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Dev blog: A Tale of Two Reasonable Things

First post First post
Author
Billy Hix
Dreddit
Test Alliance Please Ignore
#21 - 2013-11-14 20:30:42 UTC
I am really happy to see these changes.

Saying that, don't you think its a little sad that all of CCP are out to crow about the fact they have fixed something they broke months ago and finally got around to adding basic functionality to a feature added to the game years ago.
Harvey James
The Sengoku Legacy
#22 - 2013-11-14 20:39:47 UTC
Amantus wrote:
Harvey James wrote:
Amantus wrote:
Harvey James wrote:
- will you consider moving all the slots and HP/fittings into the hull instead of being in the subs? and the subs would effectively be for bonuses only which is a much easier system to understand and i imagine from a mechanics point of view being much simpler and is more consistent with every other ship in the game....


no because the fittings, hp and slots all vary according to the subsystem


that's the point .....


so you're actually suggesting that all t3 configurations should have the same hp, fittings and slots?


precisely ... that way when a sub has a bonus to pg its now clear how much pg you will get rather than getting the bonus and having more pg built in aswell which seems to be an odd way of doing it.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

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