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[NERF] Serpentis web bonus change

First post First post First post
Author
Kenrailae
Center for Advanced Studies
Gallente Federation
#301 - 2013-11-28 20:45:03 UTC
Niena Nuamzzar wrote:
Thaddeus Eggeras wrote:
... and that CCP need to focus on fixing things that need it, and to STOP fixing things that aren't broken.

It cannot be overemphasized and judging by the several recent screw-ups, their office urgently needs a large neon sign with flashing letters.



Incarna 2.0, coming to Eve online near you, Summer of 2014. Followed by the Summer of Rage Sequel: More Unsubs!




This thread isn't about winning or losing an argument. This thread is about doing everything we can short of unsubbing to make ourselves heard to CCP. Failing that, the tool that we have left is the pocket book.

The Law is a point of View

The NPE IS a big deal

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#302 - 2013-11-28 20:54:15 UTC
I'm completely fine with nerfing pirate BS. :)

Rise and Fozzie did a good job so far - although some changes were meh, they still make ships usefull, and I have no doubt that Pirate BS's will have their place once they got the pass.

From my point of view (which is way more PvE than PvP), 90% webs are entirely useless as I've never used webs to begin with Pirate
Kenrailae
Center for Advanced Studies
Gallente Federation
#303 - 2013-11-28 20:57:01 UTC
Gimme more Cynos wrote:
I'm completely fine with nerfing pirate BS. :)

Rise and Fozzie did a good job so far - although some changes were meh, they still make ships usefull, and I have no doubt that Pirate BS's will have their place once they got the pass.

From my point of view (which is way more PvE than PvP), 90% webs are entirely useless as I've never used webs to begin with Pirate




Who left the lid off the troll bait?

Like your alt's name btw ;)

The Law is a point of View

The NPE IS a big deal

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#304 - 2013-11-28 21:03:44 UTC
Gimme more Cynos wrote:
I'm completely fine with nerfing pirate BS. :)

Rise and Fozzie did a good job so far - although some changes were meh, they still make ships usefull, and I have no doubt that Pirate BS's will have their place once they got the pass.

From my point of view (which is way more PvE than PvP), 90% webs are entirely useless as I've never used webs to begin with Pirate

From my point of view wardeccing an individual character should be allowed.
chris1945
Ambivalence Co-operative
#305 - 2013-11-28 21:31:17 UTC
Damn, another unnecessary nerf for BS. Holly gizmo. Why remove the web bonus. There is NO reason for this. First nerf of Kronos and Paladin web. Combination with a slower warp for BS. Now another nerf for BS again. Of course the vindi, yes. Another armor ship gets nerfed again.

Please stop nerfing working things. Fix bugs. (E.g. there is still the broken wing commander boost-bug. This bug is there for how many years now?) Please improve this game instead of making things worse.
elitatwo
Zansha Expansion
#306 - 2013-11-28 22:21:57 UTC
Thaddeus Eggeras wrote:
Niena Nuamzzar,

I agree 100%, but do they even still listen to us players like they use to? And even if they do, they need to test EVERYTHING that is going to be changed, and rebalanced on SiSi for at least a couple weeks. No more quick fixes, get back to doing REAL fixes.


In addition to that, I strongly advise them to fly them.

Flying a boat is very, very different from making phantasy fits in pyfa or eft and tell us, they iz strohnkk.

Flying them in 6-CZ49 with players will turn out very different from staring at some values and call it a day.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Makkuro Tatsu
Spontaneous Massive Existence Failure
#307 - 2013-11-28 22:26:26 UTC  |  Edited by: Makkuro Tatsu
Gimme more Cynos wrote:
From my point of view (which is way more PvE than PvP), 90% webs are entirely useless as I've never used webs to begin with Pirate

Yeah. And anti-baby-pills are completely useless, because males don't get pregnant anyway? Get a grip, Vindicator webs are very useful in both PvE and PvP.
Thaddeus Eggeras
Urkrathos Corp
#308 - 2013-11-28 22:32:51 UTC
elitatwo,

I meant fly them too, sorry I should have gone into detail about them getting tested on SiSi, my bad. I think they show fly them, have players fly them, and do gang tests, PvE and PvP tests with them. I'm sure I'm missing some ther tests, but that's all I can think of right now haha.
elitatwo
Zansha Expansion
#309 - 2013-11-28 23:04:27 UTC
Thaddeus Eggeras wrote:
elitatwo,

I meant fly them too, sorry I should have gone into detail about them getting tested on SiSi, my bad. I think they show fly them, have players fly them, and do gang tests, PvE and PvP tests with them. I'm sure I'm missing some ther tests, but that's all I can think of right now haha.


