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Open Floor: Recons

Author
Karash Amerius
The Seven Shadows
Scotch And Tea.
#1 - 2013-11-20 20:32:41 UTC
So congrats to CCP for deployment of Rubicon. It didn't delete my boot.ini file so I am happy (bar is pretty low isn't it?).

While I do NOT follow the forums as much as most who post here in F&I, I do recall that Recons are being very close in being the "next" ship class to getting the re-balance hammer. Which ones do you want to see improved? New role for both field and fleet?

This will obviously gutter down into a ECM debate, but I figure we should go ahead and jump on this sooner than later.

One thing I really do hate is Cyno mechanics. It is by far about the worst game mechanic in Eve...having to sit still for such a long time while being a sitting duck. This mechanic is the only reason players that want to fly capitals need to set up their own Cyno networks of throwaway characters.

There should be no reason to have to have throwaway characters just to fulfill a game mechanic....maybe the recon re balance could offer something in the form of "non tethered" Cyno dropping? Sort of like dropping a bubble...while still being tied to the ship if it dies (has to at least stay on grid). Of course the recon will just cloak after it moves away if possible, but just white boarding here.

Just one of many ideas. Anyone else got any?

Karash Amerius Operative, Sutoka

Scatim Helicon
State War Academy
Caldari State
#2 - 2013-11-20 21:06:34 UTC
Karash Amerius wrote:

One thing I really do hate is Cyno mechanics. It is by far about the worst game mechanic in Eve...having to sit still for such a long time while being a sitting duck. This mechanic is the only reason players that want to fly capitals need to set up their own Cyno networks of throwaway characters.

There should be no reason to have to have throwaway characters just to fulfill a game mechanic

An easier solution is personal deployable cyno beacons.

Every time you post a WiS thread, Hilmar strangles a kitten.

Karash Amerius
The Seven Shadows
Scotch And Tea.
#3 - 2013-11-20 21:17:20 UTC
I think CCP was trying to give some sort of Cyno advantage to the recon class, but you rarely see them deployed in fleets for that intended role. Why lose a ship like this when a covert ops is much less expensive? Covert Cloaks are obviously a different beast and working fairly well I would think.

But having a big "shoot me now" sign show up on the overview when lighting a cyno in a recon isn't the best way to lose your Pilgrim.

I agree that the easier solution is personal deployable Cynos. On the flipside to that, I wasn't really looking for easy...is there any way we could add skill into the Cyno mechanic, even if it were radically changed? Maybe not.

(at least this is better than arguing about ECM....wait for it....wait....)

Karash Amerius Operative, Sutoka

Meyr
Di-Tron Heavy Industries
OnlyFleets.
#4 - 2013-11-20 22:12:31 UTC
Cyno's, much like heavy missiles, really do require a revamp as a module class, not as part of a ship-class rebalance.

For Recons, I think that the Combat Recons need a 10-15% EHP buff across the board. The Force Recons seem to need more speed, especially while cloaked, as they seem to be used for gaining warp-ins during most fleets.

E-War, in and of itself, seems to be in a pretty good place, with the exception of target painters - they seem to need either a buff of 20-10% (less as the Meta levels rise), or the Minmatar Recons need a significantly greater bonus for Target Painters. I can't even remember the last time one of them was used for anything except their Web Bonus.
Karash Amerius
The Seven Shadows
Scotch And Tea.
#5 - 2013-11-20 22:17:52 UTC
Having a speed bonus while cloaked ala BlackOps would be a good addition to the covert side of the recon classes. Hadn't thought about that one yet.

Karash Amerius Operative, Sutoka

Karash Amerius
The Seven Shadows
Scotch And Tea.
#6 - 2013-11-21 05:04:47 UTC
Well we obviously need to unsticky most of the topics here so new ones don't get rolled so fast.

Karash Amerius Operative, Sutoka

Gigan Amilupar
Viziam
Amarr Empire
#7 - 2013-11-21 06:21:29 UTC  |  Edited by: Gigan Amilupar
Karash Amerius wrote:

One thing I really do hate is Cyno mechanics. It is by far about the worst game mechanic in Eve...having to sit still for such a long time while being a sitting duck. This mechanic is the only reason players that want to fly capitals need to set up their own Cyno networks of throwaway characters.

There should be no reason to have to have throwaway characters just to fulfill a game mechanic....maybe the recon re balance could offer something in the form of "non tethered" Cyno dropping? Sort of like dropping a bubble...while still being tied to the ship if it dies (has to at least stay on grid). Of course the recon will just cloak after it moves away if possible, but just white boarding here.

Just one of many ideas. Anyone else got any?


