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rubicon kronos pve

Author
passey
Buttery Biscuit Squad
#41 - 2013-11-22 09:06:13 UTC
This is my setup with 2 4% damage mods its getting 1006dps with 2 gardes

1 x bastion
4 x 425mm rails

2 x tracking comps
1 x cap rech
1 x mjd

1 x lar
1 x exp hard
1 x eanm
4 x mag stabs

2 x semiconductors

2 x garde
I Accidentally YourShip
Ronin ONE
#42 - 2013-11-22 12:52:31 UTC
passey wrote:
This is my setup with 2 4% damage mods its getting 1006dps with 2 gardes

1 x bastion
4 x 425mm rails

2 x tracking comps
1 x cap rech
1 x mjd

1 x lar
1 x exp hard
1 x eanm
4 x mag stabs

2 x semiconductors

2 x garde


I wouldn't use gardes without omnis, and why waste so many slots on capacitor mods? One heavy cap booster and you're done.

[Kronos, Derp]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Large Armor Repairer II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800
Federation Navy 100MN Microwarpdrive

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
Bastion Module I
[empty high slot]
[empty high slot]
[empty high slot]

Large Auxiliary Nano Pump I
Large Hybrid Burst Aerator II

Warden II x2

Pimp to taste though I'd like to say the fed navy MWD is non negotiable because it's cheap and efficient. Chew through cap boosters slower.
passey
Buttery Biscuit Squad
#43 - 2013-11-22 17:19:10 UTC
I Accidentally YourShip wrote:
passey wrote:
This is my setup with 2 4% damage mods its getting 1006dps with 2 gardes

1 x bastion
4 x 425mm rails

2 x tracking comps
1 x cap rech
1 x mjd

1 x lar
1 x exp hard
1 x eanm
4 x mag stabs

2 x semiconductors

2 x garde


I wouldn't use gardes without omnis, and why waste so many slots on capacitor mods? One heavy cap booster and you're done.

[Kronos, Derp]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Large Armor Repairer II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800
Federation Navy 100MN Microwarpdrive

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
Bastion Module I
[empty high slot]
[empty high slot]
[empty high slot]

Large Auxiliary Nano Pump I
Large Hybrid Burst Aerator II

Warden II x2

Pimp to taste though I'd like to say the fed navy MWD is non negotiable because it's cheap and efficient. Chew through cap boosters slower.


Auxilary nano pump is pointless already tanks 1k dps no need for more.

also burst accelerator makes next to no change as already a massive stacking penalties
Louise-san
Ventagers
#44 - 2013-11-26 16:09:40 UTC
Hi guys,

I want to ask you a question.
I am living in 0.0 space with Angel pirates / rats.

I read on the forums that Kronos is not the best but very good against Angel rats.
Well but I am no sure. I read that blaster kronos can put 1400+ DPS. But as far as I know the explosive dmg is best against Angels pirates. And Gallente primary dmg is therm/kin. So I am not sure about that 1400+ DPS vs Angel rats/ pirates.

So my question is: Is Kronos really good against Angel pirates in 0.0 ?

My idea of action is something like : Warp to 0 in Angel Sanctum, start bastion , kill all the rats, stop bastion and warp to another angel sanctum.

What are your comments about killing Angles rats with blaster kronos ?

Thanks
Batelle
Filthy Peasants
#45 - 2013-11-26 16:28:55 UTC
Louise-san wrote:

What are your comments about killing Angles rats with blaster kronos ?


IMO its probably less effective than an AC mach, partially due to damage type and the mach's mobility.

However, the damage type isn't a huge issue for the kronos. Kin and therm are the second and third reistances against angels, whats more important is that the angel BS help you in wandering into blaster range. In bastion mode with null ammo, you should have no trouble killing the few that don't wander into blaster range voluntarily. Blaster Kronos also has excellent tracking, although with an armor fit you'll probably be switching scripts on your TCs, but what else are you gonna be doing while sitting at 0m/s in bastion mode???

Plus salvaging is pretty lucrative for high end anoms, and you can get some salvaging done (if not entirely completed) on the kronos while blapping.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

mama guru
Ascendance
Goonswarm Federation
#46 - 2013-11-26 16:36:51 UTC
Mobile Depot Is kinda nice. Can sync the activation with a Bastion cycle, just scoop it when you are done.


