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Dev Blog: Operation Spectre - Event Breakdown and FAQ

First post First post
Author
Killerjock
Von Neumann Industries
#41 - 2013-11-14 14:32:41 UTC
Just to post I'm sorely displeased by the lack of thought this event was organized with.

CCP_Goliath - I'm sorry, but you're gonna have to suffer the brunt of this, nothing personal - admits the routes weren't reinforced. Hardly a small mistake; furthermore you did not expect tidi - with a large scale event and no reinforcement.
Just as note, about everyone and their dog kept repeating that TIDI was obvious and inevitable and to be expected.

The blog says you did not research the destination; nor did you research the route - considering it went through known chokes.
And you did not expect to lose people to travel times. When you reached the gate camp you gave the order to push while a bunch of the people - accounts say ruoghly half - were still en route.

It seems the only thing you actually thought thourgh about for this event was the fact you believed a ragtag army of kitchen sink hisec ships, fitted for cheap and with clean clones, with no organization and mostly uknown FCs (with some heroically notable exceptions), could "trickle" through a dozen or two of hostile territory jumps including known chokes, and still be able to reach and BEAT a well-prepared, entrenched, highly organized strict doctine fleet of null sec veterans within a few jumps of their home turf.
In case it isn't obvious, trickle means you got to lose the advantage of numbers, which is about the only advantage hiseccers have when fighting in nullsec territory.

Does it sound as incredible to you as it does to me?

This event was dealt with with utter carelessness, and led to a very bad time for a bunch of players. You followed this up with some untimely and annoyingly partisan posts, and then nothing for several days.
Let me state this again: this wasn't just mistakes - this was being annoyingly careless. The same difference between "oops, I dropped the ball" and "oops, I've just dropped the grenade I was playing with after removing safeties."
The first is just a mistake; the second is a series of bad judgement calls.

I choose to believe that being so close to deployment of Rubicon you were too busy to devote the necessary attention. But to be honest, if you're going to hold events with this amount of thought and effort, I'm quite convinced you'd be better off without bothering at all.
stoicfaux
#42 - 2013-11-14 14:32:51 UTC
Hate to be negative, but the devblog comes across as a bit of a whitewash. Hate to be positive about the Mittani, but he seems pretty spot on: http://themittani.com/news/live-event-brings-fights-and-outrage

Live and learn.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Katarina Reid
Deep Core Mining Inc.
Caldari State
#43 - 2013-11-14 14:41:32 UTC
"The force led by the Gallente and Minmatar jumped into Syndicate and the target system was announced – 8V-SJJ. They reached their target and began fighting the Vindicators of the Serpentis Corporation"

Most people didnt get to 8V-SJJ before it was over.
Maximus Aerelius
PROPHET OF ENIGMA
#44 - 2013-11-14 14:48:52 UTC
I would lilke to draw attention to the below:

Ashterothi wrote:
My only feedback is please don't call the end of an event while half of the fleet you had form up at the beginning was still 2 jumps out.

We had CSM member and such and informed the actors we were on our way, but you destroyed the structure with us being 4 jumps out, not 5 minutes after one of the actors acknowledged we were still on our way and said that was fine.

I thought it was interesting, but it did seem specifically designed to disrupt any attempt of coordination on behalf of the Empire forces. (I was on the Gallente side FYI)


And also to this regarding the almost abscence of any CCP or even ISD presence is the threadnaught that was the result of this Live Event:

Maximus Aerelius wrote:
So to summarise on my previous point of the incident relating to Z9PP and drawing comparisons to this incident:

Incident regarding Z9PP:

@2013.07.04 22:45 Rage thread opened
@2013.07.04 23:06 initial apology
less than 1.5 hours after this event a Tweet apology
@2013.07.04 23:31 40 minutes after his initial apology and CCP Phantom again apologises
@2013.07.04 23:44 Another from CCP Phantom
@Posted: 2013.07.05 00:40 CCP Falcon closes the thread and redirects to official apology thread.

So in comparison we have heard nothing apart from a "Yeah, we might look into this, thanks for your feedback" from CCP but when they do the same thing to Null Sec you get the above timeline? That thread was 32 pages long before it was locked and the official apology and explanation posted in less than 2 hours from it being opened.

