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Mobile Depot - Game Breaking Feature

First post First post
Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#261 - 2013-11-26 23:18:56 UTC
Jenn aSide wrote:
Infinity Ziona wrote:
Jenn aSide wrote:
Tyberius Franklin wrote:
Feel free, but if the loyal players who have been here for years with the exception of a few outliers like it, it should again be obvious where the problem lies.


You're right, "Should be", but isn't. Some people equate "bad for me" as "bad for everyone and everything". For these folks, it doesn't matter that many many people like something or that that things adds value to a situtation, they dismiss those people as folks with some agenda or another. I think such ways of thinking are basically dishonest.

My take on it is if you didn't like the mechanics when you joined you should STFU and leave. Not whine like little girls till the devs cave in and make it easy like your last game was.

That's what you people do. Whine, whine whine. OH CCP, the evil Privateers are declaring war on us, please help!!!1, or "OH CCP I should be able to jump half way across the galaxy, please give us WoW style hearth stones"... then "OH CCP, these timers on our hearth stones they suck, we only get to hearth stone once per dayz!!!" over and over and over

Don't come to an established game and whinge to make it easier and easier... it's sickening



If I felt like it, I would go and find your post BEGGING for some way to refit in someone else's SOV space and the other psot where you (in a reply to me) TOOK CREDIT for the creation of the mobile depot. The same MD you now hate because it allows people to deny you kills.

Be careful what you wish for lol. I told you back then that you were so short sighted that you didn't think through your request, but as usual you will learn nothing from this.

But my god man, you are such a hypocrite. You are the poster who asks for changes, to local, to cloaks, to reinforcement timers, the mobile depots, to sov space etc etc. You are the one demanding changes that would directly benifit what you want to do (which I honestly think is wrong as you can get). The rest of us are actually defending What EVE is and has always been.

The MD is fantastic, apart from the ability to fit during combat. I have a MD and I use it a lot, very useful for me since I'm operating in goonsec without stations.

The OP is 100% right, its game breaking for non-consentual PVP. But that's really what you guys want right, only PvP when you want, when you have 100 friends to hold your hand. When you're carebearing you want exactly what the high sec bears want, 100% safety. And now you have it.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

James Amril-Kesh
Viziam
Amarr Empire
#262 - 2013-11-26 23:20:22 UTC
Jonah Gravenstein wrote:
Infinity Ziona wrote:
Jonah Gravenstein wrote:

Ah yes the reinforcement timer, I'm well aware of what it does and I'm aware of how you deal with it, you come back when the timer expires, preferably with friends like everybody else has to Shocked

The problem isn't with timers and the like, they're working as intended. the problem is with you expecting to not have to fight a defending fleet when the timer expires, and expecting to be able to solo stuff that usually requires a team effort. In short you're a special snowflake who thinks CCP owes them something, reality check, they don't.

No the problem is with a bunch of nerds who can't organize a 24 hour defence out of an alliance of 35000 players against one player trying to shoot 10 million HP.

So you're saying that an alliance, who may or may not be in a TZ that's different from your own, should have to maintain a 24 hour defence fleet on the off chance you decide to shoot their structures? Yeah you're a special snowflake.

They should also be present everywhere simultaneously.

Enjoying the rain today? ;)

Tippia
Sunshine and Lollipops
#263 - 2013-11-26 23:21:55 UTC  |  Edited by: Tippia
Jonah Gravenstein wrote:
So you're saying that an alliance, who may or may not be in a TZ that's different from your own, should have to maintain a 24 hour defence fleet on the off chance you decide to shoot their structures? Yeah you're a special snowflake.
IZ has forgotten (or never actually learned) that there's a very good reason why they nuked that mechanic and never looked back at the horror it created…

Infinity Ziona wrote:
The MD is fantastic, apart from the ability to fit during combat.
What's the problem with being able to refit during combat? More tools, more options, more strategies, more counters and counter-counters. How is any of that a problem?

