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The new rapid light missiles and Caracal

Author
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#61 - 2013-11-18 10:08:56 UTC  |  Edited by: Niena Nuamzzar
Riot Girl wrote:
Niena Nuamzzar wrote:
Danny John-Peter wrote:

They suffer from a 20% DPS loss yes, but gain the ability to double there DPS when required.

Its called balance.

50% dps increase in not double, that would be 100%.

I think he means by splitting them into 2 groups, you are able to have consistent damage or double burst damage.

If you split launchers and use only one group at a time your sustained dps loss will be 20% and if you fire with everything (so called burst mode) your total dps will be 50% higher before reload, not 100% higher. However you put it, "gain the ability to double there DPS" is wrong. He said the same on page 2:

Danny John-Peter wrote:

But then again you get almost double DPS for rapid enagements...
Morrigan LeSante
Perkone
Caldari State
#62 - 2013-11-18 12:30:43 UTC
Danny John-Peter wrote:
Morrigan LeSante wrote:
Riot Girl wrote:
LMs still exist if you can't figure out how to fire a different launcher when the first one runs out of ammo.


Aren't they suffering from like a 20% DPS drop though? Hoping someone can remember because I'm not trawling that threadnaught again.

The weapons have been swept up with the RHML bandwagon and mucked about with for, as near as I can tell, no discernible reason whatsoever.

There has been no math showing the need for change to the system as far as I know.


As I posted in the other thread, the new system has merit/legs but as a NEW system, not a replacement to the existing ones.


They suffer from a 20% DPS loss yes, but gain the ability to double there DPS when required.

Its called balance.


It's called "fixing" what's not broken, if you want to be an arse about it.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#63 - 2013-11-18 12:47:01 UTC
If some of the things I've read on this board are true, then RLMs are broken. If people are using RLMs on unbonused cruiser hulls (Tengu) in favour of the weapon system assigned to the hull, that indicates the weapon system is too good. I'm not sure how accurate the figures posted in this thread are, but if RLMs are competing with HAMs for damage against medium hulls while retaining their inherent ability against smaller targets and their range, then yes, they are broken.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#64 - 2013-11-18 12:55:20 UTC
Riot Girl wrote:
If some of the things I've read on this board are true, then RLMs are broken. If people are using RLMs on unbonused cruiser hulls (Tengu) in favour of the weapon system assigned to the hull, that indicates the weapon system is too good. I'm not sure how accurate the figures posted in this thread are, but if RLMs are competing with HAMs for damage against medium hulls while retaining their inherent ability against smaller targets and their range, then yes, they are broken.

HAMs are the one's broken, RLMs are fine. Btw, if you think that RLMs on Tengu are broken, they will be even more broken with this 50% burst dps increase.
Morrigan LeSante
Perkone
Caldari State
#65 - 2013-11-18 13:07:13 UTC
Tengus are bonused for RLML.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#66 - 2013-11-18 13:08:47 UTC
So you would suggest buffing HAMs to make them the missile system of choice in cruiser/cruiser engagements. What kind of buffs are you thinking of?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#67 - 2013-11-18 13:12:02 UTC
Morrigan LeSante wrote:
Tengus are bonused for RLML.

Fair enough. EFT shows the wrong bonuses.
Denuo Secus
#68 - 2013-11-18 13:35:35 UTC  |  Edited by: Denuo Secus
Riot Girl wrote:
So you would suggest buffing HAMs to make them the missile system of choice in cruiser/cruiser engagements. What kind of buffs are you thinking of?


Damage application. At the moment, RLMLs are the only viable medium missile kiting platform for solo / very small gang PvP. HMs and HAMs need support modules to work even against equally sized targets. Said support modules (Web, TP, Rigor, Flare) lower your tank. Low tank makes you weak against equally sized targets. But damage application is necessary against smaller targets - lethal for any kiting cruiser. Getting rid of them quickly is key for any kiting ship. Thats why the Podla Drake worked well.

Missiles got a more narrow scope with that change. Not a big deal in fleets but bad for solo where you need some flexibility. Not for 1 vs. 1 fights...it's necessary for most fun 1 vs. some fights, where you have to deal with a mix of target sizes. Turrets don't have this flexibility issue that much because they can handle tracking issues by good piloting only. Missile ships need modules for that.
Morrigan LeSante
Perkone
Caldari State
#69 - 2013-11-18 13:40:28 UTC
That was an iphone app I checked on, it's usually bang on. If your EFT is rubicon'd though, maybe that's changed.

Regarding your HAM question - first thing one needs to do is fix HMLs, they've been left in the dirt since the rest of the medium weapons were buffed. Something which still boggles my mind "we need to reduce them to be the same as everything else."..."Everything else sucks, buff it! Except missiles". Mental, just mental.

Remember that HAMs are on the table alone because HML are even worse (less damage AND less application)...so people looked elsewhere and found the RLML as a decent compromise, but only on bonused hulls - we dont see drakes with RLML, for example. I don't think there should be a "go to" platform for cruiser vs cruiser - it should be a tactical choice. If HML were more viable there would be a greater fitting debate (as there was previously albeit skewed towards HML) therefore more diversity.

I genuinely dont think RLML are all that, just that in the current missile meta, they're the best choice - of a thoroughly bad bunch.


Again, I like the new concept - just not at the cost of replacing a current half decent system. CCP seem to be inferring from the complaints about it that it is the right course because they are OP - I believe however (without a dog in the fight) that people are complaining because it was the one decent system left.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#70 - 2013-11-18 13:45:14 UTC
Riot Girl wrote:
So you would suggest buffing HAMs to make them the missile system of choice in cruiser/cruiser engagements. What kind of buffs are you thinking of?

The easiest one's for start - adjusting explosion velocity / radius by 30%.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#71 - 2013-11-18 15:12:44 UTC
I guess that seems about right. HMs need their damage buffed to match HAM damage, which would reflect the changes to the long range medium turrets. As a result, they may need nerfs to explosion velocity and radius. HAMs need their explosion velocity and radius buffed to keep them in line with the tracking benefits of medium short range turrets.
Hrett
The Scope
Gallente Federation
#72 - 2013-11-18 16:22:15 UTC
Riot Girl wrote:
If some of the things I've read on this board are true, then RLMs are broken. If people are using RLMs on unbonused cruiser hulls (Tengu) in favour of the weapon system assigned to the hull, that indicates the weapon system is too good. I'm not sure how accurate the figures posted in this thread are, but if RLMs are competing with HAMs for damage against medium hulls while retaining their inherent ability against smaller targets and their range, then yes, they are broken.


This exactly.

Funny part is, about 2 weeks before these changes were announced, a poster in this thread was actually arguing that you should fit RLML on any missile hull that would take them, over every other weapon system because they were the best choice in every situation. There was even a graph posted.

And yet here he is posting they didnt need to be changed.

I still think this change is going to make them even more OP. Most ships that fit them are kiters that were used for hit and run, and by definition they have the ability to dictate range. This is going to make them even nastier for hit and run.

We will see.

spaceship, Spaceship, SPACESHIP!