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The Office of the Chairman: A ~chill place~ for constituent issues

First post
Author
The Mittani
State War Academy
Caldari State
#321 - 2011-12-03 20:25:34 UTC
Largo Coronet wrote:
The Mittani wrote:
. Removing the penalties is probably a good call to spread their use, but the silly contraband system is more of an impediment to booster popularity than the stat penalties.
Oh gods, the stupidity of the contraband system. Boss, let me give you an example to take to the CSM:

Over the past month or so, I've been building a Caldari Research Outpost for deployment in Goonspace. We've been lacking in research slots in our area, and I wanted to give back a bit to the alliance. Now, as part of the lengthy list of materials I need to build the thing, you need plutonium, which is NPC seeded in Caldari space. No big deal, just buy some and have it shipped...

Only you can't. You can't put plutonium in a courier contract. Why? Because it's contraband! In Amarr space. It doesn't matter than the stuff wasn't going anywhere NEAR Amarr space, it was still impossible to courier the stuff. I had to schlep the stuff personally back from Empire.

If nothing else, the system should be able to adjust for where something is going. If it's not contraband in either the departure and arrival destinations, then a courier contract should be possible. Let the shipper know what the possible consequences are so they can tailor their route, but otherwise it shouldn't be a big deal.

Or they can just ditch the contraband crap completely. No skin off my nose.


The contraband system is a relic of some original code when the game was first launched; I don't think it's ever contributed to meaningful gameplay, and is a significant reason why boosters aren't used much - not the penalties, which can be reduced through skills.

I support the removal/revamping of contraband. I don't think changing boosters to make them have less penalties will make a difference in their use, as that's not why they're unused presently.

~hi~

The Mittani
State War Academy
Caldari State
#322 - 2011-12-03 20:27:41 UTC
Etienne Rossignol wrote:
Not to seem like a brown-noser, but I always liked this idea for dealing with contraband, boosters and lowsec generally.

Ever thought about pushing for it?


The Corruption expansion would require an entire feature cycle to implement, due to all the new code. Should lowsec become the focus for a feature push, I'd probably pitch the idea - but as I'm not too much of a lowsec guy, I wouldn't ram it down people's throats. I don't think lowsec should be prioritized over more significant feature-level fixes, though, until risk/reward and the fundamental stagnation of nullsec warfare is addressed.

~hi~

The Mittani
State War Academy
Caldari State
#323 - 2011-12-03 20:31:43 UTC
Krios Ahzek wrote:
Dear Mittani,

As a newbie I'm currently at the point where I can either:
-Train skills ludicrously slower than everyone else
-Get podded with millions in learning implants every day (something which I can't afford forever)
-Not play this game except to change skills for the next six months

I don't know about you but there's no way I'm grinding my mission corp standings to +8.0 to get some jump clones for those times where I want to actually play.


Why can't we just get rid of learning implants, get +4 to all stats for free, and get remaps every month?

Oh and a bunch of new boosting implants to offset the loss of so much ''valuable content'' would be pretty cool.


From your later posts in this thread, it's apparent that you're what we call a 'hypersensitive plaintiff'. The idea of not having the absolute maximum sp per hour drives you up a wall. You're a tiny minority, and your opinions shouldn't drive gameplay.

That said, despite your extreme position in later posts, I do think that learning implants are a general hinderance to the willingness of players to PvP, which is a shame. I've seen this issue come up more and more in the last few months from a number of sources and demographics in the game, and I agree; I do think that attribute boosts should be removed from implants, giving them a purely combat/functional purpose.

This makes sense from a subscriber perspective, as well. CCP would benefit from their customers being more willing to PvP, as PvP is a more engaging type of gameplay in the long-term than playing it safe. Veteran players tend to be PvP types, because the PvP in EVE is unique to MMOs; the PvE in EVE is drab and not unique at all.

~hi~

The Mittani
State War Academy
Caldari State
#324 - 2011-12-03 20:34:11 UTC
Malcanis wrote:

If you're going to go that far, why not just take it to the logical conclusion and propose that we get rid of stats altogether?


Stats provide some degree of immersion. They could be removed and skill training normalized without any particular impact on gameplay, but I think "remove attribute boosts from implants" is an easier first step than a sweeping attribute removal.

Political change is often an incremental process as it must be done over the opposition of various parties. I can probably sell 'remove attributes from implants' much more easily than I can sell 'remove it all, revolutionize the structure' - even if the latter makes more objective sense. Humans. vOv

~hi~

The Mittani
State War Academy
Caldari State
#325 - 2011-12-03 20:40:02 UTC
Revolution Rising wrote:
Is the fix for drone regions in the works?

I figured it would be in this past patch, but still nothing.

