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Armor resist Amp question

Author
Ryzen Daxx
Sebiestor Tribe
Minmatar Republic
#1 - 2011-11-04 05:12:48 UTC
hello was lookin through the market and had a question, i have been a shield tanker since i started i have trained resist amp and used a invul feild for my general tank set up as im getin rdy to move in to a armor tanker i noticed no invul feild for armor they have Dc2 but dont consider it...anyways i saw Energized Adaptive Nano Membrane my question is does the armor passive amp skill apply to this as well?
mxzf
Shovel Bros
#2 - 2011-11-04 05:19:14 UTC
Yes, it does. The EANM is the Inv Field of armor tankers, except that it gets bonuses from the {damage type} Compensation skills and you don't have to remember to turn it on (and it doesn't use cap).
Ryzen Daxx
Sebiestor Tribe
Minmatar Republic
#3 - 2011-11-04 05:22:12 UTC
oooo this is awesome the more im learning the more im starting to like armor over shields lol that aside why does all other weapons take sooooo much longer to T2 compared to missiles
Ryzen Daxx
Sebiestor Tribe
Minmatar Republic
#4 - 2011-11-04 06:08:00 UTC
gonna add another quick question u have to use lens caps like scorch L and such they get damaged how fast do u have too replace em do u bring alot like say with missiles bullets and hybrid ammo?
Rhianna Ghost
Ghost Industries Inc.
#5 - 2011-11-04 07:27:54 UTC
Ryzen Daxx wrote:
gonna add another quick question u have to use lens caps like scorch L and such they get damaged how fast do u have too replace em do u bring alot like say with missiles bullets and hybrid ammo?


T2-Crystals last for about 1000 shots. No, you don't need many, one spare set should be plenty, if you are not going without market for longer times...

Faction Crystals exactly 4000 shots btw. (yes, T2 is about, Faction is exact...)
Ryzen Daxx
Sebiestor Tribe
Minmatar Republic
#6 - 2011-11-04 07:59:57 UTC
Rhianna Ghost wrote:
Ryzen Daxx wrote:
gonna add another quick question u have to use lens caps like scorch L and such they get damaged how fast do u have too replace em do u bring alot like say with missiles bullets and hybrid ammo?


T2-Crystals last for about 1000 shots. No, you don't need many, one spare set should be plenty, if you are not going without market for longer times...

Faction Crystals exactly 4000 shots btw. (yes, T2 is about, Faction is exact...)

ahh then that makes faction worth it completely ty
Zhilia Mann
Tide Way Out Productions
#7 - 2011-11-04 16:43:09 UTC
mxzf wrote:
Yes, it does. The EANM is the Inv Field of armor tankers, except that it gets bonuses from the {damage type} Compensation skills and you don't have to remember to turn it on (and it doesn't use cap).


It's worth throwing in a word here for Adaptive Nano Plating as well. Armor gets these (somewhat weaker) resistance modules that don't use ANY cpu, so tight fits are easier to work with. Deadspace ANPs give EANM-level resists and are strikingly affordable.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#8 - 2011-11-04 17:20:04 UTC
Zhilia Mann wrote:
It's worth throwing in a word here for Adaptive Nano Plating as well. Armor gets these (somewhat weaker) resistance modules that don't use ANY cpu, so tight fits are easier to work with. Deadspace ANPs give EANM-level resists and are strikingly affordable.


+1 to that...you can get them by running 1/10 and 2/20 sites, so the cost isn't bad at all.

thhief ghabmoef

mxzf
Shovel Bros
#9 - 2011-11-04 17:37:45 UTC
Ryzen Daxx wrote:
oooo this is awesome the more im learning the more im starting to like armor over shields lol that aside why does all other weapons take sooooo much longer to T2 compared to missiles


Because training for T2 of a type of guns gives you long and short range, missiles you have to train each one individually (and there are lots of other differences between the weapons types too.

And, one thing people didn't mention about lasers is that the T1 ones last for forever (they're worse than T2/faction, but you don't have to replace them ever).

And I agree with the people talking about ANPs. You can get a C-Type ANP for 10-15M that gives 0.44% less resists than the T2 EANM. If you can't use T2 EANM yet, or you don't have the CPU for it, a C-Type ANP works great.
Ryzen Daxx
Sebiestor Tribe
Minmatar Republic
#10 - 2011-11-04 17:59:36 UTC
mxzf wrote:
Ryzen Daxx wrote:
oooo this is awesome the more im learning the more im starting to like armor over shields lol that aside why does all other weapons take sooooo much longer to T2 compared to missiles


Because training for T2 of a type of guns gives you long and short range, missiles you have to train each one individually (and there are lots of other differences between the weapons types too.

And, one thing people didn't mention about lasers is that the T1 ones last for forever (they're worse than T2/faction, but you don't have to replace them ever).

