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The Office of the Chairman: A ~chill place~ for constituent issues

First post
Author
mxzf
Shovel Bros
#721 - 2012-02-18 04:39:09 UTC
I thought I'd cross-post this here, just trying to get this into the ears oft the people who can do something about it (AKA, bring it up with CCP). Wallet Flash Threshold

Copy from the OP:
"I would love to see a setting in the wallet where you can set a minimum transaction value for triggering the wallet to flash. I don't know about everyone else, but I don't really care much about that 3k ISK bounty for killing the frig that I barely even noticed, but I do want to know when someone buys a sell order for 50M that I have.

I propose that there be an option to set a threshold in the wallet settings and any transaction under that threshold doesn't trigger the wallet icon to flash. "
The Mittani
State War Academy
Caldari State
#722 - 2012-02-18 05:09:52 UTC
mxzf wrote:
I thought I'd cross-post this here, just trying to get this into the ears oft the people who can do something about it (AKA, bring it up with CCP). Wallet Flash Threshold

Copy from the OP:
"I would love to see a setting in the wallet where you can set a minimum transaction value for triggering the wallet to flash. I don't know about everyone else, but I don't really care much about that 3k ISK bounty for killing the frig that I barely even noticed, but I do want to know when someone buys a sell order for 50M that I have.

I propose that there be an option to set a threshold in the wallet settings and any transaction under that threshold doesn't trigger the wallet icon to flash. "


Huh, that's a really good idea. To get it more visibility, I'd suggest posting it in the stickied 'little things' thread general discussion. The devs actually read that!

~hi~

mxzf
Shovel Bros
#723 - 2012-02-18 05:16:58 UTC
The Mittani wrote:
mxzf wrote:
I thought I'd cross-post this here, just trying to get this into the ears oft the people who can do something about it (AKA, bring it up with CCP). Wallet Flash Threshold

Copy from the OP:
"I would love to see a setting in the wallet where you can set a minimum transaction value for triggering the wallet to flash. I don't know about everyone else, but I don't really care much about that 3k ISK bounty for killing the frig that I barely even noticed, but I do want to know when someone buys a sell order for 50M that I have.

I propose that there be an option to set a threshold in the wallet settings and any transaction under that threshold doesn't trigger the wallet icon to flash. "


Huh, that's a really good idea. To get it more visibility, I'd suggest posting it in the stickied 'little things' thread general discussion. The devs actually read that!



Thanks for that idea. I posted it in that forum too (link). Anything to get more awareness for it. It seems like a really simple idea that would make things a lot less annoying at times, low hanging fruit and all that.
Acac Sunflyier
The Ascended Academy
#724 - 2012-02-22 10:41:16 UTC
The Mittani wrote:
This thread is to provide a consolidated place for my constituents to ask questions and receive personal responses from me.

In the midst of Goonswarm's campaign against the mining bots cluttering up empire, there has been a tremendous amount of noise and distortion about my opinions and positions as Chairman of the CSM, which have nothing to do with my perfectly honorable and reasonable desire to drop Brutixes on Exhumers.

While I do not promise to suffer fools or kiss babies, I'm happy to clarify my positions on the issues of the day if you're wondering what I think about... whatever, be it the hybrid changes, whether there should be insurance payouts for CONCORD killmails, or lunatic conspiracy theories about how I hate wormholes.

I'm going to toss a link to this thread into my sig and just turn it into a general Chairman's FAQ as it progresses.


Do you actually care for the player base as a whole, or only the interests of goonswarm and its allies?
Zhade Lezte
#725 - 2012-02-22 13:36:19 UTC  |  Edited by: Zhade Lezte
Acac Sunflyier wrote:
The Mittani wrote:
This thread is to provide a consolidated place for my constituents to ask questions and receive personal responses from me.

In the midst of Goonswarm's campaign against the mining bots cluttering up empire, there has been a tremendous amount of noise and distortion about my opinions and positions as Chairman of the CSM, which have nothing to do with my perfectly honorable and reasonable desire to drop Brutixes on Exhumers.

