These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

I will start playing less

Author
Elena Ranning
008Bezirk322sschornsteinfeg432ermeiste0191r
#1 - 2013-11-26 21:03:10 UTC
The new warp changes for battleships render the game very time consuming and boring. 9 manual jumps now take me around 20 minutes in a maelstrom with no inertia stabs.

I dont think "immersion" was the real reason behind this as some devs pointed out.

I, as well as many of you, can do plenty of other useful/entertaining things in such time.

Flaming Elena can begin.

Lady Naween
Ministry of War
Amarr Empire
#2 - 2013-11-26 21:14:14 UTC  |  Edited by: Lady Naween
I will try really hard to care..

..

sorry.. cant find myself caring. Perhaps if you send your stuff to me I will care some.

edit: to put things into perspective. i regularly make trips in my charon that are 20 jumps one way. so i have little sympathy for someone whining about 9 jumps in a battleship. the change isnt all that huge. and if it bothers you so much, autopilot or get more then one battleship and station them where needed. or if in lowsec/0.0 get a carrier. problem solved
Battle BV Master
Bacon Never Dies
#3 - 2013-11-26 21:15:00 UTC
Well the changes are great at the lower end. I do agree that they made Battleships too slow.

But I dont rule out a correction in the near future. Sisi is nice and all but a new release doesnt really get tested until it hits the main server.
Desivo Delta Visseroff
The Scope
Gallente Federation
#4 - 2013-11-26 21:20:35 UTC
Elena Ranning wrote:
The new warp changes for battleships render the game very time consuming and boring. 9 manual jumps now take me around 20 minutes in a maelstrom with no inertia stabs.

I dont think "immersion" was the real reason behind this as some devs pointed out.

I, as well as many of you, can do plenty of other useful/entertaining things in such time.

Flaming Elena can begin.




I have not noticed any difference between a BS warped before and how it warps not. It was slow then, it's slow now. Maybe fly with a friend that can web you???

Eve is fun with friendsPirate

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Batelle
Federal Navy Academy
#5 - 2013-11-26 22:48:27 UTC
i moved a BS like 20 jumps the other day and didn't even notice the change.

Maybe you'll be playing more, because all the warping you do will take longer ? Lol

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Chainsaw Plankton
FaDoyToy
#6 - 2013-11-26 23:26:26 UTC
bs warping feels like it takes forever when you are coming out of warp, the rest of the time I don't notice any difference. maybe that is mostly because I'm flying marauders and they warp faster?

@ChainsawPlankto on twitter

Mixu Paatelainen
Eve Refinery
#7 - 2013-11-27 00:04:01 UTC
Just don't fly an interceptor for the whole day before moving a BS.
Greygal
Redemption Road
Affirmative.
#8 - 2013-11-27 02:14:37 UTC  |  Edited by: Greygal
Travel fit :)

Fit inertia stabs and/or whatever other mod that you think will ease the align time and warping. Carry spare fittings in cargo hold and a depot, when you arrive, use station to refit or anchor depot and refit.

Edit: Look at warp speed implants also.

GG

What you do for yourself dies with you, what you do for others is immortal.

Free weekly public roams & monthly NewBro new player roams!

Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

IIshira
School of Applied Knowledge
Caldari State
#9 - 2013-11-27 03:25:18 UTC
Elena Ranning wrote:
The new warp changes for battleships render the game very time consuming and boring. 9 manual jumps now take me around 20 minutes in a maelstrom with no inertia stabs.

I dont think "immersion" was the real reason behind this as some devs pointed out.

I, as well as many of you, can do plenty of other useful/entertaining things in such time.

Flaming Elena can begin.



Fly something smaller than a battleship? If you don't want to do that as some other pilots suggested fit inertia stabilizers to travel.

I fly mostly battleships and it's not that bad. Yes I'm not excited about 2.0 warp speed but the changes were done for a good reason.

Also by saying you're going to quit or play less because of a patch change is just asking for flames but I'm sure you know this.
Ghost Phius
Tribal Liberation Force
Minmatar Republic
#10 - 2013-11-27 19:31:52 UTC
The Orca is the ship got kicked in the nuts with these changes going from 3au/s to 2au/s. For those that don't think slowing a ship down a full 33% in warp try my Jita run of 26 jumps up 26 jumps back, you will then understand.

Freighters made out going from 0.75au/s to 1.4au/s.

All of this changes with the new warp speed implants that CCP has introduced. There will be demand, I just don't like how CCP left the Orca with a blooded mess where it's nads use to be.
Ginger Barbarella
#11 - 2013-11-27 19:45:21 UTC
Elena Ranning wrote:
The new warp changes for battleships render the game very time consuming and boring. 9 manual jumps now take me around 20 minutes in a maelstrom with no inertia stabs.

I dont think "immersion" was the real reason behind this as some devs pointed out.

I, as well as many of you, can do plenty of other useful/entertaining things in such time.

Flaming Elena can begin.



