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RIP Fun PVE Vargur

Author
Ghost Phius
Tribal Liberation Force
Minmatar Republic
#121 - 2013-11-25 20:02:49 UTC
ALL of you phucking EFT warriors need to turn it off and go into the game and play the GD game FFS.

What you will see is ALL of the Marauders rock now and are more than capable of doing ANY level 4 including the bonus room in Angel Ex. with ease.

Arguing over non consequential differences is silly...then again this is eve forums... Sorry carry on...Shocked
Cranky Builder
Tier Four Technologies
#122 - 2013-11-27 02:35:02 UTC
I used the same playing style on a paladin. I feel your pain. Cry

What a miserable piece of **** that is now.

Sniping gimps the turret damage by 300 dps and drones + smart bombs are useless.

Close range and you are anchored nicely near the warp in for the first pvper to come your way, plus tracking/range issues since you are no longer able to approach rats.

Or you could turn bastion off and just play like before without the awesome web or a proper drone bay.

I get that they don't balance ships around nullsec pve, but still, it's infuriating.

Ghost Phius
Tribal Liberation Force
Minmatar Republic
#123 - 2013-11-27 19:34:09 UTC
Roll Not sure if serious.
Bastion Arzi
Ministry of War
Amarr Empire
#124 - 2013-11-28 12:15:24 UTC  |  Edited by: Bastion Arzi
Not sure what the op is on about -I love the new varg, but then i never flew the old one.

Still there are a good few missions were the rats are around 70km out. I think intercept the sabatuers is one. I think there are some rats that are that distance away on stop the thief as well. Not to mention worlds collide im sure there are more but im doing this all from memory so forgive me if i'm wrong. Maybe the blockade? im sure some of the rats there spawn 70-80 km away.
EDIT: oh yeah final rooms of dread pirate scarlet and angels extra as well.

so the mjd bonus is not useless either

I dont have mjd trained yet so i couldn't jump in and test but i pissed off most of the room in intercept the sabatuers last night and was able to tank that easily. It was against guristas as well but guess what - they couldnt jam me. Cool

Its also really nice seeing ~a third of your shield rep in a single cycle. Big smile (yes i don't have marauders maxed yet)


Bastion animation looks cool as well though i wish it had glowy bits like the golem.

tank, range, ewar immunity, mjd bonus = awesomesauce
Riot Girl
You'll Cowards Don't Even Smoke Crack
#125 - 2013-11-28 12:26:22 UTC
Cranky Builder wrote:
Sniping gimps the turret damage by 300 dps and drones + smart bombs are useless.

Scorch does 820 DPS @ 100km. Where is the problem with that?
The Djego
Hellequin Inc.
#126 - 2013-11-30 02:35:09 UTC  |  Edited by: The Djego
Bastion Arzi wrote:


Still there are a good few missions were the rats are around 70km out. I think intercept the sabatuers is one. I think there are some rats that are that distance away on stop the thief as well. Not to mention worlds collide im sure there are more but im doing this all from memory so forgive me if i'm wrong. Maybe the blockade? im sure some of the rats there spawn 70-80 km away.
EDIT: oh yeah final rooms of dread pirate scarlet and angels extra as well.

so the mjd bonus is not useless either



The only mission it is kind of ok is massive attack since you get in 2 pockets a big spawn at 100km, and you have to bounce back to the gate in the 3. pocket(the Kronos was such a good ship for that before the nerf, because it could throw out good dps at 100km with rails and sentry's), for the others a MWD will be a lot better(especially blockade, where you want to bounce 20-30km a lot between the spawns to deal high dps all the time).

Riot Girl wrote:
Cranky Builder wrote:
Sniping gimps the turret damage by 300 dps and drones + smart bombs are useless.

Scorch does 820 DPS @ 100km. Where is the problem with that?


A proper flown paladin could apply nearly twice of this at close with the 90% web.

Overall it is kind of sad, I did Assault vs Serpentis in my Kronos the way I normally did it and used my rep twice over the hole mission(300M 3 slot tank, zero tank rigs). It is like after years of dps, ehp, cap, range and individual hull buffs people are still not satisfied how trivial it is with the current alternatives and sacrifice a hull type that had it uses(don't get me wrong it did need a helping hand, but form somebody that did understand why and where marauders where useful) just to create something that lets you ignore any kind of mechanic the person that designed the stuff put into the game(it really reminds me of raiding a L60 raid with a L90 char in epic gear, where any kind of punishing mechanics are completely irrelevant if they are not instant kill).