And I agree with the people talking about ANPs. You can get a C-Type ANP for 10-15M that gives 0.44% less resists than the T2 EANM. If you can't use T2 EANM yet, or you don't have the CPU for it, a C-Type ANP works great.

wait wait u said never......then why use a set of faction ones for 4000 shots thats throwing 10mill away compared to somthing that is infinite? unless im missing somthing
Lunkwill Khashour
Ministry of War
Amarr Empire
#11 - 2011-11-04 18:29:18 UTC
Ryzen Daxx wrote:

wait wait u said never......then why use a set of faction ones for 4000 shots thats throwing 10mill away compared to somthing that is infinite? unless im missing somthing

More deeps is better?
Zhilia Mann
Tide Way Out Productions
#12 - 2011-11-04 21:46:24 UTC
Ryzen Daxx wrote:
wait wait u said never......then why use a set of faction ones for 4000 shots thats throwing 10mill away compared to somthing that is infinite? unless im missing somthing


In PvP, ammunition cost is the least of your worries. More damage (on target; Conflag isn't always great for this) is just plain better.

In PvE, killing fast means more income. Whether or not it's enough more income to make up for the cost of ammunition is case by case -- but with lasers, it usually is. It's when you start getting your large autocannons under a 3 second RoF that you start to wonder (but it's usually worth it anyhow). Note that if you're using long-range weapons (with their lower RoF and higher volley) it isn't even close: faction ammunition is worth it.
Ryzen Daxx
Sebiestor Tribe
Minmatar Republic
#13 - 2011-11-04 23:51:09 UTC
Zhilia Mann wrote:
Ryzen Daxx wrote:
wait wait u said never......then why use a set of faction ones for 4000 shots thats throwing 10mill away compared to somthing that is infinite? unless im missing somthing


In PvP, ammunition cost is the least of your worries. More damage (on target; Conflag isn't always great for this) is just plain better.

In PvE, killing fast means more income. Whether or not it's enough more income to make up for the cost of ammunition is case by case -- but with lasers, it usually is. It's when you start getting your large autocannons under a 3 second RoF that you start to wonder (but it's usually worth it anyhow). Note that if you're using long-range weapons (with their lower RoF and higher volley) it isn't even close: faction ammunition is worth it.

ahh ok ty alot that was helpful...just thought of somthin does lazer have to reload or do they fire till u stop it or the lens breaks or u go cap dry?
Zhilia Mann
Tide Way Out Productions
#14 - 2011-11-04 23:55:59 UTC
Ryzen Daxx wrote:
ahh ok ty alot that was helpful...just thought of somthin does lazer have to reload or do they fire till u stop it or the lens breaks or u go cap dry?


No need to reload. Or at least, not exactly.

Different crystals have different ranges (shorter ranged ones generally dealing more damage, though T2 crystals screw with this). Since lasers also have a very short falloff, you usually want to use the crystal with the shortest range that can still hit your target (in practice, carrying more than about 3 sets with different ranges is usually excessive). Combine this with the fact that you can swap crystals instantly (no 10 second reload time) and you end up changing crystals quite a bit -- but no, you don't have to (unless one breaks, of course).
Ryzen Daxx
Sebiestor Tribe
Minmatar Republic
#15 - 2011-11-05 00:01:32 UTC
Zhilia Mann wrote:
Ryzen Daxx wrote:
ahh ok ty alot that was helpful...just thought of somthin does lazer have to reload or do they fire till u stop it or the lens breaks or u go cap dry?


No need to reload. Or at least, not exactly.

Different crystals have different ranges (shorter ranged ones generally dealing more damage, though T2 crystals screw with this). Since lasers also have a very short falloff, you usually want to use the crystal with the shortest range that can still hit your target (in practice, carrying more than about 3 sets with different ranges is usually excessive). Combine this with the fact that you can swap crystals instantly (no 10 second reload time) and you end up changing crystals quite a bit -- but no, you don't have to (unless one breaks, of course).

u kno the more i learn about lazers and armor tanking im kicking my self for goin caldari this seem waaaay more my style =D look forward to my abaddon
Froz3nEcho Sarain
Imperial Shipment
Amarr Empire
#16 - 2011-11-05 11:36:13 UTC
I am glad you like it. Most of the time you will only need 3 crystals for PvE. I believe most people use multi, x-ray/normal and microwave. (Short, med and long range). When you get scorch you will only need that one and multi to cover almost every range for the highest dps.

[i]~ When everything fades away, an echo is the only sound that will remain ~   ~ Chaos is a name for any order that produces confusion in our minds ~[/i]

Ryzen Daxx
Sebiestor Tribe
Minmatar Republic
#17 - 2011-11-06 02:44:17 UTC
ahh ty u all u have helped me make this transition alot easier ty =D