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Test Server Feedback

 
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New nebulae on the test server. Please give us your feedback.

First post
Author
Lan Trobair
#241 - 2011-11-09 05:23:36 UTC  |  Edited by: Lan Trobair
Breathtaking inside the nebulae! But it kind of makes me nervous being that close to accretion. Like I'm going to be sucked into a forming star or something. The EVE universe went from large to GIGANTIC in one expansion! And I think this is a great place for the new player experience. There is so much inspiration that can be brought out from being in company of these nebulae.

Outside the nebulae is very dark and cold feeling. Seeing the distant clouds is like being so far away from help. Like a child wandering too far from home. Null is a very dark and scary place. From safety we gazed and wondered what is out there. Venturing there requires preparation and this sense is evident at every step of the way.

Great work everyone!
Rhavas
Noble Sentiments
Second Empire.
#242 - 2011-11-09 05:29:35 UTC
Cloora wrote:
I think they are stunning however, Lonetrek Low sec is WAAAY too friggen bright. It is super blue like the sky. I feel like I am flying around in the Elemental Plane of Air instead of space.

I agree with this.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Hungry Eyes
Imperial Academy
Amarr Empire
#243 - 2011-11-09 06:27:47 UTC
CCP Navigator wrote:
Solhild wrote:
Hungry Eyes wrote:
the art department can take care of the nebs. devs can work on gallente.

1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.


Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right.


Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released.

This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it Smile



love you. thanks.
Montevius Williams
The Scope
Gallente Federation
#244 - 2011-11-09 06:35:16 UTC
Hungry Eyes wrote:
CCP Navigator wrote:
Solhild wrote:
Hungry Eyes wrote:
the art department can take care of the nebs. devs can work on gallente.

1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.


Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right.


Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released.

This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it Smile



love you. thanks.


Oh man, cant wait!!

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Hungry Eyes
Imperial Academy
Amarr Empire
#245 - 2011-11-09 06:38:04 UTC
now just the matter of having one snapshot per constellation to show the transition while travelin and we'll be set.
Wata Keshive
Keshive Interstellar Enterprises
#246 - 2011-11-09 07:18:38 UTC  |  Edited by: Wata Keshive
Vann Stein wrote:
Overall
...

Art and Layout

I really like all of the new artwork but some of the feeling of movement while in a region still needs work. I took a 17 jump route through The Forge to get to Vale of the Silence(Jovian nebula is awesome btw), and during the entire time I was in The Forge the nebulae stayed exactly the same, no changes in size or shape. This really breaks the immersion of traveling.

While nebulae are supposed to be huge I would guess that they should only cover a few systems at most. Though it may take many art resources to move certain things, my suggestion is that you keep one nebula in each region but only have it cover a few systems. Then when you are out of the nebula as you move towards or away from it while in the region, that nebula alone gets bigger or smaller respectively.



agree
imbehindyou Shadow
Brothers of Tyr
Goonswarm Federation
#247 - 2011-11-09 07:32:33 UTC
Sensual Red wrote:
The new Nebula looks very good, Big smile

But at a high resolution is noticeable that they do not have high resolution.

I would wish an option with ultra-high resolution textures for the Nebula. Roll



oh then when I get into it I look forward to my 4000x1080 resoultion


reactivate me please CCP *cries*
PinkKnife
The Cuddlefish
Ethereal Dawn
#248 - 2011-11-09 10:38:20 UTC
Random thought, would it be possible to overlay the images of the new nebulaes over the star map so that we can affiliate each nebulae with its region?
Yin Utada
Doomheim
#249 - 2011-11-09 11:31:52 UTC
Rhavas wrote:
Cloora wrote:
I think they are stunning however, Lonetrek Low sec is WAAAY too friggen bright. It is super blue like the sky. I feel like I am flying around in the Elemental Plane of Air instead of space.

I agree with this.



Other regions are too bright, other too dark, without actually illuminating the ships.

Please address the lighting. Caldari space suffers from this too.
bornaa
GRiD.
#250 - 2011-11-09 11:36:32 UTC
Valeo Galaem wrote:
Camios wrote:
bornaa wrote:
I can see all stars through nebulae... i don't think that's intended result...

