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Attribute remap

Author
ztarpope Audeles
Vasby Corp
#1 - 2011-11-04 08:25:46 UTC
Please, remove the stupid time limit for attribute remaps. Instead have a fee for remapping attributes.

For example,
- 1st remap within a month 5 mil isk
- 2 nd remap within a month 50 mil isk
- 3 rd remap to unlimited remaps within a month 250 mil isk
- If left unchanged for a period of a month then it's back to the basic fee 5 mil isk


This is a suggestion and i think it will work without anything being unbalanced and gives ppl a chance to adjust attributes to better fit training of skillpoints. Why having a stupid year time limit???? It's not even sure ppl stays a year in the game if they made a mistake during th remap allowed.

Btw. This is how it works in WoW for example regarding talent tree.


What do other think of this?
Tynian Erath
Ministry of Furious Retribution
Fraternity.
#2 - 2011-11-04 08:39:04 UTC
ztarpope Audeles wrote:


Btw. This is how it works in WoW for example regarding talent tree.



Good go back to WoW then.
ztarpope Audeles
Vasby Corp
#3 - 2011-11-04 08:51:17 UTC
Tynian Erath wrote:
ztarpope Audeles wrote:


Btw. This is how it works in WoW for example regarding talent tree.



Good go back to WoW then.



Ok, that's your opinion. Recommend players to start playing other games, and yes there are a game coming soon that i maybe start playing. Eve are unbalanced as it is if you're new so i guess all veterans should continue play Eve and not letting new players in to their territory. Btw, Thx for your mature opinion!
Shivus Tao
Brutor Tribe
Minmatar Republic
#4 - 2011-11-04 09:47:30 UTC
If we could remap any more than once a year, or at the absolute most once every 6 months, ccp may as well remove attributes because people could just pay up every month or so to render attributes meaningless anyway.

There was a time when we had no remaps, be thankful we can remap once a year. At this point 1 year isn't even long enough. I can remap in April, but have enough perc/will skills on the list to easily take me into the fall or even winter.
Tippia
Sunshine and Lollipops
#5 - 2011-11-04 14:22:27 UTC
ztarpope Audeles wrote:
Please, remove the stupid time limit for attribute remaps.
No. It's a very sensible limit.

You plan ahead, and you stand by your choice.
Cyniac
Federal Navy Academy
Gallente Federation
#6 - 2011-11-04 15:25:30 UTC  |  Edited by: Cyniac
No - the system as it is right now is actually good in that it rewards strategic planning for character development rather than just "flavour of the month" training.

The decision making in character development system has already been simplified (and actually that was a good thing long term as it removed a nasty little barrier to entry for new pilots).

ztarpope Audeles wrote:
Eve are unbalanced as it is if you're new so i guess all veterans should continue play Eve and not letting new players in to their territory. Btw, Thx for your mature opinion!


I think you fail to realise that your proposed system would not benefit new players - it would benefit players who can drop 250 million ISK at the drop of a hat if they so choose to. (Though in all fairness, most of the ones I know who have that kind of ISK also know how to plan ahead).

One of the things which I love about EVE is that it is so friendly to new players relative to older pilots. A two week old pilot who's figured out which way ships fly can already be an asset to a corp. In most other MMO's until said pilot has developed to "endgame" level he is nothing.
rodyas
Tie Fighters Inc
#7 - 2011-11-04 17:08:34 UTC
I dont know I really dont like the easy to be an asset early in EVE. In WoW if ya wanted to join a raid, just go healer or some other class ya didnt want to play then you are an asset to the corp/guild and can join. Reminds me of that too much. Really didnt like frigs early tbh, mostly noticed alot of older players did. I wanted cruiser and getting into bigger ships too much. So yeah if I dont play what I want to then yeah I am an "asset" early on. If lower skills maybe some bitching out and told what to train as well. Just fair warning and such.

Signature removed for inappropriate language - CCP Eterne

Will Strafe
Caldari Provisions
Caldari State
#8 - 2011-11-05 11:04:46 UTC  |  Edited by: Will Strafe
I dont think it's a bad idea, Eve could really use a money sink. So if a remap was priced at 500 million, or maybe just a flatout Plex (won't be a moneysink if it costs a plex, or is a manufacturable though) . People would spend some of those billions they have hoarded.

And if you look at it, someone who remaps once with an Evemon plan, and someone who remaps 10 times following the same plan, The latter dude doesn't get a benefit the other guy can't compete with. It won't let him "pay to win", to do remaps.