Smile It wasn't any offence and not meant to be mean.

But you get the point,
I was referring to a remark that someone who should, doesn't even fly the ships they are tampering with and get an insight, was will happen to them on SiSi.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Thaddeus Eggeras
Urkrathos Corp
#310 - 2013-11-28 23:17:07 UTC
I know you didn't, I wasn't meaning you were being an ass haha. I was just pointing out you were right, I should have been more detailed and you were right they need to fly them and test them.P
Henk Brombir
The Scope
Gallente Federation
#311 - 2013-11-28 23:34:50 UTC
I think it is about time that OP webs are getting nerfed. getting tired pirate ship only incursion fleets
Thaddeus Eggeras
Urkrathos Corp
#312 - 2013-11-28 23:50:45 UTC
Webs don't need nerfed, and pirate ships will still be mostly used for incurs. The webs aren't used much in incurs anyway, ships die too fast for that, or missiles boats would be used more.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#313 - 2013-11-29 00:06:52 UTC
Thaddeus Eggeras wrote:
Webs don't need nerfed, and pirate ships will still be mostly used for incurs. The webs aren't used much in incurs anyway, ships die too fast for that, or missiles boats would be used more.

Vindis are one of the most popular ships in Incursions BECAUSE of webs. I don't know if you run with shield or armor, but I have spent hundreds of hours running incursions in many armor fleets and FCs absolutely love Vindis because of the 90% web.
Thaddeus Eggeras
Urkrathos Corp
#314 - 2013-11-29 00:43:42 UTC
I always ran in shield fleets and we did just fine without the -90% web. And because they are liked in incurs they are OP? I don't think so, in PvP they are rarely used usless it's a pretty sure thing the side with them is going to win. PvE Kronos, Mach, RS, Golem, Tengu, Vargur, Nightmare, Paladin, Navy Apoc, gedden, raven, etc etc etc all are used more often then a Vindy. The -90% to web isn't OP. Look how much the Vindy or it's cruiser both are used? The DD use to be used, but it's not worth it much anymore unless you have good armor logi, and even then it's rare. Even the other ships with the bonus the blood raiders aren't used a ton. Those ships if anything need some type of buff so they can use that bonus better, and so they can get back in the game more, that web bonus doesn't need taken out or adjusted at all. And I hope CCP leaves it be. Seem to me MOST pirate faction ships need a slight buff one way or another. Only the Mach seems to need a nerf, if it even really does. Rest need a bit more to them.

Hell CCP is saying boosting needs fix, why? You know how you beat a buffer fit, NEUT it OR have more then one ship, and you win. Buff ships are suppose to work better in small groups or solo BECAUSE you don't have logi then. So how are they OP IF they do what they are suppose to do. They aren't. All this so called "rebalancing" and "fixing" are they really needed, were things really that messed up? No, somethings needed looked at sure, so look at ONLY those things, instead of trying to fix everything, even things that didn't need fixing. This is getting old, and a lot of people are getting sick and tired of it.

Boosting is fine leave it be, MAYBE buff armor boosting a little, shield is fine though
Pirate faction ships, buff them slightly, and if REALLY needed nerf the Mach, but just a very little so it's still a good ship.
I don't even see a reason to mess with T3s anymore, since their command buffs were fixed. They don't do as good as recons, don't do as good as command ships, and so on. Only thing they do well in is combat, and even then you rarely see them, bit costly in ISK and skills to loose one, and they aren't hard to take anymore. Even the Tengu isn't used like it was for PvE since Marauders buff, leave them be. Maybe make a T3 frigate class if anything.
Even the new Cruifier skin, not needed, Golem wasn't needed and so on, leave them alone
Focus on these new jump gates, one the SoE BS, and on a Cald/Min faction pirate race this will give new ship designs
Stop, PLEASE stop fixing what isn't broken!!!
Sniper Smith
Center for Advanced Studies
Gallente Federation
#315 - 2013-11-29 05:37:52 UTC
Nyancat Audeles wrote:
Thaddeus Eggeras wrote:
Webs don't need nerfed, and pirate ships will still be mostly used for incurs. The webs aren't used much in incurs anyway, ships die too fast for that, or missiles boats would be used more.

