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In your opinion, what makes a pvper 'good' ?

Author
IbanezLaney
The Church of Awesome
#61 - 2013-11-19 04:22:51 UTC
Liam Inkuras wrote:
Taoist Dragon wrote:
IbanezLaney wrote:
Sunglasses are what makes a pvper good.

CoolCoolCool <------- If you see these 3 in a fleet. Run the other way.


So True Cool

Do my gogglez count?


Yes goggles count.

That is why X Gal still hasn't put his back on.

Baali Tekitsu
AQUILA INC
#62 - 2013-11-19 06:09:23 UTC
Liam Inkuras wrote:
Taoist Dragon wrote:
IbanezLaney wrote:
Sunglasses are what makes a pvper good.

CoolCoolCool <------- If you see these 3 in a fleet. Run the other way.


So True Cool

Do my gogglez count?


You need a monocle scrub.

RATE LIKE SUBSCRIBE

IbanezLaney
The Church of Awesome
#63 - 2013-11-19 06:45:46 UTC
Baali Tekitsu wrote:
Liam Inkuras wrote:
Taoist Dragon wrote:
IbanezLaney wrote:
Sunglasses are what makes a pvper good.

CoolCoolCool <------- If you see these 3 in a fleet. Run the other way.


So True Cool

Do my gogglez count?


You need a monocle scrub.



If we couldn't afford a 2nd lens and frames - we would wear your peasant fashions too.
Mabego Tetrimon
Spiritus Draconis
#64 - 2013-11-19 11:51:13 UTC
Chi Garu wrote:
Winning against the odds and playing one move ahead of the competition, forcing errors. Applies to both individuals and teams.


that!
ZheoTheThird
The Scope
Gallente Federation
#65 - 2013-11-19 12:24:02 UTC
Mabego Tetrimon wrote:
Chi Garu wrote:
Winning against the odds and playing one move ahead of the competition, forcing errors. Applies to both individuals and teams.


that!

Didn't work for you at the AT did it

rekt
Mabego Tetrimon
Spiritus Draconis
#66 - 2013-11-19 12:42:48 UTC
ZheoTheThird wrote:
Mabego Tetrimon wrote:
Chi Garu wrote:
Winning against the odds and playing one move ahead of the competition, forcing errors. Applies to both individuals and teams.


that!

Didn't work for you at the AT did it

rekt


Yeah, you had a good team there, and i respect that.
Leto Thule
Caldari Provisions
Caldari State
#67 - 2013-11-19 14:39:08 UTC
elitatwo wrote:
Leto Thule wrote:
A good PVPer doesnt ***** about getting ECM'd, TD'd, or engaged by a larger force when they chose to fight. They also are accepting of the fact that being boosted is part of the intended mechanics of the game, and that the entire point of EVE is to balance things in your favor while denying your opponent the equal ground. There is no such thing as a "fair fight". Its just a "fight."

A good PVPer will make mistakes, and learn from them rather than complain about how so and so mechanic needs to be changed to accommodate their play style.

A good PVPer also knows that skillpoints only matter in relation to the ship they are flying and the ship their target has. (Meaning if you fight someone with 20 mil SP in industry, it has no bearing on a 1v1 in merlins..)

Just my two cents. Pirate


I don't quite disagree but I want to clarify something.

If you are talking about a single opponent that is going against a small gang in let's say a battlecruiser or even a battleship for arguments sake and the gang decides to jam him, the outcome is already decided.

The gang is retreating and makes sure, they win.

Weapons are only fired from one side, only the soloers ship is destroyed.

When I talk about a fight, I don't care much about tracking disruptors or dampners and still weapons fire is exchanged by both parties, good fight.
Even if I were to loose my boat in the end to superior force, both parties will agree they have had a good fight.

If I jump into a 20 man bomber gang and a Falcon decloaks and jams me, the outcome is decided without any option to change the outcome. (And if you don't have the intel what you will face in the next system something like this might happen).


Thats true... but ill say this:

If you live in lowsec, you become familiar with the gangs that roam in your home area. While this will obviously not help you 100% of the time, for the most part you know who flys with boosters and ECM ships. You know what pilots use drugs from fighting them. The best choice when something like this comes through is NOT to show up to the party by yourself, much less in a battleship. Target selection is always key. Again, not always going to be true, but something to consider when deciding when to fight.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Maximus Decimal
Doomheim
#68 - 2013-11-19 17:02:48 UTC
Aslon Seridith wrote:
Join fweddit

da **** bro....


A very interesting question, but a quick glance at any ones KB will quickly tell you if they are 'good' or not.

My personal view

Solo - judgment, understanding mechanics and the capabilities of your ship, knowing when to pull out (inb4 thats what she said)
Fleet - ability to follow orders, initiative.

The one thing that makes a good PvPer and it is a universal rule because in PvP time is everything

HOTKEYS - if you don't use them you will never be as good as you can.
Leto Thule
Caldari Provisions
Caldari State
#69 - 2013-11-19 18:27:58 UTC
Maximus Decimal wrote:

A very interesting question, but a quick glance at any ones KB will quickly tell you if they are 'good' or not.