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Cranky Builder
Tier Four Technologies
#127 - 2013-11-30 21:06:42 UTC
Riot Girl wrote:
Cranky Builder wrote:
Sniping gimps the turret damage by 300 dps and drones + smart bombs are useless.

Scorch does 820 DPS @ 100km. Where is the problem with that?


It's not enough. It does not produce the 30m+ bounties that I got before Rubicon. It sounds like a lot, but it isnt.
Bastion Arzi
Ministry of War
Amarr Empire
#128 - 2013-12-02 09:48:27 UTC
The Djego wrote:

The only mission it is kind of ok is massive attack since you get in 2 pockets a big spawn at 100km, and you have to bounce back to the gate in the 3. pocket(the Kronos was such a good ship for that before the nerf, because it could throw out good dps at 100km with rails and sentry's), for the others a MWD will be a lot better(especially blockade, where you want to bounce 20-30km a lot between the spawns to deal high dps all the time).


Why is that the only mission where its kind of ok? I have listed several missions where the rats are 70km out, and there are more i just cant remember them right now. MJD'ing to them will put you 30km off....
Anize Oramara
WarpTooZero
#129 - 2013-12-02 11:09:52 UTC
arguing over prop mod is kinda silly with the mobile depo now.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

The Djego
Hellequin Inc.
#130 - 2013-12-02 18:55:20 UTC
Bastion Arzi wrote:
The Djego wrote:

The only mission it is kind of ok is massive attack since you get in 2 pockets a big spawn at 100km, and you have to bounce back to the gate in the 3. pocket(the Kronos was such a good ship for that before the nerf, because it could throw out good dps at 100km with rails and sentry's), for the others a MWD will be a lot better(especially blockade, where you want to bounce 20-30km a lot between the spawns to deal high dps all the time).


Why is that the only mission where its kind of ok? I have listed several missions where the rats are 70km out, and there are more i just cant remember them right now. MJD'ing to them will put you 30km off....


Intercept the Saboteurs got tons of frigs and it would take forever to kill them all with light drones if you mjd right in, so you want to move 10km form the warpin towards right spawn, and move the hull a 2. time around 20km(you agro the last spawn while being on the last 5-6 hulls of the rest). For Blockade you would pull the spawns away from the centre(the gate) while you actually want them moving towards the gate to have everything at a good range. WC got the gate around 20km off if you use the hacker key, with a long range setup(that can do good damage at 100km) you can burn halve way to the spawn behind the gate and pull back to the gate during the last 1-2 BS and the mwd it very useful for repositioning in stage 2 and 3 while the mjd doesn't help here. In pirate scarlet, while mjd would be a bit quicker in the last pocket you can kill stuff on the way towards there and the mwd saves a lot of time clearing out the first 3 pockets and reaching the gate(I'm need around 20 minutes with 2 mwd fitted BS for that mission and can't imagine a mjd would speed this up).

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Bastion Arzi
Ministry of War
Amarr Empire
#131 - 2013-12-02 20:15:31 UTC  |  Edited by: Bastion Arzi
intercept the sabatuers has 8 frigates, none of which are elites and your drones should make mincemeat out of them

the blockade i cant really say as i havent had that mission in ages

theres also pirate invasion,

stop the thief,

silence the informant,

the assault,

gone beserk,

infiltrated outposts,

massive attack,

mordus headhunters <---- this has a lot of frigs maybe u meant this

the list goes on. there are a lot of missions where the enemies (or at least some of the enemies) are 70 - 100+ km away.

If they are 70 km away and you jump to 100 you could probably take out 2 or 3 frigs from 30 km before they get under your guns. Your drones can mop up the rest.

(i wouldnt do this vs a group with elite frigs though)

The mjd bonus is underated.

edit: also for missions with frigs just load some barrage kill the frigs and then jump into all the cruisers/bc/bs Frigs dont get big resistances....
Ginger Barbarella
#132 - 2013-12-02 20:24:11 UTC
Posting in an Eve Online "first world problem" thread... T2 Battleship complaints. Wow.

