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Mobile Depot - Game Breaking Feature

First post First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#221 - 2013-11-26 21:17:42 UTC
Casanunda wrote:
James Amril-Kesh wrote:

Infinity Ziona wrote:
Since you support riskless suicide ganking its not difficult to believe you would support this garbage.

Suicide ganking isn't risk free at all.

Of course suicide ganking is risk and effort free, in Infinitys head anyway.

Everybody knows that it takes absolutely zero effort to organise a fleet, plot out insta-undocks, pre-prep Concord, scan potential victims ships for fit and shinys and all the other planning that goes into it. That there's zero risk or restrictions involved with being a -10 pilot in highsec and lets not forget that it's 98% cheaper to suicide gank now than it has been at any time in the past, regardless of repeated nerfs to ganking and the loss of insurance on Ships lost to Concord.

Let's not forget that expensive modules and cargo ALWAYS drops.

Enjoying the rain today? ;)

Jonah Gravenstein
Machiavellian Space Bastards
#222 - 2013-11-26 21:21:02 UTC  |  Edited by: Jonah Gravenstein
James Amril-Kesh wrote:
Let's not forget that expensive modules and cargo ALWAYS drops.
Looks like he forgot about that bit.

In the beginning there was nothing, which exploded.

New Player FAQ

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Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#223 - 2013-11-26 21:56:20 UTC
Same small group of easy-moders seem to think if they make the same noises over and over again their opinions will actually start to make sense. Unfortunately you can call a turd a gem as much as you like but it'll still be a turd.

These depots, along with suicide ganking will still be lame, poor, sad gameplay that removes skill, risk and effort from the game. If it makes you feel better you can believe it though. Me, I'll playing the game on its normal setting.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#224 - 2013-11-26 21:58:59 UTC
Infinity Ziona wrote:
Same small group of easy-moders seem to think if they make the same noises over and over again their opinions will actually start to make sense. Unfortunately you can call a turd a gem as much as you like but it'll still be a turd.

These depots, along with suicide ganking will still be lame, poor, sad gameplay that removes skill, risk and effort from the game. If it makes you feel better you can believe it though. Me, I'll playing the game on its normal setting.

There are no different settings, just those who trick themselves into not using the tools available and not having the capacity to recognize they are worse for it. Understanding and using the tools available make one a better player, not worse.
Thirtythousand
#225 - 2013-11-26 22:03:59 UTC
The mobile depot is very balance breaking. Drone ships now can use as many drones as can fit in cargo hold.

Most ships willing to sit near it no longer need to plan out a fit. Just bring whatever and fit what you need as needed. Breaking almost all solo ability in the favour of the "prepared."

It removes all the need to Make sacrifice. And Removes most of the risk.

PvP is hard. It's a balance game and takes weeks of practice to effectively solo. Pve in comparison is not so hard and easy. Making it safer in dangerous space is mind blowing.

The mobile depot has broken the balance with virtually no risk or loss.

The mobile depo is great. But does completely tilt the balance scale in the wrong way.

I no longer need to plan a way my ship works. Seriously anything that lets me go full disco ball in 5 seconds. Or fit max cap boosters and insta fill my cap to fully rep, then back to dps mods.... It's seriously broken. Bastion mode is a joke compared to how easy this has made missions. Not even including how broken it has made Pvp.

My fully wcs covops cheetahs is a choice I make at undock. Not mid fight on grid with NPC and PvP elements in
Full swing. It needs to be limited to out of combat or some kind of limitation.

I think jester put it best; anything that's regarded as "if your not doing this your doing it wrong" is in need of a nerf.

If your not fighting next to your anchored mobile depo, your doing it wrong.

Support the updating of rookie ships! Join the discussion https://forums.eveonline.com/default.aspx?g=posts&m=4222786#post4222786

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#226 - 2013-11-26 22:04:28 UTC
Tyberius Franklin wrote:
Infinity Ziona wrote:
Same small group of easy-moders seem to think if they make the same noises over and over again their opinions will actually start to make sense. Unfortunately you can call a turd a gem as much as you like but it'll still be a turd.

These depots, along with suicide ganking will still be lame, poor, sad gameplay that removes skill, risk and effort from the game. If it makes you feel better you can believe it though. Me, I'll playing the game on its normal setting.

