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[NERF] Serpentis web bonus change

First post First post First post
Author
Nag'o
Sebiestor Tribe
Minmatar Republic
#421 - 2013-12-04 18:13:27 UTC
Arthur Aihaken wrote:
Nag'o wrote:
Yes, but why are you mentioning that?
Did you blew up yours out of rage because you tought it is going to be nerfed?

I don't actually own any of the Serpentis ships, but that doesn't prevent me from seeing how short-sighted the suggestion is to even contemplate changing it. It never ceases to amaze me how a handful of people seem to have an undue influence in these drastic changes, yet the vast player base who actually use these ships are casually disregarded.

This isn't a question of the customer always being right. The right customer (the ones who run these ships) are generally right. The wrong customer (which seems to be the ones CCP has been listening to for the last year) are the ones responsible for these really, really bad ideas.

Yes, but what was the objective of you saying that I'm "still able to sell them". I've always been able to sell them afaik.
The problem is it worth 200 mil less now because of a dev comment.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#422 - 2013-12-04 18:20:35 UTC
Veshta Yoshida wrote:
Nag'o wrote:
If CCP implements a new AoE module that cripples other ship's agility and gives a significant bonus to the Vindicator hull I won't be mad about losing the web bonus.

Harnessed Singularity. Adds half (50%) the Vindicators mass to all ships within 5 km, half again (25%) within 10km .. mass-addition also applies to Vindicator itself.
* Note: This would make most sub-BS ships pointless against it.

Would be awesome if the pirate lines had some exclusive modules available to them such as above, removes the reason to OP them as their pirate advantage would lie in the exploitation of the "specials" rather than the insane double digit % EHP/Tank/++.

Anything that doesn't leave them as is, as super-charged base T1 with a single gimmick to differentiate them.

CCP will not mess with the ships masses because the fear of WH exploitation. The Marauder was intended to have it's mass mutiplied on Bastion mode (no time for linking sources).


Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Jureth22
EVE-RO
Goonswarm Federation
#423 - 2013-12-04 23:41:44 UTC
no
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#424 - 2013-12-05 00:13:06 UTC
So.. Its completely out of the question to try and make the Vindi good without letting it make dreads capable of tracking cruisers?

BYDI recruitment closed-ish

Kenrailae
Center for Advanced Studies
Gallente Federation
#425 - 2013-12-05 01:09:39 UTC
Garviel Tarrant wrote:
So.. Its completely out of the question to try and make the Vindi good without letting it make dreads capable of tracking cruisers?



Dread's don't need vindi's to hit cruisers. They just need the opportune moment. All a vindi does is provide an increase to the window that moment can fall in.

The Law is a point of View

The NPE IS a big deal

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#426 - 2013-12-05 01:40:44 UTC
Garviel Tarrant wrote:
So.. Its completely out of the question to try and make the Vindi good without letting it make dreads capable of tracking cruisers?

If you let your cruiser get close enough to a Vindi with a dread on field, you deserved to die.
Phoenix Jones
Small-Arms Fire
#427 - 2013-12-05 01:52:34 UTC
CCP Fozzie wrote:
I think there's a couple of problems with you OP, but I can see that there's a bit of confusion stemming from how quickly the question got answered in a AMA format.

I'll start by confirming that some kind of change to the Serpentis and Blood Raider web bonus is something we have been thinking about for a while.

Web strength bonuses are some of the most powerful bonuses available to any ship, which makes them very interesting and valuable but also makes some of their results problematic. Interestingly, the way the strength of the bonus presents itself is very different in different contexts. At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result.
I am not going to try to claim that we have our plan of action worked out, and there will be plenty of discussion before we implement our Pirate ship balance pass.

One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).

Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled.


.... Kick 90% webs in the nads :-P

I would rejigger/take a look at webs as a whole. While at it, take a look at the webbing drones also (those things are useless). I would think 90% webs would be achievable with both webbing and those drones, but just out of a officer mod and the bonus of a ship..

I see there intention, the fear is the rise of the nano ship... again.

