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Everything [I know] is wrong with Hybrid Turrets - Long - CCP Please Read!

Author
Antonius Lavie
Center for Advanced Studies
Gallente Federation
#21 - 2011-11-05 02:39:59 UTC
I swapped from hybrids to projectiles for the exact reasons stated above. Please CCP, listen!
Mira Luhtanen
Center for Advanced Studies
Gallente Federation
#22 - 2011-11-05 02:40:20 UTC
(non Magogrief post)

obviously I agree with a lot of this. Winning in small gang pvp is about choosing targets, and choosing targets means being able to control range in your engagements and disengage if necessary. Hybrid philosophy is completely at odds with this, and it simply doesn't work outside of EFT.

The Deimos will never be as good as the Vagabond.
Kale Eledar
Venerated Industries
#23 - 2011-11-05 04:43:11 UTC
Well written! I'm glad there's people in this game that take the time to make their opinions heard and actually expound on them instead of saying things like, "Fly a drake".

I am strongly in favor of blasters putting out absolutely ludicrous damage at very close ranges. If you happen to be in my blaster ship's limited range, I want the other ship to essentially be vaporized.
While I don't want Railguns having the most DPS, it is a little sad watching my friend mission in his nightmare and seeing his 6k scorch criticals, and then comparing it to difficult to fit 425mm railguns.

To all those saying TL;DR, need to have a shorter, easier to read version, I say that you need to work on your reading speed and if you're too lazy to sit in one spot and let your eyes move centimeters left and right, you don't deserve to post a response to this thread.

First come smiles, then lies. Last is gunfire.

Cpt Fina
Perkone
Caldari State
#24 - 2011-11-05 05:31:54 UTC
Could you bold the sentences with actual suggestions to that it becomes more easily accessible? Considering that everyone and their dog has the ultimate answer to balance and voice it frequently it IS much to ask to read an essay which might or might not contain anything new at all.
Jahpahjay
Mechanical Basterds
#25 - 2011-11-05 05:36:44 UTC
I have to say that this post is the perfect example of the type of discussions we--the eve community--should be having with regards to game balance. I commend the effort, and I also personally agree with most of what was said.

Related to the post, I do notice that most of the time when people talk about hybrids being subpar, they bring up, "Well Gally have drones." I'd just like to point out that SOME, but not all gally boats have bonuses to drones, which are the only weapons system in the game (with the barely plausible exception that missiles can be popped by defender missiles and/or smartbombs) that can be destroyed--thus neutering the ship. I can continue to list the drawbacks of drones, but for simplicity's sake, I won't.

On top of that, ***EVERY faction has drones***

So how are drones going to in any way balance the huge drawbacks of using hybrids when everyone can use drones (which are, again, destructible)?
Niko Takahashi
Yoshitomi Group
#26 - 2011-11-05 10:39:03 UTC
Sir you are the king of overly Long posts.

That is almost in the annual report of all things hybrid class.

I did manage to force my self to read about half of it.

I still am pissed they did not boost the speed of Caldari boats as well.
It is totally stupid all Caldari ships will be so slow now it is not funny.


Rokh with 2 speed Mods is still slower then a buffer tanked rigged Megathron even with the current stats let alone the buffed ones.

Fix that FFS


Aralite Capee
Septem Mortalia Peccata
#27 - 2011-11-05 14:39:24 UTC
A good well thought-out post, and yes frigging long P. People QQing about it being too long can stop. If you can't read it's not anyone else's fault. A lot of the post's analogies made me laugh but I get the idea. At first I was one of those pilots cheering when I saw these changes. But after digging deeper and really looking into how it's going to stack up to the competition it's simply not going to change that much. And for the record I am a Gallente pilot flying Minmatar ships What? waiting for the day that I can get back into my own race's hulls.


+1
Grimpak
Aliastra
Gallente Federation
#28 - 2011-11-05 16:28:41 UTC
Herr Wilkus wrote:
TLDR;

Posting in a Gallente whine-thread.
Hybrids are getting buffed, but aren't going to be FOTM. Accept it.


it's not like some people clamour for a good buff for hybrids but are willing to compromise (in my case, asking for a huge dps boost accompanied by a range cut), no siree. We all want blasters to be like AC/pulses Mk. II and bask in their (relatively to blasters) OPness.

Roll

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Tanya Powers
Doomheim
#29 - 2011-11-05 17:50:38 UTC
I read it all, also the answers.

Trolls apart and lazy readers Lol , No one, NO ONE , wants hybrids to become the next FOTOM stuff around, most probably the 60%+ (maybe) minmatar pilots would leave the game instead of trying to make them work.