If you spend so much time jumping that it's "very time consuming", you're clearly doing something wrong. Close account, recycle toons, go back to WoW.

"Blow it all on Quafe and strippers." --- Sorlac

Ginger Barbarella
#12 - 2013-11-27 19:46:24 UTC
Ghost Phius wrote:
The Orca is the ship got kicked in the nuts with these changes going from 3au/s to 2au/s. For those that don't think slowing a ship down a full 33% in warp try my Jita run of 26 jumps up 26 jumps back, you will then understand.

Freighters made out going from 0.75au/s to 1.4au/s.

All of this changes with the new warp speed implants that CCP has introduced. There will be demand, I just don't like how CCP left the Orca with a blooded mess where it's nads use to be.


I agree, the Orca is now freakin' painful to use. On the other hand, the Crane is just SICK fast now. Lol

"Blow it all on Quafe and strippers." --- Sorlac

Kirkwood Ross
Golden Profession
#13 - 2013-11-27 20:21:21 UTC
Mixu Paatelainen wrote:
Just don't fly an interceptor for the whole day before moving a BS.


This. I was flying around in my travel interceptor to pickup implants/skill books and then went to a BS.

[Malediction, Travel]
Inertia Stabilizers II
Inertia Stabilizers II
Inertia Stabilizers II

1MN Microwarpdrive II
EM Ward Amplifier II
Thermic Dissipation Amplifier II

Improved Cloaking Device II
[empty high slot]
[empty high slot]
[empty high slot]

Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II

It feels like forever in a BS now.
Le'Mon Tichim
Hedion University
Amarr Empire
#14 - 2013-11-27 20:45:08 UTC
Ginger Barbarella wrote:
Ghost Phius wrote:
The Orca is the ship got kicked in the nuts with these changes going from 3au/s to 2au/s. For those that don't think slowing a ship down a full 33% in warp try my Jita run of 26 jumps up 26 jumps back, you will then understand.

Freighters made out going from 0.75au/s to 1.4au/s.

All of this changes with the new warp speed implants that CCP has introduced. There will be demand, I just don't like how CCP left the Orca with a blooded mess where it's nads use to be.


I agree, the Orca is now freakin' painful to use. On the other hand, the Crane is just SICK fast now. Lol




Strangely, I've noticed little change in the Orca, and my alt has pretty subpar navigation skills. It really does feel like battleships got the short end of the stick, because my Abaddon took longer to drift out of warp that the Orca did...

Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/

Ginger Barbarella
#15 - 2013-11-27 21:40:57 UTC
Le'Mon Tichim wrote:
Ginger Barbarella wrote:
Ghost Phius wrote:
The Orca is the ship got kicked in the nuts with these changes going from 3au/s to 2au/s. For those that don't think slowing a ship down a full 33% in warp try my Jita run of 26 jumps up 26 jumps back, you will then understand.

Freighters made out going from 0.75au/s to 1.4au/s.

All of this changes with the new warp speed implants that CCP has introduced. There will be demand, I just don't like how CCP left the Orca with a blooded mess where it's nads use to be.


I agree, the Orca is now freakin' painful to use. On the other hand, the Crane is just SICK fast now. Lol




Strangely, I've noticed little change in the Orca, and my alt has pretty subpar navigation skills. It really does feel like battleships got the short end of the stick, because my Abaddon took longer to drift out of warp that the Orca did...


Quite literally, it took 10-15 minutes for me to go from one safe, jump to adjoining system, dock and undock, and fly to a safe in that same system. Align time and getting up to jump speed was painful. If it wasn't a requisite for my exploration alt (Cynabal, Ishtar, & Loki fits) to do his thing I might reconsider. Thinking about trying to use just a yurt, but I seem to recall something about not being able to refit a T3 with it...

"Blow it all on Quafe and strippers." --- Sorlac

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#16 - 2013-11-28 02:08:19 UTC
IIshira wrote:
Elena Ranning wrote:
The new warp changes for battleships render the game very time consuming and boring. 9 manual jumps now take me around 20 minutes in a maelstrom with no inertia stabs.

I dont think "immersion" was the real reason behind this as some devs pointed out.

I, as well as many of you, can do plenty of other useful/entertaining things in such time.

Flaming Elena can begin.



Fly something smaller than a battleship? If you don't want to do that as some other pilots suggested fit inertia stabilizers to travel.

I fly mostly battleships and it's not that bad. Yes I'm not excited about 2.0 warp speed but the changes were done for a good reason.

Also by saying you're going to quit or play less because of a patch change is just asking for flames but I'm sure you know this.

Exactly what good reason was that? Battleships were already one of the least used ships for PvP due to their totallyl crap mobility. What good could possibly come out of making them slower?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

IIshira
School of Applied Knowledge
Caldari State
#17 - 2013-11-28 02:33:54 UTC
Infinity Ziona wrote:
IIshira wrote:
Elena Ranning wrote:
The new warp changes for battleships render the game very time consuming and boring. 9 manual jumps now take me around 20 minutes in a maelstrom with no inertia stabs.