Quote:
The OP is 100% right, its game breaking for non-consentual PVP.
…well, aside from the fact that it's trivially easy to disrupt and still force the target into non-consensual combat. In fact, the use you find so deploring is itself an expression of non-consensual PvP in and of itself, only in the opposite direction, so your assertion is wrong by default: it is simply impossible for it to be right.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#264 - 2013-11-26 23:22:29 UTC
Rhes wrote:
Infinity Ziona wrote:
RubyPorto wrote:
Infinity Ziona wrote:
No, you cannot. It becomes invulnerable... that's what a reinforcement timer does... jebus


Sure you can. Just make sure the RF timer runs out while they're asleep.

For fixed timer structures, you just need to put them into RF at the right time. For customizable timers, you have to be a little more creative.

No, SURE YOU CANNOT. Regardless of what time I choose it goes into reinforced, that means I cannot kill it. I have to leave it and come back when all the pretty ladies have had their sleepybie time and got their little blob ready. Its one of the most pathetic hand holding features in any game I've played.

And there we go.

You find it strange that when I'm online, in your Goonspace, with your 35,000 players coalition flying about that I want to kill your stuff. And you don't find it strange that you want CCP to protect your stuff, even when you have a 35,000 man coalition to do that against a single player such as myself?


CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#265 - 2013-11-26 23:25:19 UTC
Tippia wrote:
Jonah Gravenstein wrote:
So you're saying that an alliance, who may or may not be in a TZ that's different from your own, should have to maintain a 24 hour defence fleet on the off chance you decide to shoot their structures? Yeah you're a special snowflake.
IZ has forgotten (or never actually learned) that there's a very good reason why they nuked that mechanic and never looked back at the horror it created…

Oh I know why, because CCP got all buddy buddy with the alliances of the day, and hired a few of them, and of course they did what any alliance bear would do, made it safe for alliances so they didn't have to do any work to keep their space. Gave it millions of HP and made it cast a 24 hour pally bubble on itself right :)

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Tippia
Sunshine and Lollipops
#266 - 2013-11-26 23:25:57 UTC
Infinity Ziona wrote:
Oh I know why, because CCP got all buddy buddy with the alliances of the day, and hired a few of them, and of course they did what any alliance bear would do, made it safe for alliances so they didn't have to do any work to keep their space. Gave it millions of HP and made it cast a 24 hour pally bubble on itself right :)

…and you can prove all this, of course?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#267 - 2013-11-26 23:30:19 UTC
Tippia wrote:
Infinity Ziona wrote:
Oh I know why, because CCP got all buddy buddy with the alliances of the day, and hired a few of them, and of course they did what any alliance bear would do, made it safe for alliances so they didn't have to do any work to keep their space. Gave it millions of HP and made it cast a 24 hour pally bubble on itself right :)

…and you can prove all this, of course?

All I hear is Bonobo's trying to change the subject.... anyone can see it's pathetic 35000 people can't defend their stuff and need help from the server against small gangs or solo players...

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Sipphakta en Gravonere
Aliastra
Gallente Federation
#268 - 2013-11-26 23:31:28 UTC
Infinity Ziona wrote:
Oh I know why, because CCP got all buddy buddy with the alliances of the day, and hired a few of them, and of course they did what any alliance bear would do, made it safe for alliances so they didn't have to do any work to keep their space. Gave it millions of HP and made it cast a 24 hour pally bubble on itself right :)


Yeah, it's impossible to take sov away from alliances, just ask TEST, no, wait, Band of Brothers, not those either, ask Solar, oh, right, no, don't, ask IRC oh, well, you can ask anybody: Sov can't be taken away.
Tippia
Sunshine and Lollipops
#269 - 2013-11-26 23:31:39 UTC
Infinity Ziona wrote:
All I hear is Bonobo's trying to change the subject.... anyone can see it's pathetic 35000 people can't defend their stuff and need help from the server against small gangs or solo players...

