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Question about long distance trading

Author
Mr Veda
University of Caille
Gallente Federation
#1 - 2013-11-26 11:28:21 UTC
o7

So i've picked up the relevant skills to make and maintain buy and sell orders in distant stations.

I'm just confused as to what works best from here. Is it better to:

1. Fly around collecting everything I've bought and sell it at a popular station hub or

2. Sell each item at the station it is in?

with number 2, is it better to sell that item at the same price as it is in a local hub or should I check the values at each individual station?

Please let me know if that doesn't make sense

Mr Veda

dehino 'smin yathā dehe kaumāraḿ yauvanaḿ jarātathā dehāntara-prāptir dhīras tatra na muhyati

Rhivre
TarNec
Invisible Exchequer
#2 - 2013-11-26 11:58:52 UTC
1) You can do this. If you do, wait until you have piles big enough to warrant the travelling. You can also move it to mission hubs, indy hubs etc.

2) If you do this, the price is usually higher than the hub, due to the buyer getting convenience.
I check the price in the system, and next door, and compete with that.

Also, you can buy stuff in the trade hub and move it to indy/mission/FW/whatever hubs.
Hel O'Ween
Men On A Mission
#3 - 2013-11-26 12:08:16 UTC
From my experience, you need a lot of patience for 2). EVE players are lazy. They don't like to travel around to buy that 5% cheaper item 3 jumps away and another one 2 jumps away. They rather move to a trade hub and do their one-stop shopping there.

1) works much better, just don't fly around and collect every single item, as Rhivre already pointed out. Selling at a trade hub ensures one crucial point for traders: it ensures liquidity.

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Mr Veda
University of Caille
Gallente Federation
#4 - 2013-11-26 12:29:57 UTC
Thanks to both of you for the great responses. I suppose a lot does depend on volume and knowing what kind of player uses the hubs.

It seems like the only real advantage for remote trading is having a larger catchment area for buy orders = More stuff to sell.

Or am I missing something that those skills can give you?

dehino 'smin yathā dehe kaumāraḿ yauvanaḿ jarātathā dehāntara-prāptir dhīras tatra na muhyati

Rhivre
TarNec
Invisible Exchequer
#5 - 2013-11-26 13:13:32 UTC
There is that, but also it means you can be anywhere in the region, and place a buy order originating from anywhere else.

For example, I can be in perimeter sorting out my orders in jita, do 1 jump to Iyen-Oursta and set up buy orders in Dodixie
Mr Veda
University of Caille
Gallente Federation
#6 - 2013-11-26 13:31:41 UTC
Rhivre wrote:
There is that, but also it means you can be anywhere in the region, and place a buy order originating from anywhere else.

For example, I can be in perimeter sorting out my orders in jita, do 1 jump to Iyen-Oursta and set up buy orders in Dodixie


You've just blown my mind

Thank you

dehino 'smin yathā dehe kaumāraḿ yauvanaḿ jarātathā dehāntara-prāptir dhīras tatra na muhyati

Rhivre
TarNec
Invisible Exchequer
#7 - 2013-11-26 13:42:30 UTC
You are welcome.

There are several border systems like this.

Colelie is the border where you sit if you want to be able to hop between Dixie and Hek, Eystur (next door to hek) gives you access to Rens.

If you dont mind doing 5 jumps, you can get all 3 regions......Colelie gives you Dixie, you hop to Bei to see Hek, then fly to Eystur to see your orders in Rens.

Combining like this means for example, I can set orders in Jita, let them fill, then use Red Frog (other freight services are available) to shift it to Dixie for 8.5m for resale, all the time letting me manage both regions with minimal movement.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#8 - 2013-11-26 16:01:21 UTC
Daytrading is an excellent skill. I use it to update my orders in my home station while I'm out and about roaming around the region with a home defense fleet.