How they managed the fallout from Z9PP was so much better than this and I cannot describe how badly this "LIVE Event" and aftermath has been handled. This is now over 54 hours and on-going and what have we heard?


And so my questions are these on this point:

Q: Why did Z9PP get such an overwhelming apology from CCP and repeatedly over the course of two hours and at such an early stage in a threadnaught similar but vastly overshadowed by the Live Event one?

Q: Why did it take 4/5 working days to get another update from CCP bearing in mind the above timeline?

Q: Why have you, or a representative of CCP, not apologised to the people who wasted hours of their RL time trying to add content and be part of something? I personally took time off work as you may have read while another that I read got his wife to get a taxi home and rearranged his life so he could be part of this "Unique...never to be repeated" Live Event. Now while I realise this is our choice we don't expect to have it wasted and not receive an apology in return. We pay for our game time as customers and while Cost per Hour maybe slight this event still wasted a good 4 hours of mine and others time along with 1.5 hours of TOIL that the company I work for will certainly not refund me because you, read as CCP, mismanaged an event either through over-hyping\over-advertising or just complete mismanagement\incompetence.

Curious to see the answers that you can provide.
Gustav Trenalka
Zero Dark Nerdy
Olde Guarde Historical Preservation Society
#45 - 2013-11-14 15:01:43 UTC
You answered a lot of great questions about live events, but continue not to address one that's pressing for a huge chunk of your players - are you ever going to have events that are accessible to USTZ players, or have you simply written us off?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#46 - 2013-11-14 15:17:50 UTC  |  Edited by: epicurus ataraxia
Gustav Trenalka wrote:
You answered a lot of great questions about live events, but continue not to address one that's pressing for a huge chunk of your players - are you ever going to have events that are accessible to USTZ players, or have you simply written us off?

Splitting the event into three phases one for each, timezone, will give something to everyone, and reduce server load.
Admittedly the final bringing together of the event thread may take place in another timezone but at least everyone has played a part.

There is one EvE. Many people. Many lifestyles. WE are EvE

Diesel Vinnie
Tango Vendetta
#47 - 2013-11-14 15:21:52 UTC
Maximus Aerelius wrote:
I would lilke to draw attention to the below:

Ashterothi wrote:
My only feedback is please don't call the end of an event while half of the fleet you had form up at the beginning was still 2 jumps out.

We had CSM member and such and informed the actors we were on our way, but you destroyed the structure with us being 4 jumps out, not 5 minutes after one of the actors acknowledged we were still on our way and said that was fine.

I thought it was interesting, but it did seem specifically designed to disrupt any attempt of coordination on behalf of the Empire forces. (I was on the Gallente side FYI)


And also to this regarding the almost abscence of any CCP or even ISD presence is the threadnaught that was the result of this Live Event:

Maximus Aerelius wrote:
So to summarise on my previous point of the incident relating to Z9PP and drawing comparisons to this incident:

Incident regarding Z9PP:

@2013.07.04 22:45 Rage thread opened
@2013.07.04 23:06 initial apology
less than 1.5 hours after this event a Tweet apology
@2013.07.04 23:31 40 minutes after his initial apology and CCP Phantom again apologises
@2013.07.04 23:44 Another from CCP Phantom
@Posted: 2013.07.05 00:40 CCP Falcon closes the thread and redirects to official apology thread.

So in comparison we have heard nothing apart from a "Yeah, we might look into this, thanks for your feedback" from CCP but when they do the same thing to Null Sec you get the above timeline? That thread was 32 pages long before it was locked and the official apology and explanation posted in less than 2 hours from it being opened.

How they managed the fallout from Z9PP was so much better than this and I cannot describe how badly this "LIVE Event" and aftermath has been handled. This is now over 54 hours and on-going and what have we heard?


And so my questions are these on this point:

Q: Why did Z9PP get such an overwhelming apology from CCP and repeatedly over the course of two hours and at such an early stage in a threadnaught similar but vastly overshadowed by the Live Event one?

Q: Why did it take 4/5 working days to get another update from CCP bearing in mind the above timeline?

