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What if CCP started a kickstart to build a supercomputer??

First post
Author
To Be Me
Doomheim
#1 - 2013-11-25 21:20:38 UTC
In order to be able to handle all kinds of fights in this game..

Would you support them?


Post..

thumbs up if you like :))))

Ranger 1
Ranger Corp
Vae. Victis.
#2 - 2013-11-25 21:21:55 UTC
They already have a super computer.

How else do you think you get the huge combats that we already have, when no one else can deliver them?

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Batelle
Federal Navy Academy
#3 - 2013-11-25 21:25:09 UTC
To Be Me wrote:
In order to be able to handle all kinds of fights in this game..

Would you support them?


Post..



Pretty sure I pay them two subscriptions. Is that not enough?

Also, "They say they've already got one!"

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Winchester Steele
#4 - 2013-11-25 21:31:34 UTC
To Be Me wrote:
In order to be able to handle all kinds of fights in this game..

Would you support them?


Post..



Or a kickstarter to add a downvote button to the forums so we could properly **** on redundant, pointless threads like this one?

...

Lucretia DeWinter
Sebiestor Tribe
Minmatar Republic
#5 - 2013-11-25 21:36:24 UTC
Batelle wrote:
To Be Me wrote:
In order to be able to handle all kinds of fights in this game..

Would you support them?


Post..



Pretty sure I pay them two subscriptions. Is that not enough?

Also, "They say they've already got one!"


We have but one punishment for setting alight the supercomputer-shaped beacon.
James Amril-Kesh
Viziam
Amarr Empire
#6 - 2013-11-25 21:38:19 UTC
Ranger 1 wrote:
They already have a super computer.

I like telling people with no MMO experience that I play internet spaceship videogames on a supercomputer.

Enjoying the rain today? ;)

TharOkha
0asis Group
#7 - 2013-11-25 21:40:23 UTC  |  Edited by: TharOkha
I have another idea. Would it be possible to use spare CPU power of player PC as parallel computer?. You know, like BOINC.
mechtech
Ice Liberation Army
#8 - 2013-11-25 21:42:19 UTC
Eve is single threaded, this suggestion doesn't make sense.

High end CPUs are up to 12 cores now, and supercomputers are widely using GPGPUs that are essentially thousand core parallel chips.

CCP doesn't need supercomputer hardware, they need single threaded performance (which the industry has moved away from, we're only seeing a 10% or so jump in single threaded performance every generation), or an overhauled software architecture able to split processing into parallel threads.

Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#9 - 2013-11-25 21:49:54 UTC  |  Edited by: BeBopAReBop RhubarbPie
I hope this helps:
http://www.pcgamer.com/2013/06/15/eve-online/

EDIT:
I realized that this link was not particularly construtive. Most of the problems with tranquility seem to stem from old software design issues rather than any hardware issues. There is a ccp team working on these problems, but they will not be solved over night.

tldr:
The hamsters are fine, the wheels need to be oiled.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

To Be Me
Doomheim
#10 - 2013-11-25 21:51:30 UTC
mechtech wrote:
Eve is single threaded, this suggestion doesn't make sense.

High end CPUs are up to 12 cores now, and supercomputers are widely using GPGPUs that are essentially thousand core parallel chips.

CCP doesn't need supercomputer hardware, they need single threaded performance (which the industry has moved away from, we're only seeing a 10% or so jump in single threaded performance every generation), or an overhauled software architecture able to split processing into parallel threads.

Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing.


Then threy should start a kicjstart to completely rewrite the entire code\game as someone else is saying in order to benefit from multithread...

thumbs up if you like :))))

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#11 - 2013-11-25 21:55:08 UTC
To Be Me wrote:
mechtech wrote:
Eve is single threaded, this suggestion doesn't make sense.

High end CPUs are up to 12 cores now, and supercomputers are widely using GPGPUs that are essentially thousand core parallel chips.

CCP doesn't need supercomputer hardware, they need single threaded performance (which the industry has moved away from, we're only seeing a 10% or so jump in single threaded performance every generation), or an overhauled software architecture able to split processing into parallel threads.

Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing.


Then threy should start a kicjstart to completely rewrite the entire code\game as someone else is saying in order to benefit from multithread...


Uh no, they need to refactor the server code that is involved in players interacting (read: combat) with each other. A few years ago they did significant fixes to missiles to reduce lag, and at another time added TiDi. Again, lag does not go away over night. It is an extremely complex issue. A complete rewrite of server code would take years, and would not necessarily be a significant improvment.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Ursula Thrace
Dreamland Augmented Consortium
#12 - 2013-11-25 22:10:54 UTC
BeBopAReBop RhubarbPie wrote:
A complete rewrite of server code would take years, and would not necessarily be a significant improvment.


^ he speaks the truth
TharOkha
0asis Group
#13 - 2013-11-25 22:12:55 UTC
BeBopAReBop RhubarbPie wrote:


"One of the things we're working on right now is predictive algorithm so we can analyze everything that happens in the world. If we have even 10 minutes forewarning, we can move the simulation and resume it on a different piece of hardware."

whoa that's sound really scifi. looking forward to it.
Bagrat Skalski
Koinuun Kotei
#14 - 2013-11-25 22:14:51 UTC
You would get TiDi on it.
James Amril-Kesh
Viziam
Amarr Empire
#15 - 2013-11-25 22:15:45 UTC
TharOkha wrote:
BeBopAReBop RhubarbPie wrote:


"One of the things we're working on right now is predictive algorithm so we can analyze everything that happens in the world. If we have even 10 minutes forewarning, we can move the simulation and resume it on a different piece of hardware."

whoa that's sound really scifi. looking forward to it.

Interesting. I wonder if that takes into account things like movements of ships with cynos that are in large fleets, and any timers they may be headed towards.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#16 - 2013-11-25 22:17:50 UTC
Also the title of that article makes me cringe every time I see it.

Enjoying the rain today? ;)

Lors Dornick
Kallisti Industries
#17 - 2013-11-25 22:35:47 UTC
mechtech wrote:

Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing.


I've got a little green book titled "numerical simulation of hydrodynamics in pressurized fluidized beds" presenting a problem that comes at least close.

Better hardware isn't the solution and optimizing the code can only do so much.

The problem to get X number of objects that all can change the state of any number of other objects to interact with each other in a consistent manner in a given time frame.

Then limit that time frame so that the simulation can be passed off as real time.

Solve that simple problem and you will have solved not only server lag in EvE but also a lot of other cases of numerical simulation.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#18 - 2013-11-25 22:39:02 UTC
mechtech wrote:
Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing.


Can you elaborate?

I am not an alt of Chribba.

Bagrat Skalski
Koinuun Kotei
#19 - 2013-11-25 22:39:55 UTC  |  Edited by: Bagrat Skalski
You will find time and space bending machine under your bed faster then CCP will make something about the 1 sec tics.
Alice Ituin
Doomheim
#20 - 2013-11-25 22:43:25 UTC
mechtech wrote:
Unfortunately, an Eve battle is one of the worst case scenarios for parallel processing.

Not really, no.
EvE battle isn't like one big equation that you have to solve, where each step depends on the step before it.
If A shoots B that equation doesn't care if B shot F and C shot X.
Since the server is based on ticks it doesn't even care if B shoots A and destroys it. A would still get that one shot at B and then be dead next tick.
(I know it's a little bit more complicated than that - I've written similar code myself - but it's possible).
However it would be an insane amount of work to rewrite the whole code.
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