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[NERF] Serpentis web bonus change

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Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#401 - 2013-12-03 04:41:12 UTC  |  Edited by: Arthur Aihaken
Alvatore DiMarco wrote:
I'm going to leave this here...

"Changes, if any, are a long way off..."
Make sure you print and frame that. Translation:
"You're not a long way off on the changes."

I am currently away, traveling through time and will be returning last week.

Veshta Yoshida
PIE Inc.
Khimi Harar
#402 - 2013-12-03 05:53:44 UTC
Nyancat Audeles wrote:
Saeger1737 wrote:
Nyancat Audeles wrote:
Saeger1737 wrote:
Exactly the point, no one wants to figure out how to counter it, they can't out think their enemy, so its the ships fault. Tracking disruptors, dampeners and neuts can make a vindi fleet useless. But no one wants to put in the effort to defeat them.

And this is the logic that so many sad people are following...

Electronic attack ships just got buffed if used properly they can disable any of the ships in the serpentis ship line.

Exactly.
Too bad, most people think OMG VINDI OP and don't take the time to think out how to disable one.

FFS, if they can't think how to disable a Vindi, then they shouldn't be playing this game anyways.

Problem with the argument of "properly applied eWar .. yadayada" is that it applies to everything, that is it not Serpentis specific. The fact that something has a counter means very little in the grand scheme of things. Everything, broken or otherwise, has a counter .. what points out the broken bits is that the counters become increasingly specific the higher the degree of breakage.

All you need do to verify that statement is read through the various threads that led up to previous nerf rounds of everything from Nos to ECM to Angel hulls. The narrower and more specialized counter needed for a given "feature" the harder the bat hits.

God web on Serpentis is fine but their needs to be vulnerabilities beyond the generic "range" thing that is applicable to all ..

PS: If you think you have defeated a Vindicator by getting to 20km then have fun when overload and links come into play. Solo, particularly in bling, has gone from being the norm to a rare thing indeed .. courtesy of 800+ Titans with nothing to do in between bridging freighters to/from Jita (gross simplification to make a point Smile).
Alvatore DiMarco wrote:
I'm going to leave this here...

And let go of our righteous indignation and paranoia .. you cannot be serious! Big smile
Sniper Smith
Center for Advanced Studies
Gallente Federation
#403 - 2013-12-03 06:17:57 UTC
Alvatore DiMarco wrote:
I'm going to leave this here...

I'm sure the reaction he got in this thread helped keep those changes, if ever, well down the road.

Which is a good thing.. he made a comment, the community reacted.. and now that idea goes next to Walking in Stations.. Rather than them continue, announce it 2 weeks before a release is due, with no time or interest in feedback :)
Ger Atol
Alchemax Applied Sciences
#404 - 2013-12-03 06:20:12 UTC
Best thing I have read here so far is the Suddenly Spaceships vindi fleet ! Big smile

That sounds like so much fun! I wanna play with you guys someday maybe!

Respect for that. Smile
Ger Atol
Alchemax Applied Sciences
#405 - 2013-12-03 06:21:15 UTC  |  Edited by: Ger Atol
Sniper Smith wrote:
Alvatore DiMarco wrote:
I'm going to leave this here...

I'm sure the reaction he got in this thread helped keep those changes, if ever, well down the road.

Which is a good thing.. he made a comment, the community reacted.. and now that idea goes next to Walking in Stations.. Rather than them continue, announce it 2 weeks before a release is due, with no time or interest in feedback :)




\o/


but looks like no time or interest to actually post here. i hope we won.
Goldensaver
Maraque Enterprises
Just let it happen
#406 - 2013-12-03 07:16:51 UTC
Bobby Frutt wrote:
If I spent 1.2 billion ISK on a ship, fitted with hundreds of millions of ISK in modules, guess what? It should be somewhat overpowered.

CCP, stop homogenizing this game. It's getting damn annoying.

To all the people out there spouting this crap: you spent 1.2 billion on it. So what? Do you know why it cost 1.2 billion? Because there is demand, not because CCP made it cost that much. Did you know the method of acquisition for a Rattlesnake is almost exactly the same? Yet it costs a mere 420m, less than most Navy faction Battleships. Now why is it that a Pirate hull is so cheap? Oh, because of demand. Nobody wants a Rattlesnake, so they're incredibly cheap compared to a Vindicator.

Price is somewhat moderated by CCP by the amount of minerals used to construct the hull and the method of acquisition of the blueprint, but more so than that it's moderated by how strong the hull itself is and by an extension of that, the demand for the ship. I assure you that the Vindicator wouldn't cost 1 billion if it were as bad as the Rattlesnake. So next time you spout that trash about "Waah! It cost me 1.2b, it should be super OP and let me instawin against everything." take that into consideration.