Eitherway.

Yaay!!!!

Michael Harari
Genos Occidere
HYDRA RELOADED
#428 - 2013-12-05 01:56:03 UTC  |  Edited by: Michael Harari
Nyancat Audeles wrote:
Garviel Tarrant wrote:
So.. Its completely out of the question to try and make the Vindi good without letting it make dreads capable of tracking cruisers?

If you let your cruiser get close enough to a Vindi with a dread on field, you deserved to die.


1) Mwd vindicators are faster than ab cruisers
2) Nanoed vindicators are faster heated than some mwd cruisers are unheated
3) Vindicators are normally paired with light tackle or long range webs
Michael Harari
Genos Occidere
HYDRA RELOADED
#429 - 2013-12-05 01:59:09 UTC  |  Edited by: Michael Harari
Anyway, the problem with 90% webs is that the bonus making them is an outright lie.

The way the bonus is written, 90% webs should be 50% stronger than 60% webs. This isnt true. 90% webs are either 300% stronger than 60% webs, 400% stronger than 60% webs, or infinity times stronger than 60% webs, depending on how you look at it.

300% answer: 60% reduces you to 40% velocity. 90% webs reduce you to 10% velocity, and are therefore 4x as strong.

400% answer: Because of stacking penalties, it takes 5x 60% webs to match a 90% web.

infinity answer: No number of 60% webs can match 2 or more 90% webs.


So serpentis webs, if you really want them to be 50% stronger than 60% webs, should be about 75% web strength.
CW Itovuo
The Executioners
#430 - 2013-12-05 02:10:31 UTC
The Vindi is like a lion.... it's the king of the jungle.

Please don't neuter the king. Shocked



Now since CCP will most likely, completely ignore my request (per standard Icelandic internet spaceship forum protocols); if you do reduce the velocity amount, please consider something midway between current and standard T2 web, while adding a range bonus.


T2 Web

Current: 90% @ 10k
Possible: 75% @ 15k
Iyacia Cyric'ai
Lai Dai Counterintelligence
#431 - 2013-12-05 02:51:02 UTC  |  Edited by: Iyacia Cyric'ai
I have a feeling the Vindicator is going to get a fall-off bonus. In which case it might turn into something of a nano battleship. Which would be sad in terms of variety since Gallente aren't exactly short on high dps fast nano ships as it is.

Eitherway, given the limited amount of ships that actually possess 90% webs, I think it might be worthwhile looking at the individual ships.

First off, blood raiders:
1. Cruor sucks
2. Ashimmu decent solo boat but you can buy better ones for the price.
3. Bhaalgorn is a great support battleship for battlefield control and secondary tackle. Somewhat less used since the Geddon changes but still very powerful.

Lasers track bad. In terms of mitigating transversal, 90% webs on these ships will inevitably be less powerful than on the Serpentis line. Lasers usually win by range control so... web range bonus? Cruor and Ashimmu would be buffed tremendously as small gang/solo boats. Bhaalgorn might be a bit worse off, but more likely will still be as useful as it is now.


Serpentis line:

All ships currently viable in PvP.

A web range bonus would more or less make the DD and Vig be rail kiters and the Vindi would be a nano Null kiter. Pretty boring given the amount of Gallente ships that already do this. So as others have suggested, I think a nerf to 80% would be okay, making it slightly less effective than double non-bonussed webs (which slows stuff down by 84%). The other alternative is to prevent ships fitting double 90% webs, since that's the real issue I think a lot of pilots have. Double 90% webs = 99%. Your target ship is going 1% of its max speed lol.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#432 - 2013-12-05 03:07:13 UTC
Iyacia Cyric'ai wrote:
I have a feeling the Vindicator is going to get a fall-off bonus. In which case it might turn into something of a nano battleship. Which would be sad in terms of variety since Gallente aren't exactly short on high dps fast nano ships as it is.

Eitherway, given the limited amount of ships that actually possess 90% webs, I think it might be worthwhile looking at the individual ships.