There are no different settings, just those who trick themselves into not using the tools available and not having the capacity to recognize they are worse for it. Understanding and using the tools available make one a better player, not worse.

That sounds like what a criminal once said to me. The laws of society don't matter as long as you can get away with breaking them...

Me on the other hand, I prefer to play within the rules as much as possible. When I signed up for EVE 10 years ago I signed up for a particular type of game. I have put a lot of effort into my characters and I will continue to try to prevent the wowsters from making this into another piece of shite game.

If that simply means posting against the garbage the developers are putting out then that's what I'll do. Its garbage, they don't seem to have any idea of why this game attracted the loyal following it did and they seem intent on doing the same thing Sony did to EQ - make it into easy, consensual, casual garbage.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jythier Smith
BGG Wolves
#227 - 2013-11-26 22:16:02 UTC
Thirtythousand wrote:
The mobile depot is very balance breaking. Drone ships now can use as many drones as can fit in cargo hold.

Most ships willing to sit near it no longer need to plan out a fit. Just bring whatever and fit what you need as needed. Breaking almost all solo ability in the favour of the "prepared."

It removes all the need to Make sacrifice. And Removes most of the risk.

PvP is hard. It's a balance game and takes weeks of practice to effectively solo. Pve in comparison is not so hard and easy. Making it safer in dangerous space is mind blowing.

The mobile depot has broken the balance with virtually no risk or loss.

The mobile depo is great. But does completely tilt the balance scale in the wrong way.

I no longer need to plan a way my ship works. Seriously anything that lets me go full disco ball in 5 seconds. Or fit max cap boosters and insta fill my cap to fully rep, then back to dps mods.... It's seriously broken. Bastion mode is a joke compared to how easy this has made missions. Not even including how broken it has made Pvp.

My fully wcs covops cheetahs is a choice I make at undock. Not mid fight on grid with NPC and PvP elements in
Full swing. It needs to be limited to out of combat or some kind of limitation.

I think jester put it best; anything that's regarded as "if your not doing this your doing it wrong" is in need of a nerf.

If your not fighting next to your anchored mobile depo, your doing it wrong.


If you haven't put their mobile depot into reinforcement, you're doing it wrong.
James Amril-Kesh
Viziam
Amarr Empire
#228 - 2013-11-26 22:17:48 UTC
Dear lord, the amount of self-righteousness in your post is staggering.

Enjoying the rain today? ;)

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#229 - 2013-11-26 22:18:34 UTC
Infinity Ziona wrote:

That sounds like what a criminal once said to me. The laws of society don't matter as long as you can get away with breaking them...

Funny thing here is that the game has stewards, the devs, responsible for determining the laws here. Using the mobile structures abides by those laws and the mechanics they set forth. It should be obvious it's not me that's saying the rules don't matter. It's you.
Quote:
Me on the other hand, I prefer to play within the rules as much as possible. When I signed up for EVE 10 years ago I signed up for a particular type of game. I have put a lot of effort into my characters and I will continue to try to prevent the wowsters from making this into another piece of shite game.
You've yet to provide a concrete demonstration of how this in any way degrades gameplay. I'll consider this BS until you do. Also, playing within the rules != condensing the rules out of some personal purist delusion. Again, people using these structures are playing by the rules as defined by the devs, whose authority to create such rules actually exists.
Quote:
If that simply means posting against the garbage the developers are putting out then that's what I'll do. Its garbage, they don't seem to have any idea of why this game attracted the loyal following it did and they seem intent on doing the same thing Sony did to EQ - make it into easy, consensual, casual garbage.
Feel free, but if the loyal players who have been here for years with the exception of a few outliers like it, it should again be obvious where the problem lies. This does not consensual PvP make and is essentially the functional equivalent of warping away from an attacker that forgot to keep you pointed. The tools to keep the target pinned were available. The proper response would have been to take this situation as new information and adapt strategies accordingly.
Thirtythousand
#230 - 2013-11-26 22:28:16 UTC
Jythier Smith wrote:
Thirtythousand wrote:
The mobile depot is very balance breaking. Drone ships now can use as many drones as can fit in cargo hold.

Most ships willing to sit near it no longer need to plan out a fit. Just bring whatever and fit what you need as needed. Breaking almost all solo ability in the favour of the "prepared."