Q: Why have you, or a representative of CCP, not apologised to the people who wasted hours of their RL time trying to add content and be part of something? I personally took time off work as you may have read while another that I read got his wife to get a taxi home and rearranged his life so he could be part of this "Unique...never to be repeated" Live Event. Now while I realise this is our choice we don't expect to have it wasted and not receive an apology in return. We pay for our game time as customers and while Cost per Hour maybe slight this event still wasted a good 4 hours of mine and others time along with 1.5 hours of TOIL that the company I work for will certainly not refund me because you, read as CCP, mismanaged an event either through over-hyping\over-advertising or just complete mismanagement\incompetence.

Curious to see the answers that you can provide.


Dev-Blog V1.0 in this Case with apology put in for approval..... Denied!

Need to write Dev-Blog V2.0 in this Case without apology for approval.... Approved!



Looks clear....
CCP Goliath
C C P
C C P Alliance
#48 - 2013-11-14 15:30:49 UTC
Panhead4411 wrote:
CCP Goliath wrote:
Sentient Blade wrote:
dev-hack a wormhole


We had discussed wormholes in the past, but actually didn't think it was possible to hack in wormholes like that without going into W-space, but after a brief dicussion with CCP Veritas (prompted by him reading your post, congrats!), it's something we will be looking into! Of course it would have to fit thematically with the event, but it could be an option.

Honestly you didn't think of it before the event? That is actually how i imagined we'd get from the middle of HS to the likely null-sec target system.


We did think about it before the event, but as I said, we were under the impression that this was technically not possible.

Panhead4411 wrote:

You also realize the quickest way to kill any fleet that is trying to bust through heavily organized gate camp is to string it out and 'trickle' it in.... Seriously, how did you guys not realize that to 'trickle' thousands of pilots 23 jumps to a new staging point in 10% TiDi meant that most of them would not even get there...that they would turn around b/c it no longer was worth their time. And that it would be a death sentence to the ones that did make it.


When I was talking about trickling, I was specifically referring to migrating people from Sarum Prime to Ihal. We didn't purposefully trickle beyond that point, though there was incidental trickling.

Panhead4411 wrote:

You brush off the attrition of the Empire fleets dwindling down before the Low/Null gates to their fear of getting blown up. I believe it was more to the sheer amount of time it was taking to merely GET TO the 'new' staging systems. Your attitude in your assumption shows your lack of understanding of the player base. (and/or your just trying to save face to anyone who was not involved in the experience)


I didn't mean to belittle anyones personal experience, I just got a little flavourful when writing the battle report section.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Ashlar Vellum
Esquire Armaments
#49 - 2013-11-14 15:36:07 UTC
Thanks for the blog.

Still, don't really like the twitter solution, not because it was on twitter or anything, but because you didn't really wait for people in Ihal who were traveling from Sarum Prime.

Agree with people about more experienced FCs being involved like from Agony, Rooks, Uni. etc, if you can convince them to run this fleets of course. Smile
Maximus Aerelius
PROPHET OF ENIGMA
#50 - 2013-11-14 15:36:25 UTC


Now go back and look at the date stamps on those posts. And read my questions to CCP. And draw conclusions. I've been in and active in that thread you linked for all of the 60+ pages (initial post on Page 3) so I know what the communication has been like hence my questions, comparisons and request for clarification on CCP's stance and the difference between the two that both resulted in threadnaughts but one from the Null Bloc and one from the (I imagine) mostly Hi-Sec Bloc.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#51 - 2013-11-14 15:40:03 UTC
I hope we all agree the causes for this was more complicated,and a simple we made x mistake sorry, would just not have worked here.

We are naturally reading this devblog in different ways, It certainly could have been clearer, but I can read into it a real intention to sort it out.
I respect you may not agree and want to get a clearer,more visible apology.

You may be right.

However, whilst the full implications and issues are addressed in the company, it could be considered by some to be a meaningless gesture.
We do not want marketing gestures, we want to see a real desire to learn from this.

They are asking for time to do this, and our help to find ways to make things better.
Is this not fair?

They have admitted they made mistakes and are sorry and want to make things better , is that not an apology?