Vindis are one of the most popular ships in Incursions BECAUSE of webs. I don't know if you run with shield or armor, but I have spent hundreds of hours running incursions in many armor fleets and FCs absolutely love Vindis because of the 90% web.

Even without the webs, Vindi's are by far the highest DPSing Battleships. They can easily pass 2,000 DPS.

The Vindi is the base BS by which all others should be judged. A Vindi's bonuses are ideal for what it does, Webs are short range, as are it's DPS. Bhaal is another good one, long range webs to slow down the prey, neuts to render it inerte.

They don't need to be changed. It's perfect, and should be the BS by which all others are measured against.

As for people complaining over pirate BS only incursion fleets, Suck it up Princess. They are Pirate BS's, they are SUPPOSED to be superior to T1 BS's, that's the advantage for costing 4-6x more, and oh ya, always being called Primary in PVP situations. I pay a Bil+ for a Vindi it sure as hell better be a lot better than a Navy Mega.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#316 - 2013-11-29 06:44:58 UTC
Kagura Nikon wrote:
NightmareX wrote:
Kagura Nikon wrote:
Why is so hard for you to understand that the serpentis web bonus make a web 4 TIMES stronger. While the baalghorn bonus makes a neutralizer 75% stronger.

There is a HUGE difference there!

Webs at 90% are much more absolute, specially when combined with superior firepower of serpentis ship. The shisp are not hugely OP, but they clearly have the most sinergetic bonus set !

I don't think the bonus need to be removed. But it could be reduced to 7.5% per level on the vindicator and left alone in the vigilant. The daredevil is harder to emit a precise diagnostics

Where do you get the 4 times from?

If you take a ship that goes 100 m/s and 90% web it, it will do 10 m/s. Now take a normal 60% web. You will take that 100 m/s ship down to 40 m/s. The 2nd 60% webber will take it down to 16 m/s. A third 60% webber takes it to 6.4 m/s.

So you have to use 2x normal webbers to get to almost the same effects as the 90% webber gets.



Yourself prooved its 4 times dammit!

One makes you go to 10ms other to 40. I wil lhelp you 40/10 -> 4


you cant just point to one aspect and cry and say buhuuu its 4 times as strong, a web will shut down ONE thing

as for if you drained down with a neut, how much gets affected by that ?, or if your ECMed ?, keep things in perspective, and the relative consequences
Anya Klibor
Native Freshfood
Minmatar Republic
#317 - 2013-11-29 07:42:22 UTC
Once again, if webs are so powerful why are the Cruor and Ashimmu considered among the weakest ships in the game? If webs are that powerful shouldn't they make up for how bad the hulls are?

Leadership is something you learn. Maybe one day, you'll learn that.

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#318 - 2013-11-29 07:53:03 UTC
Sniper Smith wrote:
Nyancat Audeles wrote:
Thaddeus Eggeras wrote:
Webs don't need nerfed, and pirate ships will still be mostly used for incurs. The webs aren't used much in incurs anyway, ships die too fast for that, or missiles boats would be used more.

Vindis are one of the most popular ships in Incursions BECAUSE of webs. I don't know if you run with shield or armor, but I have spent hundreds of hours running incursions in many armor fleets and FCs absolutely love Vindis because of the 90% web.

Even without the webs, Vindi's are by far the highest DPSing Battleships. They can easily pass 2,000 DPS.

The Vindi is the base BS by which all others should be judged. A Vindi's bonuses are ideal for what it does, Webs are short range, as are it's DPS. Bhaal is another good one, long range webs to slow down the prey, neuts to render it inerte.

They don't need to be changed. It's perfect, and should be the BS by which all others are measured against.