While I do not promise to suffer fools or kiss babies, I'm happy to clarify my positions on the issues of the day if you're wondering what I think about... whatever, be it the hybrid changes, whether there should be insurance payouts for CONCORD killmails, or lunatic conspiracy theories about how I hate wormholes.

I'm going to toss a link to this thread into my sig and just turn it into a general Chairman's FAQ as it progresses.


Do you actually care for the player base as a whole, or only the interests of goonswarm and its allies?


Not this question again.

Seriously, are you going to believe Mitanni, or for that matter any CSM rep if they say they care for the player base as a whole? What does that even mean when the player base is divided on so many issues? You can't argue for prioritizing development of flying in space over walking in stations and prioritizing development of walking in stations over flying in space; when someone says they "represent the player base as a whole" they are merely pretending the people who don't agree with them on the issues they care about aren't actually part of the player base.

Educate yourself on what Mitanni has done as CSM6 chair, perhaps by reading this thread or his candidate thread (the candidate thread's OP is very informative in particular). Ask any questions you still have about specific issues. If you like what he's done for the game then vote for him. If you don't, don't.

The only thing he can really mention, and has been mentioned before, as caring about what's good for the game (not in the interest of "the player base as a whole") as opposed to solely advancing his bloc's interest is advocacy for a technetium nerf when our alliance is absurdly rich from technetium. Some delusional posters have claimed that this is merely because we do not have more than half the technetium moons in the game, and thus are advocating for a tech nerf because everyone else in 0.0 combined has more tech income than we do. There's also his well-known advocacy for supercap nerfs, which people have disparaged as being solely for the benefit of fighting our foes. This is of course ignoring how the existence of supercaps in their current state keep poorer, newer alliances without supercaps from being able to compete with supercap-having alliances (including ours).

The simple fact is that goonswarm's playstyle aligns with the playstyle Mitanni advocates for as CSM, so of course it's going to seem like he's advancing his alliance's interests. Because he is, by making the game more enjoyable to them. Ultimately I don't think it's productive to worry about whether you can fully trust any one candidate; in Mitanni's case you should be considering whether the changes he brought about in CSM6 are the kind of changes you want more of. Anybody can promise you what they think you want to hear, but results are indisputable.
Che Biko
Alexylva Paradox
#726 - 2012-02-22 16:29:35 UTC
The Mittani wrote:
yeah, because everyone's opinion deserves respect

lawl

Opinions don't, but most people should be treated with respect even if you don't respect them. It's common courtesy. Even though you've treated me with far less respect than I've treated you, it still does not stop me from showing you more than you show me.
If I have done anything that makes me not worthy of being treated with respect, than please tell me what it is.

If you are tired of discussing a certain topic with me there are more polite ways to let me know. If you choose not to do so without a valid reason (and there are few valid reasons IMO) then it looks like you are trying to manipulate me emotionally.
Revolution Rising
Last-Light Holdings
#727 - 2012-02-22 16:39:34 UTC
Che Biko wrote:
The Mittani wrote:
yeah, because everyone's opinion deserves respect

lawl

Opinions don't, but most people should be treated with respect even if you don't respect them. It's common courtesy. Even though you've treated me with far less respect than I've treated you, it still does not stop me from showing you more than you show me.
If I have done anything that makes me not worthy of being treated with respect, than please tell me what it is.

If you are tired of discussing a certain topic with me there are more polite ways to let me know. If you choose not to do so without a valid reason (and there are few valid reasons IMO) then it looks like you are trying to manipulate me emotionally.


You're making way too much sense for him dude.

He won't understand.

.

Revolution Rising
Last-Light Holdings
#728 - 2012-02-22 16:42:46 UTC
Zhade Lezte wrote:
Not this question again.

Seriously, are you going to believe Mitanni, or for that matter any CSM rep if they say they care for the player base as a whole? What does that even mean when the player base is divided on so many issues? You can't argue for prioritizing development of flying in space over walking in stations and prioritizing development of walking in stations over flying in space; when someone says they "represent the player base as a whole" they are merely pretending the people who don't agree with them on the issues they care about aren't actually part of the player base.

