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Test Server Feedback

 
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New nebulae on the test server. Please give us your feedback.

First post
Author
Vann Stein
Aliastra
Gallente Federation
#181 - 2011-11-07 07:20:35 UTC
Overall

The new nebulae are fantastic and really add depth and eye candy to the game. Bravo.

Performance

I haven't seen any performance issue while in the game. The character loading screen seems to have some bugs and is not refreshing correctly on my screen. I get several overlays of text until I get in game. Also some minor glitches that are similar while in CQ.

As mentioned before, the bulk data loading is taking a lot longer than it used to. Is there any optimization that can be done to reduce the complexity (O[N])?

Art and Layout

I really like all of the new artwork but some of the feeling of movement while in a region still needs work. I took a 17 jump route through The Forge to get to Vale of the Silence(Jovian nebula is awesome btw), and during the entire time I was in The Forge the nebulae stayed exactly the same, no changes in size or shape. This really breaks the immersion of traveling.

While nebulae are supposed to be huge I would guess that they should only cover a few systems at most. Though it may take many art resources to move certain things, my suggestion is that you keep one nebula in each region but only have it cover a few systems. Then when you are out of the nebula as you move towards or away from it while in the region, that nebula alone gets bigger or smaller respectively.

Captain Alcatraz
Republic Military School
Minmatar Republic
#182 - 2011-11-07 08:23:22 UTC
GeeShizzle MacCloud wrote:
Loving the nebulas.... still think they need to be at the constellation level rather than region, and shifting/augmenting the cube maps when u move through a constellation/region would add soooooooooooooooo much more feel to moving through space.

granted what u guys have done with the feel of moving through space is awesome! i genuinely think people would adore custom levels of these, so the client build ships with a default amount of the new cube maps... but allow people to eventually download the higher res and higher number cubemaps when theyre available

Augmenting the direction of the gates should also be considered and tried to see if it screws with peoples "to 0" custom bookmarks, cause it'll add greatly too!

and i know some people have addressed opinions about the luminosity of the nebulae, but personally i do like the fact it creates darkened silhouettes and allows u to see smaller ships from afar moving against the background =)


OHh btw... ive always thought the level of glare and light reflection from bright objects isnt high enough to really portray space in a really visceral form.

remember space is danger and death wrapped in darkness and silence!


This
Kadazer
The Scope
Gallente Federation
#183 - 2011-11-07 10:04:20 UTC
The new nebulaes look awesome, but they are too few. The Citadel f.e. is just to dark and the nebulaes are too far away here. I would like to see fades of dark grey and more stars maybe to fill those empty places. More or larger nebulaes would help too.
Remikk
Imperial Academy
Amarr Empire
#184 - 2011-11-07 10:11:28 UTC
The new nebulae look great,

Would be cool if you could toggle them on and off inside the map screen. It would give you a sense of the size of these phenomena when planning your route.
Avila Cracko
#185 - 2011-11-07 12:01:20 UTC
bornaa wrote:
Vincent Athena wrote:
First: the new space scenes are beautiful. CCP, you did an excellent job here.

But I got to add my voice to one issue.
The goal CCP voiced of having the nebulae give us a feeling of moving through space as we fly from star to star is not really there.

You jump, no difference. Jump, no difference. Jump, no difference. Jump, no difference. Jump, no difference. Jump BIG change.

How to fix?


... stuff...



I read somewhere one post on this subject...
it said to just move regions more apart one from another so that we can see a distance between them on a star map...
that way we can tell that nebulaes are so big that we cant see differences until we dont jump great distance to new region...
and in game make jump gates that lead to next region bigger (more powerful) so that we have feeling that that is grater distance to jump then jumps inside the same region...

that way there is a lot less job to do for DEVs and immersion is untouched...


Blink

truth, the whole truth and nothing but the truth.

non judgement
Without Fear
Flying Burning Ships Alliance
#186 - 2011-11-07 12:05:56 UTC  |  Edited by: non judgement
I probably should look through the thread to see if anyone has asked these questions before. Hopefully no one minds me asking again. My questions aren't that important anyways.