As for people complaining over pirate BS only incursion fleets, Suck it up Princess. They are Pirate BS's, they are SUPPOSED to be superior to T1 BS's, that's the advantage for costing 4-6x more, and oh ya, always being called Primary in PVP situations. I pay a Bil+ for a Vindi it sure as hell better be a lot better than a Navy Mega.

I think we are saying the same thing... The web bonus is important to these ships and should not be changed.
Kagura Nikon
Native Freshfood
Minmatar Republic
#319 - 2013-11-29 08:45:12 UTC
Fey Ivory wrote:
Kagura Nikon wrote:
NightmareX wrote:
Kagura Nikon wrote:
Why is so hard for you to understand that the serpentis web bonus make a web 4 TIMES stronger. While the baalghorn bonus makes a neutralizer 75% stronger.

There is a HUGE difference there!

Webs at 90% are much more absolute, specially when combined with superior firepower of serpentis ship. The shisp are not hugely OP, but they clearly have the most sinergetic bonus set !

I don't think the bonus need to be removed. But it could be reduced to 7.5% per level on the vindicator and left alone in the vigilant. The daredevil is harder to emit a precise diagnostics

Where do you get the 4 times from?

If you take a ship that goes 100 m/s and 90% web it, it will do 10 m/s. Now take a normal 60% web. You will take that 100 m/s ship down to 40 m/s. The 2nd 60% webber will take it down to 16 m/s. A third 60% webber takes it to 6.4 m/s.

So you have to use 2x normal webbers to get to almost the same effects as the 90% webber gets.



Yourself prooved its 4 times dammit!

One makes you go to 10ms other to 40. I wil lhelp you 40/10 -> 4


you cant just point to one aspect and cry and say buhuuu its 4 times as strong, a web will shut down ONE thing

as for if you drained down with a neut, how much gets affected by that ?, or if your ECMed ?, keep things in perspective, and the relative consequences



MATH > Your opinion or desires.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#320 - 2013-11-29 08:57:35 UTC
NightmareX wrote:
Kagura Nikon wrote:
You joking your you seriously math challenged? because its hard to get mathematical sarcasm on the internet.

Remember, this is about going from 0 to 100% on the bonuses. If something is giving you 60% bonus and another thing of the same gives you 90%, it's basicly 30% stronger than the 60% one.

If a ship is doing 10 m/s as normal (just to take an example). Will the 90% webber be 4 times stronger than the 60%webber when the ships is doing 1 m/s with the 90% webber over 4 m/s with the 60% webber?

For you it will, but for me the speeds are so low anyways that it wouldn't really matter.

Taking a ship to 10 m/s or 16 m/s wont matter as that is so slow that the ship can't do anything to get out anyways.



So you are that mathmatically challanged? I suggest you stop postign then because the perception you pass will make anythign you try to defend to look dumber and likely make CCP go opposite direction.


Let me re explain.

0.6 is the modifier. F(Y,X) is (1-y)*x. Y is the web modiifier 0.6 X is the speed. When you apply th web on a ship going 100ms you fo F(0.6,100) = 40. Now you fixate that Y in an F'(x) function andyou can say that F'(X) is a functiont that reduces enemy speed by 60%.

You apply a modifier G(X) over the parameter Y . Resulting in F(g(Y),X). THe G(X) equation is the serpentis bonus of 50%, that can be described as G(x)= 1.5* X. Therefore when you merge the functions you have F(g(0.6),100) It becomes ->

F( 1.5 * 0.6 ,X) ---> (1- (1.5 *0.6)) * X that results in (1 - 0.9) * x that equals 0.1 * X. The resultign function when the serpentis modifier is applied is F''(x) that reduces enemy speed to 1/10 of its origninal value. F'(x) / F''(X) will result in 4.

((1- 0.6)*X) / ( 0.1 *X) -> You remove the equivalents and your result is 4.


Does not matter how much you want to skew the interpretation. The only holder of truth in this universe is math.


And Serpentis web bonus makes a web 4 times stronger.


Stop hitting your head agaisnt a mathematical demosntration, ony makes your message looks stupid and become drerrogatory to your point of view.

"If brute force does not solve your problem....  then you are  surely not using enough!"