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Test Server Feedback

 
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New nebulae on the test server. Please give us your feedback.

First post
Author
Vincent Athena
Photosynth
#221 - 2011-11-08 14:27:06 UTC
CCP Navigator wrote:
Solhild wrote:
Hungry Eyes wrote:
the art department can take care of the nebs. devs can work on gallente.

1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.


Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right.


Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released.

This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it Smile


Did you point them at the destination nebulae, or at the destination stars?

Know a Frozen fan? Check this out

Frozen fanfiction

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#222 - 2011-11-08 17:09:15 UTC
Finally could try out them by myself...
I can only say they're just incredible, I feel very tiny on my ship, but also impressed at the views! Amazing work CCP designers!!

I will only say, as other people, they may make objects darker. Maybe giving objects increased light from the nebulae, specially if you're inside them, as they reflect light from the systems' stars...

Another thing I'd like to notice is that turrets don't reflect light as the ships' hulls, making them appear a bit separated from the ships they're fitted in. That's what happens in my first picture: while the Cruor's hull reflects the blue light from outside, its turrets don't, giving a rare looking.

Look at the turrets

I also saw some bad joints between blocks. If you look at this picture, just below my ship (while a bit dark) there's a line:

Just below it

Apart from that, I'm very, very happy with the result. It will certainy give a deeper feel to the game. Here you are more pics, this time for the enjoying if you haven't tried out the test server:

Minmatar Nebula
Near Gallente space
At lowsec (I think it was Fountain)
Cloud Ring 1
Cloud Ring 2

For now, my favourite is Cloud Ring, you trul feel inside it, all of it surrouding you, while when you're at a near region you see it whole. Thanks CCP for this! =3
Sensual Red
Star - Dust
#223 - 2011-11-08 17:30:19 UTC
The new Nebula looks very good, Big smile

But at a high resolution is noticeable that they do not have high resolution.

I would wish an option with ultra-high resolution textures for the Nebula. Roll
Razin
The Scope
#224 - 2011-11-08 17:36:32 UTC
CCP Navigator wrote:
Solhild wrote:
Hungry Eyes wrote:
the art department can take care of the nebs. devs can work on gallente.

1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.


Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right.


Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released.

This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it Smile

Wow this is excellent!

P.S. I wonder if this kind of thing could continue for at least a year...
Nyla Skin
Caldari Provisions
Caldari State
#225 - 2011-11-08 17:56:40 UTC
Arkady Sadik wrote:
While you are at it, could you increase the outer radius of the gates a bit so a "warp to zero" does not put you into the gate if you're unlucky? Having your freighter bounce off if you do a WTZ is a bit meh (and the change above makes WTZ bookmarks useless :-D)

I love the change, though. Thank you!


It seems to be related to ships mass. A light ship (like a pod) can end up short of the jumping distance when it warps to the gate at 0, a heavy ship (like armor BS) often ends up stuck in the gate.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Severian Carnifex
#226 - 2011-11-08 18:04:34 UTC
bornaa wrote:
Vincent Athena wrote:
First: the new space scenes are beautiful. CCP, you did an excellent job here.

But I got to add my voice to one issue.
The goal CCP voiced of having the nebulae give us a feeling of moving through space as we fly from star to star is not really there.

You jump, no difference. Jump, no difference. Jump, no difference. Jump, no difference. Jump, no difference. Jump BIG change.

How to fix?


... stuff...



I read somewhere one post on this subject...
it said to just move regions more apart one from another so that we can see a distance between them on a star map...
that way we can tell that nebulaes are so big that we cant see differences until we dont jump great distance to new region...
and in game make jump gates that lead to next region bigger (more powerful) so that we have feeling that that is grater distance to jump then jumps inside the same region...

that way there is a lot less job to do for DEVs and immersion is untouched...



+1
Severian Carnifex
#227 - 2011-11-08 18:05:07 UTC
p.s.
is problem with too transparent nebulaes solved????
Ravior Letam
TeamOfTwo
#228 - 2011-11-08 18:20:40 UTC
I had a look on the new nebulaes in the Salashayama System. They look really great indeed and the idea of making it visible where in the universe you are is really great. But what I noticed in Salashayama is that at some point it gets really dark because there are three nebulas visible in different directions but the most part of the backdrop is just black + stars. I think that should be taken a look at so that you didnt get it too dark.

I hope I could help with this :)

Greetings,

Ravior Letam
Rhavas
Noble Sentiments
Second Empire.
#229 - 2011-11-08 18:21:52 UTC
Of course I didn't see this thread before posting my own. Oops
My feedback, pics and the "tiling bug"

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#230 - 2011-11-08 18:41:15 UTC
Rhavas wrote:
Of course I didn't see this thread before posting my own. Oops
My feedback, pics and the "tiling bug"
I checked your webpage; man, that was amazing!! You did a very hard work with that!! +100 to you! ;) Oh, if you want a picture from inside the Cloud Ring, you can take one of mine's from my previous post :) but I think you'll better enjoy it if you go by yourself!
Captain Alcatraz
Republic Military School
Minmatar Republic
#231 - 2011-11-08 19:31:53 UTC
The new nebulas are amazing, one thing I hoped would get fixed is the color transition inside them, specially visible from black -> colorful

We still see stripes of color gradient instead of a smooth gradient, kind of a 16 bit image feeling or something like that, they could be higher resolution and have smoother detail
Maul555
Xen Investments
#232 - 2011-11-08 20:42:34 UTC
Sensual Red wrote:
The new Nebula looks very good, Big smile

But at a high resolution is noticeable that they do not have high resolution.