That's an interesting concept. I think it depends on how the current code for cynos works, it's possible the reason that ships lighting cynos were made to not move or act while it's lit is due to the game not liking moving parameters for the jump/bridge destination. That said, it would be nice if that was ironed out. Perhaps making a cyno run more like a HICs bubble, where the ship can continue to move but not be able to warp or use a mjd and also have lowered combat capabilities would be an improvement.

As for using throwaway characters for cynos, I would assume that the reason for this is that the massive benefits provided by jumping ships are supposed to be offset by it being a team activity that requires coordination. Most people like to not require others assistance though, and thus create their own specific cyno alts. Moreover I don't think that this can really be fixed. As long as jumping a ship requires two characters, people will be doing it with an alt. I suppose this could be changed by removing the field generators entirely and making jumping dependent on the Cynosural Generator Array, but this would be removing non-covert hotdrops from the game (and therefor all kinds of ambushes on supercaps) and that's not a good tradeoff for removing peoples ability to jump ships around with an alt. It would be an interesting shift in the meta-game though, resulting in blops fleets setting up stations behind enemy lines to act as beachheads. Honestly, I think cynos are a mechanic so ingrained into gameplay right now that you can't really touch them without completely destroying some gameplay style or another, and that makes them a difficult system to re-evaluate.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#8 - 2013-11-21 06:24:11 UTC
Here's a thought (probably a bad one) how about allowing non targeted modules to work when cloaked?(basically the same restrictions that you would have in a POS Shield?
Janna Windforce
Deep Core Mining Inc.
Caldari State
#9 - 2013-11-21 06:53:36 UTC
Caldari 5 wrote:
Here's a thought (probably a bad one) how about allowing non targeted modules to work when cloaked?(basically the same restrictions that you would have in a POS Shield?


So you could like launch bombs without uncloaking? Or capitals cycling injectors while cloaked? Yah, probably bad one :)
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#10 - 2013-11-21 07:44:35 UTC
Janna Windforce wrote:
Caldari 5 wrote:
Here's a thought (probably a bad one) how about allowing non targeted modules to work when cloaked?(basically the same restrictions that you would have in a POS Shield?


So you could like launch bombs without uncloaking? Or capitals cycling injectors while cloaked? Yah, probably bad one :)

Sorry was more thinking for making it a bonus for Recons
Karash Amerius
The Seven Shadows
Scotch And Tea.
#11 - 2013-11-21 18:30:39 UTC
So, what would be the PRIMARY role for the "Recon" class? Right now it is not "recon" as that is done quite well by frigate class hulls, and especially the new nullified interceptors. The class of ships are split into 2 with the main difference of having covert cloak (yes many more, but lets be honest, that is the main) as well as the Cyno reduction of time.

Now, people use Recons for their electronic warfare capability (Falcon)...which scales very well in low intensity gang warfare, but not in big fleets (as if you start saying primary for electronic warfare, that is stupid...got to spread the love, which leaves major gaps in coverage).

Its a class really in crisis. I threw out there the Cyno idea, but we need more to stir the pot.

Karash Amerius Operative, Sutoka

Gizznitt Malikite
Agony Unleashed
Agony Empire
#12 - 2013-11-21 19:03:37 UTC

The title suggests we're talking about Recons, but y'all are whining about the 10 minute (or 5 minute) cyno timer?

humph... ok then:

QQ : I have to wait 10 minutes for my cyno cycle to complete....

To be qutie frank, cyno travel is borderline overpowered. I can traverse multiple regions in an instant, I can bring an unscoutable force directly onto the battlefield, and y'all are bitching about a 10 minute (or 5 minute) cyno timer? What next, its unfair you lose your ship when I blow it up? Get real people, there needs to be some serious drawbacks to jumping halfway across the galaxy.

So, I'm ok with removing the 10 minute cyno jump timer... IF we implement a more interesting gameplay aspect: Perhaps any ship that jumps to a short or deployable cyno is unable to warp or dock for 2 minutes.

Truthfully, the only balancing feature of jump mechanics is the need to get a cyno ship into position, and that ship is vulnerable for an extended time, not to mention a target for all in system to attack.

Karash Amerius
The Seven Shadows
Scotch And Tea.
#13 - 2013-11-21 19:09:38 UTC  |  Edited by: Karash Amerius
Main reason i brought it (Cynos) up was because it is a role bonus for half the recon fleet in game. To be fair, any discussion is going to devolve into off topic points...

Should we just rename the class as "EW Cruisers" and re-balance away, taking away the covert ops cloak and Cyno capabilities? I find it hard to believe someone uses a recon to move capitals around.