First off, blood raiders:
1. Cruor sucks
2. Ashimmu decent solo boat but you can buy better ones for the price.
3. Bhaalgorn is a great support battleship for battlefield control and secondary tackle. Somewhat less used since the Geddon changes but still very powerful.

Lasers track bad. In terms of mitigating transversal, 90% webs on these ships will inevitably be less powerful than on the Serpentis line. Lasers usually win by range control so... web range bonus? Cruor and Ashimmu would be buffed tremendously as small gang/solo boats. Bhaalgorn might be a bit worse off, but more likely will still be as useful as it is now.


Serpentis line:

All ships currently viable in PvP.

A web range bonus would more or less make the DD and Vig be rail kiters and the Vindi would be a nano Null kiter. Pretty boring given the amount of Gallente ships that already do this. So as others have suggested, I think a nerf to 80% would be okay, making it slightly less effective than double non-bonussed webs (which slows stuff down by 84%). The other alternative is to prevent ships fitting double 90% webs, since that's the real issue I think a lot of pilots have. Double 90% webs = 99%. Your target ship is going 1% of its max speed lol.

Yup. A 1 web / ship sounds like a good compromise for Serpentis ships.
NaK'Lin
Seamen Force
#433 - 2013-12-05 05:35:46 UTC
Michael Harari wrote:
Anyway, the problem with 90% webs is that the bonus making them is an outright lie.

The way the bonus is written, 90% webs should be 50% stronger than 60% webs. This isnt true. 90% webs are either 300% stronger than 60% webs, 400% stronger than 60% webs, or infinity times stronger than 60% webs, depending on how you look at it.

300% answer: 60% reduces you to 40% velocity. 90% webs reduce you to 10% velocity, and are therefore 4x as strong.

400% answer: Because of stacking penalties, it takes 5x 60% webs to match a 90% web.

infinity answer: No number of 60% webs can match 2 or more 90% webs.


So serpentis webs, if you really want them to be 50% stronger than 60% webs, should be about 75% web strength.

Dear Michael,

I remember when you zoomed around in rifters in MH and I very much respect your PVP and theorycrafting.
However, for the sake of math, logic and argumentation, your poitn is flawed.
the bonus is written correctly.

The BONUS ON THE WEBS is 50% stronger.
the effect on the ship is ALSO 50% stronger. (100% speed -> 40% speed vs 100% speed -> 10% speed)


I can follow your logic, and I see your point. But your numbers and arguments are wrong this time, Michael.
Saying that they are 3x/4x as strong is plain wrong.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#434 - 2013-12-05 06:20:40 UTC  |  Edited by: Barrogh Habalu
Nag'o wrote:
CCP will not mess with the ships masses because the fear of WH exploitation. The Marauder was intended to have it's mass mutiplied on Bastion mode (no time for linking sources).

All it takes to prevent WH exploitation is to make them count unmodified (or "static fitting stats modified, but before temporary effects applied") mass. Done. Now you can play with mass effects all the way you wish.

NaK'Lin wrote:
the effect on the ship is ALSO 50% stronger. (100% speed -> 40% speed vs 100% speed -> 10% speed)

Manipulating percents as they were additives rarely makes sense, moreso in EVE. The fact is, you are 4 times slower under bonused web than under unbonused, due to nature of EVE formulas that means you are about 4 times easier to hit, it takes you 4 times longer to burn to gate etc. Number of 50% does not appear anywhere it would practically matter.
NaK'Lin
Seamen Force
#435 - 2013-12-05 06:53:56 UTC
Barrogh Habalu wrote:
Nag'o wrote:
CCP will not mess with the ships masses because the fear of WH exploitation. The Marauder was intended to have it's mass mutiplied on Bastion mode (no time for linking sources).

All it takes to prevent WH exploitation is to make them count unmodified (or "static fitting stats modified, but before temporary effects applied") mass. Done. Now you can play with mass effects all the way you wish.

