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The Office of the Chairman: A ~chill place~ for constituent issues

First post
Author
Largo Coronet
Perkone
Caldari State
#481 - 2012-01-09 20:28:35 UTC
The Mittani wrote:
Hi, I own Branch.
It was delicious. Though you should mention we're giving bits of it to folks like Gentlemen's Agreement, Razor, Fidelias Constans, Spacemonkey's Alliance, and C0nvicted (when they're not losing jump freighters in Deklein because they accept fleet invites from hostiles.)

This is my signature. There are many others like it, but this one is mine.

Someday, this signature may save my life.

Cearain
Plus 10 NV
#482 - 2012-01-09 20:36:54 UTC
Hans Jagerblitzen wrote:
Cearain wrote:

The statistic proves my argument. Eve is losing allot of players who don't want EVE to be their social media platform. Only players that do use it a some sort of social media stay because it is forced down our throats so if you don't like it you tend to leave.


(Ok Cearain - lets see if we can do this without bringing up plexes Blink )

I was hoping if you could clarify what you meant here? I've always seen plugging one's self in socially as the key to long-term success and happiness in a game like EvE. I don't really understand why someone would try to "go it alone" in an MMO when there are a host of great single players games offering better solo gameplay. .


Are they mmos, that have a perpetual universe on a single shard? Do you not think these are important parts of eve for people who would play eve solo or with just loose affilliations?

Hans Jagerblitzen wrote:

If you're speaking about more "casual" gameplay being integrated into the game, such as content that can be accessed within the hour, whether its shorter-length PvE, or shorter length PvP such as (DOH!!! I did it, I mentioned plexing again....) In that case I agree, EvE needs more variety in that department..


There is definitely an overlap. We both agree eve needs more here. Those who not only have time to play eve but also socialize for long periods of time with eve players are generally less casual than those who just like to log in every now and then and mess around in the eve universe. There is not only very little for people who are more casual to do but CCP seems to want to specifically nerf what they can do by artificial mechanics like the incursion pay scale. They also spend allot more time and resources on the parts of the game that would appeal to those who are less casual. E.g., they spend allot more time and resources to sov null sec than they do to npc null sec and low sec. This is just my opinion.


Hans Jagerblitzen wrote:

But perhaps I'm misunderstanding what you mean exactly by "players that don't want to use EvE as social media" - are you saying those that want to log in and not interact with other players at all? Or just those that want to log in and use a matchmaking type service to grab partners for content, rather than being forced to pick a corp, make friends, etc?

....


No thats not what I mean. What I mean is people who want to play a computer game but don't want to commit lots time to socializing with people they meet in the game. That includes allot more than people who don't want to interact at all. I doubt that is even possible. At the very least they would use the market at some time and sell something or buy something that is not produced by npcs. That is the thing, everyone is contributing to what eve online is.

People intereract in this game quite a bit. It's not the case that unless you spend allot of time chatting and developing friendships on vent that you are not interacting with other players in this game.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Killer Gandry
The Concilium Enterprises
#483 - 2012-01-11 13:01:49 UTC
Do you or don't you agree that the whole wardec system plus the aggro system needs a huge revamp.

Meaning if you wardec a corp and the corp hops into an alliance the wardec get's transferred over to the alliance, then the corp leaves the alliance and the wardec should continue seperatly from the alliance and thus enabling to drop the dec on the alliance but continue on the corp.
There are more issues with the whole wardec system as you already know.

Aggro system is totally borked still.

If people decide to go all pew pew on eachother then at NPC stations in Hi Sec there should be a much longer agression counter before being able to dock up again.
People want hi sec to reflect a sort of semi safety. In that retrospect why would a station allow you to dock up after agressing on someone?
Wouldn't it be far more obvious if they would say " Heck we are a peacefull station and in that perspective you are not allowed the next 15 minutes"
Maybe you can dock up sooner depending on your standing with that stations corporation but still a longer time than the ridiculous few seconds that are on the timer now.

Transferable killrights also comes to mind.

Not all that get shot up and / or podded are equipped to resolve their own grievances. So naturally they should have the option to somehow transfer the killrights which concord gave them.