Karash Amerius Operative, Sutoka

Karash Amerius
The Seven Shadows
Scotch And Tea.
#14 - 2013-11-22 21:32:25 UTC
Not really wanting to give up on this just yet. Anyone else have ideas for a viable recon class?

Karash Amerius Operative, Sutoka

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#15 - 2013-11-22 22:18:07 UTC
Karash Amerius wrote:
So congrats to CCP for deployment of Rubicon. It didn't delete my boot.ini file so I am happy (bar is pretty low isn't it?).

While I do NOT follow the forums as much as most who post here in F&I, I do recall that Recons are being very close in being the "next" ship class to getting the re-balance hammer. Which ones do you want to see improved? New role for both field and fleet?

This will obviously gutter down into a ECM debate, but I figure we should go ahead and jump on this sooner than later.

One thing I really do hate is Cyno mechanics. It is by far about the worst game mechanic in Eve...having to sit still for such a long time while being a sitting duck. This mechanic is the only reason players that want to fly capitals need to set up their own Cyno networks of throwaway characters.

There should be no reason to have to have throwaway characters just to fulfill a game mechanic....maybe the recon re balance could offer something in the form of "non tethered" Cyno dropping? Sort of like dropping a bubble...while still being tied to the ship if it dies (has to at least stay on grid). Of course the recon will just cloak after it moves away if possible, but just white boarding here.

Just one of many ideas. Anyone else got any?


There will always be some things that cannot be accomplished solo. This is good.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

El Geo
Warcrows
Sedition.
#16 - 2013-11-23 00:25:37 UTC  |  Edited by: El Geo
Recons should be light and fast because you know, reconnaissance? failing that they should be renamed to "Electronic Attack Cruiser" and "Covert Ops Cruiser" obviously I would chuckle at the latter
Karash Amerius
The Seven Shadows
Scotch And Tea.
#17 - 2013-11-25 17:37:39 UTC
Barbara Nichole wrote:

There will always be some things that cannot be accomplished solo. This is good.


Are there really any players in game that pride themselves on being the best cyno deploy-er for their alliance? I highly doubt that.

Karash Amerius Operative, Sutoka

Nikk Narrel
Moonlit Bonsai
#18 - 2013-11-25 18:11:05 UTC
Karash Amerius wrote:
I think CCP was trying to give some sort of Cyno advantage to the recon class, but you rarely see them deployed in fleets for that intended role. Why lose a ship like this when a covert ops is much less expensive? Covert Cloaks are obviously a different beast and working fairly well I would think.

But having a big "shoot me now" sign show up on the overview when lighting a cyno in a recon isn't the best way to lose your Pilgrim.

I agree that the easier solution is personal deployable Cynos. On the flipside to that, I wasn't really looking for easy...is there any way we could add skill into the Cyno mechanic, even if it were radically changed? Maybe not.

(at least this is better than arguing about ECM....wait for it....wait....)

My opinion, the beacon for a cyno, in addition to the free name listing in local, says more than enough to be the end of penalties.

I would change cynos one way.

Remove the bonus to beacon exposure time on a recon, and substitute reinforced shields for the duration of the cyno event.

To clarify, I would make the recon invulnerable to damage while the cyno was active.

That way, recons would become a tactical choice to use, and if you knew you were bringing enough heat to carry a fight, the obvious choice to use.
Karash Amerius
The Seven Shadows
Scotch And Tea.
#19 - 2013-11-26 18:37:00 UTC
I like the idea of just removing the name "Recon" from them...or, maybe we can have the combat class be nullified (DPS + Nullified would be interesting if done correctly), and have the field recon keep the covert ops and up the slots to have more utility.

Not letting this thread die just yet, even if it gets pushed off the first page so soon.

Karash Amerius Operative, Sutoka

Moonaura
The Dead Rabbit Society
#20 - 2013-11-26 20:04:04 UTC
It is hard to get right because most of these ships need plenty of mid slots to function, but overall, I'd say they need better tanks / fitting for tank for the combat recons, with less DPS focus.

They are invariably primary targets.

That global 5% resistance nerf wasn't really warranted for many ships in the game, but both the Rook and Pilgrim could do with getting a resistance bonus instead of a damage bonus. After all their role in a gang is to add tactical support, not similar DPS to a HAC.

The Lachesis and Rapier with active tank bonuses would be interesting, but tricky to get right or be workable if they don't have enough midslots - thinking of the Rapier - or enough lowslots in the Lachesis.

I just hope they don't go to nuts like they have with Electronic Attack Frigates - clearly a weak set of ships that needed a lot of love - but now seriously buffed!

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

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