All we're asking is not those simulations of tweaks and duc tape here'n there. I think we deserve a definite and proper resolution of this situation.

Has the OP says, CCP don't do it half, just do it right.

You'd look incredibly incompetent after the changes if over buffing Minmatar once again hybrids would be at the same point.

Witch would bring me to the most important point: why loose time and human resources if you just can't/want/are capable of do in it right. This also will be something people will point out, and will have reason to, if once again you fail to do the right thing.

Hot Tubes
Sardaukar Merc Guild
General Tso's Alliance
#30 - 2011-11-05 19:01:30 UTC
Pretty much totally agree. I wrote something a while back and will copy it here, to me it seemed to cover certain ideas you had as well:

This will be written with bullet points as there's several things to cover. And this is assuming you don't go down the path of making Minnie the optimal race (zero falloff) and gallente the falloff race, which is a good theory, as if minnie are fast enough to control range then make them ******* use it to constantly keep optimal or they lose all dps. And if gallente are slow as **** surely they need to be able to hit at a variety of ranges (with reduction in dps) more than ******* minnie. Anyway....

First:
Bring other turrets down a bit to be not stupid OP.

# Scorch ammo needs range cut by 33-50%. Abaddons with no optimal range boneruses shouldn't be able to have 45km optimal with scorch and 10km falloff.

# All crystals should take 10 seconds to switch/reload. **** roleplay reasons, this is game balance reasoning.

# The bonus to falloff given by tracking enhancers should be substantially reduced from the current (T2 is 30% bonus. I don't know a decent value but let's just say cut by 50%). The current level of falloff reached with autocannons is ******* ridiculous.

# Base tracking on autocannons should AT MOST be 50% of the equivalent blaster. They usually fight at long ranges, meaning that while they move faster their relative speed to the target is lower and so tracking isn't as necessary. Plus all those tracking enhancers which are practically mandatory on minnie ships will boost tracking a little anyway. Blasters should be the best tracking of all turrets. Too many minnie pilot can keep range and pick off frigs with awesome tracking and then race up beside a target and brawl the **** out of it due to having good enough tracking to get right up beside them.

# INCREASE fitting requirements of projectiles to more closely match those of hybrids and lasers. An option people often ask for is to make it easier to fit the top tier of hybrids but, using blasters as an example, this completely makes elctrons and ions useless if neutrons can always be fit AND have prop mod AND have massive tank. There is good reason for the current trade off, and projectile weapons currently don't require this trade.



Hybrid/gallente buff

# Increase base top speed of gallente ships to be the highest of all. They should, with prop module, be able to scream in a straight line towards something and catch it. Keep agility as it is now. With good piloting they can still be avoided by minnie ships. Like in a bull fight, you don't run in a straight line away from the ******* bull, you run perpendicular to it as it can't turn as fast.

# Reduce the speed reduction incurred by using trimarks and armour plates.

# Reduce the capacitor requirement of firing hybrids. Reduce reload time to 5 seconds (to facilitate using Null on approach then when/if you snag someone a change to a close range ammo doesn't **** you over).

# For small blasters, increase base optimal range. It's slightly nuts to have an optimal of 500m roughly when you're piloting an interceptor which will refuse to orbit any closer than 1000m+ unless you practically stop the damn ship.

# Tracking boost to all blasters. Ballpark figure of 20%

# 5-10% dps boost, probably erring towards 5% due to the freak of nature known as the Vindicator.
Naso Gomez
#31 - 2011-11-05 22:25:02 UTC
Thanks for this post, hope that someone at CCP will take there time to read, so they can understand what is fundamentally wrong with hybrids.
Berendas
Ascendant Operations
#32 - 2011-11-05 22:54:33 UTC
Props to the OP, well thought out post. It's nice to see a topic so thoroughly analyzed, and I liked a lot of the suggested fixes.
Dopu
Center for Advanced Studies
Gallente Federation
#33 - 2011-11-06 04:27:10 UTC  |  Edited by: Dopu
Magosian seems like a pretty cool guy, he posts long winded but well reasoned ideas on one of the most hostile internet forums in existance, and dosent afraid of anything.

