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[CCP opinion requested] Remove learning implants from the game.

Author
Shaggy Herring
Native Freshfood
Minmatar Republic
#41 - 2013-11-17 13:06:57 UTC  |  Edited by: Shaggy Herring
Another cry of beggars who want to be free of what you have to pay now.

To TS - Dislike. Ugh

Очередной плачь ищебродов, которые хотят бесплатно иметь то, за что сейчас надо платить.

Не поддерживаю.
Kate stark
#42 - 2013-11-17 13:33:27 UTC
Mag's wrote:
Kate stark wrote:
Mag's wrote:
With all the far more expensive implants I use, I hardly think +5s are an issue. I have in fact flown with them also, when I couldn't be bothered to change clones.

Now with the new clone changes, the whole 'it makes me risk averse' argument is weaker than ever. Not that I found it to be strong before tbh, as there's always a reason to be risk averse if one has that tendency.

Sorry, I simply don't agree with the OP.


jumpclones are completely irrelevant as you're still losing out on SP before you even get podded. jump clones do nothing to change the situation. you're still in the choice between sp vs risky things, or sp and risky things vs hassle. there's always a dull and uninteresting trade that adds nothing to the game except some people simply not bothering to do certain things.
Jump clones are completely relevant, as they allow you to remove the cost that makes your risk averse nature win you over.

Eve should be about choices. I choose to fly with whatever I have in my head and my +5 implants clone is by far the cheapest one I have. But if I need that extra armour, shield, speed etc, then I'll choose the more expensive set and it won't stop me playing. Even if I get less SP per hour.

My choice is playing with the right tools available and enjoying the game. (When RL allows of course) Removal of those choices for poor excuses, simply doesn't wash.


no it doesn't remove the cost at all. the cost of learning implants is the SP you lose when you don't have them plugged in (when/if you lose them) which actually makes jumpclones exasperate the problem.

i don't disagree that eve should be about choices. however this "choice" simply doesn't facilitate fun, or enjoyment. it's merely a choice between waiting longer, and inconvenience. neither of those things are interesting or fun. it's simply a quality of life change every one will benefit from like many quality of life changes before it.

and my choice is to get value for money. why should i be forced to pick between getting my money's worth and being able to do fun things? if SP wasn't tied to IRL currency i probably wouldn't give a **** about my sp/hour.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Alvatore DiMarco
Capricious Endeavours Ltd
#43 - 2013-11-17 13:51:10 UTC  |  Edited by: Alvatore DiMarco
"I hate having to lose something because I don't want to risk."

"CCP, please remove this element of risk so that I no longer have to make a meaningful choice."

Does that about sum it up?

If you think it's a good idea to remove learning implants because they're expensive, don't you think it would also be a good idea if CCP simply removed all implants from the game and gave everyone the equivalent of having 4% hardwirings to every skill? It would eliminate the need to risk expensive implants when you fly in PvP.
Chi Garu
Perkone
Caldari State
#44 - 2013-11-17 14:08:46 UTC
OP makes sense, all my +1's
Mag's
Azn Empire
#45 - 2013-11-17 14:20:34 UTC
Kate stark wrote:
Mag's wrote:
Jump clones are completely relevant, as they allow you to remove the cost that makes your risk averse nature win you over.

Eve should be about choices. I choose to fly with whatever I have in my head and my +5 implants clone is by far the cheapest one I have. But if I need that extra armour, shield, speed etc, then I'll choose the more expensive set and it won't stop me playing. Even if I get less SP per hour.

My choice is playing with the right tools available and enjoying the game. (When RL allows of course) Removal of those choices for poor excuses, simply doesn't wash.


no it doesn't remove the cost at all. the cost of learning implants is the SP you lose when you don't have them plugged in (when/if you lose them) which actually makes jumpclones exasperate the problem.

i don't disagree that eve should be about choices. however this "choice" simply doesn't facilitate fun, or enjoyment. it's merely a choice between waiting longer, and inconvenience. neither of those things are interesting or fun. it's simply a quality of life change every one will benefit from like many quality of life changes before it.

and my choice is to get value for money. why should i be forced to pick between getting my money's worth and being able to do fun things? if SP wasn't tied to IRL currency i probably wouldn't give a **** about my sp/hour.
We train faster now since the attribute changes, that allows for remapping. Learning skills were removed and again, we gained the attributes from this change. (A change I could see the need for.)

