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New V3 Ship Textures

First post
Author
Insane Randomness
Stellar Pilgrimage
#81 - 2011-11-05 18:08:36 UTC
Ephiel wrote:
WTF

Look at the Phobos! They gave her a modified Thorax model. one word:

AWESOME !!!


http://www.abload.de/image.php?img=2011.11.04.22.03.5303ufd.jpg
http://www.abload.de/image.php?img=2011.11.04.22.03.387du2d.jpg
http://www.abload.de/image.php?img=2011.11.04.22.03.299vusf.jpg
http://www.abload.de/image.php?img=2011.11.04.22.03.24wgu0f.jpg

Also the Whole Gallente race looks now much more darker and creepier! Especialy CreoDron. Look like Black Assasin Ships now Oo

i love it!


Oh sick, it has moving parts too...
Cedric deBouilard
The Scope
Gallente Federation
#82 - 2011-11-05 18:26:02 UTC
Gallente customs officer GPD comet.

it's a cylon.
Insane Randomness
Stellar Pilgrimage
#83 - 2011-11-05 18:36:39 UTC
Jiji Hamin wrote:
Autonomous Monster wrote:
Jiji Hamin wrote:
the "duvolle labs" written on the side of the astarte or the kronos? it's jsut gross. nobody cares, and it just looks ugly.

also, now that I look at it, the shiny, reflective gold on the new DL gal ships looks way worse than the old gold. Mute it a bit maybe? and then maybe the decals wouldn't clash so horribly.

Noooooooooooooooo. I like the decals, and I love the new gold. Get the Duvolle colours on the Deimos, stat.

Hell, put them on everything. I could look at that blue and gold all day.


you seriously like having "duvolle labs" written on the side of your ship? A DL could look cool. But you really think that, for example, what is happening on the front of the viator looks cool? a whole bunch of the gallente ships have branding on like 6 separate locations. look at the new eris. it must say "roden shipyards" on that thing in five goddamn different places.



NOOOOOOOOOOOOOO, CORPORATE BRANDING, WHAT MUST WE DO!??!?! I SHALL NO LONGER BE UNIQUE!

Guess what? News flash! EVE is run by corporations.
Bentakhar
Sebiestor Tribe
Minmatar Republic
#84 - 2011-11-05 19:15:51 UTC

So the New textures are really great (especially if they will unlock ship skin tweakability) !

-> Fantastic work on the caldari textures, especially TII they look very mean and aggressive. I just looooove the new red stripes of the crane / flycatcher and so on . Altho i was hoping to see that new crow model protoype?

-> The gallente textures are very nice aswell altho a couple things are intriguing. The base grey color of TI gallente ships has a tendency to turn very slightly pinkish (in minmatar hangar and preview window for example) which is very disturbing with the dark turquoise (the gallente bluish green). fondamentaly not a big deal.

-> Another thing: duvolle and roden colors are both good but perhaps a bit too similar? Roden used to be pitch black and shiny dark red? The new duvole labs colors is fantastic and seriously will make me fly my astarte again!
Creodron color is a bit strange cuz honnestly i cant really tell what color it is? but it still looks nice.

To sum up the new textures are fantastic and i cant wait to see more ships done that way! But not until CCP Soundwave gets some sleep Lol

- >>> A slight (perhaps unrelated) concern is the purple engine effect for some gallente ships (both TII and TI). I do hope this is a placeholder effect and that gallente will keep their actual engine effects? Because purple by itself is a terrible color but combined with the TII gallente ships brownish colors it becomes unbearably ugly. Said thruster effects are also sometimes very predominant over the blue glow of the engine's heat map (brutix for example). That's a shame cuz the blue glow is awesome like, for example, on the hyperion.

Great work CCP on both doing this and keeping us updated daily!

PS: an idea for ship skins would be to allow us to freely tweak the parameters in the shaders (basic colors) but use Nex store for special skins (camo, stripes, giant numbers, flames, quafe ads etc...) ... just a thought...

PSs: The new shade effects are impressive! So smooth!


Jetset Movashaka
Bleakguard Morkenberries
#85 - 2011-11-05 19:54:18 UTC
Katrina Oniseki wrote:
Jetset Movashaka wrote:



+1 as well. I understand the "Navy" ship logic with the paintjob and all, but the loss of the blinky blue light... nope...

Now if you had a separate "Police" issue Comet, OK fine... but if it will only be the Navy Comet... at least keep the blinky blue :(


It has a blinky green light!


It is green. But, it is NOT blinky. Unless you're somehow seeing something I'm not, and I have all textures and graphics turned to Max settings for my game.

Also, there used to be a blinking blue light on either side of the hull on the front, toward the bottom. They are now no longer there.
Dalloway Jones
Republic Military School
Minmatar Republic
#86 - 2011-11-05 20:06:27 UTC
Arrowyx wrote:
Are the Lai Dai Caldari ships supposed to have the Guristas logo? The manticore at least has the proper Lai Dai logo even if its upside down.



I think that is just a bug. I assume they will get the Lai Dai label that is on the Manticore.
Holy Cheater
Monks of War
Siberian Squads
#87 - 2011-11-05 21:59:11 UTC
GalAngel wrote:
Looks like "Lachesis" now have federation navy texture.

Also new phobos is AWESOME!! Big smile

Lachesis is developed by Roden Shipyards. It should have the same colors as phobos probably.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#88 - 2011-11-05 23:03:42 UTC
Do you people even read the first page?

