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[NERF] Serpentis web bonus change

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Author
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#341 - 2013-12-01 02:54:53 UTC
NightmareX wrote:
Or if my idea over isn't going to work, then at least give the Vindicator 30% more tracking to make up for the web bonus loss (only if it gets removed) so the ship can hit the targets good it's supposed to hit.

We don't want every ship to turn into a skinned variant of every other ship, with just ROF/tracking bonuses...
Jai Valentine
Federal Navy Academy
Gallente Federation
#342 - 2013-12-01 13:23:02 UTC
Nyancat Audeles wrote:
NightmareX wrote:
Or if my idea over isn't going to work, then at least give the Vindicator 30% more tracking to make up for the web bonus loss (only if it gets removed) so the ship can hit the targets good it's supposed to hit.

We don't want every ship to turn into a skinned variant of every other ship, with just ROF/tracking bonuses...



This^

These guys just keep homogenizing ships (*ahem* mwd Ishtar). Last time I checked the excessive web wasn't used to the extent that one might consider it exploitation, if anything it is rarely used and only to suit a specific role.
The game was immeasureably better before these two clowns were handed nerfbats.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#343 - 2013-12-01 16:46:52 UTC
Just leave them alone.. really I think all the pirate BS's should be left alone.. (Cruiser and Frigs could use a little work though)..

Why? Cause they are all very effective.

Vindi is Lethal to most anything, once it gets within about 15km. Webs combined with High DPS just melt anything. But he has very little effectiveness outside of that. Outside it's webrange it can't catch it, and is using low-damage ammo's.

Nightmare simply has some of the best applied DPS at almost all ranges in the game, but is drawn back with severe cap requirements.

Mach is fast and agile, but either does decent DPS at point blank with AC's and it's insane Ammo consumption, or High alpha but fairly low DPS at range with Arties.. Oh and you can turn a Mach around faster than arties track..

Bhaal, ya, no complaints there lol. Also a natural counter to a Vindi, given the tank it can fit, and the fact that it can neut a BS dry with ease, and it's long webs allow it to keep High DPS targets at range.

Rattlesnake is low on DPS, but is the ultimate survivor. You can fall asleep in a lvl4 with one and not need t worry.

Each BS has a roll, and fills it. None of them are OP imho. I wouldn't mind seeing NAVY ships buffed a little, as I feel they are a little under powered vs their Pirate counterparts. That's not to say they should be on par, but Pirate Ships are in general supposed to be more Gank, and Navy more Tank.. so a few could use a buff there.. and maybe since RS is such a good tanking Pirate BS, we should have a really good GANK Navy BS..


When it comes to frigs and cruisers.. Most of them really need to be changes and/or buffed. Daredevil and Dram are both already excellent, leave them. Worm is good, not widely used, but that's not it's fault. Succubus and Cruor really need some work to make them more viable.
Cruiser wise, Vigilant and Cynabal are awesome. Ashimmu could use a little work, but I'm not sure would could be done that would be small enough to make it viable, but not big enough to make it OP. Phantasm really needs attention. Gila is perfect, one of the best mission boats in the game, much like it's bigger brother.

There are so many things that DO need a rebalance.. Stop messing with the things that are fine.

A Vindi pawning anything at 15km is not OP, it just is what it is. It's what it's for, stay 20km out and all of a sudden it's not that scary, it's just a shiny KM. Not to mention it's generally the most expensive Pirate BS. When you field it you make a commitment.
Dinsdale Pirannha
Pirannha Corp
#344 - 2013-12-01 17:14:40 UTC
Sniper Smith wrote:
Just leave them alone.. really I think all the pirate BS's should be left alone.. (Cruiser and Frigs could use a little work though)..

Why? Cause they are all very effective.

Vindi is Lethal to most anything, once it gets within about 15km. Webs combined with High DPS just melt anything. But he has very little effectiveness outside of that. Outside it's webrange it can't catch it, and is using low-damage ammo's.