So here we are, with faster training and more options, but it seems some simply don't like those options. The idea that if learning implants were removed, they would PvP more simply doesn't sit right.
Clones are a massive boon. They give choices over implants and now you are able to jump every 19 hours. But you think this makes it worse and think SP per hour is the only thing that matters. As SP per hour has never been as issue for me, I find it hard to sympathize with such an argument. As well as that argument going against all I've seen in Eve in 10 years.

I have no doubt many here, would then join the call for removing attributes next. For this has been asked for already. Because of the time delay between each change etc, it stops them training for ships and therefore PvPing etc or stops them doing other things due to poor attribute returns etc.

I get value for money out of playing the game and using the tools provided. But do let me know when attributes stop you playing, I'll be sure to read your posts.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ashlar Vellum
Esquire Armaments
#46 - 2013-11-17 14:26:02 UTC
Sarah Stallman wrote:
I have never owned a +5 implant, and switch to +3s when I get war decc'd or go into low-sec. I do not believe I am alone in this.

It's actually quite painful to do, I just have to remind myself I pay for a sub to play the game, not spin ships in station.

Why?
Not why you don't own +5s, but why switch to +3s?
Kate stark
#47 - 2013-11-17 14:27:21 UTC  |  Edited by: Kate stark
Mag's wrote:
(A change I could see the need for.)

good, because that's basically an identical reason for removing learning implants.

for the record, i think attributes themselves are fine, as are remaps they involve meaningful choies. on the other hand, learning implants do not offer meaningful options. the difference between snakes and slaves is interesting and meaningful. the choice between sp/hr and slaves isn't.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

ExookiZ
The Dark Space Initiative
Scary Wormhole People
#48 - 2013-11-17 14:48:49 UTC
Mag, your arguement is heavily rooted on your obvious wealth. Some obvious proof that people take this into consideration is empty heads in nullsec. The vast majority of pods i kill in 0.0 have no learning implants, because they cost isk and the pilot expects to be podded. So the player has had to willingly trade SP/hour for the ability to PVP with less isk loss.

You also forget that jump clones are not available to everyone, as a Wormholer I am forced to choice between a potentially costly head with good SP/hour or a cheap one with much lower SP/hour, I do not have the luxury of stations to swap out into when I want to go PVPing.

ASSUMING you are not fabulously wealthy, you end up being forced to choose between good SP/hour and a cheap head with ****** SP/hour. While I will agree a expensive head is not a "excuse" to not PVP, I have no doubt it is a factor we all take into consideration, and thus affects our choices. The end result is people who carebear/dont pvp benefit from learning implants, while active PVPers are forced to pay a lot of isk to break even with their Sp/hour, a result I cannot say I am happy with.

I find the notion of all 10 slots being used exclusively for combat quite enjoyable, it opens up far more options than is currently available.

Event Organizer of EVE North East

Icarus Able
Refuse.Resist
#49 - 2013-11-17 15:28:42 UTC
Alvatore DiMarco wrote:
"I hate having to lose something because I don't want to risk."

"CCP, please remove this element of risk so that I no longer have to make a meaningful choice."

Does that about sum it up?

If you think it's a good idea to remove learning implants because they're expensive, don't you think it would also be a good idea if CCP simply removed all implants from the game and gave everyone the equivalent of having 4% hardwirings to every skill? It would eliminate the need to risk expensive implants when you fly in PvP.



How is Be safe and learn skills quicker or go out and risk a ship a meaningful choice? You are also using a stupid argument with your hardwiring. The learning implants have no direct effect on PvP unlike hardwirings that is a meaningful choice. Be slightly better for that fight but risk more or risk lesss but be less effective.

To say again because you were a bit too dense the other several times. How is learning skills quicker or actually playing the game a meaningful choice?
Roime
Mea Culpa.
Shadow Cartel
#50 - 2013-11-17 15:36:02 UTC
Zvaarian the Red wrote:
Roime wrote:
Why do you want to remove choices from this game?

And no, learning implants are not the reason for being risk averse, it's inbuilt characteristic of one's personality. Learning implants aren't even a good excuse, as all the PVPers use them as well. Or even more expensive pirate implant sets.

This doesn't fly, sorry


Are you honestly arguing that items that reward passivity over activity are good? In the case of people who have a nearly inexhaustible wallet it may not really matter, but for the player who has just started and bought a set of +5 implants? Yeah that guy is going to be much more inclined to stay in high sec at all costs or even just stay docked and passively train for months.