No reason not to have 4x Railguns in your cargohold and start out with 4x Blasters.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Inir Ishtori
Perkone
Caldari State
#47 - 2013-11-30 21:25:30 UTC  |  Edited by: Inir Ishtori
I wondered, what implant might be better for the Kronos: 5% damage bonus to all hybrid turrets or 5% gun ROF?

The difference between both is about 4 DPS in EFT, both for blasters and rails. Faster cycle times are probably nice, but then it's just 1/5 of a second. On the other hand, higher volley damage with 5% damage implant might lead to bigger numbers on good quality hits(penetrating and wrecking), improving dps by a higher margin in the end...
mama guru
Ascendance
Goonswarm Federation
#48 - 2013-12-01 01:04:14 UTC
5% ROF always.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Omnathious Deninard
Ministry of Silly Walks.
#49 - 2013-12-01 09:12:38 UTC
[Kronos]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II(+~30 DPS) / Energized Adaptive Nano Membrane II (+~400 EHP/s)
Energized Explosive Membrane II
Damage Control II
Large Ancillarty Armor Repairer, Nanite Repair Paste

Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800
100MN Microwarpdrive II
Large Micro Jump Drive

425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Bastion Module I
Tractor Beam II
Tractor Beam II
[empty high slot]

Large Hybrid Locus Coordinator II
Large Hybrid Burst Aerator I

Requires a 3% CPU implant.

Cap Lasts 3 Minutes 20 Seconds with out using the Cap Booster or MWD

Tank: 1226.9EHP/s Omni-Tank while in bastion mode.

DPS 5% Large Hybrid Turret Implant and 5% Surgical Strike Implant

Federation Navy Thorium: 674DPS @ 100KM Optimal
Federation Navy Uranium: 719DPS @86KM Optimal
Federation Navy Plutonium: 791DPS @ 71KM Optimal
Federation Navy Antimatter: 863DPS @ 57KM Optimal
Javelin: 876DPS @ 28km Opimal

If you don't follow the rules, neither will I.

Thaddeus Eggeras
Urkrathos Corp
LEGIO ASTARTES ARCANUM
#50 - 2013-12-01 16:42:17 UTC
First off NO PvE ship ever needs a Capacitor Booster, ASB, or AAR. You are just wasting money. If you can get 4min plus on your cap, you are good in ANY Marauder with bastion.
Second fitting 4 Mag stabs shouldn't be an issue either. Only need 3 armor modules to keep her going. That will also free up your rigs for CCC and/or one explos resist rig.
NEVER should need implants for CPU or PG. No need.
You also really don't need a tractor beam anymore, not with the mobile one. I put one on my ship and use a mobile tractor just in case, with one salv and salv drones.
Any Marauder should have bastion module now, it's your call to put on a MWD, MJD or AB. I don't really see a reason for them ,but others do. With rails you can hit past your lock range, same with the Golem, and I'm sure it's same with a Paladin and Vargur. I know what baout geting to gates, well easy slow boat while killing everything, usualy takes about the same time to kill everything has itdoes to get to the gate, so it works out. Today I popped every ship cruiser and down with one shot and took 3 to kill the BSs in a room, I killed the last cruiser right when I was 3000km from gate.


Omnathious Deninard
Ministry of Silly Walks.
#51 - 2013-12-01 22:04:14 UTC
Getting Mixed messages here.
First off NO PvE ship ever needs a Capacitor Booster, ASB, or AAR. You are just wasting money. If you can get 4min plus on your cap, you are good in ANY Marauder with bastion.
But my rig slots should be used for CCC?

Second fitting 4 Mag stabs shouldn't be an issue either. Only need 3 armor modules to keep her going. That will also free up your rigs for CCC and/or one explos resist rig.
3 tank slot, but use my rigs for Tank?

NEVER should need implants for CPU or PG. No need.
You also really don't need a tractor beam anymore, not with the mobile one. I put one on my ship and use a mobile tractor just in case, with one salv and salv drones.

If you don't follow the rules, neither will I.

Thaddeus Eggeras
Urkrathos Corp
LEGIO ASTARTES ARCANUM
#52 - 2013-12-01 23:42:48 UTC
Quote:
Getting Mixed messages here.
First off NO PvE ship ever needs a Capacitor Booster, ASB, or AAR. You are just wasting money. If you can get 4min plus on your cap, you are good in ANY Marauder with bastion.
But my rig slots should be used for CCC?