They have assured us that all players are welcome, are we not glad?

And they say they are ensuring that all players will be treated fairly without bias, are we not relieved?

We can now see if their actions going forward are worthy of the trust they ask us to place in their hands.

If they prove worthy of that trust that will be better than any words they can ever say.

There is one EvE. Many people. Many lifestyles. WE are EvE

CCP Goliath
C C P
C C P Alliance
#52 - 2013-11-14 15:45:59 UTC
epicurus ataraxia wrote:
Back to the idea of out of box thinking.

Historically i believe, events are very short duration intense activities.
There are many opportunities for non combat focused events.
Whilst these may contain a PvP element the emphasis should be elsewhere..but they could decide who flies in the final battle.

Points.
Industrial activities take time, Pi Mining Shipbuilding etc.
Event length should take this into account..

So lets quickly craft an event, (will be rubbish first draft but bear with me)
Theme
Upcoming battle between gallante and amarr

Preparation phase
Release of time limited bpc to build (new ship name here)
Call for ore, minerals, weapons,modules.
Pi needed to provide fuel for the factories,
Manufacturers issued bpc to build new ships
Ferry pilots to deliver the ships to rally points.

When battle takes place ONLY THESE SHIPS,weapons modules and ammo built by both sides can take part in the final live event.

Players will then be resposible for FC and battle.the mix of ships fighting will be the mix that was built, it is up to players FC to make the best of what their race succeeded in building.

So everyones efforts and work determines the result.
Manufacturing becomes a strategic goal.

Much like a real war.

Very rough first draft, please do not shoot it down on the details.

The reasoning is that this will enable everyone to take part and have a stake in the live event without overloading the systems.


The other advantage of this is it spans all time zones, the final struggle can be divided over 3 time zones as well with the ships manufactured divided between the 3 main timezone blocks. With a final decider played with the remaining ships after a week to restock where possible. Leading to desperate calls for all to help!! Therefore each timezone has a stake in the final result.



Cool idea! I love the "war effort" feel behind it. There's obviously a technical limitation on forbidding the use of weapons, modules, ammo, etc., so what if that was mitigated in the following fashion:

- Two (or more) entities have an "arms race". They are going to war at date X, and they need supplies to bolster their forces.
- Capsuleers provide resources via industry to the entities (as you say, guns, ammo, modules, ships, raw materials etc)
- The ultimate fielded force for the war is decided by the level of resources provided. So in effect, the capsuleers providing the materials go a long way to deciding what force each side is able to field (though they would also be able to support them with their own ships at time of battle)
- Doesn't even have to be fielded forces, could be the level of defense in a series of POSes or something.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Helmut Rul
The Funkalistic
#53 - 2013-11-14 15:46:30 UTC
I do not really have a dog in this fight. While initially interested. I quickly changed my mind when i heard about the Highsec-Nullsec setup as i could not envision it ending well and i was right. Yay.

That being said this devblog is a rather tepid whitewash. A near total lack of remorse and rather unconvincing excuses.

Anyone who have played EvE for a little while should understand that slowly feeding a bunch of uncoordinated highsec dwellers into a experienced nullsec gatecamp will end in a massacre. That this was in someway missed is......Unbelievable. At the very least it requires a degree of Incompetence indistinguishable from Malice.

The worst part of this is that this only serve to reinforce the impressions of some highsec dwellers that as long as you don't run around in nullsec CCP don't give a damn about you and will actively antagonize you for the amusement of the Nullsec alliances.
And even among those that have not reached this level of disillusionment, there probably is a large percentage that have learned that it is better to stay away from nullsec and events altogether.

Now, a prompt and convincing explanation could help a lot. A frank and forthright explanation of the ups and downs, of why, what and when the Event failed and succeeded would be able to alleviate a lot of peoples aggravation.

But getting almost textbook marketing speak nearly a week after it happened? That is just poor form.
Maximus Aerelius
PROPHET OF ENIGMA
#54 - 2013-11-14 15:46:39 UTC
epicurus ataraxia wrote:
I hope we all agree the causes for this was more complicated,and a simple we made x mistake sorry, would just not have worked here.

We are naturally reading this devblog in different ways, It certainly could have been clearer, but I can read into it a real intention to sort it out.
I respect you may not agree and want to get a clearer,more visible apology.

You may be right.

However, whilst the full implications and issues are addressed in the company, it could be considered by some to be a meaningless gesture. We do not want marketing gestures, we want to see a real desire to learn from this.
They are asking for time to do this, and our help to find ways to make things better. Is this not fair?
They have admitted they made mistakes and are sorry and want to make things better , is that not an apology?
They have assured us that all players are welcome, are we not glad?
And they say they are ensuring that all players will be treated fairly without bias, are we not relieved?
We can now see if their actions going forward are worthy of the trust they ask us to place in their hands.
If they prove worthy of that trust that will be better than any words they can ever say.


And when we go silently into the night and don't request or demand answers this will simply happen again. Only the next time the old thread would be locked and the new one is stamped all over or someone else has to battle through the trolling and the 'HTFU' or 'Delicious tears" comments for days while CCP and ISD sit back with a "Thanks for your feedback. Big smile. We'll do something with it". Could you say you are happy with that being that you have been one of the most active in the threadnaught and have fought to get a civil and organised discussion in it?
War Kitten
Panda McLegion
#55 - 2013-11-14 15:47:10 UTC
CCP Goliath wrote:

We had discussed wormholes in the past, but actually didn't think it was possible to hack in wormholes like that without going into W-space, but after a brief dicussion with CCP Veritas (prompted by him reading your post, congrats!), it's something we will be looking into! Of course it would have to fit thematically with the event, but it could be an option.


"Military experts have been scouring wormhole reports throughout the region and have discovered a connection from System-X to System-Y, and that convenient occurrence has driven the timing of this operation."

Done, thematic fittingness.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#56 - 2013-11-14 15:53:19 UTC  |  Edited by: epicurus ataraxia
CCP Goliath wrote:
epicurus ataraxia wrote:
Back to the idea of out of box thinking.

Historically i believe, events are very short duration intense activities.
There are many opportunities for non combat focused events.
Whilst these may contain a PvP element the emphasis should be elsewhere..but they could decide who flies in the final battle.

Points.
Industrial activities take time, Pi Mining Shipbuilding etc.
Event length should take this into account..

So lets quickly craft an event, (will be rubbish first draft but bear with me)
Theme
Upcoming battle between gallante and amarr

Preparation phase
Release of time limited bpc to build (new ship name here)
Call for ore, minerals, weapons,modules.
Pi needed to provide fuel for the factories,
Manufacturers issued bpc to build new ships
Ferry pilots to deliver the ships to rally points.

When battle takes place ONLY THESE SHIPS,weapons modules and ammo built by both sides can take part in the final live event.

Players will then be resposible for FC and battle.the mix of ships fighting will be the mix that was built, it is up to players FC to make the best of what their race succeeded in building.

So everyones efforts and work determines the result.
Manufacturing becomes a strategic goal.

Much like a real war.

Very rough first draft, please do not shoot it down on the details.

The reasoning is that this will enable everyone to take part and have a stake in the live event without overloading the systems.


The other advantage of this is it spans all time zones, the final struggle can be divided over 3 time zones as well with the ships manufactured divided between the 3 main timezone blocks. With a final decider played with the remaining ships after a week to restock where possible. Leading to desperate calls for all to help!! Therefore each timezone has a stake in the final result.



Cool idea! I love the "war effort" feel behind it. There's obviously a technical limitation on forbidding the use of weapons, modules, ammo, etc., so what if that was mitigated in the following fashion:

- Two (or more) entities have an "arms race". They are going to war at date X, and they need supplies to bolster their forces.
- Capsuleers provide resources via industry to the entities (as you say, guns, ammo, modules, ships, raw materials etc)
- The ultimate fielded force for the war is decided by the level of resources provided. So in effect, the capsuleers providing the materials go a long way to deciding what force each side is able to field (though they would also be able to support them with their own ships at time of battle)
- Doesn't even have to be fielded forces, could be the level of defense in a series of POSes or something.



