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Mobile Depot - Game Breaking Feature

First post First post
Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#241 - 2013-11-26 22:54:21 UTC  |  Edited by: Infinity Ziona
Jythier Smith wrote:
Rhes wrote:
You guys. Infinity is the same person who thinks structures shouldn't have reinforcement timers so that he can fly through nullsec by himself blowing up stuff with impunity. Easy mode indeed...


I do have a problem with being in combat with someone and not being able to destroy their mobile depot... while they're online... sitting right there... shooting at you...

I have more a problem with them being offline sleeping and their shite is floating in space and I can't kill it. Apparently for people who constantly use the term "make some friends" that doesn't apply to them, and oh yeah, their 35000 man alliance is offline sleeping too, while I'm online and their shite is floating in space invulnerable lol

World of Spacecraft indeed

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

James Amril-Kesh
Viziam
Amarr Empire
#242 - 2013-11-26 22:55:10 UTC
Jythier Smith wrote:
Rhes wrote:
You guys. Infinity is the same person who thinks structures shouldn't have reinforcement timers so that he can fly through nullsec by himself blowing up stuff with impunity. Easy mode indeed...


I do have a problem with being in combat with someone and not being able to destroy their mobile depot... while they're online... sitting right there... shooting at you...

If you reinforce it, they can't refit.
So what's the problem?

Enjoying the rain today? ;)

Rhes
Brutor Tribe
Minmatar Republic
#243 - 2013-11-26 22:55:38 UTC
Jythier Smith wrote:
Rhes wrote:
You guys. Infinity is the same person who thinks structures shouldn't have reinforcement timers so that he can fly through nullsec by himself blowing up stuff with impunity. Easy mode indeed...


I do have a problem with being in combat with someone and not being able to destroy their mobile depot... while they're online... sitting right there... shooting at you...


But Infinity's stance is that *nothing* should have a reinforcement timer.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Jonah Gravenstein
Machiavellian Space Bastards
#244 - 2013-11-26 22:59:08 UTC
Infinity Ziona wrote:
Jythier Smith wrote:
Rhes wrote:
You guys. Infinity is the same person who thinks structures shouldn't have reinforcement timers so that he can fly through nullsec by himself blowing up stuff with impunity. Easy mode indeed...


I do have a problem with being in combat with someone and not being able to destroy their mobile depot... while they're online... sitting right there... shooting at you...

I have more a problem with them being offline sleeping and their shite is floating in space and I can't kill it. Apparently for people who constantly use the term "make some friends" that doesn't apply to them, and oh yeah, their 35000 man alliance is offline sleeping too, while I'm online and their shite is floating in space invulnerable lol

World of Spacecraft indeed

You can kill it while they're asleep, bring friends Shocked

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jenn aSide
Soul Machines
The Initiative.
#245 - 2013-11-26 23:00:32 UTC
Tyberius Franklin wrote:
Feel free, but if the loyal players who have been here for years with the exception of a few outliers like it, it should again be obvious where the problem lies.


You're right, "Should be", but isn't. Some people equate "bad for me" as "bad for everyone and everything". For these folks, it doesn't matter that many many people like something or that that things adds value to a situtation, they dismiss those people as folks with some agenda or another. I think such ways of thinking are basically dishonest.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#246 - 2013-11-26 23:01:16 UTC
Jonah Gravenstein wrote:
Infinity Ziona wrote:
Jythier Smith wrote:
Rhes wrote:
You guys. Infinity is the same person who thinks structures shouldn't have reinforcement timers so that he can fly through nullsec by himself blowing up stuff with impunity. Easy mode indeed...


I do have a problem with being in combat with someone and not being able to destroy their mobile depot... while they're online... sitting right there... shooting at you...