No, I'm arguing that learning implants don't reward anything, they are a choice given to you. Plug in, get SP at a slightly accelerated rate. Why would a person who just started buy +5s? Right, because he is stupid. He doesn't get a single day of training advantage out of those in his first year.

.

Mag's
Azn Empire
#51 - 2013-11-17 15:36:23 UTC  |  Edited by: Mag's
Kate stark wrote:
Mag's wrote:
(A change I could see the need for.)

good, because that's basically an identical reason for removing learning implants.

for the record, i think attributes themselves are fine, as are remaps they involve meaningful choies. on the other hand, learning implants do not offer meaningful options. the difference between snakes and slaves is interesting and meaningful. the choice between sp/hr and slaves isn't.
But it's not an identical reason. The reason learning skills were removed was more about the ridiculous time it took to train them and the time it took to pay that time back. It was a skill that became a burden to most and although I ended up losing SP per hour after that change, I saw it punished new players.

Plus, I simply don't believe your stance on attributes. With your obvious risk aversion and belief that SP is so much more important than playing.

Now to my wealth.

Null, yes the chances are very high, that you'll lose your implants. Unlike high and low sec were the chances are low. Very low in fact. But even when my obvious wealth wasn't so high, I used them and didn't use them. Mostly dependant on whether I could be bothered to bring them in to null or not. But SP per hour wasn't an issue, mostly due to my bad attribute fixed set. Helped with the learning skills ofc, but I've already given my view on those.

As far as WH space is concerned, well that's another choice isn't it. No stations and higher risk, for much greater rewards. It's hardly an excuse to use against learning implants, or any other for that matter.

The funny thing is, while you were sat worrying about your +5s in a station and what SP you're getting. I was out gaining my obvious wealth and skillz using said expensive clones. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Roime
Mea Culpa.
Shadow Cartel
#52 - 2013-11-17 15:40:54 UTC
Kate stark wrote:
Roime wrote:
Why do you want to remove choices from this game?

And no, learning implants are not the reason for being risk averse, it's inbuilt characteristic of one's personality. Learning implants aren't even a good excuse, as all the PVPers use them as well. Or even more expensive pirate implant sets.

This doesn't fly, sorry


because the choice of "do fun stuff, or have more sp" isn't a fun or interesting choice.

except it does fly because it's the exact reason i don't bother pvping. the hassle of replacing implants and losing sp isn't worth me bothering with pvp.


I have 62mil SP and I've had fun all of my time training them with +3 or +4 implants.


.

FlinchingNinja Kishunuba
Crunchy Crunchy
#53 - 2013-11-17 16:06:23 UTC  |  Edited by: FlinchingNinja Kishunuba
The most worrying thing about this thread is the positive replies, I wonder how many of these posters flamed other threads for suggesting a buff to skill training?

Eve relies on risk/reward ratios, you are complaining about a level of risk that has a huge benefit to you!

Implants provide a quick semi-permanent boost to training, at the risk of podding resulting in the loss of the implants. If you are saying that you will not leave the station because you are in a plus 5 set, I would speculate that you either don't consider the benefit of a jump clone with cheaper implants worth the loss in training time or you simply are extremely risk adverse.

Neural remaps exist to reduce dependency on implants if required, obviously they are less flexible and they can also be boosted further with implants.

Jump clones give the benefit of removing the risk of implant loss by giving you a whole other body, the down side being the delay in jumping back and number of JC, which have both been buffed recently!

What your suggesting is a removal of an important variable when deciding to engage in PvP or any activity which could result in podding.

You are removing an isk sink, which it is, any destruction of assets in Eve is a sink. Implants like rigs are destroyed by removal but both can be sold when installed, via contracts for ships or the bazaar for a toon which means they have value.

If you want to reduce risk of implant loss, run without implants and neural map/plan the training appropriately. Or jump out to a clone with reduced attributes for the duration of increased risk. If you can't accept that risk/reward trade off then you seem to be missing the very foundation of this game.

(Hoping most of the posters are trolling).
Kirkwood Ross
Golden Profession
#54 - 2013-11-17 16:07:57 UTC
My pvp pilot flew in nullsec with +5s or full low grade virtue sets and pvp'd for 1.5 years. Never lost the implants or the ship and I had 100% efficiency and did billions in damage. I didn't just rush into any fight I waited and picked targets.