Educate yourself on what Mitanni has done as CSM6 chair, perhaps by reading this thread or his candidate thread (the candidate thread's OP is very informative in particular). Ask any questions you still have about specific issues. If you like what he's done for the game then vote for him. If you don't, don't.

The only thing he can really mention, and has been mentioned before, as caring about what's good for the game (not in the interest of "the player base as a whole") as opposed to solely advancing his bloc's interest is advocacy for a technetium nerf when our alliance is absurdly rich from technetium. Some delusional posters have claimed that this is merely because we do not have more than half the technetium moons in the game, and thus are advocating for a tech nerf because everyone else in 0.0 combined has more tech income than we do. There's also his well-known advocacy for supercap nerfs, which people have disparaged as being solely for the benefit of fighting our foes. This is of course ignoring how the existence of supercaps in their current state keep poorer, newer alliances without supercaps from being able to compete with supercap-having alliances (including ours).

The simple fact is that goonswarm's playstyle aligns with the playstyle Mitanni advocates for as CSM, so of course it's going to seem like he's advancing his alliance's interests. Because he is, by making the game more enjoyable to them. Ultimately I don't think it's productive to worry about whether you can fully trust any one candidate; in Mitanni's case you should be considering whether the changes he brought about in CSM6 are the kind of changes you want more of. Anybody can promise you what they think you want to hear, but results are indisputable.


What's actually being asked here is really simple.

Can he overlook self-interest in order to put forward an idea that is in everyone's best interests?

Is he actually capable of that?

Due to your political double-speak I'd suggest the real answer is probably no.

.

Zhade Lezte
#729 - 2012-02-22 21:44:03 UTC  |  Edited by: Zhade Lezte
Is advocating for nerfing technetium, supercaps, and hotdropping (implementing capital jump drive spool up timers), in "everyone's" interest? These are things he has proposed, but I don't think they benefit everyone, certainly not supercapowning, hotdropping, techmoonhaving groups.

I'm confused how asking someone to look at what he's done as a CSM chariman and decide from that track record if this is a person they can trust to make the game the way they enjoy it instead of trusting in unverifiable promises is "political doublespeak". Note that I don't say "better for everyone" or "better for the majority", this is not how democracy works. Mitanni advocates for nullsec warriors, griefers, and prioritizing flying in space over walking in stations. Other candidates advocate for different playstyles. The only thing you can really realize from his support of the technetium nerf is that the Mitanni is able to put aside his alliance loyalties to represent the wider playstyle of his constituents.

A single candidate representing "everyone" is frankly absurd and I would not put trust in such a person if you do not know and approve of his or her actual playstyle (which will be the playstyle they will actually champion when elected).




An actual question for Mitanni.

Way back in August of last year a devblog brought up an idea called "smallholding", an interesting concept that would allow small groups looking to set up shop and cause trouble in areas of nullsec without taking sovereignty. Even as a member of a sovholding alliance I am interested in this idea as the thought of being able to more conveniently live in enemy territory appeals to me.

Is this concept still under development by CCP? I haven't heard any mention of it since the linked August devblog.
Zhade Lezte
#730 - 2012-02-22 22:19:02 UTC  |  Edited by: Zhade Lezte
Perhaps I'm making this too complicated.

Mitanni has proven himself able to represent his constituents, who I have already defined and have been defined in his candidate thread, putting aside his self-interest to do so, as evidenced by his actions in CSM6 such as repeatedly advocating for nerfing tech.

He will not do so to represent "everyone". If you want such a candidate I suggest you find one of them, vote for them and be shocked when they act against your interests in areas where their playstyle is opposed to yours.