I have more a problem with them being offline sleeping and their shite is floating in space and I can't kill it. Apparently for people who constantly use the term "make some friends" that doesn't apply to them, and oh yeah, their 35000 man alliance is offline sleeping too, while I'm online and their shite is floating in space invulnerable lol

World of Spacecraft indeed

You can kill it while they're asleep, bring friends Shocked

No, you cannot. It becomes invulnerable... that's what a reinforcement timer does... jebus

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

RubyPorto
RubysRhymes
#247 - 2013-11-26 23:04:06 UTC
Infinity Ziona wrote:
No, you cannot. It becomes invulnerable... that's what a reinforcement timer does... jebus


Sure you can. Just make sure the RF timer runs out while they're asleep.

For fixed timer structures, you just need to put them into RF at the right time. For customizable timers, you have to be a little more creative.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#248 - 2013-11-26 23:05:49 UTC
Jenn aSide wrote:
Tyberius Franklin wrote:
Feel free, but if the loyal players who have been here for years with the exception of a few outliers like it, it should again be obvious where the problem lies.


You're right, "Should be", but isn't. Some people equate "bad for me" as "bad for everyone and everything". For these folks, it doesn't matter that many many people like something or that that things adds value to a situtation, they dismiss those people as folks with some agenda or another. I think such ways of thinking are basically dishonest.

My take on it is if you didn't like the mechanics when you joined you should STFU and leave. Not whine like little girls till the devs cave in and make it easy like your last game was.

That's what you people do. Whine, whine whine. OH CCP, the evil Privateers are declaring war on us, please help!!!1, or "OH CCP I should be able to jump half way across the galaxy, please give us WoW style hearth stones"... then "OH CCP, these timers on our hearth stones they suck, we only get to hearth stone once per dayz!!!" over and over and over

Don't come to an established game and whinge to make it easier and easier... it's sickening

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Soul Machines
The Initiative.
#249 - 2013-11-26 23:06:44 UTC
What you said:

RubyPorto wrote:


Sure you can. Just make sure the RF timer runs out while they're asleep.

For fixed timer structures, you just need to put them into RF at the right time. For customizable timers, you have to be a little more creative.



What Ziona read:

RubyPorto wrote:
impossible, impossible, effort, grrr goons , impossible, effort, impossible
[/i]



Jonah Gravenstein
Machiavellian Space Bastards
#250 - 2013-11-26 23:08:26 UTC  |  Edited by: Jonah Gravenstein
Infinity Ziona wrote:
No, you cannot. It becomes invulnerable... that's what a reinforcement timer does... jebus

Ah yes the reinforcement timer, I'm well aware of what it does and I'm aware of how you deal with it, you come back when the timer expires, preferably with friends like everybody else has to Shocked

The problem isn't with timers and the like, they're working as intended. the problem is with you refusing to deal with the possibility of having to fight a defending fleet when the timer expires, and expecting to be able to solo stuff that usually requires a team effort. In short you're a special snowflake who thinks CCP owes them something, reality check, they don't.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#251 - 2013-11-26 23:08:28 UTC
RubyPorto wrote:
Infinity Ziona wrote:
No, you cannot. It becomes invulnerable... that's what a reinforcement timer does... jebus


Sure you can. Just make sure the RF timer runs out while they're asleep.

For fixed timer structures, you just need to put them into RF at the right time. For customizable timers, you have to be a little more creative.

No, SURE YOU CANNOT. Regardless of what time I choose it goes into reinforced, that means I cannot kill it. I have to leave it and come back when all the pretty ladies have had their sleepybie time and got their little blob ready. Its one of the most pathetic hand holding features in any game I've played.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

James Amril-Kesh
Viziam
Amarr Empire
#252 - 2013-11-26 23:08:40 UTC
Infinity Ziona wrote:
My take on it is if you didn't like the mechanics when you joined you should STFU and leave. Not whine like little girls till the devs cave in and make it easy like your last game was.

That's what you people do. Whine, whine whine. OH CCP, the evil Privateers are declaring war on us, please help!!!1, or "OH CCP I should be able to jump half way across the galaxy, please give us WoW style hearth stones"... then "OH CCP, these timers on our hearth stones they suck, we only get to hearth stone once per dayz!!!" over and over and over

Don't come to an established game and whinge to make it easier and easier... it's sickening

I know some good psychiatrists...