(I heard you like PvP, so now you can market-PvP while you ship-PvP.)
Thoraemond
Far Ranger
#9 - 2013-11-26 16:28:00 UTC
Mr Veda wrote:
[A]m I missing something that those skills can give you?

For a diagram illustrating the purpose of the trading skills for remote orders, see: http://dl.eve-files.com/media/corp/Thoraemond/eve-trading-skills-for-remote-orders-20101217.png.
Rhivre
TarNec
Invisible Exchequer
#10 - 2013-11-26 16:30:00 UTC
Thoraemond....that is awesome! Big smile
Mr Veda
University of Caille
Gallente Federation
#11 - 2013-11-26 17:20:30 UTC
Thoraemond wrote:
Mr Veda wrote:
[A]m I missing something that those skills can give you?

For a diagram illustrating the purpose of the trading skills for remote orders, see: http://dl.eve-files.com/media/corp/Thoraemond/eve-trading-skills-for-remote-orders-20101217.png.


Yep, I've been studying that diagram for a while. It's probably the best explanation for the skills that I've seen

dehino 'smin yathā dehe kaumāraḿ yauvanaḿ jarātathā dehāntara-prāptir dhīras tatra na muhyati

Sabriz Adoudel
Move along there is nothing here
#12 - 2013-11-27 01:17:29 UTC
When I buy items region wide for resale purposes (as opposed to buying decryptors regionwide for personal use which I also do), I get useful idiots (sorry, public courier contractors) to haul the modules/hulls/items in question to where they will best sell. Low value stuff gets sold where it is, occasionally at a small loss if it gets dumped on me in a system that is awful for that item (e.g. if I have a regionwide order up for Covetor hulls and someone sells me ten in Rancer, the next time I get 0.01 ISKed, my market rival is getting those ten hulls sold to them).

As for interregional trading - I'm only just getting to the levels of capital needed to really do that, but Red Frog are the useful idiots of choice for doing all the actual work of it.

One bonus to having such a long history of courier contracts is that if I ever intend to seriously focus on setting high collateral trap contracts, I have a perfect history of honest, successfully completed courier contracts that makes me look legit to potential scamees.

I support the New Order and CODE. alliance. www.minerbumping.com

Adunh Slavy
#13 - 2013-11-27 03:30:09 UTC
1. Fly around collecting everything I've bought and sell it at a popular station hub or


Use the minimum order size if it something like minerals. This way a trip is either worth your time moving it, or paying someone else (preferable from my view) to do it for ya.

2. Sell each item at the station it is in?

Depends on what it is. If it is ships, you usually don't need to move them. if you do destroyers and frigs, you will at some point end up picking them up or paying someone to move them. Even at tycoon 5, there's not enough order available to deal with a region or two of frigs all over the place. Best avoided. Low sec and null frigs sell pretty well however.

Ammo - mission hubs, low sec/null sec entry points ... don't need to move those. Same can be said for scripts and the more commonly used modules. Odd ball odds and ends, you'll need a hub.

Minerals, PI, Moon goop - Hub works best but is not 100% true. Just keep in mind, not many people will go out of the way for your special sale of 100 trit you collected in NoOneCares system because you forgot to use a minimum size on your buy order.

As for price the further from the hub, and the more popular the item, the higher you can price it. If you're not at the hub, there is rarely a reason to price below the hub. Some regions are a bit odd though. Knowing the population distribution as it relates to the usefulness of the item will help in some of the more quirky regions.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Mr Veda
University of Caille
Gallente Federation
#14 - 2013-12-02 16:38:10 UTC  |  Edited by: Mr Veda
Adunh Slavy wrote:
1. Fly around collecting everything I've bought and sell it at a popular station hub or


Use the minimum order size if it something like minerals. This way a trip is either worth your time moving it, or paying someone else (preferable from my view) to do it for ya.