I would wish an option with ultra-high resolution textures for the Nebula. Roll



+1

---

Also I would love it if you guys could make a commitment to work on narrowing the granularity of the backdrops down to the constellation level or maybe even further.....

Solhild
Doomheim
#233 - 2011-11-08 22:57:12 UTC
CCP Navigator wrote:
Solhild wrote:
Hungry Eyes wrote:
the art department can take care of the nebs. devs can work on gallente.

1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.


Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right.


Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released.

This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it Smile


Fantastic Big smile
PinkKnife
The Cuddlefish
Ethereal Dawn
#234 - 2011-11-08 23:21:44 UTC
Does this mean we can also get some updated ship icons? The current ones look a bit dated with the old nebulae...
Volta Botafogo
Deep Core Mining Inc.
Caldari State
#235 - 2011-11-08 23:30:17 UTC
First, the good stuff. The nebulaes are awesome! It's great when you are approaching a region inside a nebulae, it gets larger and larger as you get closer jump after jump. Then after a jump through the regional gate, bam, you're inside the nebulae.

Also, the region Cloud Ring is actualy inside a ring-shaped nebulae. Nice touch!


Now the bad news. The galatical core is rendered on the wrong quadrant.

I was flying through Cloud Ring and Fountain regions, which are in the far end of galactic west. But galactic core was towards the west, not towards the east.

The nebulaes are a beautiful addition to EVE universe. Please get it right!
Razin
The Scope
#236 - 2011-11-09 00:18:14 UTC  |  Edited by: Razin
The 'edge of galaxy' nebula that is visible from 0.0 (I watched it in the 0.0 system where everyone hangs out) has a lot of banding at the edges.

Here's a link to the bmp.
Dr Djago
EnTech Technology
#237 - 2011-11-09 01:36:20 UTC
Overall I love the new nebulas, but 1 thing I don't like is the difference in color between lowsec/null vs high sec, I would be in a high sec system with extremely bright lights and then just 1 jump over to low sec, everything is dark, that feels very weird. I rather we have just a cluster of clouds with systems in them and it changes appearance as you fly near them.
Noriko Mai
#238 - 2011-11-09 02:46:40 UTC  |  Edited by: Noriko Mai
Dr Djago wrote:
Overall I love the new nebulas, but 1 thing I don't like is the difference in color between lowsec/null vs high sec, I would be in a high sec system with extremely bright lights and then just 1 jump over to low sec, everything is dark, that feels very weird. I rather we have just a cluster of clouds with systems in them and it changes appearance as you fly near them.

If I remember it right t0rfi said that they first do it per region and then maybe extend it to constalations or systems.

Here it is: New dev blog: Introducing New Nebulae into EVE
CCP t0rfifrans wrote:
Grukni wrote:
Hiram Alexander wrote:
Grukni wrote:
Great Job!

I'm somewhat and somehow disappointed of the granularity chosen for each unique backdrop. Region based granularity seems too big for my taste. At first I thought you would notice the changes in the position of nebulae at a solar system basis, each time you jump from an stargate to an other.

Yeah. Me too, though I can understand...

I guess for 'granularity' reasons, as they put it - an even better 'xmas' present would have been Constellation, rather than Region...


Yep, but I think those images are generated procedurally, so no much man work involved I hope. I really wonder if the real problem is that those images are too fat (in Megabytes) for the client to have too many of them.

The cube maps ( that's the technical term for the nebula textures ) are actually hand crafted, starting with 3d generated clouds, then color-corrected and touched up by artists to remove rendering artifacts and add extra "oomhp" to the renders. Each cube map sees a considerable amount of work. So if we would have wanted more, they would have looked less cool or taken longer to produce, meaning that the artists would be tied up painting nebulas and not fixing lag.... It's always a balancing act. That said, the system we developed alongside rendering the nebulas does allow us to customize each solarsystem, and we will be making use of that in the future, for lore and such.

"Meh.." - Albert Einstein

Cloora
APEX Unlimited
APEX Conglomerate
#239 - 2011-11-09 03:03:45 UTC
I think they are stunning however, Lonetrek Low sec is WAAAY too friggen bright. It is super blue like the sky. I feel like I am flying around in the Elemental Plane of Air instead of space.

http://www.altaholics.blogspot.com

Malistos Hamiligosternus
Kindred Oracles of Justice
#240 - 2011-11-09 04:59:09 UTC
I have seem some weird bugs when using Nvidia 3DVision it's even a char but it looks like bold figure like aura First impression
that would show some bugs on Captains Quarters without 3D Mode for some refresh thing and camera shake
I look more if it happens on spaceships