Enjoying the rain today? ;)

Tippia
Sunshine and Lollipops
#253 - 2013-11-26 23:09:00 UTC  |  Edited by: Tippia
Thirtythousand wrote:
A ship capable of Alfa reinforcing the depo would take so long to land on grid, lock and apply dps that the target would be gone long before that argument was valid.

Yes, because bombers are known for being very slow-warping and requiring locks to deliver damage, not to mention being world-famous making their presence on-grid widely known long before they can launch an attack…

James Amril-Kesh wrote:
Nobody said anything about alpha. Have you even checked how much EHP mobile depots have?

Actually, I did. The point people seem to be missing is that they're just quoting from the bare EHP number quoted in the blog without looking into the numbers and mechanics behind it…

A standard depot has 17,500 HP. It has no listed resists, so that's 17,500 EHP as well. The distribution of those hitpoints is 5k shields + 5k armour + 7.5k hull. How do you reinforce a depot? By punching its shields down to 25%.

Thus: total damage required to reinforce a depot: 75% of 5,000, or 3,750 HP.

Alpha:ing it into reinforced is trivial.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#254 - 2013-11-26 23:10:03 UTC
Jonah Gravenstein wrote:

Ah yes the reinforcement timer, I'm well aware of what it does and I'm aware of how you deal with it, you come back when the timer expires, preferably with friends like everybody else has to Shocked

The problem isn't with timers and the like, they're working as intended. the problem is with you expecting to not have to fight a defending fleet when the timer expires, and expecting to be able to solo stuff that usually requires a team effort. In short you're a special snowflake who thinks CCP owes them something, reality check, they don't.

No the problem is with a bunch of nerds who can't organize a 24 hour defence out of an alliance of 35000 players against one player trying to shoot 10 million HP.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Soul Machines
The Initiative.
#255 - 2013-11-26 23:10:50 UTC  |  Edited by: Jenn aSide
Infinity Ziona wrote:
Jenn aSide wrote:
Tyberius Franklin wrote:
Feel free, but if the loyal players who have been here for years with the exception of a few outliers like it, it should again be obvious where the problem lies.


You're right, "Should be", but isn't. Some people equate "bad for me" as "bad for everyone and everything". For these folks, it doesn't matter that many many people like something or that that things adds value to a situtation, they dismiss those people as folks with some agenda or another. I think such ways of thinking are basically dishonest.

My take on it is if you didn't like the mechanics when you joined you should STFU and leave. Not whine like little girls till the devs cave in and make it easy like your last game was.

That's what you people do. Whine, whine whine. OH CCP, the evil Privateers are declaring war on us, please help!!!1, or "OH CCP I should be able to jump half way across the galaxy, please give us WoW style hearth stones"... then "OH CCP, these timers on our hearth stones they suck, we only get to hearth stone once per dayz!!!" over and over and over

Don't come to an established game and whinge to make it easier and easier... it's sickening



If I felt like it, I would go and find your post BEGGING for some way to refit in someone else's SOV space and the other psot where you (in a reply to me) TOOK CREDIT for the creation of the mobile depot. The same MD you now hate because it allows people to deny you kills.

Be careful what you wish for lol. I told you back then that you were so short sighted that you didn't think through your request, but as usual you will learn nothing from this.

But my god man, you are such a hypocrite. You are the poster who asks for changes, to local, to cloaks, to reinforcement timers, the mobile depots, to sov space etc etc. You are the one demanding changes that would directly benifit what you want to do (which I honestly think is wrong as you can get). The rest of us are actually defending What EVE is and has always been.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#256 - 2013-11-26 23:11:14 UTC
James Amril-Kesh wrote:
Infinity Ziona wrote:
My take on it is if you didn't like the mechanics when you joined you should STFU and leave. Not whine like little girls till the devs cave in and make it easy like your last game was.