Now we can see that most people understand there should be balance, and I'm fine with the webs. Hell, I enjoy flying a Vindicator. I simply want people to understand that it's 1.2 billion because it's strong, not it's strong because it's 1.2 billion.

Same thing goes for the hundreds of millions of ISK in modules. Supply and demand (demand being very much affected by strength of a module/ship) controls the pricing. Pricing does not determine the strength.
Ger Atol
Alchemax Applied Sciences
#407 - 2013-12-03 07:23:39 UTC


In all reallity the pirate ship do need a rebalance. they need rig calibration god damn it!!! If you want to fix teh vindi, then fix that.
Sh0plifter
Underworld Property Accounting Partnership
#408 - 2013-12-03 07:23:50 UTC
Even if they do get removed. You still have the Rapier & Loki. Yes, this means you must take rapiers and or lokis in as an EWAR ship in fleets. The thought! Forcing a balance to fleet compositions to use multiple hull-class ships to complete a full fleet doctrine. Kind of like having a support fleet for supers.
Daven Phest
KarmaFleet
Goonswarm Federation
#409 - 2013-12-03 07:24:40 UTC
What is it with people at CCP and the uncontrolable eurge to fix things that aren't broken?? Please leave the Pirate battleships alone there's nothing wrong with them as they are now, apart from their price but thats a free market for you.

But the best way I can sum up this idea is; "This idea ranks up there in the bad idea stakes with the emperor thinking "you know, building another Death Start is an amazing idea, and this time I'll build my throne room right above an open shaft to the reactor."Big smile
Ger Atol
Alchemax Applied Sciences
#410 - 2013-12-03 07:27:58 UTC
Safdrof Uta wrote:
Deal with it. Let ccp do what they do.




Why do we bother having forums then?
Sniper Smith
Center for Advanced Studies
Gallente Federation
#411 - 2013-12-03 07:44:53 UTC  |  Edited by: Sniper Smith
Goldensaver wrote:
Bobby Frutt wrote:
If I spent 1.2 billion ISK on a ship, fitted with hundreds of millions of ISK in modules, guess what? It should be somewhat overpowered.

CCP, stop homogenizing this game. It's getting damn annoying.

To all the people out there spouting this crap: you spent 1.2 billion on it. So what? Do you know why it cost 1.2 billion? Because there is demand, not because CCP made it cost that much. Did you know the method of acquisition for a Rattlesnake is almost exactly the same? Yet it costs a mere 420m, less than most Navy faction Battleships. Now why is it that a Pirate hull is so cheap? Oh, because of demand. Nobody wants a Rattlesnake, so they're incredibly cheap compared to a Vindicator.


To be fair, RS's also come out of some of the most heavily farmed regions of Nullsec.. That's a factor too.

Add to that the RS is mostly used in PVE due to it's excelling in Tank over Gank, where as the Vindi is widely used for both PvE and PvP.. RS is in general a bad example.. NM or Mach are far better examples.. and much closer in cost.
Kenrailae
Center for Advanced Studies
Gallente Federation
#412 - 2013-12-03 07:58:29 UTC
Sh0plifter wrote:
Even if they do get removed. You still have the Rapier & Loki. Yes, this means you must take rapiers and or lokis in as an EWAR ship in fleets. The thought! Forcing a balance to fleet compositions to use multiple hull-class ships to complete a full fleet doctrine. Kind of like having a support fleet for supers.




Not all fleet comps are designed to be multiple classes though. This largely depends on their purpose. You wouldn't bring a rapier anyway. It should be loki's and proteii(proteus'?), to come close to matching the survivability and damage profiles of a faction/navy BS fleet. I can't speak for everyone else, and I'm not going to go into specifics about what we use and how we use it, but a rapier/arazu/lach/huginn just doesn't do the job. As any pirate alliance, we take what targets we can get, but given the choice, we want the fight. Failing that, we'll take the gank. OFC the fight we think we can win, but the fight all the same. And in that fight, when we get it, recons just melt. For smaller, faster fleets, recons are great. Their mobility over the heavy T3 and BS fleets is a great advantage in those situations. But for the role Navy/Pirate BS fall into, mobility isn't so much the key as staying power, and ability to give as much or more than you get.



For me personally, the point of posting in this thread at all has been to keep the serpentis bonus on the serpentis ships. It's a strong, unique bonus, but not an indomitable force either(reasons all over every page of this thread). Further, these Pirate BS DO require two fully trained BS skills to be fully used. As the thread has evolved, I've very much agreed with the statements that some of the other Pirate ships need some serious love. There is no point in flying a vigilant. Not when a Thorax will do similar damage for 1/10th the price(or a proteus more with considerably more tank for a bit more), or a loki will do similar webbing with significantly more tank, for not too much more either. The Ashimmu is a fun ship in the 1 to 2 situations it's useful for, but a curse or pilgrim will do pretty much the same, if in slightly different ways. I don't fly phantasm's or gila's, but based on how little I see them, I'd imagine they need a discerning eye as well. These traits are echoed in the frigates, perhaps even more pronounced. In the BS class, the vindi, mach and bhaal are some pretty fierce ships. I've heard some statement that the bhaal needs some work. That's not been my experience, but brainstorming never hurts. The Nightmare and Rattlesnake DO need some work for sure. Removing the web bonus from the serpentis ships will just make them shinier versions of ships we already have. That is something that needs to be avoided. Concerns of power creep are well founded(Titan proliferation), but to nerf finely tuned ships for it is a bit too far, IMO.



There is also the two sides to the 'cost' concern. On the one hand, cost isn't a direct draw back. On the other hand, it's certainly a viable consideration, given that most of the theoretical numbers tossed around assume proper fits(read: faction Fits). It's completely true to say the vindi's significantly higher price is mostly due to demand, which is based on the ships popularity, which is based on it's potential. I don't think it can be completely ruled out, but it shouldn't be the trump card to rule all others either. SP is as much if not more factor to be considered.


All in all, This has been a very good thread, IMO. Both sides of the coin seem to be well represented, and there appears to have been a response from CCP concerning it, based on consistent feed back. THAT was the point.

The Law is a point of View

The NPE IS a big deal

Nag'o
Sebiestor Tribe
Minmatar Republic
#413 - 2013-12-04 02:20:51 UTC
Alvatore DiMarco wrote:
I'm going to leave this here...

My ship is worth less 200 million isk because of dev casual talk.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#414 - 2013-12-04 04:54:48 UTC
Nag'o wrote:
My ship is worth less 200 million isk because of dev casual talk.

At least you can still sell it...

I am currently away, traveling through time and will be returning last week.

Nag'o
Sebiestor Tribe
Minmatar Republic
#415 - 2013-12-04 11:08:01 UTC
Arthur Aihaken wrote:
Nag'o wrote:
My ship is worth less 200 million isk because of dev casual talk.

At least you can still sell it...

Yes, but why are you mentioning that?
Did you blew up yours out of rage because you tought it is going to be nerfed?

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#416 - 2013-12-04 11:13:28 UTC
If CCP implements a new AoE module that cripples other ship's agility and gives a significant bonus to the Vindicator hull I won't be mad about losing the web bonus.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#417 - 2013-12-04 13:30:55 UTC
Nag'o wrote:
Yes, but why are you mentioning that?
Did you blew up yours out of rage because you tought it is going to be nerfed?

I don't actually own any of the Serpentis ships, but that doesn't prevent me from seeing how short-sighted the suggestion is to even contemplate changing it. It never ceases to amaze me how a handful of people seem to have an undue influence in these drastic changes, yet the vast player base who actually use these ships are casually disregarded.

This isn't a question of the customer always being right. The right customer (the ones who run these ships) are generally right. The wrong customer (which seems to be the ones CCP has been listening to for the last year) are the ones responsible for these really, really bad ideas.

I am currently away, traveling through time and will be returning last week.

Veshta Yoshida
PIE Inc.
Khimi Harar
#418 - 2013-12-04 14:26:33 UTC
Nag'o wrote:
If CCP implements a new AoE module that cripples other ship's agility and gives a significant bonus to the Vindicator hull I won't be mad about losing the web bonus.

Harnessed Singularity. Adds half (50%) the Vindicators mass to all ships within 5 km, half again (25%) within 10km .. mass-addition also applies to Vindicator itself.
* Note: This would make most sub-BS ships pointless against it.

Would be awesome if the pirate lines had some exclusive modules available to them such as above, removes the reason to OP them as their pirate advantage would lie in the exploitation of the "specials" rather than the insane double digit % EHP/Tank/++.

Anything that doesn't leave them as is, as super-charged base T1 with a single gimmick to differentiate them.
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#419 - 2013-12-04 14:39:48 UTC
It all falls back to links.

Always.

Maybe you should kidnap John Carmack while you're at it, strap him in a dark and poorly lit room full of eve code and he'll make it nice and tidy for you in 3 days.



also hi nyan
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#420 - 2013-12-04 14:50:33 UTC
Pertuabo Enkidgan wrote:
Maybe you should kidnap John Carmack while you're at it, strap him in a dark and poorly lit room full of eve code and he'll make it nice and tidy for you in 3 days.

I think they hired John Romero instead so EVE could make us their b*tch. Lol

I am currently away, traveling through time and will be returning last week.