1. Is the Gallente one modelled after the eagle nebula? It looks a bit like it.
2. Has anyone commented that real nebulas don't really have a colour that we can see and are usually mapped to a colour wavelength to show gas composition? Maybe someone can correct me on this. I don't think they should change them, just wondering.

I think these look great. Wow, I just jumped into Amarr space, not bad at all.

I don't see much of a difference in performance.
Raven Ether
Doomheim
#187 - 2011-11-07 12:21:26 UTC
Certain new nebulae cause severe lighting problems, to the point of being unable to see our ships. Please don't let this go live.

Taken from this thread (a lot more feedback there).

Dalloway Jones wrote:
Took some screen caps of Amarr and Caldari ships coming out of station in a Gallente system that is actually reasonably bright but not in the center of the nebula. The sun is to the left of the shot and I tried to take the pictures at more or less the same angle. Might not have been perfect on that but only because the Caldari ships were so freaking hard to see.

It is mostly cruisers and a few battle cruisers. This character can't fly Gallente above frigates and industrials but I may bring my Gallente pilot to this system later to try a few of those for comparison.

Augoror
Ferox
Osprey
good luck trying to find this one
Moa
Caracal
Abaddon
I don't even know what this is!
Drake
Iteron Mark III
Sunny side of a Blackbird
Maller

As you can see the Caldari fleet is a graphite gray now instead of a pale gray. It looks pretty cool but the ships all but disappear in shadows.

The old models of the Amarr fleet are much more visible and IMO much cooler looking as a result. Even the new Maller model which is pretty much what the new reskin for the Amarr fleet is going to look like is darker but at least it is still visible in this light (in darker systems the Maller pretty much disappears as well).

It is all well and good to say that ships in shadows should be darker but I would at least like to see what I am flying around in. Darker is one thing. Pitch black is a whole different story.

Nyla Skin
Caldari Provisions
Caldari State
#188 - 2011-11-07 12:50:50 UTC  |  Edited by: Nyla Skin
I finally got on SiSi to see for myself. The nebulae look stunning, and I love the way to 'personalize' the regions.


..But at least Lonetrek region is too bright.. Its like flying in white light, cant see much details. Domain is bright but tolerable. Its great to be 'inside' the nebula, but tone down the brightness at least a little bit.. Otherwise doing anything in such regions like lonetrek is going to be painful.

Kadazer wrote:
The new nebulaes look awesome, but they are too few. The Citadel f.e. is just to dark and the nebulaes are too far away here. I would like to see fades of dark grey and more stars maybe to fill those empty places. More or larger nebulaes would help too.


I disagree. Intermediate regions like the forge, where you see the nebulae 'from a distance' are what I mostly want to see.

Raven Ether wrote:

The old models of the Amarr fleet are much more visible and IMO much cooler looking as a result. Even the new Maller model which is pretty much what the new reskin for the Amarr fleet is going to look like is darker but at least it is still visible in this light (in darker systems the Maller pretty much disappears as well).

It is all well and good to say that ships in shadows should be darker but I would at least like to see what I am flying around in. Darker is one thing. Pitch black is a whole different story.

[/quote]


The problem I feel is that the ships dont have lights on themselves, therefore relying on external lighting like the over the top suns and nebulae to be visible.

ps. I havent had any performance issues, but majority of solar systems I went to had 50% time dilatation for no apparent reason.. is that related to nebulae?

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Radro
Perkone
Caldari State
#189 - 2011-11-07 13:43:28 UTC
New nebulae are great.