And yet at the same time, it would be an attractive option.
Shivus Tao
Brutor Tribe
Minmatar Republic
#9 - 2011-11-05 11:49:01 UTC  |  Edited by: Shivus Tao
I sincerely doubt people would spend that much to remap regularly. Older players have planned out skill queues for at least a year at a time. The optimal target for purchasable remaps would be new players since they literally have to train everything, they don't have that kind of money to be throwing around, and it sets a poor precedent. Isk can buy time through plexes. Adding this would also give isk the power to speed up time through fine tuning attributes. Eve needs a few more money sinks yes, but the money sinks shouldn't come in the form of character enhancement. Since plex and isk are freely interchangeable it sets up the pay to win dynamic everyone wants to avoid.
Will Strafe
Caldari Provisions
Caldari State
#10 - 2011-11-05 12:17:53 UTC
Shivus Tao wrote:
Since plex and isk are freely interchangeable it sets up the pay to win dynamic everyone wants to avoid.


If thats your argument, then everything which can be bought with ISK is pay to win. Faction gear? Pay to win, for example.
Will Strafe
Caldari Provisions
Caldari State
#11 - 2011-11-05 12:25:23 UTC  |  Edited by: Will Strafe
And I don't think remaps are only for new guys and that they particularly need it. Infact a think a new guy can come along way with just a single remap. However he specs his stats, he will be finishing level 3 and level 4s daily. And the level 5 he needs will be few and still relatively short, a remap would shave of a day at most, big deal.

A vet on the other hand, who is looking at +30 day skills, he could find it tempting to spend 500 mil ISK to cut of days on a selected few skills. Then spend another 500 mil to revert his stats to what they were before.
Calapine
Xeno Tech Corp
#12 - 2011-11-05 15:02:25 UTC
ztarpope Audeles wrote:
Please, remove the stupid time limit for attribute remaps. Instead have a fee for remapping attributes.

For example,
- 1st remap within a month 5 mil isk
- 2 nd remap within a month 50 mil isk
- 3 rd remap to unlimited remaps within a month 250 mil isk
- If left unchanged for a period of a month then it's back to the basic fee 5 mil isk


This is a suggestion and i think it will work without anything being unbalanced and gives ppl a chance to adjust attributes to better fit training of skillpoints. Why having a stupid year time limit???? It's not even sure ppl stays a year in the game if they made a mistake during th remap allowed.

Btw. This is how it works in WoW for example regarding talent tree.


What do other think of this?


It's a flat out bad idea. (Sorry if that sounds harsh)

You do realise if you allow monthly remaps you might as well do away with attributes alltogether. Everyone would train at optimal speed 100% off the time.

If you are concerned about attracting new players, why do away with one of Eves stand out-ish features?

Cala

P.S.: re 'mistake during remap' Usually if you happen to misclick during a remap the GMs are rathe helpfull and reset your attributs, as long as you file a ticket right away and it's the first time. So no, it's not a good reason to quit.

Pain is short, and joy is eternal.

Shivus Tao
Brutor Tribe
Minmatar Republic
#13 - 2011-11-05 20:14:50 UTC
Will Strafe wrote:
Shivus Tao wrote:
Since plex and isk are freely interchangeable it sets up the pay to win dynamic everyone wants to avoid.


If thats your argument, then everything which can be bought with ISK is pay to win. Faction gear? Pay to win, for example.

Nope.

Currently it's all contained within the same time frame. A new character can't tailor his attributes to min/max into a carrier for instance unless he does it the long way with 6 months of int/mem, and 6 of perc/will. And then navigation and drone skills remain "off" combinations int/perc and mem/perc. Instituting a remap for isk would enable that player to buy his way into a carrier, or anything, ahead of schedule, even with poor planning. The pay to win dynamic in this case comes from the ability for a player to essentially speed up training, training at the maximum rate for any skill he wishes as long as he has the cash to blow on GTC's.

It's the same as what happens in a free to play game that offers increased experience gains for paying customers" and this is where it should remain.

Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2011-11-06 06:05:07 UTC  |  Edited by: Tau Cabalander
You know, you don't have to remap, right?

My alts use a generic mapping like 23i 21p 21m 17w 17c so never remap. I'm old Achura with low charisma, so I'll probably never remap. Everytime I look at remapping, EVEmon shows me it will save maybe 15 days a year. Big deal.