I dont think "immersion" was the real reason behind this as some devs pointed out.

I, as well as many of you, can do plenty of other useful/entertaining things in such time.

Flaming Elena can begin.



Fly something smaller than a battleship? If you don't want to do that as some other pilots suggested fit inertia stabilizers to travel.

I fly mostly battleships and it's not that bad. Yes I'm not excited about 2.0 warp speed but the changes were done for a good reason.

Also by saying you're going to quit or play less because of a patch change is just asking for flames but I'm sure you know this.

Exactly what good reason was that? Battleships were already one of the least used ships for PvP due to their totallyl crap mobility. What good could possibly come out of making them slower?


The warp changes were meant to separate even further the difference between fast agile ships and heavy slow ships. Battleships are meant for tanky DPS. If you want more mobility there are many choices out there. They're used more than you think due to the MJD. Of course they're used less than smaller ships but that's mainly due to they cost a whole lot more.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#18 - 2013-11-28 02:54:32 UTC  |  Edited by: Infinity Ziona
IIshira wrote:
Infinity Ziona wrote:
IIshira wrote:
Elena Ranning wrote:
The new warp changes for battleships render the game very time consuming and boring. 9 manual jumps now take me around 20 minutes in a maelstrom with no inertia stabs.

I dont think "immersion" was the real reason behind this as some devs pointed out.

I, as well as many of you, can do plenty of other useful/entertaining things in such time.

Flaming Elena can begin.



Fly something smaller than a battleship? If you don't want to do that as some other pilots suggested fit inertia stabilizers to travel.

I fly mostly battleships and it's not that bad. Yes I'm not excited about 2.0 warp speed but the changes were done for a good reason.

Also by saying you're going to quit or play less because of a patch change is just asking for flames but I'm sure you know this.

Exactly what good reason was that? Battleships were already one of the least used ships for PvP due to their totallyl crap mobility. What good could possibly come out of making them slower?


The warp changes were meant to separate even further the difference between fast agile ships and heavy slow ships. Battleships are meant for tanky DPS. If you want more mobility there are many choices out there. They're used more than you think due to the MJD. Of course they're used less than smaller ships but that's mainly due to they cost a whole lot more.

No its mainly because they're slow fat whales that are outperformed by almost everything else thanks to their agility, god aweful lock time and inability to hit anything that's not anchored in one spot and with the sig radius of Tippia's ego.

As for their tanky dps, they're as tanky as a T3 and only have higher dps on paper.

They're one of the least used combat ships in PvP according to the publicly available stats.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

IIshira
School of Applied Knowledge
Caldari State
#19 - 2013-11-28 03:00:45 UTC
Infinity Ziona wrote:
IIshira wrote:
Infinity Ziona wrote:
IIshira wrote:
Elena Ranning wrote:
The new warp changes for battleships render the game very time consuming and boring. 9 manual jumps now take me around 20 minutes in a maelstrom with no inertia stabs.

I dont think "immersion" was the real reason behind this as some devs pointed out.

I, as well as many of you, can do plenty of other useful/entertaining things in such time.

Flaming Elena can begin.



Fly something smaller than a battleship? If you don't want to do that as some other pilots suggested fit inertia stabilizers to travel.

I fly mostly battleships and it's not that bad. Yes I'm not excited about 2.0 warp speed but the changes were done for a good reason.

Also by saying you're going to quit or play less because of a patch change is just asking for flames but I'm sure you know this.

Exactly what good reason was that? Battleships were already one of the least used ships for PvP due to their totallyl crap mobility. What good could possibly come out of making them slower?


The warp changes were meant to separate even further the difference between fast agile ships and heavy slow ships. Battleships are meant for tanky DPS. If you want more mobility there are many choices out there. They're used more than you think due to the MJD. Of course they're used less than smaller ships but that's mainly due to they cost a whole lot more.

No its mainly because they're slow fat whales that are outperformed by almost everything else thanks to their agility, god aweful lock time and inability to hit anything that's not anchored in one spot and with the sig radius of Tippia's ego.

As for their tanky dps, they're as tanky as a T3 and only have higher dps on paper.

They're one of the least used combat ships in PvP according to the publicly available stats.


You ask a question... Someone answers it.. You don't like the answer so you come up with your own answer lol.

Tul Breetai
Impromptu Asset Requisition
#20 - 2013-11-28 07:54:59 UTC
Elena Ranning wrote:
The new warp changes for battleships render the game very time consuming and boring. 9 manual jumps now take me around 20 minutes in a maelstrom with no inertia stabs.

I dont think "immersion" was the real reason behind this as some devs pointed out.

I, as well as many of you, can do plenty of other useful/entertaining things in such time.

Flaming Elena can begin.


Bro, get out of battleships then. They made it quicker to warp short distances, so you're either making extremely long warps or you're lying.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

12Next page