How can you say that those stars are beyond the nebula and not between the nebula and you?


There is a problem right now where "dark" always means "transparent" and needs to be fixed. Otherwise there is a field of sparse, bright stars in front of the nebula, with the dense, dimmer stars behind it - as it should be.


Is this problem solved???
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Graifazig
Extraordinary Douchebags
#251 - 2011-11-09 11:53:18 UTC
imbehindyou Shadow wrote:
Sensual Red wrote:
The new Nebula looks very good, Big smile

But at a high resolution is noticeable that they do not have high resolution.

I would wish an option with ultra-high resolution textures for the Nebula. Roll



oh then when I get into it I look forward to my 4000x1080 resoultion


reactivate me please CCP *cries*


Resolution of the nebulae seems to scale with your horizontal resolution.

Then instead of this:
http://s1.directupload.net/images/111109/xgohvi3m.jpg

You get this: ...
http://s1.directupload.net/images/111109/hzw3brai.jpg


I'd prefer no scaling with resolution or at least only scaling with vertical resolution.
Montevius Williams
The Scope
Gallente Federation
#252 - 2011-11-09 17:52:58 UTC
I LOVE the dark areas between Nebulas. Feels so isolated.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Vegare
Bitslix
Lolsec Fockel
#253 - 2011-11-09 19:30:24 UTC
Graifazig wrote:

Resolution of the nebulae seems to scale with your horizontal resolution.

Then instead of this:
http://s1.directupload.net/images/111109/xgohvi3m.jpg

You get this: ...
http://s1.directupload.net/images/111109/hzw3brai.jpg


I'd prefer no scaling with resolution or at least only scaling with vertical resolution.


good catch! there is definately somthing wrong!
Oberine Noriepa
#254 - 2011-11-10 01:03:48 UTC
Razin wrote:
The 'edge of galaxy' nebula that is visible from 0.0 (I watched it in the 0.0 system where everyone hangs out) has a lot of banding at the edges.

Here's a link to the bmp.

Yeah. This and other nebulae have the same issue from a distance. The Minmatar nebula banding is the most noticeable, I think.

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#255 - 2011-11-10 03:32:55 UTC
CCP Navigator wrote:
Solhild wrote:
Hungry Eyes wrote:
the art department can take care of the nebs. devs can work on gallente.

1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.


Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right.


Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released.

This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it Smile


omfg ... Are you trying to make a GOOD product?
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Scrapyard Bob
EVE University
Ivy League
#256 - 2011-11-10 03:53:12 UTC
Apollo Gabriel wrote:

omfg ... Are you trying to make a GOOD product?


Duke Nuke'Em finally released...
Cats and dogs living together...
CCP doing lots of little bug fixes...
It's the end times.
Oberine Noriepa
#257 - 2011-11-10 05:58:50 UTC  |  Edited by: Oberine Noriepa
Apollo Gabriel wrote:
CCP Navigator wrote:
Solhild wrote:
Hungry Eyes wrote:
the art department can take care of the nebs. devs can work on gallente.

1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.


Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right.


Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released.

This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it Smile


omfg ... Are you trying to make a GOOD product?

Big smile

Tetractys
Very Italian People
The Initiative.
#258 - 2011-11-10 10:56:16 UTC
Nice work overall but:
- We will loose the feeling in traveling. Consider to maintain different colors (or visible nuances) each constellation.
- Domain color: absolutely horrible! and too bright! Any other region is better. In Domain seems to be surrounded by a beige smog.

Dalloway Jones
Republic Military School
Minmatar Republic
#259 - 2011-11-10 18:27:56 UTC
I disagree that you lose the sense of traveling. Before it was just random. Now you gain a sense of traveling over long distances or between regions. Small distances within the same region should feel similar.
Jiji Hamin
Aliastra
Gallente Federation
#260 - 2011-11-10 19:41:17 UTC
Tetractys wrote:
Nice work overall but:
- We will loose the feeling in traveling. Consider to maintain different colors (or visible nuances) each constellation.
- Domain color: absolutely horrible! and too bright! Any other region is better. In Domain seems to be surrounded by a beige smog.



1. much stronger sense of place now than before
2. i love domain