Unless you are talking about nonissue ideas such as the PoS revamp and improving the UI that pretty much every candidate supports, in which case I'm not sure why we are having this discussion. It doesn't matter who you are voting for if that's all you care about.
Alavaria Fera
GoonWaffe
#731 - 2012-02-23 00:10:02 UTC
Zhade Lezte wrote:
You can't argue for prioritizing development of flying in space over walking in stations and prioritizing development of walking in stations over flying in space; when someone says they "represent the player base as a whole" they are merely pretending the people who don't agree with them on the issues they care about aren't actually part of the player base.

Oh so that's why they want to wipe out all goons and related parties. Because we're not bipolar.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ispia Jaydrath
Reib Autonomous Industries
#732 - 2012-02-23 00:15:49 UTC
Che Biko wrote:
Opinions don't, but most people should be treated with respect even if you don't respect them. It's common courtesy.


I would like to be the first person to welcome you to the internet.
Juicy Chanlin
Doomheim
#733 - 2012-02-24 00:58:14 UTC
Poetic Stanziel wrote:
The Mittani wrote:
Ajurna Jakar wrote:
whats your suggestion for fixing nullsec isking?
First, reverse the anomaly nerf. Soundwave has already indicated in the just-released video blog about balancing that the value of anomalies in nullsec will be increased, so CCP is taking our feedback into account.

Instead of increasing the value of anomolies, why not decrease some of the rewards from other regions, such as highsec incursions (which are already grossly imbalanced with respect to risk/reward.) This, in turn, would increase the inherent value of anomolies. There's already more than enough ISK flowing into the system, do we really need more? It's simply causing inflation. CCP should be looking at removing some of the ISK flowing into the system, not increasing the flow.

Was the CCP economist one of the people laid off? It would seem so.



There's still an issue with anomalies.. Take Mag/radar sites in HS. Radar will give you an average of about 10mil per site. You'd be lucky to get 1 mil from a mag site there. The way I see it both sites are about the same difficulty in running. Can't comment on the nullsec/lowsec portion.. I have noticed a similar disparity in the WHs too though. I'm not saying to make it so that you run 1 site and you're stinking rich. But it'd be nice to have a balance so that when you scan a site, and it turns out to be a mag site, instead of ignore scan, you'd waste the time to scan to 100% and save location.
The Mittani
State War Academy
Caldari State
#734 - 2012-02-26 20:33:21 UTC
Revolution Rising wrote:

What's actually being asked here is really simple.

Can he overlook self-interest in order to put forward an idea that is in everyone's best interests?

Is he actually capable of that?

Due to your political double-speak I'd suggest the real answer is probably no.


My stance on technetium is long-standing and obvious - but you don't want to do the research, you want to spout your preconceived notion from a position of ~moral high ground~, unaware of your hypocrisy.

~hi~

Kolmogorow
Freedom Resources
#735 - 2012-03-02 13:06:47 UTC
My question is about low sec: I'd like it to be possible for pirates to catch the cupbeers much more easily so that they cannot jump quickly through a gate laughing at the pirate. At the same time the cupbeers must have better tools to defend from being attacked by a pirate so that a long fight can happen (for the sake of fun). I also like the blobs at the gates to be removed (cupbeer cannot defend against blob and dies, not being a target for pirates anymore = unhappy pirate) but the gates still staying in low sec so that pirates and cupbeers can run and hunt between systems in low sec. Does your CSM program cover such a feature?
Bumblefck
Kerensky Initiatives
#736 - 2012-03-13 16:13:09 UTC
Hullo there


Whilst we are not all carebears, we do all to one degree or another rely on faction modules and the like from various LP stores. As you may be aware, these are horribly broken in terms of tag requirements, primarily to do with the frequency and distribution of anti-faction missions.

My original proposal can be found here, and here is the OP for your viewing pleasure:





Quote:
The problem: For a lot of LP store items, it is simply unprofitable (even, in some cases, virtually impossible) to acquire the tags required to purchase items, due to really low drop rates of particular tags. In addition, the distribution of antifaction missions is really lopsided (for example, in Gallente space, the main antifaction missions are Pot and Kettle and In the Midst of Deadspace...where the enemy is Amarr. Nice going, CCP!).