"Blow it all on Quafe and strippers." --- Sorlac

Nolak Ataru
Hedion University
Amarr Empire
#133 - 2013-12-03 06:35:48 UTC
Ginger Barbarella wrote:
Posting in an Eve Online "first world problem" thread... T2 Battleship complaints. Wow.


should hear my friend complain that his pvp vindicator doesnt have enough PG to strap a 3rd x-type LAR on it....
Joan Greywind
The Lazy Crabs
#134 - 2013-12-03 08:30:08 UTC
now i heard it all, this is just whining for the sake of whining now, when is the dislike button going to be implemented CCp???
Anize Oramara
WarpTooZero
#135 - 2013-12-03 08:56:38 UTC
let me say this again: you have more mid slots available, and the pg to use them, than god. why the hell are you NOT running a mwd AND a mjd AT THE SAME TIME YOU WANKSTAIN RETARDS.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Mina Sebiestar
Minmatar Inner Space Conglomerate
#136 - 2013-12-03 10:21:19 UTC  |  Edited by: Mina Sebiestar
2c

Considering that Vargur never needed extra tank for l4 work was all about being fast enough to offset fighting in deep falloff

So nerfing its falloff via TE nerf than make it static or force it to jumps in 100km intervals while taking away some drone dps + gaining barely worth of mention range ONLY in bastion mode is straight out nerf to the hull

Lets not forget speed nerf as well.

Vargur have lowest dps in any configuration

Vargur have worst range in any configuration

Vargur with long range weapons is not an option

Vargur dont shoot scorch it dont shoot missiles and it cant pair with rails in any scenario

Due to this Vargur pilots need to be in a good spot compared to red dots in ANY given time bastion is certainly NOT optimal way of doing it so......

it certainly didn't got buffed with changes.lets face it if you want sick tank dps and sick range vargur will not cross your mind first or second nor third.

You choke behind a smile a fake behind the fear

Because >>I is too hard

RanmaruMori
HEX HAX
#137 - 2013-12-03 10:54:41 UTC
Vargur isn't ok case some ships overpowered a bit.

Paladin looking better than other marauders. It have more dps and better range. Golem have 2 disadvantages - if NPC with defenders, so -25% for damage; and missiles don't deal instant damage. Kronos have lower range and dps from rails or blasters.

Machariel better in more situations than Vargur.

Vargur only good at tanking with shield. TE nerf didn't effect Vargur, case you still need low slots for damage mod.
Replace tracking with 25% damage can change something, may be reduce drone bandwidth to 25.

P.S. sorry for my English, if i did some mistakes.
Bastion Arzi
Ministry of War
Amarr Empire
#138 - 2013-12-03 12:02:57 UTC
You dont need to move much in the new vargur. I think the varg gets ~1100 paper dps with hail. And it can tank ~3x the damage the machariel can.

The mach gets ~1250 - 1300 paper dps

Anyway with the vargur you can jump or mwd into the rats, facetank them and blap them in low falloff bringing you much closer to that paper dps.

If your sniping with the mach you are shooting deep in falloff and you have or you fly towards them reducing ur range and increasing your dps but isnt that the same thing as jumping into or at least nearer to the blob of rats in the varg?

Sure once u get up close the mach will do way more damage than the varg no contest there, but its a pirate bs its meant to have more damage.



Sh0plifter
Underworld Property Accounting Partnership
#139 - 2013-12-03 12:26:59 UTC
You have a bastion mode marauder and you are needing to get into range? Use ******* arties. Get T1 ammo with different ranges. PWN **** and GTFO. Given the Large AC/Blaster/Torp ranges basic ranges. Why are you using a miniature dreadnaught with a range dependant weapon on a moving target? I sit still for 2 minutes and faceroll over everything. I use the MJD to get range, Let the frigs/destroyers come to me, roflstomp them, Roflstomp the cruisers/bcs, and then wail on the BS depending on their range and how fast they move. Long range weapons you can dictate your optimal with base weapons stats, ammo and the moving targets basic range. Use their movement to your advantage with bastion.
Seriously Bored
Sebiestor Tribe
Minmatar Republic
#140 - 2013-12-03 14:09:55 UTC
Sh0plifter wrote:
You have a bastion mode marauder and you are needing to get into range? Use ******* arties. Get T1 ammo with different ranges. PWN **** and GTFO.


Not to be abrasive, but you're just wasting a whole lot of ship like that. You don't need Bastion for the tank at artillery range, you're too far to loot and salvage at the same time, and artillery + MJD underperforms against AC + MWD when you look at mission run time and isk/hr.

There are some good arguments both for and against bastion mode. I haven't seen any good arguments for Arties on a Marauder.