Thank you.
The mechanics will be of course decided by the reality of making things work.
The core concept is that the whole community can get behind the war effort and affect the outcome.
I would LOVE to see this.
All timezones can have an impact and an affect on EVE and can look back to a monument to the brave souls who put their all into the defence of the race, whatever part they played, all were warriors for the cause.
They can say to those that followed.... I mattered. I made a difference, I WAS THERE Glory to the Caldari State! (Amarr/etc)

There is one EvE. Many people. Many lifestyles. WE are EvE

Killerjock
Von Neumann Industries
#57 - 2013-11-14 15:56:01 UTC
epicurus ataraxia wrote:
I hope we all agree the causes for this was more complicated,and a simple we made x mistake sorry, would just not have worked here.


Actually, I don't. The cause here was carelessness - they blatantly underestimated the effort and care needed to hold such an event. I don't see anything complicated.

Quote:
They are asking for time to do this, and our help to find ways to make things better. Is this not fair?


You're reading quite a lot that isn't there. I haven't seen a plea for help or time - what I've seen is that they realized we've put more thought in this event than they did - since they actually borrowed the ideas we put forward in the threadnought (passing them for their own, but that's irrelevant).

Quote:
They have assured us that all players are welcome, are we not glad? And they say they are ensuring that all players will be treated fairly without bias, are we not relieved?


Have they? You've believed every single word at face value, without any critical sense? I'll push your own words back at you: judge someone by their actions.

I still think CCP is quite good at working WITH their customers to make a great community. Yet CCP has to learn, and learn fast, that working with us does not mean they are like us - the need for neutrality, competence, and reliability are paramount to avoid issues - T20, golden bullet and somer come to mind, and they don't go away.
When I joined eve in 2010 I was warned by people I usually game with of the T20 scandal. They haven't ever played eve, and they told me they did not want to try, despite being Scifi fen like me - those stains you do not get rid of easily.
And they hurt.

The way you turned from a flaming revolution leader, calling for the masses to quit, into an appeaser of the worst sort I find both astonishing and distasteful. Maybe some moderation would've been best - both in your call to arms and in the sanctification of CCP now.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#58 - 2013-11-14 16:00:17 UTC  |  Edited by: epicurus ataraxia
Killerjock wrote:
epicurus ataraxia wrote:
I hope we all agree the causes for this was more complicated,and a simple we made x mistake sorry, would just not have worked here.


Actually, I don't. The cause here was carelessness - they blatantly underestimated the effort and care needed to hold such an event. I don't see anything complicated.

Quote:
They are asking for time to do this, and our help to find ways to make things better. Is this not fair?


You're reading quite a lot that isn't there. I haven't seen a plea for help or time - what I've seen is that they realized we've put more thought in this event than they did - since they actually borrowed the ideas we put forward in the threadnought (passing them for their own, but that's irrelevant).

Quote:
They have assured us that all players are welcome, are we not glad? And they say they are ensuring that all players will be treated fairly without bias, are we not relieved?


Have they? You've believed every single word at face value, without any critical sense? I'll push your own words back at you: judge someone by their actions.

I still think CCP is quite good at working WITH their customers to make a great community. Yet CCP has to learn, and learn fast, that working with us does not mean they are like us - the need for neutrality, competence, and reliability are paramount to avoid issues - T20, golden bullet and somer come to mind, and they don't go away.
When I joined eve in 2010 I was warned by people I usually game with of the T20 scandal. They haven't ever played eve, and they told me they didd not want to try, despite being Scifi fen like me - those stains you do not get rid of easily.
And they hurt.

The way you turned from a flaming revolution leader, calling for the masses to quit, into an appeaser of the worst sort I find both astonishing and distasteful. Maybe some moderation would've been best - both in your call to arms and in the sanctification of CCP now.


Please no, read on to the end of the thread, I am saying I believe they should not be judged by their words alone. They have asked us to trust them.Only by their actions can be the true meaning be drawn, but we cannot expect them to take hasty actions.They do need time.
My post is explaining what I see in the devpost and how it addressed the EXACT points I was calling for to be answered.
I believe the post has answered those points as I detailed
In my mind it is reasonable to give them the opportunity and the time to move beyond this.

But we will judge them by their actions.
If they turn out to be only words the fury will be a terrible thing to witness.