That's what you people do. Whine, whine whine. OH CCP, the evil Privateers are declaring war on us, please help!!!1, or "OH CCP I should be able to jump half way across the galaxy, please give us WoW style hearth stones"... then "OH CCP, these timers on our hearth stones they suck, we only get to hearth stone once per dayz!!!" over and over and over

Don't come to an established game and whinge to make it easier and easier... it's sickening

I know some good psychiatrists...

Then refer the whiners to them?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

James Amril-Kesh
Viziam
Amarr Empire
#257 - 2013-11-26 23:14:47 UTC
Infinity Ziona wrote:
James Amril-Kesh wrote:
Infinity Ziona wrote:
My take on it is if you didn't like the mechanics when you joined you should STFU and leave. Not whine like little girls till the devs cave in and make it easy like your last game was.

That's what you people do. Whine, whine whine. OH CCP, the evil Privateers are declaring war on us, please help!!!1, or "OH CCP I should be able to jump half way across the galaxy, please give us WoW style hearth stones"... then "OH CCP, these timers on our hearth stones they suck, we only get to hearth stone once per dayz!!!" over and over and over

Don't come to an established game and whinge to make it easier and easier... it's sickening

I know some good psychiatrists...

Then refer the whiners to them?

Well I was offering, but they don't seem to realize who they are.

Enjoying the rain today? ;)

Jonah Gravenstein
Machiavellian Space Bastards
#258 - 2013-11-26 23:15:06 UTC
Infinity Ziona wrote:
Jonah Gravenstein wrote:

Ah yes the reinforcement timer, I'm well aware of what it does and I'm aware of how you deal with it, you come back when the timer expires, preferably with friends like everybody else has to Shocked

The problem isn't with timers and the like, they're working as intended. the problem is with you expecting to not have to fight a defending fleet when the timer expires, and expecting to be able to solo stuff that usually requires a team effort. In short you're a special snowflake who thinks CCP owes them something, reality check, they don't.

No the problem is with a bunch of nerds who can't organize a 24 hour defence out of an alliance of 35000 players against one player trying to shoot 10 million HP.

So you're saying that an alliance, who may or may not be in a TZ that's different from your own, should have to maintain a 24 hour defence fleet on the off chance you decide to shoot their structures? Yeah you're a special snowflake.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jenn aSide
Soul Machines
The Initiative.
#259 - 2013-11-26 23:15:09 UTC
Infinity Ziona wrote:
Jonah Gravenstein wrote:

Ah yes the reinforcement timer, I'm well aware of what it does and I'm aware of how you deal with it, you come back when the timer expires, preferably with friends like everybody else has to Shocked

The problem isn't with timers and the like, they're working as intended. the problem is with you expecting to not have to fight a defending fleet when the timer expires, and expecting to be able to solo stuff that usually requires a team effort. In short you're a special snowflake who thinks CCP owes them something, reality check, they don't.

No the problem is with a bunch of nerds who can't organize a 24 hour defence out of an alliance of 35000 players against one player trying to shoot 10 million HP.


As opposed to the player who wants to shoot that structure byut can't make 2 or 3 friends to come with him lol.

You brag about how much isk you make ninja plexing, why can't you hire mercs to go back and kill that structure?
Rhes
Brutor Tribe
Minmatar Republic
#260 - 2013-11-26 23:15:55 UTC
Infinity Ziona wrote:
RubyPorto wrote:
Infinity Ziona wrote:
No, you cannot. It becomes invulnerable... that's what a reinforcement timer does... jebus


Sure you can. Just make sure the RF timer runs out while they're asleep.

For fixed timer structures, you just need to put them into RF at the right time. For customizable timers, you have to be a little more creative.

No, SURE YOU CANNOT. Regardless of what time I choose it goes into reinforced, that means I cannot kill it. I have to leave it and come back when all the pretty ladies have had their sleepybie time and got their little blob ready. Its one of the most pathetic hand holding features in any game I've played.

And there we go.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise