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Wormhole fleet op report - what would you have done?

Author
Sandslinger
The Scope
Gallente Federation
#21 - 2013-11-17 23:19:33 UTC  |  Edited by: Sandslinger
Walextheone wrote:
Sandslinger wrote:


wow

People keep coming up with this statement saying there is no counter but DPS, and it makes me **** myself laughing at how bad you are at brawl fleets every time =) There are plenty of counters I won't bother posting them for you because if you can't figure them out yourself you don't deserve to hear them.

T3 never killed wormhole fights, all that will happen if they go away is everyone will change to CMD ships, which with less utility slots and less dps means fleets will get much much larger because then dps WILL be all that will win fights.
The nature of wormholes themselves encourage/demand brawl fights, if you can't adapt you will wither and die not the other way round.

As to dps versus logi, there is a lower limit for what size a gang can be before most counters start to work versus the other side, that's just the nature of things. a 4/5 an dps fleet is going to struggle to kill anything with logi on field ever. you need around 20 subcaps to be able to apply enough damage in the time alloted.

Mind you if you have 4 dps dealers and your fighting on a hole then even with no logi on the field the enemy would have to act ******** to allow you to kill a single one of them when they can just jump back and warp away. That's how wormholes work. IF you want 0,0 go there most wh crews that can't take fights in wh tend to do just that, and then gank what they can from the rest.




Nah. If there was a really good counter to t3s you would see that all the time. It just takes one group to find out something new and it spreads like a wilfire. T3s are generaly the best at close combat.
I think you are right thoug about that cmd ship would probably be a good contender if there was no t3s around. But the biggest problem with the t3s, is that as fast you get into the range of the loki / protii you get forced to brawl because you cant get away.
You could go to the route to have ships that shoots 55k+ out but dps and counter tackle will be problematic.

So t3s with control sphere + the choke points really limits what you could do if you are in a smaller gang. In k-space movement is often the key and the answer to fighting the blob.



My point is there is counters to guardians without which T3 die, People talk about guardians in conjunction with T3 as though the combination somehow is unbeatable, it's not. T3's up the amount of people it takes to kill one in one ecm cycle on guardians for example, however they also give enough dps to allow the killing of capitals in one siege cycle without 60 man gangs.

Brawling doesn't happen because of the web range of the loki it happens because either you brawl people down or they jump back the way they came from simple as that. How will you counter tackle **** sitting more then 5k away from the hole, you won't that's how =)

All a brawling gang needs to do is take control of the hole you came from in every single scenaro to kill your chance of going home, if you then engage them they jump through and force you to fight at 0 on the other side. A Brawling gang does not need to ever leave a hole or return to a gate to fight/not fight you.

If you want to do that kind of fleet you can do it in wormholes right now with tier3 that will alpha T3 quite comfortably in lower numbers, especially if coupled with damps on enemy logistics, So why doesn't people do this ?
Because no one wants to get stuck in other peoples systems when they close your entrance hole and then camp their static removing any chance you have of gaining some kind of range control

Couple this with peoples ability to bring Dreads that will comfortably alpha the crap out of any range control setup you bring (even more so after Rubicon), and it quickly becomes apparent that you either kill the hostile fleet or you kite it in a extremly limited engagement where if they don't want to fight you, they wont fight you and you can do nothing to force them.

Summa Sumarium removing T3 will only mean that people will go to the next best thing, As I pointed out the next best thing means fleets need to grow even larger seeing as utility and dps will drop and blappability will go u. Which means even larger numbers will be needed to deal with hostile capitals then before.

Then everyone will find something else completely unrelated to the reality of the situation to ***** and whine about =)
Senn Denroth
Lazerhawks
L A Z E R H A W K S
#22 - 2013-11-17 23:50:00 UTC
7enn wrote:
You did the right thing. Any time you see multiple guardians and T3s - just pos up. If they can't field a fun fleet to fight then forget them. Even if I can get an even fight out of one of those fleets - I pass.


7enn wrote:
Then mayhaps they will shed their risk averse blankies and change their fleet up.


I'm sorry did you just say SSC are risk averse by bringing out a fleet from their POS, all the same paragraph you said it's right to just POS up. Even if you yourself can get even numbers.

You are right to not post on your main you ball-less wonder.

Vhalasedai, you will be wise to note the people not to pay attention to are the people that cannot even post on their main in the wormholes sub forum.

What I'll do now is actually give you some real advise. SSC, despite whatever fleet they are currently fielding. Will honor a request to ship down and or use a smaller fleet, if you contact them and ask. However, if you don't have the gonads available like the faceless alt "7enn" and you are a carebear at heart, just POS up. This however will not get you far at all.

There are two types of player in W-Space, those they are there to farm, and those that are there to have fun. The latter survive W-Space even though it means regular losses. The farmers have to post on faceless alts and are soon evicted for their risk averse nature and all their assets burned to the ground.

Now, back to the situation at hand. If you have a gang that you do not wish to contact to ship down, or will not ship down. Dunk on your static connection with your gang, and have a couple of Falcons available with the appropriate jammers available to jam their logi ships. Yes, even though Falcons are VERY annoying to W-Space folks, if they are just out to blob you and not out for an actual goodfight, then nobody will actually criticize you for using the Falcons, they really are a force multiplier.

So, if they really want to fight, they will come and fight on your terms. Be it Falcons or nano shield gang sniping them from afar. There is ALWAYS a way to get the fight on your terms and have some fun. Or you could just chop your nads off and POS up. You will soon be hated and lose all your assets. It may not happen over night, but it will happen.
Caius Beriat
O'Coin Enterprises
#23 - 2013-11-18 08:43:34 UTC
You were wise to be wary of SSC. They killed a vaga and a cov ops of ours last night. Our fleet landed on their hole as it went crit.

Fuckdat.png
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#24 - 2013-11-18 11:32:22 UTC
I'm just dropping by to confirm that SSC are truly risk-averse carebears.
JoostSkywalker
Lionheart Investments
#25 - 2013-11-19 13:08:28 UTC
Confirmed its all about the isk.

We do not jump into pulsars with guardians.

We do roll on large fleets.

We only fly T3 and we only fly in real large numbers.

We never ever jump capitals into hostile systems.

And we never ever fail in properly FC-ing a fight.

Oh and do not forget we have spies in every small corporation.

And of course we already eliminated every spy in our corporation.






Meytal
Doomheim
#26 - 2013-11-20 14:08:26 UTC
JoostSkywalker wrote:
We only fly T3 and we only fly in real large numbers.

Much respect to you guys because you've earned it, but every instance of SSC that I've seen or heard about, you fly with a proper fleet or you don't fly. That's cool if that's your thing and there's nothing wrong with it, but not everyone can do that or is willing to limit themselves like that. It's good to hear that you will work with someone who wants to arrange a fight though.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#27 - 2013-11-20 14:34:01 UTC
Meytal wrote:
every instance of SSC that I've seen or heard about, you fly with a proper fleet or you don't fly
You should stop getting all your intel from EN24, we welp more often than we dont...

... but rarely against School of Applied Knowledge.
Meytal
Doomheim
#28 - 2013-11-20 16:47:24 UTC
Axloth Okiah wrote:
Meytal wrote:
every instance of SSC that I've seen or heard about, you fly with a proper fleet or you don't fly
You should stop getting all your intel from EN24, we welp more often than we dont...

... but rarely against School of Applied Knowledge.

Roll
Senn Denroth
Lazerhawks
L A Z E R H A W K S
#29 - 2013-11-21 05:56:33 UTC
The amount of alts that post on this forum is amazing. Do people not care that all their posts are glazed over when they cry out with their alts?
Ilaister
Binary Aesthetics
#30 - 2013-11-21 06:21:38 UTC
OPs note about collapsing holes and getting a rep for it is worrisome. It has happened to us several times What?


A well known Polish WH alliance who shall remain nameless baited us on a K162 in our home hole with a Kronos. We took 4 bros over to take a nice hard bite at it in BS, and HACs. When he jumped homeward, we followed (most with props hot I imagine) and got that ****** to ~4% structure on the other side.

Sadly, and of course wholly expectedly our scout in there had almost immediately called 5 Guards, + 30 man T3 blob incoming. The kronos caught reps, our Ishy pilot got popped with a massive hardon for the Kronos kill instead of jumping home (reasonable considering) and we had to disengage. Also, prolly with props hot.

When they tried to push their blob through the badly abused hole, only 2 Proteus, a Loki, a Legion a Devoter and 1 x Guard made it before it fizzled out of existence.

The results were pleasing to us..... but we didn't mean to kill the hole WE SWEAR.
Meytal
Doomheim
#31 - 2013-11-21 13:13:44 UTC
Senn Denroth wrote:
The amount of alts that post on this forum is amazing. Do people not care that all their posts are glazed over when they cry out with their alts?

It means we usually don't have to worry about people who stroke themselves over their big name corp or alliance. Perhaps it because of that very fact that some of us intentionally disassociate our forum posts from our in-game allegiances. I speak for myself, not for my corp, but I know some people aren't able to comprehend that.
Soldarius
Dreddit
Test Alliance Please Ignore
#32 - 2013-11-22 22:03:36 UTC  |  Edited by: Soldarius
I read your blog entry twice to make sure I had everything right.

If I were you, I would have taken that second engagement. Despite having more dps and 50% more reps, they were in armor fleet. C4 Pulsar is +68% sigRad and -27% armor resists. Armor fleets rely on small sigRad and generally higher resists to reduce incoming damage. Your pulsar would have significantly reduced both of those advantages, and buffed your own fleets total EHP by 68%

The usually larger sigRad of shields is mitigated by +67% shield HP, and the fact that once the signature radius of a target exceeds the signature resolution (or explosion radius in the case of missiles) of a weapon, that weapon will see no further increase in applied damage.

tl;dr: Your shield tanked ships would likely already have been taking the maximum damage before the signature radius bloom of the Pulsar. But the armor tanked ships would take much more damage than normal. Shields got a boost to EHP while armor got a double nerf.

Another effect is the reduced efficacy of remote reps when the ship they are repping has reduced resists.

The only cause for concern was whether or not your 2 Basilisks could have dealt with the incoming dps. The Proteus and Loki both put out a lot of dps.

You were right to want to engage on your side of the wormhole. Brawler ships at 0, reps+Falcon at range. If they don't jump in their Guardians quickly, they would lose badly. If they do, their reps at at point-blank range in a gimped tank. Blap them.

But rather than a Falcon, you went back to the neut Pilgrim? Neut range on a Pilgrim is what, 5km? It would have been insta-popped, and as the opposing FC, it would have been my first primary. TD would also have been useless. Arazu damps would have been pretty much useless as well. A Huginn or Rapier would have been decent for its webs. Falcon best. Jam things, even up the odds.

My top priority for targeting would be the guardians because they will have to jump in to you to even participate. So you can just grab them and rip them apart. You also reduce their possible reps by 1/3 because a guardian cannot rep itself. Focusing logi in small gangs snowballs rather quickly once they start to pop.

Otherwise, primaries would be Astarte (kill their links, possibly headshot the FC, and because it has literally no buffer bonuses), armor Tengu (could possibly have been vollied right off the field), Sacrilege+Prophecy (to reduce dps quickly), then start in on the brick T3s, Lokis first to kill webs.

At some point in this engagement (most likely once their reps get popped), they would likely have tried to jump back through. At this point you can decide if you want dps and hictor to follow and continue to engage, (you will have to wait a bit for your logi to get there), or you can say killboards green, op success, and let them go.

http://youtu.be/YVkUvmDQ3HY

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