Katrina Oniseki

Bentakhar
Sebiestor Tribe
Minmatar Republic
#89 - 2011-11-06 12:00:55 UTC
OK so here is a comparison shot of V2 and V3 ships undocking from the same station. It becomes clear that Nebulae and environment dont seem to influence the ship's V3 texture with reflections as much as it used to with V2. Both redeemer and moros pick a wild red color when the kronos and sin stay almost exactly the same as inside the station. Is this a bug? or inteded?

IT also shows that the new shadows and the new texture quality are awesome (especially when comparing the sin to the moros)

Flickr Link to comparison shot
Dil'e Mahn
FFFFFFFUUUUUUUUUUUU
#90 - 2011-11-06 13:50:16 UTC


Completely off-topic, but the Lego models in that photostream are truly amazing. =]

More on-topic: I'm going to need a decent game rig, just so I can turn up the quality and drool. Those V3 shots are awesome.

Shooting people in the face for fun and profit. Well, for fun, mostly.

ITTigerClawIK
Galactic Rangers
#91 - 2011-11-06 14:36:52 UTC
Bentakhar wrote:
OK so here is a comparison shot of V2 and V3 ships undocking from the same station. It becomes clear that Nebulae and environment dont seem to influence the ship's V3 texture with reflections as much as it used to with V2. Both redeemer and moros pick a wild red color when the kronos and sin stay almost exactly the same as inside the station. Is this a bug? or inteded?

IT also shows that the new shadows and the new texture quality are awesome (especially when comparing the sin to the moros)

Flickr Link to comparison shot



great comparison shots but id like to suggest you put a V2 and V3 shot of the same ship next to each other to really see the difference.
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#92 - 2011-11-06 15:23:41 UTC
ITTigerClawIK wrote:
Bentakhar wrote:
OK so here is a comparison shot of V2 and V3 ships undocking from the same station. It becomes clear that Nebulae and environment dont seem to influence the ship's V3 texture with reflections as much as it used to with V2. Both redeemer and moros pick a wild red color when the kronos and sin stay almost exactly the same as inside the station. Is this a bug? or inteded?

IT also shows that the new shadows and the new texture quality are awesome (especially when comparing the sin to the moros)

Flickr Link to comparison shot



great comparison shots but id like to suggest you put a V2 and V3 shot of the same ship next to each other to really see the difference.


Well then he would have to take one screenshot on sisi and one on TQ and end up having different nebulae in the background.
Pyre leFay
Doomheim
#93 - 2011-11-06 16:11:01 UTC
ITTigerClawIK wrote:

great comparison shots but id like to suggest you put a V2 and V3 shot of the same ship next to each other to really see the difference.


Because of the lighting and nebula change. You cant really separate the changes of light or the skin and the effect on one or the other.
http://i874.photobucket.com/albums/ab303/Firetempest/brux.jpg
Razin
The Scope
#94 - 2011-11-06 16:44:15 UTC
In case this hasn't already been pointed out:

The Hyperion's new skin is just as low-rez as it's old skin. Why is this?
Dalloway Jones
Republic Military School
Minmatar Republic
#95 - 2011-11-06 18:46:17 UTC
Is it really? I only looked at it in the ship viewer from the market. It looked improved to me. I'll have to buy one today to check it out.
Bentakhar
Sebiestor Tribe
Minmatar Republic
#96 - 2011-11-06 20:08:26 UTC
Talking about the hyperion , I have a feeling that all gallente TI textures are a bit weird: The 'gallente blue' is somehow glittery and girly instead of being just an insanely badass shade of dark turquoise like it is on the proteus for example. Question
Its most striking on the hyperion, megathron and on the myrmidon.
Razin
The Scope
#97 - 2011-11-06 20:16:32 UTC
Dalloway Jones wrote:
Is it really? I only looked at it in the ship viewer from the market. It looked improved to me. I'll have to buy one today to check it out.

It's shinier and a little darker. But still the same low-rez.

Glowing engine grills add a lot though.
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#98 - 2011-11-06 20:41:43 UTC
Razin wrote:
Dalloway Jones wrote:
Is it really? I only looked at it in the ship viewer from the market. It looked improved to me. I'll have to buy one today to check it out.

It's shinier and a little darker. But still the same low-rez.

Glowing engine grills add a lot though.


Old
http://i1182.photobucket.com/albums/x455/Davidshky/20111106204010.jpg

New
http://i1182.photobucket.com/albums/x455/Davidshky/20111106204013.jpg
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#99 - 2011-11-06 21:17:10 UTC
Jetset Movashaka wrote:
Katrina Oniseki wrote:
Jetset Movashaka wrote:



+1 as well. I understand the "Navy" ship logic with the paintjob and all, but the loss of the blinky blue light... nope...

Now if you had a separate "Police" issue Comet, OK fine... but if it will only be the Navy Comet... at least keep the blinky blue :(


It has a blinky green light!


It is green. But, it is NOT blinky. Unless you're somehow seeing something I'm not, and I have all textures and graphics turned to Max settings for my game.

Also, there used to be a blinking blue light on either side of the hull on the front, toward the bottom. They are now no longer there.


Yep, you are correct! My mistake.

They turned it into a spotlight thing.

Katrina Oniseki

Razin
The Scope
#100 - 2011-11-06 23:49:25 UTC
Max Von Sydow wrote:
Razin wrote:
Dalloway Jones wrote:
Is it really? I only looked at it in the ship viewer from the market. It looked improved to me. I'll have to buy one today to check it out.

It's shinier and a little darker. But still the same low-rez.

Glowing engine grills add a lot though.


Old
http://i1182.photobucket.com/albums/x455/Davidshky/20111106204010.jpg

New
http://i1182.photobucket.com/albums/x455/Davidshky/20111106204013.jpg

Yes, and your point?