It removes all the need to Make sacrifice. And Removes most of the risk.

PvP is hard. It's a balance game and takes weeks of practice to effectively solo. Pve in comparison is not so hard and easy. Making it safer in dangerous space is mind blowing.

The mobile depot has broken the balance with virtually no risk or loss.

The mobile depo is great. But does completely tilt the balance scale in the wrong way.

I no longer need to plan a way my ship works. Seriously anything that lets me go full disco ball in 5 seconds. Or fit max cap boosters and insta fill my cap to fully rep, then back to dps mods.... It's seriously broken. Bastion mode is a joke compared to how easy this has made missions. Not even including how broken it has made Pvp.

My fully wcs covops cheetahs is a choice I make at undock. Not mid fight on grid with NPC and PvP elements in
Full swing. It needs to be limited to out of combat or some kind of limitation.

I think jester put it best; anything that's regarded as "if your not doing this your doing it wrong" is in need of a nerf.

If your not fighting next to your anchored mobile depo, your doing it wrong.


If you haven't put their mobile depot into reinforcement, you're doing it wrong.


lol

A ship capable of Alfa reinforcing the depo would take so long to land on grid, lock and apply dps that the target would be gone long before that argument was valid.

And I'm pointing out pve mechanics primarily. Not PvP. So if rats and npcs openly target the mobile depo like they hated drones. Problem solved

Support the updating of rookie ships! Join the discussion https://forums.eveonline.com/default.aspx?g=posts&m=4222786#post4222786

RubyPorto
RubysRhymes
#231 - 2013-11-26 22:29:19 UTC
Infinity Ziona wrote:
Tippia wrote:
Infinity Ziona wrote:
Oh so they're capable of chasing down a fleeing ship, as in being able to warp to it before it warps off.
No, as in if it tries to run away, they will arrive wherever it is going first and stop them. You know… intercept them.

Well we know where they'll be warping to won't we. Right to their precious I WIN button to fit some stabs... you have to be moronic to believe the depot is balanced.


If they're warping to their Depot, you can just tackle them when you land.


You've gone and gotten yourself confused.
Your (and the OP's) entire complaint is predicated on the fleeing enemy sitting right on their already onlined MD when you find them.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

James Amril-Kesh
Viziam
Amarr Empire
#232 - 2013-11-26 22:30:26 UTC
Thirtythousand wrote:
Jythier Smith wrote:
Thirtythousand wrote:
The mobile depot is very balance breaking. Drone ships now can use as many drones as can fit in cargo hold.

Most ships willing to sit near it no longer need to plan out a fit. Just bring whatever and fit what you need as needed. Breaking almost all solo ability in the favour of the "prepared."

It removes all the need to Make sacrifice. And Removes most of the risk.

PvP is hard. It's a balance game and takes weeks of practice to effectively solo. Pve in comparison is not so hard and easy. Making it safer in dangerous space is mind blowing.

The mobile depot has broken the balance with virtually no risk or loss.

The mobile depo is great. But does completely tilt the balance scale in the wrong way.

I no longer need to plan a way my ship works. Seriously anything that lets me go full disco ball in 5 seconds. Or fit max cap boosters and insta fill my cap to fully rep, then back to dps mods.... It's seriously broken. Bastion mode is a joke compared to how easy this has made missions. Not even including how broken it has made Pvp.

My fully wcs covops cheetahs is a choice I make at undock. Not mid fight on grid with NPC and PvP elements in
Full swing. It needs to be limited to out of combat or some kind of limitation.

I think jester put it best; anything that's regarded as "if your not doing this your doing it wrong" is in need of a nerf.

If your not fighting next to your anchored mobile depo, your doing it wrong.


If you haven't put their mobile depot into reinforcement, you're doing it wrong.


lol

A ship capable of Alfa reinforcing the depo would take so long to land on grid, lock and apply dps that the target would be gone long before that argument was valid.

And I'm pointing out pve mechanics primarily. Not PvP. So if rats and npcs openly target the mobile depo like they hated drones. Problem solved

Nobody said anything about alpha. Have you even checked how much EHP mobile depots have?

