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Covert Cyno in HighSec

Author
Mascha Tzash
Ministry of War
Amarr Empire
#81 - 2014-01-09 15:01:13 UTC
Rammix wrote:

Am I missing something or you really don't get that before lighting cyno near a carebear you have to scan him down on the anomaly? You really don't understand that combat probes are visible on d-scan?


You are definitly right in terms of an anomaly like mission rooms. What about the belts and the sites that are directly warpable to via the probe scanner interface (like ghost sites)?
But we would derail your topic if we went further on in this....

Rammix wrote:

I don't think that a new module must be created, because it would be just a clone-module with different name.
BTW, if you've never thought about it: every single communication relay in eve universe including chats, mail, local, cynos, memory transfer when getting into new medical clone, etc etc etc, work through empire infrastructure.
Backstory can easily be added to cover the newly allowed covcynos in highsec and all its features. Backstory is not a problem in this case. They modified it for the sake of Dust 514 soldiers cloning technology, for example.


I seem to miss the connection between the covcyno topic and the interstellar transportation of communication.
*smart***mode*
But how Dows this work in wormholes? Lol
*/smart***mode*

Rammix wrote:

What "throwaway"?


Training up a covcyno alt, messing down it's sec status, deleting it, trainnig a new one.
Should there be a prevention? Would it become abusable (this might be wrong word for it, but I allready heard this word in connection with gank alts) in the way gank alts can be created and thrown away?

Rammix wrote:

I think everyone except you knows what a trade hub is.


There is no need to get personal. I ask because if you define it clearly enough, you can automate this task and have a computer check these parameters every now and then (perhaps daily, weekly or monthly). Adding up on this... It would be interesting if this could be used to make a completely random system "cynoproof" by just trading loads of stuffs in one system. I would never be capable to acchieve this, but i think larger alliances might be able to bring a system up to rank 4 in this list. Should this check be limited to high-sec systems? Should low-sec systems also be possible to become a trade hub? Include 0.0?

Is it possible that this might be massively abused as a way to force those carebears out of the game? I would hate to loose fellow pilots if some areas would become too hostile for the general "recreational" player with like 2-6 hours/week at hand to play.
Daichi Yamato
Jabbersnarks and Wonderglass
#82 - 2014-01-09 16:45:53 UTC  |  Edited by: Daichi Yamato
Mascha Tzash wrote:


Please define "trade hub" (in the context of the eve online universe) without using the words "Jita","Amarr","Dodixie","Hek","Rens". P
How often should CCP check if this was shifting?
Or should it be disallowed in every "trade hub" of every region?
What about the 12 spawn systems?


u must not be aware that PI is not allowed in 'trade hubs', except Hek. so there must be some way of define them. i dnt know what would happen if a tradehub shifted tho.

edit-
but really how likely is it that a trade hub woud shift? what originally made jita a trade hub (good belts and good agents) were moved years ago, but the trade hub remains. i

Quote:
Training up a covcyno alt, messing down it's sec status, deleting it, trainnig a new one.
Should there be a prevention? Would it become abusable (this might be wrong word for it, but I allready heard this word in connection with gank alts) in the way gank alts can be created and thrown away?


last i checked this is considered an exploit. so too would it be for cyno alts. assuming they lose sec status for it. the closest practice to this would be neut logi, which does not incur a sec status hit.

could cyno's be used to abuse noobs? no more than suicide ganking and neut logi IMO. Neut logi is far more of an obstacle to overcome than a bunch of falcons or bombers landing on grid who can only affect the fight if ur already at war with them.

i'd still say the biggest problem is using a neut cloaky scout to get close to targets and then using the cyno to circumvent the advanced warning u get from local (like how miners or missioners dock up when they see a war target in local). but hell, the new inties changed that dynamic already.