NaK'Lin wrote:
the effect on the ship is ALSO 50% stronger. (100% speed -> 40% speed vs 100% speed -> 10% speed)

Manipulating percents as they were additives rarely makes sense, moreso in EVE. The fact is, you are 4 times slower under bonused web than under unbonused, due to nature of EVE formulas that means you are about 4 times easier to hit, it takes you 4 times longer to burn to gate etc. Number of 50% does not appear anywhere it would practically matter.

My point is that there is a difference between :
"I am only 1/4 as fast under the effects of bonused webs than under the effects of unbonused ones"
and
"bonused webs slow me down 4 times as much"

The difference is 50%, the application is not additive, it's multiplicative on the % value not on the speed.
Lex Spades
Deep Core Mining Inc.
Caldari State
#436 - 2013-12-05 07:11:12 UTC
Don't nerf the Webbing ability of my Vindi. Stop all this rebalancing crap. It's annoying. The pirate webbing ability is what makes them so apealing and fun to use in Incursions.
Ger Atol
Alchemax Applied Sciences
The Obsidian Front - Reborn
#437 - 2013-12-05 07:13:44 UTC  |  Edited by: Ger Atol
Ignoring the rest of the hulls in this debate, for the sake of brevity(once written, I realize brevity is not achieved, but this only looks at 1 ship) I want focus on the vindi, a ship I am used to and very fond of.

As it stands the vindi has the highest paper DPS of any sub capital. To achieve this(guns only) the pilot must use void. Void has a penalty to tracking and has a terrible range. Webs, tracking enhancers and tracking computers help apply dps.

Vindis are used in PVP and PVE, and before any debate on proposed changes to the ship it would be interesting to see the statistics on its use in both. I have a feeling its use in PVE out weighs its use in PVP, since it is a mainstay of incursion fleets and WH fleets, but is not a wide scale doctrine ship in any of the major null blocks. It certainly is no drake. In PVP fleets, it tends to be used in highly skilled and specialized gangs, under very specific circumstance, as previously mentioned by our Suddenly Spaceship friends. It is also favored at a solo BS due to its massive DPS and ability to hold its target down without help, but again is only used effectively like this by very skilled players, as a hyperion is a better choice for anyone else. The vindi is also a very killable ship.

So give us some stats to let us see where you are coming from CCP.

Use in PVP: I have never heard of the vindi being considered overpowered or broken in any discussion or thread prior to this one, so if anyone is aware of such discussion please let me know.

In PVP a vindi should be armor tanked, with whatever combo on tank and magnetic stabilizers you like. No room for tracking enhancers, so no range or tracking achieved from the lows. In the mids, prop(MWD), point/scram & web, leaving 1 slot for whatever u like, dual web? Sebo? ECCM? Or Tracking Computer. Because of its bonus to webs, a pilot with proper skills can use 1 web to achieve the effect of 2 on another brawler.

Which brings me to brawler. The Vindi is a brawler in pvp, armor tanked, extememly short ranged. It needs to have the advantage when some other ship gets close. Its Ewar bonus perfectly suits this. Without it the vindi would need at least 2 webs, and then no room for tracking computer or pooint if you want to actually point anything.

So, I do not see how changing the web bonus is a good idea, or what could adequately replace it. Certainly not something as dull and repetitive as an optimal/falloff bonus the current rebalancers seem to imaginatively think of every time they look at any ship. Without its webs the vindi is worse in pvp than a navy mega, which has more tank, high dps, and a utility high. A web nerf would lead to a severe decline in its use in pvp.

Someone mentioned a vindi being used to web cruisers for blap dreads, this may be an issue, but really a cruiser that close to a vindi doesn’t really need to have the blap dread shoot it for it to die. A gang using blap dreads will probably have loki and bhaalgorns, with their web range bonus, which is arguably a lot more useful than limited ranged stopping power of vindi web bonus. Nerfs to the tracking capabilities of Moros was aimed at this very game style was it not? Why not look at the dread as the problem in this specific use? Have them unable to target a ship of a cruiser size sig radius for example?