This might be a pain in the butt for the campaign on hulks since now those owners could transfer their killrights over to someone who will be able to shoot back. But heck. PvP is part of the game, isn't it. And this will surely spark the PvP part in the game a bit more.



Endeavour Starfleet
#484 - 2012-01-14 07:00:16 UTC
Sorry if I missed your answer on this topic.

What is your views on the current state of Eve Voice and anything you would like to see done to improve it?
Marlona Sky
State War Academy
Caldari State
#485 - 2012-01-14 09:11:06 UTC
The Mittani wrote:
thoth rothschild wrote:
a) Are there any plans on how to improve the "get online and get action without much time investment" in 0.0 space.
Out of observation this is a reason why 0.0 get's less and less popular. Empire offers a lot of these elements.


A) I've banged this drum for a while now - EVE needs some quick action options, but they don't even need to be in nullsec. Running a mission isn't 'quick action', it's 'quick stab your eyeballs out from sheer boredom'. This is why I support some kind of arena/battleground/combat simulator/whatever - the details itself aren't something I'm wedded to, but I would like to be able to log into EVE, mash a button, and be able to play for half an hour and then log off.


You really think EVE needs to have battlegrounds/turned into WOT or something like that?
wowjemdsd
Doomheim
#486 - 2012-01-14 15:34:34 UTC
hello my name is dennis can son one help me please when do you think the 2012 CSM elections wil be and who do you think will win
Malcanis
Vanishing Point.
The Initiative.
#487 - 2012-01-14 18:09:26 UTC
Marlona Sky wrote:
The Mittani wrote:
thoth rothschild wrote:
a) Are there any plans on how to improve the "get online and get action without much time investment" in 0.0 space.
Out of observation this is a reason why 0.0 get's less and less popular. Empire offers a lot of these elements.


A) I've banged this drum for a while now - EVE needs some quick action options, but they don't even need to be in nullsec. Running a mission isn't 'quick action', it's 'quick stab your eyeballs out from sheer boredom'. This is why I support some kind of arena/battleground/combat simulator/whatever - the details itself aren't something I'm wedded to, but I would like to be able to log into EVE, mash a button, and be able to play for half an hour and then log off.


You really think EVE needs to have battlegrounds/turned into WOT or something like that?


See my "Hi-sec manifesto" thread for an expanded PoV.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Marlona Sky
State War Academy
Caldari State
#488 - 2012-01-14 19:41:27 UTC
Malcanis wrote:
See my "Hi-sec manifesto" thread for an expanded PoV.


Ahh... I've not read all 12 pages, but the OP sounds good. Big smile
Hans Jagerblitzen
Ice Fire Warriors
#489 - 2012-01-16 11:41:46 UTC  |  Edited by: Hans Jagerblitzen
Marlona Sky wrote:
Malcanis wrote:
See my "Hi-sec manifesto" thread for an expanded PoV.


Ahh... I've not read all 12 pages, but the OP sounds good. Big smile


I'll give you the TL:DR version of the other 12 pages - its mostly people upset and accusing Malcanis of being a "l33t pvp-er who's out to destroy carebears and wants to turn Jita into nullsec", while skipping over the part of the manifesto where Malcanis argues for and provides examples of why high sec casual players deserve more ways to protect themselves from aggressive activity in the first place.

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#490 - 2012-01-16 15:31:39 UTC
The Mittani wrote:

A) I've banged this drum for a while now - EVE needs some quick action options, but they don't even need to be in nullsec. Running a mission isn't 'quick action', it's 'quick stab your eyeballs out from sheer boredom'. This is why I support some kind of arena/battleground/combat simulator/whatever - the details itself aren't something I'm wedded to, but I would like to be able to log into EVE, mash a button, and be able to play for half an hour and then log off.
involving that had been discussed back in May, not in such exact terms, but I think it'd be a cool mechanic that deserves some focus.



This is a great drum to pick, you are right some quick action is what eve lacks most. It’s why allot of people leave because eve is boring.

However I think the instanced combat/arena style is the easy/bad option and at least 2 better options are worth exploring first.