The solution: Split the distribution of missions, so that either wholly anti-pirate or anti-faction missions are offered. When a capsuleer first approaches their agent, for example, a dialogue box would pop up asking "Hello [name], I can offer you a choice of either political or law and order missions. Which one would you like take?"

I'm sure there are problems somewhere with this but I don't have the time to intricately go through them now. I will later, though.


Thanks for your comments/ideas/supports/trolls.


Adding mxzf's suggestion (see below):


Quote:
I would suggest putting another two buttons next to the "Request Mission" button for the agent and have them be "Request anti-pirate mission" and "Request anti-faction mission", which would actually help both the missioners that care about their standings (no more 4h waiting period) and the missioners who want tags to sell (no more pirate missions with no tags). And there would still be the "Request Mission" giving out completely random missions for people who just don't care.




Any ideas if the CSM will be nudging CCP on this issue in the near future? Thanks!

Perfection is a dish best served like wasabi .

Bumble's Space Log

Scooter McCabe
Thunderwaffe
Goonswarm Federation
#737 - 2012-03-14 20:34:56 UTC
Will you ask CCP to double the current size of 0.0 space. I believe it will allow players to get involved in null sec shenanigans with the feeling they actually have a chance to effect and drive game content. I also believe that the current blocs would not be able to hold all that space, lead to the the breaking up of some power blocs. Hopefully the combination of fresh blood and dispersion of power blocs might attract new players to the game who feel like there is a new frontier to conquer so to speak.
Sidus Sarmiang
Aliastra
Gallente Federation
#738 - 2012-03-15 04:05:36 UTC
These people will never understand that Mittani advocating a technetium nerf goes directly against the interest of Goonswarm while benefiting the game as a whole.

The real question they're asking, unaware that most of us know what it is already, is "Why aren't you working in my interest? Even though my interests are either fringe or do not benefit the game as a whole and no matter what you do I'll still display an irrational hatred of you." Nothing can be done that will convince them Mittani is doing anything but working to support Goonswarm at the expense of the game, and as a result they have rendered themselves irrelevant.
The Mittani
State War Academy
Caldari State
#739 - 2012-03-15 05:28:17 UTC
Kolmogorow wrote:
My question is about low sec: I'd like it to be possible for pirates to catch the cupbeers much more easily so that they cannot jump quickly through a gate laughing at the pirate. At the same time the cupbeers must have better tools to defend from being attacked by a pirate so that a long fight can happen (for the sake of fun). I also like the blobs at the gates to be removed (cupbeer cannot defend against blob and dies, not being a target for pirates anymore = unhappy pirate) but the gates still staying in low sec so that pirates and cupbeers can run and hunt between systems in low sec. Does your CSM program cover such a feature?


I literally have no idea what you're trying to say.

Bmblefck wrote:

Whilst we are not all carebears, we do all to one degree or another rely on faction modules and the like from various LP stores. As you may be aware, these are horribly broken in terms of tag requirements, primarily to do with the frequency and distribution of anti-faction missions.


I like the idea of being able to checkbox pirate vs faction mission types. I'm not a big mission guy, but I love checkboxes.

Scooter wrote:
Will you ask CCP to double the current size of 0.0 space. I believe it will allow players to get involved in null sec shenanigans with the feeling they actually have a chance to effect and drive game content. I also believe that the current blocs would not be able to hold all that space, lead to the the breaking up of some power blocs. Hopefully the combination of fresh blood and dispersion of power blocs might attract new players to the game who feel like there is a new frontier to conquer so to speak.


Nope. Most of nullsec as it stands is empty and uninhabited because the risk/reward balance is so ****, most folks park in hisec doing incursions or running L4s. Doubling the size of nullsec will just dilute a thin population more.

The issue you want to solve is risk/reward balance so there's a reason to live in null, make money, and fight over it.

~hi~

Snowflake Tem
The Order of Symbolic Measures
#740 - 2012-03-15 16:38:21 UTC

Has there been any further discussion on marketing corporation shares, am I right in thinking it’s still years away?

Would you value the function as a potential tool in the armoury of conquest?