Second fitting 4 Mag stabs shouldn't be an issue either. Only need 3 armor modules to keep her going. That will also free up your rigs for CCC and/or one explos resist rig.
3 tank slot, but use my rigs for Tank?

NEVER should need implants for CPU or PG. No need.
You also really don't need a tractor beam anymore, not with the mobile one. I put one on my ship and use a mobile tractor just in case, with one salv and salv drones.


I say use a CCC because with bastion and a couple tracking computers and 4 mag stabs, putting anything to help falloff, optimal, RofF or damage wouldn't be worth it with the Penalty. So I say get a explos resist rig and/or one CCC or a different resist rep, maybe armor repair amount rig. The point is IF you use Cap booster you have to buy boost charges, so you are wasting money where you don't need to. No idea how this is a mix message. Missioning is about making money, not wasting money of stuff you don't need to.

Again you can put 3 armor modules and be good, but as you don't have much options for rigs, might as well put resist rigs, or CCC rigs, or armor repair rigs. Also rigs and modules aren't the same, so not sure how that is a mix meddage.

You don't need a CPU or PG implant, Maraurders also have more then another of both. Even if you add a couple heavy nose you should be good.
I add a tractor beam on both my Marauders to just speed up the salv in the end, but it isn't needed anymore, I do it because there aren't a lot of things to put in the high slots. They do still get a bonus to them so why not? No idea why this is a mixed message.
The Djego
Hellequin Inc.
Mean Coalition
#53 - 2013-12-02 01:58:06 UTC
Louise-san wrote:
Hi guys,

I want to ask you a question.
I am living in 0.0 space with Angel pirates / rats.

I read on the forums that Kronos is not the best but very good against Angel rats.
Well but I am no sure. I read that blaster kronos can put 1400+ DPS. But as far as I know the explosive dmg is best against Angels pirates. And Gallente primary dmg is therm/kin. So I am not sure about that 1400+ DPS vs Angel rats/ pirates.

So my question is: Is Kronos really good against Angel pirates in 0.0 ?


It was a lot better vs angels before the changes since rails and sentry's did give you null dps as far higher ranges and with the 90% web you had full dps on the target at close range. Compared to the mach, it was actually close in kill speed, the reason for this is that the mach loses some some dps at close to tracking(if you move a lot you lose sentry dps) and a lot at range to falloff(even with 4 TCs on it), while this factors where more or less negotiable on a Kronos with 90% web and 2 TCs(giving it perfect tracking at under 18km, good up to 37km, full dps up to 50km and the ability to hit out to 100km with with sentry's and guns).

Btw the damage types don't matter that much(assuming a good amount of raw dps, like 1200+) except for high end BS(800k+) or elite cruisers, because a big part of the tank has less resists(the non tank layer) and structure got no resists(that is often a huge chuck of EHP on the NPCs). When I have my 1206 dps navy Apoc and my 1280 dps mach next to each other the differences are not that big(like within 2 volleys against big BS, and this is not one sided to the mach, but 50/50 depending on range and resists).

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

The Spod
Center for Advanced Studies
Gallente Federation
#54 - 2013-12-02 08:07:30 UTC
Kronos:
neutron gank with t2 burst aerator and 4 faction magstabs, at least 3 tracking/optimal mods
refit to rails after close range rats are done, with mobile depot

passey
Buttery Biscuit Squad
#55 - 2013-12-02 08:32:51 UTC
This is what ive been using now and seems to work brilliantly

1 x bastion
4 x neutron blaster cannons

1 x micro jumps
2 x tracking comp
1 x cap rech

1 x lar
1 x eanm
1 x tracking enhancer
4 x fed navy mag stabs

2 x semiconductors
Kadazer
The Scope
Gallente Federation
#56 - 2014-01-09 14:34:35 UTC
With a MJD enemies will never be farer away than 50km.
logic principle3
Doomheim
#57 - 2014-01-09 18:52:27 UTC
Why so many misunderstood fittings?