I agree. Hybrids should be something special and are not. Like a third wheel if lasers and projectiles started dating.
Seth Tran
Center for Advanced Studies
Gallente Federation
#34 - 2011-11-06 04:40:23 UTC
Totally and completely agree with you Mag. Just pretty much laid out in detail what all us Gallentean pilots have had on their mind for ages and ages. I roll with blasters, but feel like I must train for other weapon systems to be more effective in pve and pvp. This is crap. CCP open your ears and give this guy a listen. Might learn a thing or two.
Jack Flame
Center for Advanced Studies
Gallente Federation
#35 - 2011-11-06 04:45:11 UTC
Whoa! Something intelligent on Eve forum...? Shocked

Great post Mago. Let's hope people at CCP finally had some comprehension classes... Roll
Alexandria Aesirial
Fancypants Inc
Pandemic Horde
#36 - 2011-11-06 17:25:11 UTC
All I have to say is hybrids are working as intended. CCP clearly states that hybrids are close range wtfpwn weapons and that is how it should stay. It's also funny that despite the proposed buffs to hybrids some people won't stop whining about performance based on old stats. Let the changes come live on TQ then we can tell CCP what and what is needed to make them viable. Sheesh.

It's only blobbing when you lose, otherwise it's good fleet comp.

Naomi Knight
Ministry of War
Amarr Empire
#37 - 2011-11-06 17:39:34 UTC
Alexandria Aesirial wrote:
All I have to say is hybrids are working as intended. CCP clearly states that hybrids are close range wtfpwn weapons and that is how it should stay. It's also funny that despite the proposed buffs to hybrids some people won't stop whining about performance based on old stats. Let the changes come live on TQ then we can tell CCP what and what is needed to make them viable. Sheesh.

Hey dumby , if the changes come live it is already too late to change them for years. So better tell now what we think about the changes.

Blasters meant to be close range weapons yes but they dont have any advantages
Nimrod Nemesis
Doomheim
#38 - 2011-11-06 17:48:14 UTC
Alexandria Aesirial wrote:
All I have to say is hybrids are working as intended. CCP clearly states that hybrids are close range wtfpwn weapons and that is how it should stay. It's also funny that despite the proposed buffs to hybrids some people won't stop whining about performance based on old stats. Let the changes come live on TQ then we can tell CCP what and what is needed to make them viable. Sheesh.


You know about the test server, right?

Allow me to inform you that, some of us have been testing, and hybrids are still awful. Despite opening up some new loadout options with the grid/cpu redux, despite the luke-warm damage/tracking buffs, despite the nauseatingly timid speed/agi tweeks, the blaster and railgun platforms of EVE are still at a comparative disadvantage. Blasters have a niche so small they're hardly worth using. Railguns have no niche at all, unless a significant change to on-grid probing and/or sniping are also implemented. Both Caldari and Gallente hybrid hulls are still second-class and the addition of another hyrbid and hybrid/torp set of t3 bc for the Cal and Gal are salt in the wound.

The current situation on SiSi is completely dominated by the Tornado.
Magosian
Center for Advanced Studies
Gallente Federation
#39 - 2011-11-07 07:51:20 UTC
Alexandria Aesirial wrote:
All I have to say is hybrids are working as intended. CCP clearly states that hybrids are close range wtfpwn weapons and that is how it should stay. It's also funny that despite the proposed buffs to hybrids some people won't stop whining about performance based on old stats. Let the changes come live on TQ then we can tell CCP what and what is needed to make them viable. Sheesh.


"Working as intended" is a cliche slant to bury a problem. Even if it's true, isn't this thread really saying: it's time to redefine their "intent?"

And I'd rather not wait for lackluster changes to make it live, allowing the possibility for anyone to accept a sub-par effort as "sufficient" when in fact, complaints and suggestions have been streaming in for years yet continue to be ignored. Blasters either need a range boost or they need to be on the fastest ships. Hybrids overall need to provide a passive, fundamental benefit to the pilot which competes with cap-free/alpha/flexible-damage-type or absurd-range/instant-ammo-swap. I mean, that's all there is to it really.

Are you suggesting the proposed changes provide anything like this? Really? Sheesh.

I mean, I guess it really doesn't matter THAT much; I can prod along with scorched pulses and TE'd autos just as much as the next guy. But wouldn't it be nice to have a third option? Why wouldn't anyone want a third option??

It has nothing to do with "race."
Smiling Menace
The Scope
Gallente Federation
#40 - 2011-11-07 08:11:59 UTC
Alexandria Aesirial wrote:
All I have to say is hybrids are working as intended. CCP clearly states that hybrids are close range wtfpwn weapons and that is how it should stay. It's also funny that despite the proposed buffs to hybrids some people won't stop whining about performance based on old stats. Let the changes come live on TQ then we can tell CCP what and what is needed to make them viable. Sheesh.


You try them on SiSi and you tell me if they are working as intended with the new stats/buffs.

Sadly, no they most definitely are not working as intended.

BUMP! COME ON CCP! Show us some sign you are listening.