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Total amount of raw ISK in EVE economy?

Author
Magie Elster
Doomheim
#1 - 2011-11-04 14:11:49 UTC
Couple of questions here:
1) Is there any way to determine what is total amount of raw ISK in EVE economy? By raw isk I mean amount you have in your wallets including your corporarions/aliances.
2) Is it going up or down, how fast?
3) What are factors that affect that? Obviously ISK is generated by player <-> NPC interactions but what are main sources of ISK to come in and out?
Naran Eto
Caldari Provisions
Caldari State
#2 - 2011-11-04 14:15:47 UTC
I can't fidn it at the moment, but a dev has posted the number recently.
MeestaPenni
Mercantile and Stuff
#3 - 2011-11-04 14:17:08 UTC
1) Far too much.

I am not Prencleeve Grothsmore.

Ann133566
Doomheim
#4 - 2011-11-04 14:19:44 UTC
I don't know how much ISK is in EVE or even how useful that info would be to us, but I do know that it's increasing and that most of the ISK generated is from missions and is the largest isk sink is PLEX.
Black Dranzer
#5 - 2011-11-04 14:20:38 UTC
Ask CCP. They'd have accurate counters and they'd be the only one who really know.
Abrazzar
Vardaugas Family
#6 - 2011-11-04 14:22:15 UTC
MeestaPenni wrote:
1) Far too much.

That comes close, probably even more.
Magie Elster
Doomheim
#7 - 2011-11-04 14:23:25 UTC
Ann133566 wrote:
I don't know how much ISK is in EVE or even how useful that info would be to us, but I do know that it's increasing and that most of the ISK generated is from missions and is the largest isk sink is PLEX.

How is plex isk sink? ISK from plex transfers is transfered between players and therefore stays in.
Naran Eto
Caldari Provisions
Caldari State
#8 - 2011-11-04 14:31:09 UTC
Here it is ....

CCP Spitfire wrote:
Dinsdale Pirannha wrote:
I think these numbers may have been in the quarterly numbers, but not sure.
I am curious how much ISK is lying around in all the wallets in the game, including the corporate wallets.
No way to calculate all the hard assets, but ISK should be something that CCP has a handle on,

There is no real reason to know, but I am indeed curious.


According to the QEN for Q4 2010, there was 445 trillion ISK in all accounts in EVE. Now this information is obviously a bit outdated, but I'll see if I can find some more recent data for you.


from: https://forums.eveonline.com/default.aspx?g=posts&m=233608#post233608
Cpt Fina
Perkone
Caldari State
#9 - 2011-11-04 14:32:42 UTC
MeestaPenni wrote:
1) Far too much.


The stock of nominal money in an economy is pretty much irrelevant.
It's the flow that has real consequenses.
Zagam
Caldari Provisions
Caldari State
#10 - 2011-11-04 14:32:54 UTC
"A LOT"
Magie Elster
Doomheim
#11 - 2011-11-04 14:36:09 UTC
Naran Eto wrote:
Here it is ....

CCP Spitfire wrote:
Dinsdale Pirannha wrote:
I think these numbers may have been in the quarterly numbers, but not sure.
I am curious how much ISK is lying around in all the wallets in the game, including the corporate wallets.
No way to calculate all the hard assets, but ISK should be something that CCP has a handle on,

There is no real reason to know, but I am indeed curious.


According to the QEN for Q4 2010, there was 445 trillion ISK in all accounts in EVE. Now this information is obviously a bit outdated, but I'll see if I can find some more recent data for you.


from: https://forums.eveonline.com/default.aspx?g=posts&m=233608#post233608

Thanks, reading it now (even it is little old).
MeestaPenni
Mercantile and Stuff
#12 - 2011-11-04 15:06:37 UTC
Cpt Fina wrote:
MeestaPenni wrote:
1) Far too much.


The stock of nominal money in an economy is pretty much irrelevant.
It's the flow that has real consequenses.


This is not a 'real' economy. It wasn't too long ago that EvE advertised a special deal on PLEX. With a couple of hundred dollars it was a simple process to suddenly inflate a wallet by 5,000,000,000 ISK; without generating it via the EvE economy. When the wealth is created without flowing through the economy.....it has real consequences.

There is far too much liquidity sitting in corp and individual wallets. It tends to produce boredom. Of course, it can also tend to produce creative ways of burning off some of the liquidity....[ref: suicide ganks].

I am not Prencleeve Grothsmore.

