These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Mobile Depot - Game Breaking Feature

First post First post
Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#341 - 2013-11-28 01:18:42 UTC
Jenn aSide wrote:
KuroVolt wrote:
This thread made me giggle.


Whats funnier is that the mobile depot didn't just appear out of thin air, CCP tested them and as soon as they hit the test server people we commenintg about how you could use them during combat. No one seemed to have a problem with it.

It's more of the same, people not paying attention when CCP says "this is coming" then being surprised when it gets here.

People did tell them. Just like CCP was told that RLML changes sucked and they needed to fix HM's and HAM's instead CPP still implemented it. Why? Because they don't listen to 'mere players'.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Gregor Parud
Imperial Academy
#342 - 2013-11-28 01:20:32 UTC
The truth is, CCP doesn't like wardecs and people hurting the carebear population because this whole "we're a pvp sandbox" idea went out the window long time ago and was replaced with "grindbears are awesome".

Orca, then Orca changes, mining ship changes, wardec changes, Crimewatch, marauder changes. Notice a trend?
James Amril-Kesh
Viziam
Amarr Empire
#343 - 2013-11-28 01:27:59 UTC
Gregor Parud wrote:
Notice a trend?

I can't read your mind, so whatever fiction you've concocted is hidden to me.

Enjoying the rain today? ;)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#344 - 2013-11-28 01:28:07 UTC
Gregor Parud wrote:
The truth is, CCP doesn't like wardecs and people hurting the carebear population because this whole "we're a pvp sandbox" idea went out the window long time ago and was replaced with "grindbears are awesome".

Orca, then Orca changes, mining ship changes, wardec changes, Crimewatch, marauder changes. Notice a trend?

Yup, the WoW'ification of EvE Online.

The thing with the depots though is its a fundamental change to one of the core mechanics that goes back to the foundation of the game - that of rock paper scissors and the setup of a ship before it undocks being an important factor in the outcome of an engagement.

Being able to refit anywhere, in combat, to escape, to fit neuts, to refit your falcon to have all of the correct types of jams, to burn out hardners and refit new ones, to have an unlimited supply of drones for your mission, to get max yield on a miner but insta fit to max tank when its required.

It totally screws the balance of the game and makes pre-fitting and thinking unnecessary.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Gregor Parud
Imperial Academy
#345 - 2013-11-28 02:08:51 UTC  |  Edited by: Gregor Parud
James Amril-Kesh wrote:
Gregor Parud wrote:
Notice a trend?

I can't read your mind, so whatever fiction you've concocted is hidden to me.


You're one of those grindbears so that's not really that weird, let me explain.


- Orca

The idea for the Orca being a mining support ship makes full sense, the fact that it can run mining links is fine and having an SMA is fully defendable and ok. However, it didn't need a corp hangar, there's zero demand for it and I bet not even 1% uses it to actually restrict access to certain items. Most people use it for general cargo and would actually be happy to not have it at all and see an increase to normal cargo instead. Reality is that there's only ONE reason for said Orca to have a corp hangar; now miners won't need to use jetcans any more. Because CCP realised that miners are too stupid to use their brain matter to work around that issue (it really isn't difficult) they decided that miner shouldn't be held accountable for their own inactions and thus the Orca got a corp hangar.


- Orca changes

I'll be the first to admit that the tricks you could pull with an Orca were "a bit silly", thing is of course that the chance of a mining OP using an Orca will be much higher than the chance of some can flipper having one so if the miners weren't stupid they actually could use those tricks themselves. Thing is of course that CCP realised fairly quickly that miners are indeed dumb and shouldn't be held accountable for their own inactions and thus those options were restricted.


- wardec/crimewatch

While the original situation was a bit fiddly it really wasn't difficult at all, it just required ppl to think about it for 5 minutes, read the wiki and then you'd know .Thing is of course that CCP realised that grindbears are dumb and should not be held accountable for their own inactions and while one might be able to defend the "if you steal everyone can attack you" the actual reason behind that change is of course that grindbears now don't need to have the 3 braincells required to form a corp to defend their mining OP, and on top of that it means dealing with wardecs is a lot easier because you can be in npc corp just fine.


- mining ship changes

The fact they got their EHP increased makes sense, cost vs EHP etc, although the amount is quite silly. More importantly; smart people, and smart miners, would fit some sort of tank on their hulk to avoid being an easy gank but CCP of course realised that miners are dumb and shouldn't be held accountable for their own inactions so instead of going "well, you have the option, you just chose not to" they changed mining ships in a way that even miners go "hhm what to put in that last low slot, can't be cargo expanders... perhaps a DC?" or at least you'd hope but, per usual, most don't because that takes brain effort. But still, the changes made it bloody obvious, even to most miners, that they probably should fit a DC.