2. Sell each item at the station it is in?

Depends on what it is. If it is ships, you usually don't need to move them. if you do destroyers and frigs, you will at some point end up picking them up or paying someone to move them. Even at tycoon 5, there's not enough order available to deal with a region or two of frigs all over the place. Best avoided. Low sec and null frigs sell pretty well however.

Ammo - mission hubs, low sec/null sec entry points ... don't need to move those. Same can be said for scripts and the more commonly used modules. Odd ball odds and ends, you'll need a hub.

Minerals, PI, Moon goop - Hub works best but is not 100% true. Just keep in mind, not many people will go out of the way for your special sale of 100 trit you collected in NoOneCares system because you forgot to use a minimum size on your buy order.

As for price the further from the hub, and the more popular the item, the higher you can price it. If you're not at the hub, there is rarely a reason to price below the hub. Some regions are a bit odd though. Knowing the population distribution as it relates to the usefulness of the item will help in some of the more quirky regions.




Thanks for that. That's really useful info

The biggest point I got from that was knowing the area you work in and which hubs are used for FW/missioning/trade etc

Is it best to work on Hauler and tanking skills after the distance trade skills and order size skills are high enough?

dehino 'smin yathā dehe kaumāraḿ yauvanaḿ jarātathā dehāntara-prāptir dhīras tatra na muhyati

Sabriz Adoudel
Move along there is nothing here
#15 - 2013-12-03 03:11:51 UTC
Adunh Slavy wrote:
As for price the further from the hub, and the more popular the item, the higher you can price it. If you're not at the hub, there is rarely a reason to price below the hub. Some regions are a bit odd though. Knowing the population distribution as it relates to the usefulness of the item will help in some of the more quirky regions.




I price readily portable things under hub price if I'm selling them some distance from a hub, unless there's a particular demand for the item in question in or near where it is. Usually by 20% of the price spread in the hub (so if the hub has it at 20m buy orders, 30m sell orders, I'll ask 28m)

That lets me appeal to bargain hunters that undervalue their time, as well as to people who happen to be close to my order. The former group is usually larger than the latter, and so my turnover increases.

For less portable items (bulky things like ship hulls, etc, and also items in dangerous space that are useful there, like warp scramblers or tech 2 ammo in Egghelende), I'll charge a premium over hub price.

I support the New Order and CODE. alliance. www.minerbumping.com

Mr Veda
University of Caille
Gallente Federation
#16 - 2013-12-10 09:50:39 UTC
I was wondering if anyone else could explain how they use the long distance trading skills?

I thought they were quite limited before starting this thread!

dehino 'smin yathā dehe kaumāraḿ yauvanaḿ jarātathā dehāntara-prāptir dhīras tatra na muhyati

Samroski
Middle-Earth
#17 - 2013-12-10 13:14:00 UTC
Rhivre wrote:

Colelie is the border where you sit if you want to be able to hop between Dixie and Hek, Eystur (next door to hek) gives you access to Rens.

This brings back memories. When I started Eve I moved from Caldari space to Minmitar as my friend who started with me was there. Autopiloted through Rancer to get there! My first tentative attempts at trade were at Hek, and that is when I figured out how to take advantage of the above.

Any colour you like.

adriaans
Ankaa.
Nair Al-Zaurak
#18 - 2013-12-10 15:09:03 UTC
Mr Veda wrote:
o7

So i've picked up the relevant skills to make and maintain buy and sell orders in distant stations.

I'm just confused as to what works best from here. Is it better to:

1. Fly around collecting everything I've bought and sell it at a popular station hub or

2. Sell each item at the station it is in?

with number 2, is it better to sell that item at the same price as it is in a local hub or should I check the values at each individual station?

Please let me know if that doesn't make sense

Mr Veda



1. in addition to whats said, use curior contracts. Even low-sec ones get done if you pay reasonably enough.

2. depends on system, someplace it will work quite well. other places it will never move.

----True oldschool solo pvp'er---- My latest vid: Insanity IV