So no.
Karrl Tian
Doomheim
#270 - 2013-11-26 23:31:56 UTC  |  Edited by: Karrl Tian
Bookmarking this thread for the next carebear who whines that CCP hates PvE'ers/favors PvP'ers.

@Op depots were introduced specifically to give people in big, slow PvE-fit ships a chance now that interceptors have free run of bubblesec and warp changes make trying to run end like this.
James Amril-Kesh
Viziam
Amarr Empire
#271 - 2013-11-26 23:36:17 UTC
Infinity's just trying to get this thread locked now that he's made a fool of himself.

Enjoying the rain today? ;)

Rhes
Brutor Tribe
Minmatar Republic
#272 - 2013-11-26 23:48:33 UTC
Infinity Ziona wrote:
You find it strange that when I'm online, in your Goonspace, with your 35,000 players coalition flying about that I want to kill your stuff. And you don't find it strange that you want CCP to protect your stuff, even when you have a 35,000 man coalition to do that against a single player such as myself?


I don't find it strange that you're in our space. I don't care because you're a solo player and you have zero effect on our alliance.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Jenn aSide
Soul Machines
The Initiative.
#273 - 2013-11-26 23:52:23 UTC
In the finest tradition of delusional folk who can't admit they are wrong, you failed to answer a question i asked you Infinity, so lets try again.

Jenn aSide wrote:
Infinity Ziona wrote:

Last I checked dictors didn't get bubble immunity. While your dictor is mwd'ing the renter bubble camp your Apoc is docking... The whole point of the changes to inties was so they could tackle shite... ffs Now you're suggesting its cool they can't do that cause dictors can?



YOU said "Cynabal", I said "DICTOR". in your own example you are using the wrong ships.

Prior to the warp changes, a single dictor wouldn't have caught an aware Apoc anyway. Now because of warp changes AND inties being nullified, the inty has a much better chance of catcing something. The BALANCE to this is the mobile depot which lets the barttleship (which is now in more danger of getting caught than they would be pre-rubicon) have a fighting chance to live.

I'll make you a deal then. Take way the mobile depot's ability to refit while in combat, but in return you have to give up the Interceptor's (a non-tech3 ship) ability to ignore bubbles. How about that
?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#274 - 2013-11-26 23:56:56 UTC  |  Edited by: Infinity Ziona
Rhes wrote:
Infinity Ziona wrote:
You find it strange that when I'm online, in your Goonspace, with your 35,000 players coalition flying about that I want to kill your stuff. And you don't find it strange that you want CCP to protect your stuff, even when you have a 35,000 man coalition to do that against a single player such as myself?


I don't find it strange that you're in our space. I don't care because you're a solo player and you have zero effect on our alliance.

You don't care because... Timers lol

That's the whole point. Everything you eject and anchor in space is 100% protected from damage by timers. Of course you don't care. That's what's wrong with the timers.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#275 - 2013-11-27 00:01:35 UTC
Jenn aSide wrote:
In the finest tradition of delusional folk who can't admit they are wrong, you failed to answer a question i asked you Infinity, so lets try again.

Jenn aSide wrote:
Infinity Ziona wrote:

Last I checked dictors didn't get bubble immunity. While your dictor is mwd'ing the renter bubble camp your Apoc is docking... The whole point of the changes to inties was so they could tackle shite... ffs Now you're suggesting its cool they can't do that cause dictors can?



YOU said "Cynabal", I said "DICTOR". in your own example you are using the wrong ships.

Prior to the warp changes, a single dictor wouldn't have caught an aware Apoc anyway. Now because of warp changes AND inties being nullified, the inty has a much better chance of catcing something. The BALANCE to this is the mobile depot which lets the barttleship (which is now in more danger of getting caught than they would be pre-rubicon) have a fighting chance to live.

I'll make you a deal then. Take way the mobile depot's ability to refit while in combat, but in return you have to give up the Interceptor's (a non-tech3 ship) ability to ignore bubbles. How about that
?

You'll need to take that up with the developers or goons or both maybe...

