have fewer effective turrets than serpentis and angel ships, when sansha are a line of 'just guns' ships, whereas serpentis and angel ships do other things as well. I also find it weird how sansha's nation, the faction who try to shield tank, but basically kind of suck at it, are still handing out armour buffer implants after all these years. I could go for some lasers + missiles split weapons maybe, as long as it's the good kind of split weapons, rather than the TFI/ScFI kind.

For bloodraiders I could handle lasers if they had, say, 15% per level neutraliser cap usage bonus and enormous cap/sec on the ship. Mandatory cap booster isn't fun. Trying to fit a no-bonuses armour brawler with 3 lowslots isn't fun either. Maybe they could get more of a minmatar flavour somehow, since right now they're basically just completely amarr.