Vertisce Soritenshi
The Scope
Gallente Federation
#13 - 2011-11-04 15:10:01 UTC
42. Exactly 42 ISK.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Astrid Stjerna
Sebiestor Tribe
#14 - 2011-11-04 15:12:43 UTC
Vertisce Soritenshi wrote:
42. Exactly 42 ISK.


You win.

(Is your character related to Dirk Gently, by any chance? ;) )

I can't get rid of my darn signature!  Oh, wait....

Magie Elster
Doomheim
#15 - 2011-11-04 15:16:08 UTC
Just finisher reading that QEN Q4 2010. Nice reading and interesting stuff in there. I wonder if there are plans to have similar amount of information for 2011?
Tippia
Sunshine and Lollipops
#16 - 2011-11-04 15:24:20 UTC
MeestaPenni wrote:
This is not a 'real' economy. It wasn't too long ago that EvE advertised a special deal on PLEX. With a couple of hundred dollars it was a simple process to suddenly inflate a wallet by 5,000,000,000 ISK; without generating it via the EvE economy.
No, no, no…

Those ISK are still being generated via the EVE economy. Using PLEX does not make the spawn out of nowhere, and their presence does not affect the “realness” of the economy.
Quote:
When the wealth is created without flowing through the economy.....it has real consequences.
And as it happens, PLEX does not do that. In fact, they do the exact opposite: they generate the flow without creating any wealth.
Tainted Karma
Perkone
Caldari State
#17 - 2011-11-04 15:26:14 UTC
MeestaPenni wrote:
Cpt Fina wrote:
MeestaPenni wrote:
1) Far too much.


The stock of nominal money in an economy is pretty much irrelevant.
It's the flow that has real consequenses.


This is not a 'real' economy. It wasn't too long ago that EvE advertised a special deal on PLEX. With a couple of hundred dollars it was a simple process to suddenly inflate a wallet by 5,000,000,000 ISK; without generating it via the EvE economy. When the wealth is created without flowing through the economy.....it has real consequences.

There is far too much liquidity sitting in corp and individual wallets. It tends to produce boredom. Of course, it can also tend to produce creative ways of burning off some of the liquidity....[ref: suicide ganks].


This isn't true at all. PLEX is no different than a ship or an other item in the game. It's merely a destructible item that some people deem have value. An introduction of a PLEX into the market is no different than getting a nice drop off a mission.
Astrid Stjerna
Sebiestor Tribe
#18 - 2011-11-04 15:28:47 UTC  |  Edited by: Astrid Stjerna
MeestaPenni wrote:
Cpt Fina wrote:
MeestaPenni wrote:
1) Far too much.


The stock of nominal money in an economy is pretty much irrelevant.
It's the flow that has real consequenses.


This is not a 'real' economy. It wasn't too long ago that EvE advertised a special deal on PLEX. With a couple of hundred dollars it was a simple process to suddenly inflate a wallet by 5,000,000,000 ISK; without generating it via the EvE economy. When the wealth is created without flowing through the economy.....it has real consequences.

There is far too much liquidity sitting in corp and individual wallets. It tends to produce boredom. Of course, it can also tend to produce creative ways of burning off some of the liquidity....[ref: suicide ganks].


To boil it down to a simpler form:

MMORPGs operate on a 'closed economy' -- nothing is imported or exported from a game's economy. Accordingly, all of the money currently in the game stays there, unless something is done to remove it.

The danger comes from what's called 'paper inflation': as the total amount of currency increases over time, the purchasing power of each individual unit is proportionately reduced, until the currency eventually becomes worthless. That's why a government can't simply 'print more money' in an economic meltdown -- it would only increase the severity of the problem.

There's an interesting research paper, at http://www.mine-control.com/zack/uoecon/uoecon.html , that examines the benefits and ddrawbacks inherent to the economic model that most MMOGs use.

:Edit: Sorry about that, the link broke because of errant punctuation. It should be fixed now.

I can't get rid of my darn signature!  Oh, wait....

Tippia
Sunshine and Lollipops
#19 - 2011-11-04 15:30:49 UTC
Astrid Stjerna wrote:
MMORPGs operate on a 'closed economy' -- nothing is imported or exported from a game's economy. Accordingly, all of the money currently in the game stays there, unless something is done to remove it.
…which CCP has solved by making EVE an open economy by having a number of item and currency faucets and sinks to ensure that stuff and money constantly gets both added and removed from the game.
Kietay Ayari
Caldari State
#20 - 2011-11-04 15:34:29 UTC
Every time there is a topic that has any mention of Plex in it, someone always does not understand how it works economically :|

Ferox #1

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