As well as using the cyno instead of having the main dps of ur fleet waiting one system out. but again, all u can call in is some bombers and falcons. its hardly a Vindi-Logonski.

the argument about redefining transports with a blop'd BR is just silly for the aforementioned reasons. its not safer than something that is already 99.9999999999% safe (it certainly does not make BR transports 100% safe) and requires considerably more resources than just flying the BR through gates.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lloyd Roses
Artificial Memories
#83 - 2014-01-27 23:31:50 UTC
Just imagine the mad LP you would make running level-4-distributionmissions with a whole secure highsecalliance... you could have a covcyno next to ANY station involved, making movement of goods a matter of undock-cyno-dock, get LP. Risk-free.
Daichi Yamato
Jabbersnarks and Wonderglass
#84 - 2014-01-28 22:40:11 UTC  |  Edited by: Daichi Yamato
Lloyd Roses wrote:
Just imagine the mad LP you would make running level-4-distributionmissions with a whole secure highsecalliance... you could have a covcyno next to ANY station involved, making movement of goods a matter of undock-cyno-dock, get LP. Risk-free.


confirming, using the same number of accounts to run those super risky level 4 security missions would not net you even more LP and isk and would not save u the fuel cost.LolLolLolLolLolLol

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lephia DeGrande
Luxembourg Space Union
#85 - 2014-01-28 22:42:08 UTC
+1 for more highsec Wardec Fun!
Maldiro Selkurk
Radiation Sickness
#86 - 2014-01-28 23:19:33 UTC
Any of the large null cartels can afford to sacrifice a cyno pilot and then blast everything in sight with unprecedented easy, this idea is just another, "I would prefer to have my pve pigeons handed to me on a platter for Moar Killmailzors".

High sec doesnt need to be turned into nullsec because as it turns out, there is already a nullsec you can play in.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Rammix
TheMurk
#87 - 2014-01-30 15:26:38 UTC
Maldiro Selkurk wrote:
Any of the large null cartels can afford to sacrifice a cyno pilot and then blast everything in sight with unprecedented easy, this idea is just another, "I would prefer to have my pve pigeons handed to me on a platter for Moar Killmailzors".

High sec doesnt need to be turned into nullsec because as it turns out, there is already a nullsec you can play in.

Nonsence. Nullsec is a reign of capitals and supercapitals. Those ships can't jump to covert cynos. So covcynos CAN'T turn highsec into anything like nullsec. Not mentioning that 0.0 lives on sovereignty system. Please, think more before posting.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Altrue
Exploration Frontier inc
Tactical-Retreat
#88 - 2014-01-30 15:31:49 UTC
This, must, happen. Big smile

Non lore-breaking, non game-breaking, more use for black ops in high-sec! Big smile

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[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Lando Cenvax
Hybrid Wealth Management
#89 - 2014-01-30 20:25:15 UTC
+1
(And I'm mostly high-sec miner at the moment, who should be against this. At least according to some stereotypes here...)

There is no valid reason not to allow Covert Cynos in High Sec...
All reasons stated for keeping it banned, are easily eliminated.

In Highsec you simply give the Cyno-Guy a suspect-flag and additionally the Cyno needs a warmup-time for scanning the jamming-frequencies. So, basically in Highsec, the Cyno will come online with a massive delay of let's say 2 minutes (can be reduced by x12 skill to 60s at LVL5 -> reduction of 15s per level after Level1). The delay could be also multiplied with the security-level of a system (0.5 = half time). This should require minimal code-change and would give the security-levels more meaning. The delay is more than enough time to warp off. That's fair to those who are actively playing (and payin attention) and serves them right who are floating in space AFK...

Covert Cynos will also not increase ganking. Ganking requires cheap ships with tons o' DPS.