1) FW occupancy plexing. The plexes can be spread out and taken in anywhere from 10-20 minutes. If CCP let pilots in fw know when their complexes are being attacked then people could find combat in a few jumps all the time. It wouldn't be instanced made up combat because you never know who else is going to the plex. But the plexes are ship size restricted and they do not allow warping inside the plex. So it would be a great way to get allot of pvp without the use of arenas or instanced pvp. The npcs would need to be removed/modified so people don’t have to fit a pve ship. My sig has more of the idea.

People who don't like generally don't like it because they like to "hunt" for pvp and want people to have to have scouts everywhere. But like you said eve is fine for those with lots of time to wait and hunt for action. It offers nothing for those who don't want to wait.

2) If they do go an arena route make it so alliances would need to buy an arena and there would be construction materials needed to build it. They can install guns and ecm into the arena. But ships could still potentially crash the fight.(its eve) However then they would get the arena guns and ecm hitting them. It would be the equivalent of coliseums, but it would be all player run. No appealing to the ccp gods to keep it safe. Yes the coliseums could be destroyed as well in times of war but they could also just be taken over by whoever has sov there.

The coliseums could be set up with various sensors and requirements. Perhaps sometimes you can warp out without penalty perhaps you asplode if you warp out. Sometimes you could warp back in sometimes not. Sometimes your goal is to try to keep within a certain distance of a beacon for a certain amount of time. The coliseum would have different add ons that you can construct that would allow these different types of contests.

Null sec alliances might get the reputation for running fair tournaments that people like to join. Then those alliances could start running their own tournaments and charging admission and giving prizes.

Both options might work well but fixing the fw plexxing would lead to the more fun and crazy fights IMO.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Falin Whalen
Federal Navy Academy
Gallente Federation
#491 - 2012-01-21 22:08:27 UTC
http://www.youtube.com/watch?v=3hQC3nkftrk

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Plutonian
Intransigent
#492 - 2012-01-27 08:52:11 UTC  |  Edited by: Plutonian
Don't want to derail, but would like to address a comment:

Hans Jagerblitzen wrote:
I don't really understand why someone would try to "go it alone" in an MMO when there are a host of great single players games offering better solo gameplay.


Some pilots disdain groups and enjoy hunting other players. There are several factors which come into play, but the distinctions between them get blurred easily.

The Ultimate Game: No AI can emulate the deviousness found in a human being.

Schedule: The game will serve me, not vise-versa.

The Rebel: I refuse to group up, I'm not a cog in the wheel, I make my own destiny.

Anti-social: People are ****. Blow 'em up! Lol

Something to Prove: I want to take on the world by myself... can I survive (and occasionally win) completely surrounded by my enemies?

Trial By Fire: It is generally accepted that learning PvP solo is far more accelerated (and brutal) than learning within a group.


It's a weird mix of those type things. I'd be willing to bet that a survey of the solo fighters of Eve would show every damn one of us played single player games on the hardest/impossible skill levels. In my case, I've modded games so it became harder than the developer-imposed highest skill level.

It's a hard thing to describe. I sometimes wonder if I play games for 'fun' at all.
Hans Jagerblitzen
Ice Fire Warriors
#493 - 2012-01-27 09:57:50 UTC
Plutonian wrote:
Don't want to derail, but would like to address a comment:

Hans Jagerblitzen wrote:
I don't really understand why someone would try to "go it alone" in an MMO when there are a host of great single players games offering better solo gameplay.


Some pilots disdain groups and enjoy hunting other players. There are several factors which come into play, but the distinctions between them get blurred easily.

The Ultimate Game: No AI can emulate the deviousness found in a human being.

Schedule: The game will serve me, not vise-versa.

The Rebel: I refuse to group up, I'm not a cog in the wheel, I make my own destiny.

Anti-social: People are ****. Blow 'em up! Lol

Something to Prove: I want to take on the world by myself... can I survive (and occasionally win) completely surrounded by my enemies?

Trial By Fire: It is generally accepted that learning PvP solo is far more accelerated (and brutal) than learning within a group.


It's a weird mix of those type things. I'd be willing to bet that a survey of the solo fighters of Eve would show every damn one of us played single player games on the hardest/impossible skill levels. In my case, I've modded games so it became harder than the developer-imposed highest skill level.

