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ISIS appreciation thread

First post
Author
Vincent Athena
Photosynth
#101 - 2013-11-24 00:26:51 UTC
CCP Ytterbium wrote:
.....the whole point is to allow the user to see which hulls he could fly with good skills even if hasn't trained the main requirements for it.

I was looking at the Hulk and wondering why I had such a low Mastery level. Apparently you need Gas harvesting for Mastery III and above. But a gas harvester counts as a turret, and exhumers have no turret hard points. You cannot fit a gas harvester to one.

So why does that skill allow me to fly a Hulk with good skill?

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DeMichael Crimson
Republic University
Minmatar Republic
#102 - 2013-11-24 02:24:27 UTC
Gonna post my appreciation for the ISIS application as well. Despite the few little bugs / inconsistencies found in this first rendition, ISIS is definitely an excellent addition to Eve Online for both new and old players alike.

Kudos and many thanks to the Dev's that worked on it.


DMC



EDIT :

I also like the log in screen very much.

Big smile
Sayyid Qutb
Deep Core Mining Inc.
Caldari State
#103 - 2013-11-24 03:10:07 UTC
+1 on this one, great work!

A few minutes looking at ISIS is worth hours on the wiki for a new player.
Sky' Darkstar
Magnetar Dynamics
#104 - 2013-11-27 00:55:14 UTC  |  Edited by: Sky' Darkstar
Uhm... what?

Not sure if everyone on this thread is joking, or trolling, or what.

The ISIS system is just a blind copy and paste of certificates system with absolutely no re-working whatsoever. It doesn't take into account any actual role of the ships that the player would use them for. (I need shield management V for the level V mastery of the Amarr Anathema covert ops frigate? Are you joking?)

Sorry, but just... no.

It looks cool, sure, and it makes cool whirring noises when its opened, but as it stands now it makes zero sense at all because it doesn't actually take into account the usable role of the ship.

-Sky'

Mara Rinn
Cosmic Goo Convertor
#105 - 2013-11-27 01:52:04 UTC
CCP Ytterbium wrote:
Roofdog wrote:
apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.


Those are good points, I'm looking at Certificates / Masteries right now and changing them not to give you guys inaccurate information. I've seen from a Reddit thread that industrials and logistics ships require WU and AWU despite having no use for weapons, I'm also looking at removing that (for those with accounts there feel free to link that post to them).


You can also use Signal Amplifier II to get to 12 targets on the hull to match 12 targets from skills. A Signal Amplifier II is indeed a useful module for a logistics ship, since it helps protect you from sensor damping.

What doesn't make sense is the requirement for Noctis pilots to have Mining Drone Operation 5. If Salvage Drone Operation was moved to the Salvaging certificate instead of the Industrial Drones certificate, CCP could remove the Industrial Drones certificate from the Masteries for the Noctis.


Mara Rinn
Cosmic Goo Convertor
#106 - 2013-11-27 01:56:34 UTC
Vincent Athena wrote:
CCP Ytterbium wrote:
.....the whole point is to allow the user to see which hulls he could fly with good skills even if hasn't trained the main requirements for it.

I was looking at the Hulk and wondering why I had such a low Mastery level. Apparently you need Gas harvesting for Mastery III and above. But a gas harvester counts as a turret, and exhumers have no turret hard points. You cannot fit a gas harvester to one.

So why does that skill allow me to fly a Hulk with good skill?


Why does the Hulk have Gas Harvesting 5 for a mastery level, but the Rokh doesn't have Mining 5 as a requirement for mastery level 5? People use Rokhs for mining all the time, right?

And PvP often happens in asteroid belts. Why don't we add Mining 5 to all ships that can fit turrets, since mining lasers are turrets? You never know when you might need to harvest a chunk of cordite to help replace the frigate you're about to lose!

Sorry. My inner grump got woken by a particularly bizarre request at work today. I shouldn't be taking it out on you folk just because some of the requirements for certificates and masteries don't make sense to me.
Cajun Style
Shattered Planet
#107 - 2013-11-28 21:52:46 UTC
ISIS seems very good, I am a big fan. Just some minor edits to small problems that should have been worked out during testing:

1. You need a "stealth" tag, otherwise some key information, necessary for new players, is notably absent. Why fly a Viator over an Occator? What makes SBs or Cov Ops interesting? etc.

2. The "Capital Industrial" group has no tags, even though the Roroqual does. This is not an issue for the Orca.

3. The Angel Cartel shipline is described as using both Armor Tank and Shield Tank, but on an individual, the dramiel, cynabal and machariel are only tagged individually with shield and NOT armor.

Supercaps are described as being worth 0 isk, I think that this might be misleading to noobs, who are the chief audience afaik, perhaps you can easily implement some other way that this UI resolves "no data" for price info rather than 0 isk, but that might be a very small issue and one that is UI-wide, so w/e.

5. Not necessary, but an improvement would be a tag for "resistant to warp inhibition." This would be very helpful to new players for seeing why certain hulls are desirable or interesting.

Otherwise ISIS is very good, great job, fun for old players to ogle, helpful for new players to get a sense of things.
Masamune Dekoro
School of Applied Knowledge
Caldari State
#108 - 2013-11-28 23:27:05 UTC
So when can I get it integrated into Aura or another Android App so I can ogle my masteries while sitting on the can?
Jada Maroo
Native Freshfood
Minmatar Republic
#109 - 2013-11-28 23:39:58 UTC
Imagine if they had used the development time for a ship skin interface instead.