Trading and Distri Missions (which can be also done in low-sec where this is already possible...) will not really be affected. You can do that already using nearby low-sec system, but it's inefficient. Blockade-Runners are extremely fast and travel through gates defacto unseen (probably flash the overview... yes, but not more than that. Otherwise youre doing it wrong). Absolutely no change here. Besides that it requires alts and costs fuel.
Tchulen
Trumpets and Bookmarks
#90 - 2014-01-31 16:33:50 UTC  |  Edited by: Tchulen
Maldiro Selkurk wrote:
Any of the large null cartels can afford to sacrifice a cyno pilot and then blast everything in sight with unprecedented easy, this idea is just another, "I would prefer to have my pve pigeons handed to me on a platter for Moar Killmailzors".

High sec doesnt need to be turned into nullsec because as it turns out, there is already a nullsec you can play in.

You might be missing the point. The large nullsec corps/alliances/coalitions/cartels, whatever you want to call them, have no interest in highsec. They couldn't give a crap what you all do.

This change wouldn't help people who wardec high sec corps. They camp gates because it's risk free pvp. They have neutral alts in all adjacent systems and usually further up the pipes to alert them of any force from the corps they've decced that are coming to fight and they either flee or dock up. Currently there is no way for a corp to actually fight back.

This would give corps that have been wardecced [a way] to fight back. It gives them a way of jumping on top of the gate campers. It wouldn't be easy. It would take coordination and skill but it would be possible. It would change the dynamic of wardec gatecamps. It would stop them being risk free which is a good thing.

As for giving risk free transport through high sec, it already exists in several forms. Cov ops cloaked transport ships are pretty unstoppable as it is in high sec. This would just allow them to move further faster. It wouldn't make them any safer. Orca, fit for tank with 2 or 3 huggins escorting is pretty damned safe. ~250,000hp on that beast and almost insta warp with the escorts.

In fact, the only argument against I've read so far [that bears any weight] is that it removes an incentive to move to nullsec. I doubt the stats exist but I'd love to see how many people are persuaded to move to nullsec compared to how many are persuaded to leave the game due to not having a decent counter to the wardeccing corps.

As I stated in the duplicate thread on the issue, I have no vested interest in this topic but I do suspect that those most against it are those that profit from the risk free pvp that comes with doing high sec wardecs (if you're not an ignorant fool and follow the rather simple rules it's risk free, anyway).

EDIT: section in [ ] for clarity
Mario Putzo
#91 - 2014-01-31 22:37:15 UTC
I think this is an excellent Idea and really does give the small - medium sized group another tool they can use against larger groups of people (and yes these exist in highsec.) I also think it could add another player driven economic element in the sense that merc corps could sell their black ops services to alliances who are a in a war. I also appreciate the well thought and well presented OP.

Then I read some of the feedback comments and feel the need to clear up a few misleading statements. I feel that some people are unsure how Black Ops works and that it has distinct limitations.

1) Black ops is not a "big toy" or big group activity. It can become a big group, but then it isn't much of a secret anymore. Given that Blackops battleships have limited fuel supply you can only send a certain volume of ships per Blops BS. I don't recall the exact numbers off hand but its a few cruiser sized ships and some frigate sized ships, but nothing ungodly or blob like Titans are capable of.

2) "Cyno Alts" It takes a while to train up a cyno alt, you need cyno 5, you need racial frigate/cruiser 5, you need Covops/Recon, you probably want to train up some tanking mods, probably a covops cloak, chance are you will want ewar of the racial ship you chose, if you went for a bomber you probably want missile skills. Especially if you get a suspect timer and can freely engage. This is quite the training investment, and requires at least a 2nd character or a second account. The downside being this only works once, and you would need to get a new cyno alt.

But I thought about it and it does seem a bit "unfair" until I remembered that I have literally dozens of Alts of cyno characters from various affiliated entities saved into my contacts list. If they show up in system I see them and know they have lit cyno in the past, and have the capability to do so again, I also have the knowledge of potentially who is waiting on a Titan or Black Ops. Then it hit me...