- Marauder changes

CCP frantically trying to find a "home" for the MJD is defendable, thing is of course CCP realised that grind bears are dumb clowns who shouldn't be held accountable for their own inactions. With MJD they don't have to watch local at war time, they don't have to run their Dscan at war time, they probably won't even need teamwork or scouting at war time because as we all know that takes a bit of brain effort and teamwork. All they really need is to be TOLD "fit MJD and you're good" because grindbears couldn't figure that **** out on their own. That really cool "Immune to Ewar" bastion thing is of course icing on the cake; can't use a big/slow ship to catch them and can't use a small/fast ship with Ewar to kill them.



And it goes on and on and on, this really started to gain momentum since 2008-2009 (conveniently after Oveur's "we want 300k subs") and it's a little bit here and a little bit there. Perhaps not noticeable to the 0.0 lolfleet bears but it has been happening, bit by bit. Every time again. Look at 0.0, what does it accommodate for? grind bears.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#346 - 2013-11-28 02:38:33 UTC  |  Edited by: Infinity Ziona
For anyone coming to this thread late I'll sum up some of the gems we've discovered so:

1. Never use interceptors to tackle, instead use dictors, unless its a T3, then we should use Hictors.

2. If a ratter or miner has a mobile depot out we should ignore them because they're uncatchable (which is apparently fine)

3. Never use 2 interceptors and 2 Cynabals to try to catch a single ratting battleship. That's the wrong combination of ships.

4. Never use disruptors on your interceptors (even though they're bonused), use instead of disruptors, warp scramblers.

5. Use RF mods on your tacklers.

6. Fit as many scramblers on your interceptor as you can, don't fit a prop mod or any tank and orbit in scrambler range.

7. It takes much more effort to throw nuets, scrams, mjd, webs, ECM, and as many WCS as you can into a depot than it does to fit out a ship with the correct mods for the job and then use those mods to best of your ability.

8. Prior to tackling you should first use stealth bombers to bomb and torp a depot into reinforced, you must do this before you're tackler enters system as well as before the target see's your stealth bomber enter local. Preferably this should be done in less than 3 seconds from entering system to reinforcing depot.

9. Its not imbalanced for every ship in EVE to be able to leave a fight with full lows filled with WCS, that's called emergent gameplay.

10. You should only try to tackle a ship as its deploying and scooping its depot. Preferably you should be pyschic and know exactly when this is occurring by using your pyschic powers before jumping into system.

Edit:

Oh I forgot the best one:

A Tip from Tippia:

11. Its perfectly valid and reasonable to deploy and anchor a bubble around your target. You should first ask your target to wait while the bubble anchors (hopefully its not a large T2) and then proceed to attack them.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#347 - 2013-11-28 03:07:10 UTC
Infinity Ziona wrote:
For anyone coming to this thread late I'll sum up some of the gems we've discovered so:

This is a bad post. Seriously. Learn to target and fire on mobile depots. This invalidates every word you just typed. It's all complete BS to a person who can reinforce a mobile depot. If you can't manage that you weren't going to kill much anyways.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#348 - 2013-11-28 03:10:51 UTC  |  Edited by: Infinity Ziona
Tyberius Franklin wrote:
Infinity Ziona wrote:
For anyone coming to this thread late I'll sum up some of the gems we've discovered so:

This is a bad post. Seriously. Learn to target and fire on mobile depots. This invalidates every word you just typed. It's all complete BS to a person who can reinforce a mobile depot. If you can't manage that you weren't going to kill much anyways.

OH MY GOD. Target and fire on the depot. You do realise YOU CAN REFIT IN SECONDS with an already deployed depot. If I'm a tackler doing even 500 dps which is very unlikely I cannot reinforce ITTTTTT before he fits stabs and warps away, jebus.

HOW DO YOU NOT UNDERSTAND THAT .... :)

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#349 - 2013-11-28 03:22:15 UTC
Infinity Ziona wrote:
Tyberius Franklin wrote:
Infinity Ziona wrote:
For anyone coming to this thread late I'll sum up some of the gems we've discovered so:

This is a bad post. Seriously. Learn to target and fire on mobile depots. This invalidates every word you just typed. It's all complete BS to a person who can reinforce a mobile depot. If you can't manage that you weren't going to kill much anyways.