Enjoying the rain today? ;)

Dersen Lowery
The Scope
#233 - 2013-11-26 22:33:39 UTC
Thirtythousand wrote:
If your not fighting next to your anchored mobile depo, your doing it wrong.


So nobody should fly any ship that can't get through any situation by hugging a mobile depot?

Huh.

... isn't that most of them?

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Jonah Gravenstein
Machiavellian Space Bastards
#234 - 2013-11-26 22:34:32 UTC
I wish I had a ship capable of producing Alfa, I'd have an Alfasud, a 60's Guiletta, a Montreal and a few of the cloverleaf models.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Malcanis
Vanishing Point.
The Initiative.
#235 - 2013-11-26 22:39:25 UTC
Infinity Ziona wrote:
Malcanis wrote:
Everything in this thread confirms that I was right to passionately support the introduction of these modules.

Nice to see CSM hard at work turning EVE into WOW. What's next, Angels you can right click to get your stuff back?


Nice to see the fine old tradition of claiming everything that someone doesn't like for their own selfish reasons is "turning EVE into WoW" still being maintained.


ohSeven, oldtimer.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#236 - 2013-11-26 22:42:02 UTC
Infinity Ziona wrote:
Tyberius Franklin wrote:
Infinity Ziona wrote:
Same small group of easy-moders seem to think if they make the same noises over and over again their opinions will actually start to make sense. Unfortunately you can call a turd a gem as much as you like but it'll still be a turd.

These depots, along with suicide ganking will still be lame, poor, sad gameplay that removes skill, risk and effort from the game. If it makes you feel better you can believe it though. Me, I'll playing the game on its normal setting.

There are no different settings, just those who trick themselves into not using the tools available and not having the capacity to recognize they are worse for it. Understanding and using the tools available make one a better player, not worse.

That sounds like what a criminal once said to me. The laws of society don't matter as long as you can get away with breaking them...

Me on the other hand, I prefer to play within the rules as much as possible. When I signed up for EVE 10 years ago I signed up for a particular type of game. I have put a lot of effort into my characters and I will continue to try to prevent the wowsters from making this into another piece of shite game.

If that simply means posting against the garbage the developers are putting out then that's what I'll do. Its garbage, they don't seem to have any idea of why this game attracted the loyal following it did and they seem intent on doing the same thing Sony did to EQ - make it into easy, consensual, casual garbage.



"Patriotism is the last refuge of a scoundrel"

- Dr Johnson.


But please do go on and tell us ever so much more about how you've been so very badly wronged.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Rhes
Brutor Tribe
Minmatar Republic
#237 - 2013-11-26 22:42:39 UTC
You guys. Infinity is the same person who thinks structures shouldn't have reinforcement timers so that he can fly through nullsec by himself blowing up stuff with impunity. Easy mode indeed...

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Jonah Gravenstein
Machiavellian Space Bastards
#238 - 2013-11-26 22:48:34 UTC
Rhes wrote:
You guys. Infinity is the same person who thinks structures shouldn't have reinforcement timers so that he can fly through nullsec by himself blowing up stuff with impunity. Easy mode indeed...

It isn't easy mode if Infinity wants it, you should have realised that by now Roll. The words head, arse and up spring to mind when dealing with that particular troll.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jythier Smith
BGG Wolves
#239 - 2013-11-26 22:48:37 UTC
Rhes wrote:
You guys. Infinity is the same person who thinks structures shouldn't have reinforcement timers so that he can fly through nullsec by himself blowing up stuff with impunity. Easy mode indeed...


I do have a problem with being in combat with someone and not being able to destroy their mobile depot... while they're online... sitting right there... shooting at you...
Jenn aSide
Soul Machines
The Initiative.
#240 - 2013-11-26 22:54:02 UTC
Desivo Delta Visseroff wrote:
Malcanis wrote:
Everything in this thread confirms that I was right to passionately support the introduction of these modules.



Fantastic!

I support the introduction of any module/mechanic that forces players out of their comfort zone, forces evolution, adaptation and brings forth buckets and buckets of forum tears and complaining.

This is Eve done rightCool

HTFU and long live Eve online!!!


Amen. It's hard to read the posts of a certain hypocritical poster talking about wow while advocating making the game easier for him (not just with chaning mobile depots, but all the other stuff he's ever posted).