Nightmare simply has some of the best applied DPS at almost all ranges in the game, but is drawn back with severe cap requirements.

Mach is fast and agile, but either does decent DPS at point blank with AC's and it's insane Ammo consumption, or High alpha but fairly low DPS at range with Arties.. Oh and you can turn a Mach around faster than arties track..

Bhaal, ya, no complaints there lol. Also a natural counter to a Vindi, given the tank it can fit, and the fact that it can neut a BS dry with ease, and it's long webs allow it to keep High DPS targets at range.

Rattlesnake is low on DPS, but is the ultimate survivor. You can fall asleep in a lvl4 with one and not need t worry.

Each BS has a roll, and fills it. None of them are OP imho. I wouldn't mind seeing NAVY ships buffed a little, as I feel they are a little under powered vs their Pirate counterparts. That's not to say they should be on par, but Pirate Ships are in general supposed to be more Gank, and Navy more Tank.. so a few could use a buff there.. and maybe since RS is such a good tanking Pirate BS, we should have a really good GANK Navy BS..


When it comes to frigs and cruisers.. Most of them really need to be changes and/or buffed. Daredevil and Dram are both already excellent, leave them. Worm is good, not widely used, but that's not it's fault. Succubus and Cruor really need some work to make them more viable.
Cruiser wise, Vigilant and Cynabal are awesome. Ashimmu could use a little work, but I'm not sure would could be done that would be small enough to make it viable, but not big enough to make it OP. Phantasm really needs attention. Gila is perfect, one of the best mission boats in the game, much like it's bigger brother.

There are so many things that DO need a rebalance.. Stop messing with the things that are fine.

A Vindi pawning anything at 15km is not OP, it just is what it is. It's what it's for, stay 20km out and all of a sudden it's not that scary, it's just a shiny KM. Not to mention it's generally the most expensive Pirate BS. When you field it you make a commitment.


Your post is far too logical and precise.
Please remove it, before some dev reads it and has a stroke.
Do you really want to be responsible for the death of a dev as his head explodes when he tries to comprehend the truth you have presented, but does not the intellectual capacity to do so?
Alvatore DiMarco
Capricious Endeavours Ltd
#345 - 2013-12-01 17:19:21 UTC  |  Edited by: Alvatore DiMarco
Careful, Dinsdale. You wouldn't want to stray too far into frothy-mouthed hysterical perma-rage and end up account banned for saying the wrong thing.

You know. Rule 30 and all.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#346 - 2013-12-01 19:51:49 UTC
Sniper Smith wrote:
Just leave them alone.. really I think all the pirate BS's should be left alone.. (Cruiser and Frigs could use a little work though)..

Why? Cause they are all very effective.

Vindi is Lethal to most anything, once it gets within about 15km. Webs combined with High DPS just melt anything. But he has very little effectiveness outside of that. Outside it's webrange it can't catch it, and is using low-damage ammo's.

Nightmare simply has some of the best applied DPS at almost all ranges in the game, but is drawn back with severe cap requirements.

Mach is fast and agile, but either does decent DPS at point blank with AC's and it's insane Ammo consumption, or High alpha but fairly low DPS at range with Arties.. Oh and you can turn a Mach around faster than arties track..

Bhaal, ya, no complaints there lol. Also a natural counter to a Vindi, given the tank it can fit, and the fact that it can neut a BS dry with ease, and it's long webs allow it to keep High DPS targets at range.

Rattlesnake is low on DPS, but is the ultimate survivor. You can fall asleep in a lvl4 with one and not need t worry.

Each BS has a roll, and fills it. None of them are OP imho. I wouldn't mind seeing NAVY ships buffed a little, as I feel they are a little under powered vs their Pirate counterparts. That's not to say they should be on par, but Pirate Ships are in general supposed to be more Gank, and Navy more Tank.. so a few could use a buff there.. and maybe since RS is such a good tanking Pirate BS, we should have a really good GANK Navy BS..


When it comes to frigs and cruisers.. Most of them really need to be changes and/or buffed. Daredevil and Dram are both already excellent, leave them. Worm is good, not widely used, but that's not it's fault. Succubus and Cruor really need some work to make them more viable.
Cruiser wise, Vigilant and Cynabal are awesome. Ashimmu could use a little work, but I'm not sure would could be done that would be small enough to make it viable, but not big enough to make it OP. Phantasm really needs attention. Gila is perfect, one of the best mission boats in the game, much like it's bigger brother.

There are so many things that DO need a rebalance.. Stop messing with the things that are fine.

A Vindi pawning anything at 15km is not OP, it just is what it is. It's what it's for, stay 20km out and all of a sudden it's not that scary, it's just a shiny KM. Not to mention it's generally the most expensive Pirate BS. When you field it you make a commitment.


Stop with this logic!
Veshta Yoshida
PIE Inc.
Khimi Harar
#347 - 2013-12-01 21:32:50 UTC  |  Edited by: Veshta Yoshida
Sniper Smith wrote:
Just leave them alone..

What I got from that tirade is that ships with God-web and superior speed (hint: fight control) are excellent while rest are mediocre .. which on the whole is fine. Fight control is one thing, but complete fight dominance is an entirely different beast and that is exactly what you see in the Serpentis line with perfect damage application + top tier damage, top tier mobility, top tier .. ad nauseum.

Even if you were to axe the God-web they'd still be head and shoulders above everything else thanks to all the other factors that are almost always ignored when righteous indignation takes hold.

Current pirate ships are all pretty much carbon copies of generic tier one ships with ramped up stats, what kind of insane asylum spawns pirates who by their very nature (wrong side of society) will be outproduced, outmanned and outgunned by the organization and size of society proper. The knife in the dark and the poison in the cup is what their aim should be.

Rethink them. Design around the philosophy of beating the odds, of taking the 'on paper' lopsided fight and coming out on top.

Combat eWar platforms.

Serps - take a chunk out of their damage, keep the God webs and add some tank maybe. Give the Gallente T2 engineers something to work towards .. hell, could probably get away with adding half the T2 tackle range bonus on top.
Bloods - are already there as is, refine the eWar aspect, perhaps by making the raw drain bonus a 50/50 range/power .. ie. not quite T2 but superior to T1 .. or make them into the cap monsters that was denied Amarr proper by giving them a +20%/level bonus to everything concerning cap (injectors, batteries, neuts/nos, relays et al.).
Sansha - Almost there, better mobility and something else to use the mids for .. like for example TD's. ASB's give them a capless tank option to run guns, but might want to look at base cap as well.
Angel - Mobility, lots of it but with abysmal staying power .. cripple their cargo holds and maybe up damage a tad to compensate. Handful of skirmishes with cargo starting full of ammo sounds about right ..
Gurista - As is with added ECM. Or push the envelope, revise all eWar drones and give them a staggeringly OP eWar drone bonus .. as in +50%/level. If the latter then consider swapping at least of missile range for damage/RoF.

In short: On their own they should be scalpels among the hack-saws of the Empires and their power should not be evident unless wielded by a truly skilled surgeon. The whole "I have more ISK, I can afford bling, I win" is abhorrent.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#348 - 2013-12-02 02:47:17 UTC
Veshta Yoshida wrote:
Sniper Smith wrote:
Just leave them alone..

...

Then you got it wrong.

Vindi Dominates at point blank range Only.
Mach dictates Range thanks to it's speed and agility.
Bhaal dictates range thanks to Long webs, and ability to neut everything dry.
The Nightmare just has truly epic damage application regardless of it's range.
Rattlesnake just sits there and takes it cause it has a tank that just doesn't know when to quit.


The truly epic DPS that a Vindi has is cut in HALF by 15km.. or less, depending on skill.. at 20km you lose control over range. Then you die. Cause you have poor DPS and nothing else.

By your Logic, Bhaals are OP, because you get inside Neut range and you can't fight or flee anymore.. Machs are OP because they kite and you can't catch them..

Pirate ships are SUPPOSED to be better. That's why you train TWO Sets of BS skills. They are supposed to be Apex Predators. That doesn't make them OP, it makes them working as Intended.

Even CCP Fozzie said it himself, the Serpentis line is the ideal synergy they want between two sets of bonuses.
Tasha Saisima
Doomheim
#349 - 2013-12-02 05:38:41 UTC
Since Rubicon turned this game into Frigate Online, I'm not surprised they want to nerf battleships even more

My battleships will be pushed further back into the closet to collect dust Straight
Yasemin Hanim
Blackwater USA Inc.
Pandemic Horde
#350 - 2013-12-02 06:16:50 UTC
DO IT NOT Sad

I ♥ MY Vindi Sad
Ger Atol
Alchemax Applied Sciences
The Obsidian Front - Reborn
#351 - 2013-12-02 06:31:12 UTC
United voices saying "Hands Off" our pirate hull!

Do Not screw our beloved ships.
Sanada Prime
ForeRunner Industries
#352 - 2013-12-02 07:15:32 UTC
For the love GOD leave the Pirate Battleships alone. CCP is nerfing all the good thinks out of EVE, what the hell is going to become of EVE in the years to come.
Scarlett IX
Super Squirrel Omni Jump League
#353 - 2013-12-02 07:40:01 UTC
Sorry CCP but nerfing pirate BS is stupid there expensive for a reason so there meant to be very powerful. Also your probably gonna nerf the existing pirate ships then when the SoE BS comes out OP it as its new.

Really not going to be helpful

Leave Vindi webs alone please
Saeger1737
Habitual Euthanasia
Pandemic Legion
#354 - 2013-12-02 07:56:42 UTC
Only reason to fly a Daredevil is to get in Close.... the only people complaining about the webs and want the nerf are the people who have been killed by them....

I for One would quit playing Eve if they Screwed up the Pirate ships like they have to other ships.

why not instead of rebalancing ships... you work on those promises you guys made, or the Many Bugs still in the game.

Still no Corp Colors to fly around in.... and there are many Locking Bugs from Retribution still around.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Ger Atol
Alchemax Applied Sciences
The Obsidian Front - Reborn
#355 - 2013-12-02 08:18:31 UTC
CCP nerf team are crippling elite styles of play that use the wonderful variety of bonuses on ships, especially pirate faction hulls, offer. This is true of both PVP and PVE.

If we end up with a homogenized series of infinitely identical ships, good players will loose interest, making EVE a much more boring place to game. This is a game after all and if the future is dull, we will find better games.

Pirate hulls are very important for the variety of play styles and need to be respected, "re-balancing" all these ships is a bad idea, as seems to be the general consensus on this thread.

Again I say NO, leave these ships alone. Go Fix stuff that is really broken instead of trolling us with this nonsense. This thread should show you the waters are very cold, so take you toes out and do something else.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#356 - 2013-12-02 08:35:27 UTC
Scarlett IX wrote:
Sorry CCP but nerfing pirate BS is stupid there expensive for a reason so there meant to be very powerful. Also your probably gonna nerf the existing pirate ships then when the SoE BS comes out OP it as its new.

Really not going to be helpful

Leave Vindi webs alone please


*they're
*they're
*you're

*I've heard this phrase before. What was it again? Oh yes: "Leave Britney Alone! WAAAAAAAAAAAAAAAA!"




Ger Atol wrote:
CCP nerf team are crippling elite styles of play that use the wonderful variety of bonuses on ships, especially pirate faction hulls, offer. This is true of both PVP and PVE.

If we end up with a homogenized series of infinitely identical ships, good players will loose interest, making EVE a much more boring place to game. This is a game after all and if the future is dull, we will find better games.

Pirate hulls are very important for the variety of play styles and need to be respected, "re-balancing" all these ships is a bad idea, as seems to be the general consensus on this thread.

Again I say NO, leave these ships alone. Go Fix stuff that is really broken instead of trolling us with this nonsense. This thread should show you the waters are very cold, so take you toes out and do something else.



A rebalance of the pirate hulls is necessary. Some of the ships are too good and others aren't good enough.
The Phantasm for example is a slot short.
The Ashimu is more Ashi[meh]
The Vindicator is OMGWTFBBQ
The Succubus is terrible
The Cynabel steps all of the toes of other ships.
The Macharial also obsoletes many other ships.

The list goes on. I agree. The web bonus should stay but moaning and crying "don't touch my shiney stuff" is rediculous. The balance pass is going to happen. Deal with it. Give some structured feed back when the pass happens.

For example: When the cruisers get the attention I will say "Please give the Phantasm a low slot and consider a mass reduction. Because it doesn't have enough slots compared to it's peers and its just too damn slow under propulsion."
Funrinel
Deep Core Mining Inc.
Caldari State
#357 - 2013-12-02 08:49:22 UTC
The web bonus really needs to stay. They are a unique ship with a unique bonus. Web range has already been nerfed with the ogb nerfs. These ships can be countered with other ships as other posters have already explained.

Some of these ships could be balanced, but nerfing the BS across the board would be a really bad idea. The warp changes already were a stealth nerf to BS. TE nerf also hurt them. Web range has affected them. Another nerf could kill these ships.
Alvatore DiMarco
Capricious Endeavours Ltd
#358 - 2013-12-02 08:53:27 UTC
Ger Atol wrote:
Again I say NO, leave these ships alone. Go Fix stuff that is really broken instead of trolling us with this nonsense. This thread should show you the waters are very cold, so take you toes out and do something else.


Marauders were rebalanced- no, redesigned. It is inevitable that you will see changes too.

Pirate ships are getting rebalanced. Nobody can stop it, for it has already begun.
Kenrailae
Center for Advanced Studies
Gallente Federation
#359 - 2013-12-02 09:03:23 UTC
Alvatore DiMarco wrote:
Ger Atol wrote:
Again I say NO, leave these ships alone. Go Fix stuff that is really broken instead of trolling us with this nonsense. This thread should show you the waters are very cold, so take you toes out and do something else.


Marauders were rebalanced- no, redesigned. It is inevitable that you will see changes too.

Pirate ships are getting rebalanced. Nobody can stop it, for it has already begun.



At this point, we're not trying to stop them being rebalanced. We'd all agree some of them need some serious luvin's.


What we're trying to do is stop unfounded and unnecessary nerfing.


I just checked cause I was curious, but it took 32/33 pages of 'Hey these changes are bad' in the Gallente BS thread to get a favorable response and redesign. If that's what we have to do here, we will.


As has been said, some of the pirate ships need some serious luvin' and reworking(read Phantasm, Ashimmu, vigilant + some of the frigates, and maybe nightmare. Maybe.).

Some of them are fine as they are, and do not need changed, should not be changed(read Vindicator, machariel, Daredevil, Dramiel, Bhaalgorn).


Those aren't '100% no other opinions allowed' lists, but a general feel for how the conversation has gone, allowing some exception for a few disagreeing perspectives.

Everything will be 're-balanced' at some point. Fact accepted. We're just trying to make sure unnecessary nerfing is not done for the sake of nerfing.



The Law is a point of View

The NPE IS a big deal

Alvatore DiMarco
Capricious Endeavours Ltd
#360 - 2013-12-02 09:16:41 UTC
CCP Rise and CCP Fozzie are so mortally terrified of power creep that I doubt you'll see any balancing that isn't "Nerf all the things to be equal with the weakest" or "buff the weakest but nerf the strongest so they're all near the middle".