There is one EvE. Many people. Many lifestyles. WE are EvE

Phoenix Jones
Small-Arms Fire
#59 - 2013-11-14 16:03:50 UTC
I'm sure people have put there two cents in, but I don't believe that anybody has expressed that CCP is missing out on golden opportunities to market there product.

These live events are ingame events, but should also include the outside world.

Essentially, the developers/pilots/GM's, who are flying the admiral fleets, enemy fleets, etc, should all be streaming to the public what they are doing (aka broadcas the ingame GM/CCP run events to the world).

You have a ingame event where you are leading a group to a location, heck might as well stream it also. You get the perspective of the "leaders" or the event characters.

By doing that, you also get greater feedback (as in first hand Video of what went right and what went wrong), via your own streams, the streams of others, as well as feedback regarding the interaction of the event characters with the rest of the community.

This is a golden opportunity for free advertising, which is being missed and instead replaced with videos' of Developers in costumes (which are awesome in itself, but people want the ingame footage, live as its happening).

Now I'm not saying "the developers should be streaming everything they do". I'm saying when you are having these largish organized events where you are putting ingame office assets (Your using your employees/volunteers to create a ingame event), that you stream that. I'll explain it a bit.

You have a staging system, a rally point, and a destination. You have a stream going from the perspective of the GM/Head Pilot running the main ship (you see what they see). Where they go, the stream goes following there view. You have a 2nd camera at the destination location showing whats going on, and why you are going there. You can even do a countdown if you like. You show the story, bring in the community, and make the event even more interesting. In addition, if you do events this way, you can actually vary the timezones, start points, announcement times, etc. You sell your game by showing what it does at the developer's standpoint, which makes more sense especially when its in the middle of an actual developer run event. In total, you would have potentially had several streaming channels going at once.

There were 4 empire players, a stream for each one of those people.

You had two enemy locations, a stream for each enemy location (heck you could even call it a spycam to show whats going on, but not reveal the location till the empire players were in position). You show whats going on, but don't reveal the destination till your ready "aka spying". That can be as simple as a dummy camera (aka jita cam) at the destination locations. You would have shown intelligence that the pirates were working on some station locations, etc.

Its pretty much an odd simple thing, that would have caused people to open up 4 to 6 browser windows to watch what was going on at each part. Total outside immersion.

Do you need a mega stream setup to show every ounce and tidbit, no. Keep it simple, but show the story. You can even keep it and refer to streams/videos' like this for later use.

The story gets told, you get the outside community to interact, and generally people are happier.

Yes intel gets split all over the place, but you get the story told, you get pretty much free advertising, and you expand the playerbase.

Yaay!!!!

Pak Narhoo
Splinter Foundation
#60 - 2013-11-14 16:06:50 UTC
I wasn't in the event but I read most post in the events forum concerning the reactions of players who where driven to the slaughter house and those who did the slaughtering.

I'm largely a high sec player but I have been to null and know my way around low sec at times.
I also was so fortunate to fly under a few experienced fleet commanders who never looked down upon the high sec nubs in their fleet, managed to guide them through their first low sec / null sec experience and even had them made their first kills.

Back to this blog, for me there is one thing clear, I do praise the volunteer devs for giving up their spare time so players have something else to do but you guys DO NOT PLAY YOUR OWN GAME, you bunch of noobs! Lol

Quote:
We did not thoroughly research each system on the route, so we were unaware that Doril was a staging system until it was past the point of being able to do anything about it


There is no way, that anyone with *any* experience in low sec/ null fleet ops would not check at the very_minimal_least where that fleet is flying through.

First thing anyone does leaving high sec is checking their route, either in game or using dotlan. That those in charge of this event didn't do that and just pushed through shows, again praise for volunteering for this, that you have very little actual knowledge about the game you make and we play.

My advice for the devs involved in this is to get an alt and have it fleet up for a few weekends with a few people in game who know what they are doing and you'll learn a thing or two.


Hope that future events will have more meaningful deaths, because this is EVE everybody dies but this way was honestly a waste of a lot of peoples time. Nobody likes to be canon fodder.


NOOBS! P