Not true sir. A green killboard can be attained by any pilot flying in a blob that only warps to target and hits F1.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Platypus King
Brutor Tribe
Minmatar Republic
#70 - 2013-11-19 19:09:37 UTC
You just gotta come up with gimmicks and counters. Something's counter a lot of things some things don't. Also instead of picking fights set them up. When the fight comes to youl you have more time for reaction.
Bad Messenger
Rehabilitation Clinic
#71 - 2013-11-21 08:18:12 UTC
Good player

- know how game works
- can adapt to new things and changes fast
- have fun , it is game after all Big smile
- read patch notes

Bad player

- set low goals that are easily achieved (example: go to pvp and explode, have fun)
- no idea how game works but still try to do most complex things and does not even learn
- sticks to old methods even those are not working anymore

Anyway you can have fun even you are bad player.
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#72 - 2013-11-22 00:38:09 UTC
- Knows how to fly individually while still in a fleet.
Sean Parisi
Blackrise Vanguard
#73 - 2013-11-22 03:52:34 UTC
Baron' Soontir Fel wrote:
- Knows how to fly individually while still in a fleet.


Someone isn't a conformist. Edgy.
Hadrian Blackstone
Yamato Holdings
#74 - 2013-11-22 06:24:32 UTC
Liam Inkuras wrote:
Taoist Dragon wrote:
IbanezLaney wrote:
Sunglasses are what makes a pvper good.

CoolCoolCool <------- If you see these 3 in a fleet. Run the other way.


So True Cool

Do my gogglez count?


In my experience goggles make you an even more formidable opponent.
Baali Tekitsu
AQUILA INC
#75 - 2013-11-22 08:30:52 UTC
Baron' Soontir Fel wrote:
- Knows how to fly individually while still in a fleet.

You mean like splitting up your guns and maximum killmail whoring?

RATE LIKE SUBSCRIBE

Dan Carter Murray
#76 - 2013-11-25 15:12:11 UTC
Actually after a short thought.

What makes a pvper good?

Someone who can consistently win when fielding the same amount of isk as their opponents.

someone that brings a 250mil isk cynabal to fight 250mil isk worth of condors (about 25 of them) and wins, would be considered good at pvp.

on the other hand, someone that brings vigilant, deimos, phobos, falcon, rapier, and crow to kill a catalyst is pretty ****** at pvp.


on another note, just because you're **** at pvp doesn't mean you aren't good at killing things. there's a difference. Santo Trafficante is the best killer of pods in EVE and at one point or another you will lose a pod to him. He's pretty bad at pvp though.

idk if he plays anymore but darkstarpownyouall was really good as well because he would mostly kill everyone with equal isk on the field. he didn't even use an OGB for the longest time.

shadow cartel is pretty ****** on the other hand. they bring 5-10x more isk typically than their opponents. They are good at killing things. They are garbage at pvp though because when it's equal isk on the field they die horribly in a fire.

in addition to equal isk on the field, brawl v. brawl, and kite v. kite, and kite v. brawl is another factor. if someone that exclusively flies kiting ships consistently dies to kiting ships, they are probably pretty ******. if a kiter consistently kills brawlers, they are nothing special.

*equal isk on the field includes ogb

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Charlie Firpol
Brutor Tribe
Minmatar Republic
#77 - 2013-11-25 15:21:20 UTC  |  Edited by: Charlie Firpol
IbanezLaney wrote:
Baali Tekitsu wrote:
Liam Inkuras wrote:
Taoist Dragon wrote:
IbanezLaney wrote:
Sunglasses are what makes a pvper good.

CoolCoolCool <------- If you see these 3 in a fleet. Run the other way.


So True Cool

Do my gogglez count?


You need a monocle scrub.



If we couldn't afford a 2nd lens and frames - we would wear your peasant fashions too.


Sunglasses, hell yeah, they add at least 3 dps to my hulltanked catalyst

The Butcher of Black Rise - eve-radio.com

JuricM
Science and Trade Institute
Caldari State
#78 - 2013-11-25 19:56:57 UTC
Transcend good at the church of awesome [pvpers]

<-----currently training sunglasses V

Joan Greywind
The Lazy Crabs
#79 - 2013-11-26 09:05:42 UTC  |  Edited by: Joan Greywind
balls, brass metal balls




And deep knowledge of every in game ship, mechanic, and modules. Good intuition, and to recognize when to take a fight and when not to.



And balls, brass metal balls.
Bea Love
Antiqua Vero
The Ancients.
#80 - 2013-11-26 17:21:53 UTC
In my opinion good pvp'er know all the shiptypes and their "standart" fittings... also what speed the hull brings with different propulsion modules. How much dps wich ship can bring out / wich ships can carry wich drone type (bandwidth). Picking the right fight is essential.

Look at these Youtube videos Megathron hulls take out solo 4 BS on gates... some people have a very skilled micromanagement. But hey try to troll victims with mwd fittings by manually speeding down to an afaik ab fit ;)

To get this "cool head" in fights i would advise all the capsule pilots out there to get expierience in frigate and cruiser hulls - just insure them and go out to pew. pew pew. pew :3