PVE
I think this is the real aim of a vindi web nerf. WH fleets use vindi with blap dreads, in the same vein as pvp. But it’s not exactly broken, WH life is risky and rewarding and at least they have vindi on the field where anyone can kill them. This could also be address by looking at the dread rather than the web, again how about limiting their capability to successfully lock small targets?
Incursions have led to a huge use of pirate hulls, the vindi being the DPS king and its webs are crucial to the current fleet meta, as they maximize the entire fleets DPS. A nerf of the vindi webs would be an indirect nerf on PVE income. And CCP want us to have fun together in fleets don't they? So why nerf fleet PVE.


Perhaps a change in the bonus toward the range bonus the bhaalgorn has would be the most palatable compromise, (with a tiny advantage per level in stopping power alsoBig smile), but keep in mind that this would inevitably lead a total Null using and probably nano vindi. It would also then leave the Bhaal’s only unique bonus being neuting power and its spectacular name.

Giving it more fall off and opti will make it encroach into the Nightmares realm of flexible range dps, taking away for the NM uniqueness.

It already has a tracking bonus so can’t add that instead….it is a problem child.

In both PVP and PVE, the vindi is lethal to anything in its web range, killing frigs to BS. It can anti tackle and once close throw large dps on big targets. How will this balance be maintained? It has a unique role afterall.

Everyone has a favorite ship, the vindi is mine, I love it, and I am very afraid of the consequences of sweeping changes to it.

To have an informed debate we need to know more details of the use of these web bonuses and where they are considered too powerful. This needs to be addressed by a CCP response, and since there are both PVE and PVP applications, generally stating that they are over powered will not do.


As it stands the this nerf is stupid and unnecessary, please refrain from destroying the vindi.

Also, CCP Rise, have the balls to post on this thread, even if you want to disrespect your customers and 'troll' us. Post on twitter about this thread are adding insult to injury.
Ganthrithor
School of Applied Knowledge
Caldari State
#438 - 2013-12-05 07:47:11 UTC
Hello, capsuleers!

Do you enjoy playing EVE Online? You won't by the time we're done sucking the fun out of every historically-fun ship!

Love,

Your friendly game-design interns
NaK'Lin
Seamen Force
#439 - 2013-12-05 08:04:45 UTC
Ganthrithor wrote:
Hello, capsuleers!

Do you enjoy playing EVE Online? You won't by the time we're done sucking the fun out of every historically-fun ship!

Love,

Your friendly game-design interns

There are moments when I look at F&I forum stickies, and I am inclined to agree with that post.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#440 - 2013-12-05 08:56:19 UTC
NaK'Lin wrote:
Barrogh Habalu wrote:
Nag'o wrote:
CCP will not mess with the ships masses because the fear of WH exploitation. The Marauder was intended to have it's mass mutiplied on Bastion mode (no time for linking sources).

All it takes to prevent WH exploitation is to make them count unmodified (or "static fitting stats modified, but before temporary effects applied") mass. Done. Now you can play with mass effects all the way you wish.

NaK'Lin wrote:
the effect on the ship is ALSO 50% stronger. (100% speed -> 40% speed vs 100% speed -> 10% speed)

Manipulating percents as they were additives rarely makes sense, moreso in EVE. The fact is, you are 4 times slower under bonused web than under unbonused, due to nature of EVE formulas that means you are about 4 times easier to hit, it takes you 4 times longer to burn to gate etc. Number of 50% does not appear anywhere it would practically matter.

My point is that there is a difference between :
"I am only 1/4 as fast under the effects of bonused webs than under the effects of unbonused ones"
and
"bonused webs slow me down 4 times as much"

The difference is 50%, the application is not additive, it's multiplicative on the % value not on the speed.


You're wrong, he is right.

When it comes to how much it benefits tracking/general dps application 90% webs are about four times more powerful than normal ones. and again.. stacking.

This is the same reason why the last point in interceptors is so important, because the difference is ******* massive. (And why you will notice that if your average res is say... 80%, an increase of say 5% increases your over all tank by more like 25%+)

percentages are tricky like that.

BYDI recruitment closed-ish