3) Spying on your enemy. Not in the traditional sense of infiltrating a corp or alliance, but the actual function of sitting in their system with an alt of your own, watching their station. Once you know the m/o of what they want to do to you, you can see them undock their Black Ops BS, you can watch them get ready to jump into you, and know that it is going to happen. Counter intelligence is simple and easy. It also requires much less extensive training than a covert cyno alt. Simply train cloaking to 1, slap a protoype on an ibis and warp to their station at 100.

You have now eliminated the surprise element of the black ops gang. If you know the ships are active you can retreat, or you can use this information to bait out a fight and trap them. Once you get the name of the covert cyno alt, not only can you watch them on their front porch, you know everytime their covert cyno is in your system.

So frankly in conclusion I don't think either of the arguments put forth really are serious potential concerns. If you can't bother to keep tabs on an enemy you are at war with, and you let the same cyno burn your guys numerous times, you should probably just stay docked up through wars.



Mario Putzo
#92 - 2014-01-31 23:41:50 UTC
In addition to the above I would also like to comment on the BR side discussion (as it does become a thing in this case).

Moving a BR through cyno bridge specifically to avoid gate use is largely redundant, time consuming and cost money to do so. You need cyno fuel, you need bridging fuel, and you need jumping fuel, you will need to maintain these fuels in stops along the route you take as well, or you can put it in the BR and take even more time by having to do more trips because fuel takes up space. It is quite a lot of extra cost/effort to do something that many already do simply using a Jump Frieghter/BR combo.

It becomes impractical with the addition of a suspect flag for using the cyno, if this indeed becomes the case you cyno alt will have a flag for lighting, your Battleship a flag for jumping, and your BR a flag for bridging. Assuming you run just a simple triple character set up you would need to reposition your cyno each time, this means jumping through gates, often times many gates. Not only is moving the cyno taking time, every time you light a cyno you must wait until its cycle completes. This means you have 3 suspects sitting at a warpable object 2 cloaked 1 waiting for a cyno to cycle.

It is cost inefficient, it is time inefficient, and it is more risky than just taking gates in your BR, and again on top of all that you add in the required logistical chain of reserve fuel, it is an impractical method of travel that doesn't save time, or reduce risk.
Seranova Farreach
Biomass Negative
#93 - 2014-01-31 23:52:25 UTC
interesting idea but the only cons i can think of this is too easy for highsec wardec griefing force projection.. and would break highsec.. a little like how cynos in low break low.. and break null even more.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Mario Putzo
#94 - 2014-02-01 02:06:59 UTC
Seranova Farreach wrote:
interesting idea but the only cons i can think of this is too easy for highsec wardec griefing force projection.. and would break highsec.. a little like how cynos in low break low.. and break null even more.


We should talk about force projection and cynos to it seems because it seems some people aren't aware of the fallacies with it in regards to Black Ops.

One of black ops greatest weaknesses is its lack of projectionable force. I can not bridge a fleet with a Black Ops ship. Many Black Ops ships can. But as I said when you have a dozen Black Ops ships sitting on an undock it is no longer a secret. You require several ships or several bridges to send a decent size fleet through. Not even a full fleet yet. On top of that there is no logistical support for this fleet, unless you RR fit some T3's. Its staying power is minimal and that is why it has been relegated to the roll of Ganking targets...when you don't want to use Supers or Dreads (or Titans in some ballsy cases.)

Black Ops projection relies in small group warfare typically involving no more than a dozen dudes 1) because the bridge can't handle many people, 2) because the longer you spend bridging the less surprise it is, and 3) you don't want to have to spend a long time bridging back to your system after a kill. You want to get in and get gone as quickly and as quietly as possible.

Black Ops is restricted heavily by its size projection. Its ships are frigates and cruisers that have no real damage projection, a few guns and some drones. They have strong ewar capabilities that allow them to buy time for a support fleet to arrive, but they are hardly a projection of force on their own. Even if supported by the black ops battleships themselves their damage output as a unit is below that of even T1 Frigates and Cruisers, and those ships can eliminate a black ops groups. Especially if any local can actively engage due to the suspect timer.