I just train whatever suits me at the time, rather than planning grandiose year long plans which I'll never be able to stick to. I try to restrict my plans to 90 days or less, but even those I rarely follow 100%.
ztarpope Audeles
Vasby Corp
#15 - 2011-11-09 15:18:59 UTC
Well, thank good BF3 is out so there is something to play while waiting, waiting, waiting .... for the time to go in Eve. Or at least until the paid period ends. It's all about waiting in Eve, it's a unique game in the way there is nothing fun to do the first year because you don't have skillpoints for it. Skill isn't important in Eve, only skillpoints and thus time played.

Cyniac
Federal Navy Academy
Gallente Federation
#16 - 2011-11-09 15:47:11 UTC
ztarpope Audeles wrote:
Well, thank good BF3 is out so there is something to play while waiting, waiting, waiting .... for the time to go in Eve. Or at least until the paid period ends. It's all about waiting in Eve, it's a unique game in the way there is nothing fun to do the first year because you don't have skillpoints for it. Skill isn't important in Eve, only skillpoints and thus time played


I recently recruited a three week old player into my corp.

I assigned him the role to scout out a nullsec constellation, told him the basics about not getting blown up and he's out there playing with the sharks. He'll be part of a combat fleet before the week is out.

Why? Because he was the will, the drive and balls to do it. It's your attitude that's wrong, not the system. Sure his skills are suboptimal but it's not skills that get things done. It's pilots.

Learn to work with your limitations, you will appreciate your in game skills all that much more when you finally get them.
ztarpope Audeles
Vasby Corp
#17 - 2011-11-09 15:56:09 UTC
Cyniac wrote:
ztarpope Audeles wrote:
Well, thank good BF3 is out so there is something to play while waiting, waiting, waiting .... for the time to go in Eve. Or at least until the paid period ends. It's all about waiting in Eve, it's a unique game in the way there is nothing fun to do the first year because you don't have skillpoints for it. Skill isn't important in Eve, only skillpoints and thus time played


I recently recruited a three week old player into my corp.

I assigned him the role to scout out a nullsec constellation, told him the basics about not getting blown up and he's out there playing with the sharks. He'll be part of a combat fleet before the week is out.

Why? Because he was the will, the drive and balls to do it. It's your attitude that's wrong, not the system. Sure his skills are suboptimal but it's not skills that get things done. It's pilots.

Learn to work with your limitations, you will appreciate your in game skills all that much more when you finally get them.


Well, i simply don't like a time consuming game. When i start playing a game i want some fun from the start and this isn't possible in Eve. That's why i'll stop playing Eve. Can't suite everybody.

Have fun!!
MethodAnarchy
Sanity's Refuge
#18 - 2011-11-09 18:41:52 UTC
ztarpope Audeles wrote:


Well, i simply don't like a time consuming game. When i start playing a game i want some fun from the start and this isn't possible in Eve. That's why i'll stop playing Eve. Can't suite everybody.

Have fun!!


I like your idea. Most non indy people I have talked to bite the bullet on Drones, Leadership (and PI, which a lot of new players do for the early money) skills and train them without remaps. Usually because they are either mapped for perception or intel because that is what most of the core ship flying skills are.

I wouldn't get too discouraged about the feedback. Any time you propose a change you'll get people fighting it, It doesn't matter what the change is. You'll always get "it is fine how it is. Just plan ahead better, or jump through 9 hoops like I had to." type responses.
Tippia
Sunshine and Lollipops
#19 - 2011-11-10 15:03:04 UTC
ztarpope Audeles wrote:
Well, i simply don't like a time consuming game. When i start playing a game i want some fun from the start and this isn't possible in Eve. That's why i'll stop playing Eve. Can't suite everybody.
The game isn't particularly time consuming (aside from some of the travel, which can get… snoozeworthy). It's your approach to the game that consumes time.

You can have fun right from the start and all along the way. In fact, if you don't, chances are that you never will because once you get to that place you've been waiting for, nothing will actually change. The game will be exactly the same — if you waited before, you will now just wait for something else.

You're quite right, the game can't suit everyone, and that is one of the things that tends to be a clear divisor: the ability to have fun with what you have instead of infinitely waiting for what you will get some day…
Kesshisan
#20 - 2011-11-11 17:28:16 UTC
I came up with an idea for attribute remapping that may actually work.

Every 26 days give someone 1 attribute to remap. You can accrue a total of 14 attribute remaps before it "caps out." This is effectively a full remap every 1 year. New players would start with 28 attributes to remap.

A player remapping from mem/int into int/mem will only use 6 remaps.
A player remapping from int/mem into mem/perp will use only 10 remaps.
A player remapping from int/mem into pecp/will will use a full 14 remaps.

I believe this would make it a little easier (going from int/mem to mem/int is about 6 months) but without making attribute points worthless.
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