It's a hard thing to describe. I sometimes wonder if I play games for 'fun' at all.


No, I totally hear you. Living in lowsec I've been attacked by plenty of solo PvP'ers (in ships of all sizes) and have plenty of corpmates who are quite proficient in fighting alone themselves. This is also why I believe many of the best PvP'ers in the game live in lowsec because the smaller the fight, the more individual pilot talent matters. This scales all the way down to where those that fight alone are usually unmatched in skill and expertise.

I was probably thinking more along the lines of solo PvE content in MMO's, which is generally lackluster. This is true in EvE just as any other "terrestrial" MMO. Isk flamewars aside, no one really disagrees that Incursions foster cooperation and ended up being a helluvalot more fun and challenging than any of the missions that can be done solo.

PvP still feels social to me whether you're with a team or not in that you are directly seeking out other players to have fun, even if you aren't talking to them directly. (This is where The Mittani steps in and mentions something about the percentage of EvE players with Aspberger's.) I love logistics more than anything, and am not personally that competitive, so I've never really been one to go out seeking solo kills, but I have high respect for those that do. They usually have the most they can teach us.

CPM0 Chairman / CSM7 Vice Secretary

Mintrolio
Doomheim
#494 - 2012-01-27 10:08:25 UTC
CONFRIMIGN I THNKS IT NOT GETTIGN NOTICE PAGES 25 BUT

ALSO I JUST TO LEAFIGN THESE HEAR.

PLEAS TO PUTTIGN COPY ON OFFCIE WALL.

CSM 7 - SPRIGN IS COMIGN!
rodyas
Tie Fighters Inc
#495 - 2012-01-28 07:14:49 UTC
Kissy Baby BlinkUgh

Signature removed for inappropriate language - CCP Eterne

The Mittani
State War Academy
Caldari State
#496 - 2012-01-31 12:54:02 UTC
It's almost election season, which means that actual issues will be abandoned in favor of trolling and raw hysteria among the hoi polloi - grab your popcorn!

I'll be running for Chairman again but I won't have any serious threads up until the candidacy period finishes. Amusingly, the release of the minutes didn't see much action itt, so I assume you all loved them!

~hi~

Hans Jagerblitzen
Ice Fire Warriors
#497 - 2012-01-31 15:31:55 UTC
The Mittani wrote:
It's almost election season, which means that actual issues will be abandoned in favor of trolling and raw hysteria among the hoi polloi - grab your popcorn!

I'll be running for Chairman again but I won't have any serious threads up until the candidacy period finishes. Amusingly, the release of the minutes didn't see much action itt, so I assume you all loved them!



Confirming EvE Populace has zero qualms with the summit meetings and are 100% behind the council's proposals. Roll

CPM0 Chairman / CSM7 Vice Secretary

Shazzam Vokanavom
Doomheim
#498 - 2012-01-31 15:46:47 UTC
I predict I'm about to be threadnoughted. Very lame.
rodyas
Tie Fighters Inc
#499 - 2012-01-31 21:13:44 UTC
Just a heads up on the minutes, Players are only allowed one vote to give. So they are overly paranoid about trust because of it. And are wishing minutes had more of the CSM who said what, that way they feel safer with their one vote they have.

i.e did Trebor say that, did Seleene say that or so on.

Signature removed for inappropriate language - CCP Eterne

Powers Sa
#500 - 2012-02-01 01:55:25 UTC
As a new player, I'm lamenting the restrictions that remaps place on my ability to adapt to new Fleet Doctrine changes and various skill plans I would like to follow. Training stuff takes forever.

In the interest of players new and old: How do you feel about Mapping jump clones? Not only would a Jump Clone hold your implants, but it would also hold an attribute map specific to that clone. The ability to hop between clones for various skills would make some of these 16-26day skills more tolerable. I've been playing for almost 3 months and something like this would get me into bigger fights faster, and allow me to live a little longer. (blackbirds are paper)

We have a great new player program in GSF, and I think something like this would allow us, along with every other alliance, to on-board new players even faster.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.