I personally get the feeling that if you lower isk loss in pvp then pvp in Eve will be like a battleground in warcraft. Where players and just attack each other and respawn with minimal consequences. Eve is all about consequences and ruining other people's days.
Kate stark
#55 - 2013-11-17 17:14:56 UTC
Roime wrote:
Kate stark wrote:
Roime wrote:
Why do you want to remove choices from this game?

And no, learning implants are not the reason for being risk averse, it's inbuilt characteristic of one's personality. Learning implants aren't even a good excuse, as all the PVPers use them as well. Or even more expensive pirate implant sets.

This doesn't fly, sorry


because the choice of "do fun stuff, or have more sp" isn't a fun or interesting choice.

except it does fly because it's the exact reason i don't bother pvping. the hassle of replacing implants and losing sp isn't worth me bothering with pvp.


I have 62mil SP and I've had fun all of my time training them with +3 or +4 implants.




so have i, but that doesn't mean i wouldn't have had more fun if i wasn't constantly having to trade sp for activities where i may lose my implants.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Kate stark
#56 - 2013-11-17 17:16:29 UTC
Mag's wrote:
Plus, I simply don't believe your stance on attributes.


and this is why i barely replied to your last comment if you're going to have a monologue with yourself.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

M1k3y Koontz
House of Musashi
Stay Feral
#57 - 2013-11-17 17:21:37 UTC
I like this idea, learning implants not much different from learning skills. Having to spend 80m on implants every time I get podded is a real PITA, and pods aren't covered by SRP.


Mag's wrote:
I have several billions of liquid isk plus billions more in assets, therefore I dislike this change because then I would lose my advantage over other players.


Obvious bias is obvious.

Ashlar Vellum wrote:
Sarah Stallman wrote:
I have never owned a +5 implant, and switch to +3s when I get war decc'd or go into low-sec. I do not believe I am alone in this.

It's actually quite painful to do, I just have to remind myself I pay for a sub to play the game, not spin ships in station.

Why?
Not why you don't own +5s, but why switch to +3s?


Because loosing 500m in implants to a wardec would be stupid?

Kirkwood Ross wrote:
My pvp pilot flew in nullsec with +5s or full low grade virtue sets and pvp'd for 1.5 years. Never lost the implants or the ship and I had 100% efficiency and did billions in damage. I didn't just rush into any fight I waited and picked targets.

I personally get the feeling that if you lower isk loss in pvp then pvp in Eve will be like a battleground in warcraft. Where players and just attack each other and respawn with minimal consequences. Eve is all about consequences and ruining other people's days.


Good job Mr. 1337 PVP. I wish we could all be awesome as you! Roll

How much herp could a herp derp derp if a herp derp could herp derp.

Roime
Mea Culpa.
Shadow Cartel
#58 - 2013-11-17 17:51:46 UTC
Mag's wrote:

The funny thing is, while you were sat worrying about your +5s in a station and what SP you're getting. I was out gaining my obvious wealth and skillz using said expensive clones. Blink


This sums the whole topic up perfectly Big smile

.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#59 - 2013-11-17 18:05:01 UTC
I cannot relate to the OP's problem. If I don't want to lose expensive implants, I don't use them in the first place and live with a little bit slower, which I actually can very well, because I CNBA to train Cybernetics to V yet. Also, the occasional pod loss with +3s in the head doesn't hurt that much. Fly some missions/do some FW and you have the LP and money to buy new ones. If I want to train a bit faster, I step back from dangerous areas and stay where I can assure the survival of my pod in case I feel triggerhappy.

TL:DR: I have the choice and am forced to take a choice between risk and reward. Wwhere's the problem?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mag's
Azn Empire
#60 - 2013-11-17 19:07:28 UTC  |  Edited by: Mag's
Kate stark wrote:
Mag's wrote:
Plus, I simply don't believe your stance on attributes.


and this is why i barely replied to your last comment if you're going to have a monologue with yourself.
Great response. It was detailed and without a hint of avoidance or huff.

M1k3y Koontz wrote:
Mag's wrote:
I have several billions of liquid isk plus billions more in assets, therefore I dislike this change because then I would lose my advantage over other players.
Obvious bias is obvious.
The only bias I'm seeing, are from those that are risk averse and guessing others actual wealth. Blink

Risk and reward in Eve? Who'da thunk it?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.