OH MY GOD. Target and fire on the depot. You do realise YOU CAN REFIT IN SECONDS with an already deployed depot. If I'm a tackler doing even 500 dps which is very unlikely I cannot reinforce ITTTTTT before he fits stabs and warps away, jebus.

HOW DO YOU NOT UNDERSTAND THAT .... :)

8 seconds with that lone interceptor. And if you can't do it with 2 of them AND a pair of Cynabals, I just don't have the right words for how bad that is.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#350 - 2013-11-28 03:26:25 UTC  |  Edited by: Infinity Ziona
Tyberius Franklin wrote:
Infinity Ziona wrote:
Tyberius Franklin wrote:
Infinity Ziona wrote:
For anyone coming to this thread late I'll sum up some of the gems we've discovered so:

This is a bad post. Seriously. Learn to target and fire on mobile depots. This invalidates every word you just typed. It's all complete BS to a person who can reinforce a mobile depot. If you can't manage that you weren't going to kill much anyways.

OH MY GOD. Target and fire on the depot. You do realise YOU CAN REFIT IN SECONDS with an already deployed depot. If I'm a tackler doing even 500 dps which is very unlikely I cannot reinforce ITTTTTT before he fits stabs and warps away, jebus.

HOW DO YOU NOT UNDERSTAND THAT .... :)

8 seconds with that lone interceptor. And if you can't do it with 2 of them AND a pair of Cynabals, I just don't have the right words for how bad that is.

You can't do it because the mobile depot is too OP. You can refit and warp out before the Cynabals ever arrive. With the ability to insta fit 8 nuets, 7 WCS, webs, scrams, ECM (damps with range script to inties with point = no points) onto that Apoc the Inties are going to be hoping you're just going to warp away. Especially if they have to fit scrams.

If the Cynabals did arrive the Apoc can still warp, but it can also put 4 neuts onto each Cynabal, that's no cap every 6 seconds, = no scrams, no propulsion, no tank...

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jythier Smith
BGG Wolves
#351 - 2013-11-28 03:30:31 UTC
Yep. It's fine. You're assuming someone in space sitting next to a mobile depot who is reacting within seconds of you hitting local. I'm okay with that guy getting away.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#352 - 2013-11-28 03:34:02 UTC
Jythier Smith wrote:
Yep. It's fine. You're assuming someone in space sitting next to a mobile depot who is reacting within seconds of you hitting local. I'm okay with that guy getting away.

In null that guy will soon be every ratter miner whatever. Why don't we just have a /PvP OFF command to turn off PvP

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Anomaly One
Doomheim
#353 - 2013-11-28 03:40:01 UTC
I think you're exaggerating too much, WoW'ification of EVE would be dumbing it down not including MORE items to play with that adds strategic depth. Interceptor are not meant as solo uber pwn ships although you can use one but they are meant to be used with other ceptors or ships, adding the mobile depot adds more variety in gameplay especially that they can be used while in combat, being limited to rock, paper scissors is not always a good thing, with the depots you have unlimited ways of killing your opponent (don't think just of WCS) and this helps everyone who uses them, from solo, carebear or fleets. (e.g fighting an opponent with autos then he gets out of range you switch to artillery and kill him xD) now you have to really "adapt or die" so... get to it.

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#354 - 2013-11-28 03:43:54 UTC  |  Edited by: Infinity Ziona
Anomaly One wrote:
I think you're exaggerating too much, WoW'ification of EVE would be dumbing it down not including MORE items to play with that adds strategic depth. Interceptor are not meant as solo uber pwn ships although you can use one but they are meant to be used with other ceptors or ships, adding the mobile depot adds more variety in gameplay especially that they can be used while in combat, being limited to rock, paper scissors is not always a good thing, with the depots you have unlimited ways of killing your opponent (don't think just of WCS) and this helps everyone who uses them, from solo, carebear or fleets. (e.g fighting an opponent with autos then he gets out of range you switch to artillery and kill him xD) now you have to really "adapt or die" so... get to it.

Complete nonsense. You sound like a politician trying to convince someone adding more to their salary will benefit everyone. Its dumbing it down. Spin that any way you like, shite will still smell like shite.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#355 - 2013-11-28 03:45:59 UTC
Infinity Ziona wrote:
Tyberius Franklin wrote:
Infinity Ziona wrote:
Tyberius Franklin wrote:
Infinity Ziona wrote:
For anyone coming to this thread late I'll sum up some of the gems we've discovered so:

This is a bad post. Seriously. Learn to target and fire on mobile depots. This invalidates every word you just typed. It's all complete BS to a person who can reinforce a mobile depot. If you can't manage that you weren't going to kill much anyways.