But I've noticed, that not all nebulae that should be visible from some point in space are in fact visible.
Take for example Cloud Ring. It looks fantastic from Placid. Verge Vendor (Gallentian nebula) is also visible from there.
Lets move closer to the green one - to Essence. As you can see, we are still at the same side from Verge Vendor (nebula looks exactly the same, just larger), but Cloud Ring is nowhere to be found. May be it is so small and we were so close to it, that it is visible as a dot from that point? No! Cloud Ring is visible from Syndicate, which is closer to Verge Vendor. And this shot was taken in Solitude. Therefore Cloud Ring should be also visible from Essence.
There are some other cases when one of visible nebulae suddenly disappears from the view, while other nearby nebulae are still visible.

I also see some black or gray lines on nebulae textures: Genesis, Outer Ring.
Nyla Skin
Caldari Provisions
Caldari State
#190 - 2011-11-07 14:09:30 UTC  |  Edited by: Nyla Skin
There is a gray line in Venal as well. The black blot is my ship..

Btw I really like that our ships are darker in dark places now. Here is my dramiel in what I think is Perrigen falls. Does it look kickass or what? :D (btw Im not sure I like how the guns look discolored..)

Also I complained about lonetrek being too bright earlier, Here is a pic from there. It doesnt appear as bright as it does ingame. I would say its like flying in milk if it didnt hurt my eyes.

ps. I second some nebulae being missing from certain regions. When I was in Venal, the jovian nebula (which I dubbed skull-snake nebula) was clearly visible. When I took the jump over jovian space to Perrigen falls (which should be on the other side of Jovian space) the nebula was nowhere to be seen. Thats... weird.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Sniperdoc
Stargate Kommand
#191 - 2011-11-07 14:20:02 UTC
I think the nebulas look fantastic. Really adds some depth to the surroundings.
Tetractys
Very Italian People
The Initiative.
#192 - 2011-11-07 14:40:38 UTC
Andreus Ixiris wrote:
CCP, the nebula are very very pretty, but we have some serious issues with them:

1. We really need more backdrops - per constellation at least. Movement through space just doesn't feel real enough without them. It seriously just doesn't feel real enough at all.

If CCP wants to get an example of what I mean, start in the system of Paala and do a direct route to Jita. Paala and Jita are ten-light years apart, and this trip crosses about 14 systems, but the backdrop does not change once. This is frankly absurd.

2. Backdrop positioning is all weird. Paala also gives us example of the positioning weirdness that's going on here. The LXQ2-T gate in Paala is in the direction of the big blue nebula I presume is central Caldari space, while the Uemon gate (which leads towards central Caldari space) is in the direction of a sandy-orange nebula which I can't identify yet. Since backdrop orientation is always the same, I can't really tell which direction my ship is facing in relation to the universe.

3. We need to be able to see the nebula on the map. The positioning of these nebulae mean nothing to us if we can't place them on the map. I know that big hour-glass explody star nebula means I'm in the drone regions, but what about that weird hazy orange one over there? All of these things mean almost nothing to me. I need to be able to see the relative size and position of these nebulae on the map for them to be meaningful.

I really hope you fix some of these issues so that we can get a better sense of where we stand in relation to the rest of space.


This
impli
Ministry of War
Amarr Empire
#193 - 2011-11-07 14:43:36 UTC
Please add some nebular images as background to the star map :D so I can see where what nebular is positioned
Pinky Denmark
The Cursed Navy
#194 - 2011-11-07 15:47:53 UTC
The Nebulas look awesome however the darkness behind stations and likely other objects sometimes make it rather difficult to navigate my ship... When Im flying behind a station sometimes I panic and can't even see my ship Shocked
Montevius Williams
The Scope
Gallente Federation
#195 - 2011-11-07 16:55:37 UTC
Again, the only issue I have is with the traveling through large regions and no backdrop changes. I dont mind some NOT changing as some rela life nebula are 70-100 light years across, so if you're traveling 10 light years, are even 20 light years across New Eden, you wouldnt see much change.

However, some nebula are 20-30 light year across, so if you traveled 10 light years, you should see significant changes.

But overall, again, AWESOME job CCP. They look fabulous!