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Soul Machines
The Initiative.
#276 - 2013-11-27 00:02:57 UTC
Infinity Ziona wrote:
Jenn aSide wrote:
In the finest tradition of delusional folk who can't admit they are wrong, you failed to answer a question i asked you Infinity, so lets try again.

Jenn aSide wrote:
Infinity Ziona wrote:

Last I checked dictors didn't get bubble immunity. While your dictor is mwd'ing the renter bubble camp your Apoc is docking... The whole point of the changes to inties was so they could tackle shite... ffs Now you're suggesting its cool they can't do that cause dictors can?



YOU said "Cynabal", I said "DICTOR". in your own example you are using the wrong ships.

Prior to the warp changes, a single dictor wouldn't have caught an aware Apoc anyway. Now because of warp changes AND inties being nullified, the inty has a much better chance of catcing something. The BALANCE to this is the mobile depot which lets the barttleship (which is now in more danger of getting caught than they would be pre-rubicon) have a fighting chance to live.

I'll make you a deal then. Take way the mobile depot's ability to refit while in combat, but in return you have to give up the Interceptor's (a non-tech3 ship) ability to ignore bubbles. How about that
?

You'll need to take that up with the developers or goons or both maybe...




ROFL, I knew you didn't have the guts to answer honestly.
Casanunda
Sebiestor Tribe
Minmatar Republic
#277 - 2013-11-27 00:10:52 UTC
Infinity Ziona wrote:
Rhes wrote:
Infinity Ziona wrote:
You find it strange that when I'm online, in your Goonspace, with your 35,000 players coalition flying about that I want to kill your stuff. And you don't find it strange that you want CCP to protect your stuff, even when you have a 35,000 man coalition to do that against a single player such as myself?


I don't find it strange that you're in our space. I don't care because you're a solo player and you have zero effect on our alliance.

You don't care because... Timers lol

That's the whole point. Everything you eject and anchor in space is 100% protected from damage by timers. Of course you don't care. That's what's wrong with the timers.


3 words for you that completely blow the bolded and underlined statement out of the water:

Giant Secure Container

The fact that I am not a gazillionaire Gallente aristocrat with the sexual capacity of a rutting rhino is a constant niggle.

James Amril-Kesh
Viziam
Amarr Empire
#278 - 2013-11-27 00:12:26 UTC
Infinity Ziona wrote:
Rhes wrote:
Infinity Ziona wrote:
You find it strange that when I'm online, in your Goonspace, with your 35,000 players coalition flying about that I want to kill your stuff. And you don't find it strange that you want CCP to protect your stuff, even when you have a 35,000 man coalition to do that against a single player such as myself?


I don't find it strange that you're in our space. I don't care because you're a solo player and you have zero effect on our alliance.

You don't care because... Timers lol

That's the whole point. Everything you eject and anchor in space is 100% protected from damage by timers. Of course you don't care. That's what's wrong with the timers.

That's why nothing that has a timer has ever been destroyed...

You're so full of it.

Enjoying the rain today? ;)

Rhes
Brutor Tribe
Minmatar Republic
#279 - 2013-11-27 00:12:48 UTC
Infinity Ziona wrote:
You don't care because... Timers lol

That's the whole point. Everything you eject and anchor in space is 100% protected from damage by timers. Of course you don't care. That's what's wrong with the timers.

You are precious. Allow me to quote one of your own posts back to you:

Infinity Ziona wrote:
My take on it is if you didn't like the mechanics when you joined you should STFU and leave. Not whine like little girls till the devs cave in and make it easy like your last game was

Why doesn't this apply to your whining about reinforcement timers?

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Tippia
Sunshine and Lollipops
#280 - 2013-11-27 00:14:16 UTC
Casanunda wrote:
3 words for you that completely blow the bolded and underlined statement out of the water:

Giant Secure Container

To be fair, GSCs sport a pretty nasty tank, so there's protection there as well…

…unlike with a depot, which can be disabled in one shot by a single stealth bomber. P