These ships are good for one thing getting in, killing something and leaving. They have no staying power, and thus are a relatively inferior camping, griefing force


Mario Putzo
#95 - 2014-02-04 13:12:33 UTC
friendly bump!
deseana
Imperial Academy
Amarr Empire
#96 - 2014-02-05 05:56:53 UTC
I only trained for blaps and cov cyno while living in null sec. i needed a way to transport 10km3 of mega, zyd, and morphite with out having do deal with an EC-P8R type situation. (i also dabbled in Sbomber gank squads which are a lot of fun)

now that I have moved back to high sec, I find that I take more frequent trips to low/null sec as i can simply blap out and back with out having to deal with gate campers in pipes. its still not risk free, i spend a lot of time in ratting cruisers and mining barges but i don't feel like i'm feeding kill mails to gate campers.

perhaps if we can offer an incentive for high sec bears to train these logistically useful ships they will start spending more time in low sec with out first walking through a firing line of gate camps, getting shot to nothing, and just writing of low/null sec completely.

that being said, i'm not sure how i feel about a sec status hit for lighting/using a covcyno...
Rammix
TheMurk
#97 - 2014-02-05 07:37:35 UTC  |  Edited by: Rammix
deseana wrote:
that being said, i'm not sure how i feel about a sec status hit for lighting/using a covcyno...

Sec status hit - only for lighting it.
As I've mentioned in the OP, it would add some demand for security tags, thus increasing ratting activity in lowsec, thus populating lowsec a bit more at least.
And, as you mentioned, more popular BS + covcyno + maybe SOE ships combination --> potentially more highsec-lowsec traffic bypassing the gatecamps and allowing (for highsec 'bears) access to deeper and safer parts of lowsec.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

PseudoSniper
Aliastra
Gallente Federation
#98 - 2014-02-20 14:42:35 UTC
Why is no-one mentioning the benefits from a market perspective. Greater consumption!!

This change would certainly stimulate the market on a grand scale as everyone and their dog starts consuming greater and greater amounts of a consumable product.

Initially I was in the "let the pilot lighting the cyno go suspect" but seriously what's the point same goes for the croaky peeps coming through, they can just wait out the timer cloaked.

I'm all for this change, it will be interesting to see how logistic operations unfold.

Hot drops in high sec would be no worse than just having the guys next door, except they would be able to jump from point to point with ease, if you are in a wardec and don't have communication channels up, you are good as toast.

This gets a massive + ONE from me, the market stimulation for bridgable ships and modules plus the increase in consumption of fuel seems like a win win.
Odoman Empeer
Federal Navy Academy
Gallente Federation
#99 - 2014-02-22 15:39:15 UTC
I missed this thread :(

this is a great idea for many reasons. There is no reason to have a suspect flag for lighting a cyno, and no reason to have it change visibility on the overview.

The standard rule still applies here. If you don't want to be war decced, stay in the NPC corporations. Corporations should be for those who want to work together to achieve a goal, and be part of something greater. I see no reason not to have black ops fleets jumping around murdering pos' and pocos to claim sovereignty and passive income from high sec PI initiatives.
Samara Anninen
#100 - 2014-02-22 18:49:29 UTC  |  Edited by: Samara Anninen
Karma Codolle wrote:


Atleast in null or lowsec, you can safely assume every nuet is out to get you and you can kill them initially without a game mechanic preventing you from taking preventive action to protect yourself/



This.

Also, when somebody says something about using d-scan even in highsec to look for probes, my mouse begs for mercy, because it's left button still hurts because of being used for clicking "Scan" button, when I lived in WH. In WH you are paid good enough for d-scan and probes been the only intel source, in highsec - you are not.

Personally I don't want EVE Online to become Eve "Don't stop pressing Scan all the way you are undocked" Online.

So, absolutely no, at least until d-scan is automated someway.