OH MY GOD. Target and fire on the depot. You do realise YOU CAN REFIT IN SECONDS with an already deployed depot. If I'm a tackler doing even 500 dps which is very unlikely I cannot reinforce ITTTTTT before he fits stabs and warps away, jebus.

HOW DO YOU NOT UNDERSTAND THAT .... :)

8 seconds with that lone interceptor. And if you can't do it with 2 of them AND a pair of Cynabals, I just don't have the right words for how bad that is.

You can't do it because the mobile depot is too OP. You can refit and warp out before the Cynabals ever arrive. With the ability to insta fit 8 nuets, 7 WCS, webs, scrams, ECM (damps with range script to inties with point = no points) onto that Apoc the Inties are going to be hoping you're just going to warp away. Especially if they have to fit scrams.

If the Cynabals did arrive the Apoc can still warp, but it can also put 4 neuts onto each Cynabal, that's no cap every 6 seconds, = no scrams, no propulsion, no tank...

The 2 interceptors cuts the time to RF to 4 seconds, if warped as a group i would think all land on grid at the same time as the warp mechanic is still supposed to keep groups together at the slowest warp speed. Given reaction time a 1 sec ticks in input I'm still not seeing the issue, if someone lands right on you prior to being able to react it's not likely they are going to be ready to instantly make that switch and if they are, why should their awareness not be rewarded?
Anomaly One
Doomheim
#356 - 2013-11-28 03:46:56 UTC
Infinity Ziona wrote:
Spin that any way you like, shite will still smell like shite.


Then go ******* take a bath.

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#357 - 2013-11-28 03:49:31 UTC  |  Edited by: Infinity Ziona
Tyberius Franklin wrote:

The 2 interceptors cuts the time to RF to 4 seconds, if warped as a group i would think all land on grid at the same time as the warp mechanic is still supposed to keep groups together at the slowest warp speed. Given reaction time a 1 sec ticks in input I'm still not seeing the issue, if someone lands right on you prior to being able to react it's not likely they are going to be ready to instantly make that switch and if they are, why should their awareness not be rewarded?

You think wrong. Even if they all magically could land there within 1 millisecond he can still warp.


Anomaly One wrote:
Infinity Ziona wrote:
Spin that any way you like, shite will still smell like shite.


Then go ******* take a bath.

Hit a nerve there did I little bear? :)

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#358 - 2013-11-28 03:53:46 UTC
Infinity Ziona wrote:
You think wrong. Even if they all magically could land there within 1 millisecond he can still warp.

The server and client don't communicate in millisecond ticks so that's pretty irrelevant. And again, that would only apply if he saw them coming. In which case, fair game.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#359 - 2013-11-28 04:00:21 UTC  |  Edited by: Infinity Ziona
Tyberius Franklin wrote:
Infinity Ziona wrote:
You think wrong. Even if they all magically could land there within 1 millisecond he can still warp.

The server and client don't communicate in millisecond ticks so that's pretty irrelevant. And again, that would only apply if he saw them coming. In which case, fair game.

I'm guessing you have never been to null hey? If you had you would understand that local ensures that everyone see's you coming. That's why you have 10 bubbles on the gate. It allows you to rat in peace, knowing that you will never be able to get caught before you can warp to POS or station.

And you're wrong about the server ticks. It does matter. If you arrive and tackle a millisecond before the next tick you don't have to wait the extra second. But that's of course completely irrelevant to the discussion.

Edit: Inties and T3 excluded, though T3 warp slow enough that you can still get away.

Edit 2: Actually that's probably going to be one of the only solutions to this issue. Covert Ops Nullified Dissolution Tengu, with 3 +3 scrams and nano's.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

NEONOVUS
Mindstar Technology
Goonswarm Federation
#360 - 2013-11-28 04:02:06 UTC
You know, one of the big things about your crimewatch dumbdown?
I figured out under the old system to invincibly destroy any POS under it.
Couldnt be attacked and could go AFK and raze a POS easily.
That was a major indicator it was broken.

And also me likey the idea of people refitting.
Soon swarms of covops t3s shall descend on you, refitting to slaughter you wholsale.
The war has begun, soon nullsec shall blaze in fire and the prices shall increase on all the T2 goods.
That's where I make my profit, so yay for this.