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Montevius Williams
The Scope
Gallente Federation
#196 - 2011-11-07 16:56:11 UTC
Pinky Denmark wrote:
The Nebulas look awesome however the darkness behind stations and likely other objects sometimes make it rather difficult to navigate my ship... When Im flying behind a station sometimes I panic and can't even see my ship Shocked



Space is dark.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Psihius
Perkone
Caldari State
#197 - 2011-11-07 17:02:53 UTC  |  Edited by: Psihius
Overall good work CCP.

As I, and many others, have said is that movement in region should yeld some changes in backdrop - because going through 6-7 constellations in one direction should change the backdrop - stellar phenomena are vast (and some known to span 100-200 and even more than 1000 light years - bigger than our EVE corner) . For example you are inside a nebula. Isn't it logical that if you travel 1 LY inside the nebula chances are that the structure of the gases, pockets of space with no gas and so on will change. Yes, it's the same nebula, but different place.

I could purpose not to stop working on this project and gradually add inner region backdrops over time - why not?
If you can do that and you are bothered by EVE client size - you can make the detail level optional - one backdrop per region or full set of backdrops requiring additionally X GB.

Many of us will sacrifice 5-10GB of space on the hard drive for high-res high-quality backdrops with multiple of them through a single region. Hell, I can manage my movies and other stuff and the difference on the size of the client between 7-8 GB and 15GB is, well, insignificant. And I have somewhat HDD of 160GB (will be changing it to SSD as system drive and storage HDD).

Oh, and one more thing.
https://www.file.lu/imageh/0/4/g8bpx.png (3MB) - it's a screenshot of the minmatar nebula. I will be visiting Fanfest in spring and I want personally to give beer to your Art team for this beauty.

And yes, whose idea was to draw a dragon with a nebula? :D Pirate
Famble
Three's a Crowd
#198 - 2011-11-07 17:06:44 UTC
I haven't seen the new nebulae on SiSi myself but one of the biggest beefs I've always had with the current backdrops is the periodic bright spots. Like really bright! I hope the new neb's (I've seen screenshots and they look beautiful) don't suffer from that same phenomenon.

If they do, then please add an actual, functional aspect to sunglasses in the character creator so it's not like I'm staring into the sun when panning around space. [sarcasm] Heck you could add a "transition" effect to the monocles and other eyewear in the NeX store, I might be forced to buy that stuff then if only to retain my RL eyesight.[/sarcasm]

Less is more when we're on this issue of brightness imo!

If anyone ever looks at you and says,_ "Hold my beer, watch this,"_  you're probably going to want to pay attention.

Nyla Skin
Caldari Provisions
Caldari State
#199 - 2011-11-07 18:41:40 UTC
Montevius Williams wrote:
Pinky Denmark wrote:
The Nebulas look awesome however the darkness behind stations and likely other objects sometimes make it rather difficult to navigate my ship... When Im flying behind a station sometimes I panic and can't even see my ship Shocked



Space is dark.


You can click the tactical map and see everything on it..

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Jiji Hamin
Aliastra
Gallente Federation
#200 - 2011-11-07 18:41:42 UTC  |  Edited by: Jiji Hamin
ugh god the people asking for a new skybox for every constellation are just hilarious. think about this: if this is how much it takes to go from ~27 different k-space skyboxes to one for every region, imagine what the ~20x or more jump in different skyboxes entails. grow up, we need rebalance for lots of spaceships, including gallente who are not fixed by the changes currently on sisi, and new content for internet spaceships because eve is like a shark and it'll die at this rate with no movement, and V3 for over half the art assets in eve, and fixes to large swathes of macro-level game mechanic like things are fundamental as POSes or sov warfare. the nebulae are beautiful, and they're a backdrop for a game. keep them that way.

if the technical problems are fixed, and lonetrek is changed so that we can even read the UI while in there, then that will be great. very much more than that would frankly be overkill, because some of us actually want changes to eve, a game we actually play, and not more cute pictures of space to look at on sisi. New nebula, if fixed=A+. spending overkill amounts of resources on nebula when what we really need is FiS=fail.