[Kronos, New Setup 1]
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Capacitor Power Relay II
Corpii A-Type Adaptive Nano Plating
Corpus C-Type Large Armor Repairer

Large Micro Jump Drive
Prototype 100MN Microwarpdrive I
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
Small Tractor Beam II
Small Tractor Beam II
Auto Targeting System II
Bastion Module I

Large Hybrid Burst Aerator II
Large Auxiliary Nano Pump I

You can swap the aux pump for something like an ambit extension etc.
Lina Theist
Rosendal Research and Development
#58 - 2014-01-10 15:11:54 UTC  |  Edited by: Lina Theist
[Kronos, Solid]
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Armor Kinetic Hardener II
Armor Thermic Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Corpus X-Type Large Armor Repairer

Federation Navy Tracking Computer, Tracking Speed Script
Federation Navy Sensor Booster, Targeting Range Script
Imperial Navy Heavy Capacitor Booster, Navy Cap Booster 800
Federation Navy Stasis Webifier

425mm Railgun II, Javelin L
425mm Railgun II, Javelin L
425mm Railgun II, Javelin L
425mm Railgun II, Javelin L
Small Tractor Beam II
Small Tractor Beam II
Salvager II
Bastion Module I

Large Hybrid Burst Aerator II
Large Hybrid Locus Coordinator I

Bling accordingly. This beast has served me well, keep a mobile depot with tank refits. Lately I've used a mobile tractor structure, so you could just skip the STBIIs. Also, keep the web in your cargo and use a TC instead.

What separates good Kronoses from bad ones is to have no passive cap reg mods. Keep them as refits if you'd find yourself neuted to hell and back
Sid Crash
#59 - 2014-01-10 15:17:54 UTC  |  Edited by: Sid Crash
Really good damage projection with blasters, especially when using Null. And with a tendency of Serpentis to get close it does monstrous dps. And if you have to shoot at 70km you might as MJD there and then shoot at 30km.


[Kronos, lvl 4]
Core C-Type Large Armor Repairer
Energized Adaptive Nano Membrane II
Tracking Enhancer II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Magnetic Field Stabilizer II

Core C-Type 100MN Microwarpdrive
Large Micro Jump Drive
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Corpus B-Type Heavy Nosferatu
Corpus B-Type Heavy Nosferatu
Small Tractor Beam I
Bastion Module I

Large Hybrid Burst Aerator II
Large Capacitor Control Circuit I

Hobgoblin II x5
Garde II x2
Warden II x2
Noxisia Arkana
Deadspace Knights
#60 - 2014-01-10 15:54:37 UTC  |  Edited by: Noxisia Arkana
I don't see why there are so many rail kronos'? My kronos is overtanked for 90% of the missions I pull, with a T2 adaptive, and an A type armor rep.

Kronos:

Highslots:
T2 Nuetron Blaster - Null or Faction Antimatter
T2 Nuetron Blaster - Null or Faction Antimatter
T2 Nuetron Blaster - Null or Faction Antimatter
T2 Nuetron Blaster - Null or Faction Antimatter
Bastion Module
Tractor 2
Tractor 2
Salvager 1

(Alternate highs kept in mobile depot: 1x tractor, 2x salvager)

Mid slots:
Tracking computer, optimal range
Tacking computer, optimal range
Tracking computer, tracking speed (or optimal if I need to hit 70 km)
*Tracking computer, tracking speed
*(Alternative mids kept in bay for mobile depot: 100MN MWD, MJD, Cap recharger II)



Low Slots
T2 Mag Stab
T2 Mag Stab
T2 Mag Stab
*T2 Mag Stab
*Damage Control II (generally cap power relay if I have a MWD fit)
T2 Energized Adaptive
Core-X Armor repair (It works with any A-type as well)
*In cargo bay (Cap power relay II, T2 Energized, T2 Exp Hardener)

Rigs:
Anti Explosive Pump I
Auxilery Nano Pump I

I get about 4-5 minutes of cap with everything running (about 2 minutes w/a MWD and a cap relay).
In Bastion I rep 3500 armor per cycle and my explosive hole is partly covered with the rig.
My 1x falloff for Null is 67-73km pending scripts in my computer.

I use a MTU and salvage drones (with some lights incase frigs get within 10km of the ship).

I have 1 shot frigs at 90km, and can one shot frigs that are outside of 11km.

This just honestly makes running missions so rediculously easy that it's sad (I'm putting about 950 DPS out with Null, and well over 1100 with antimatter, and 1400 with void - but the range is such **** I don't bother). I flew a sentry domi for the last 2 years, and this ship is just better. It's also better than a blaster vindi or a rail vindi for missions (blaster vindis suck capacitor to close range and run shields & rail vindis just don't put out the DPS that this ship can even with sentries). As a bonus, neither the vindi or the domi can salvage with 1/2 the efficiency of the kronos they don't have the bonuses (plus they need their drones) & they don't have the cargo hold.