Having watched eve progress for about 5-6 years now, I am amazed at how slowly things get done.

I remember when drones didn't use their MWD's correctly and all I had trained for was drone ships. It took them like 2 years to fix that.

Drone regions are allowing a bunch of people to mine who never trained for mining completely undermining the entire market and thus the entire character career path.

I understand eve is a PVP game, but I sincerely feel ships shooting each other gets a lot more of a look from CCP than other types of PVP. Every auction, every barter, or market interaction should be considered PVP.

I'm scratching my head while they seem to just be scratching themselves.


Things get done slowly within CCP because it was a company without a 'normal' management structure, if 'normal' is what you'd find at IBM in the US, a company that then expanded far beyond its core size and then began working on multiple unrelated projects without proper oversight, meanwhile neglecting its core product/customers.

Things seem to be getting a bit better now. We'll know more once the summit begins on Wednesday.

Gunmining in the drone regions is entirely the reason why mining has been devalued as a profession. I firmly support and advocate for a shift to bounties on Drone Region rats instead of alloys; this will stop the unceasing flow of highend minerals into the market, raise their prices, and make mining A/B/C worthwhile once more. Belts will have more miners - or have miners at all - and then we can murder them and read their whine threads on eve-o about how vile and cruel we are.


~hi~

The Mittani
State War Academy
Caldari State
#326 - 2011-12-03 20:43:25 UTC
St Ryan wrote:
Mr. King of Space,

Can we get a "Never Show This Message Again" option added to the Intergalactic News dialog boxes?

While I'm sure such content strokes the loins of many a role player, there's no reason the rest of us have to see it every damn time we pass through the system. For those of us living nearby, these messages quickly become tiresome.

blessed be thy brutix,
St Ryan


Sounds like a simple UI fix. If only I knew a UI coder who could do such a thing~

I'll poke Punkturis about it.

~hi~

Il Feytid
State War Academy
Caldari State
#327 - 2011-12-03 20:49:03 UTC
Would you advocate null power blocks to participate in player events? Could you expand a bit on how you feel about player events?
The Mittani
State War Academy
Caldari State
#328 - 2011-12-03 21:35:31 UTC
Marlona Sky wrote:
Would you advocate null power blocks to participate in player events? Could you expand a bit on how you feel about player events?


Blocs do what blocs do, regardless of a CSM opinion. What do you mean 'player events', exactly?

~hi~

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#329 - 2011-12-03 22:10:48 UTC
Marlona Sky wrote:
Would you advocate null power blocks to participate in player events? Could you expand a bit on how you feel about player events?

Player events are the daily life in 0.0. Perhaps you mean CCP events?
Max Kolonko
Caldari Provisions
Caldari State
#330 - 2011-12-03 22:27:30 UTC
Abdiel Kavash wrote:
Marlona Sky wrote:
Would you advocate null power blocks to participate in player events? Could you expand a bit on how you feel about player events?

Player events are the daily life in 0.0. Perhaps you mean CCP events?

lol :)
Revolution Rising
Last-Light Holdings
#331 - 2011-12-03 22:55:30 UTC
Malcanis wrote:

Given Soundwave's interest in the topic, I think there's a good chance that the drone regions will be revisited in the summer expansion. I wholly agree with you that dronespace should not be the major source of minerals, but I would also be very disappointed to see drones become $GENERIC_BOUNTY_RAT_TYPE_09


Look, I'm totally down for them to go ahead and ruin some other part of the eve market with their drone regions (which given the disparity between empire and null populations and then drones as a % of the null space altogether is probably about 5% of the player base at most) with some other game breaking mechanic instead - which they can think up whenever and however they choose.

I find it disappointing in the extreme that this has gone on for so long. As it is I have 5 toons and am not even playing presently except for skill changes because I know I'll be bored in a week without being able to run a decent R&D corp - mining being the main member activity I'd like to see.

I'm not not playing because I don't like PVP. It's just the context I find I have to PVP in.

Either I join a 0.0 corp/alliance who is PVPing over vast amounts of space and I find that utterly boring without being able to do the activities in that space I like to do - kinda hard to explain. Finding myself a nameless number among thousands isn't really what I want my gaming experience to become.

.

Max Kolonko
Caldari Provisions
Caldari State
#332 - 2011-12-04 00:34:15 UTC
Revolution Rising wrote:
Malcanis wrote:

Given Soundwave's interest in the topic, I think there's a good chance that the drone regions will be revisited in the summer expansion. I wholly agree with you that dronespace should not be the major source of minerals, but I would also be very disappointed to see drones become $GENERIC_BOUNTY_RAT_TYPE_09


Look, I'm totally down for them to go ahead and ruin some other part of the eve market with their drone regions (which given the disparity between empire and null populations and then drones as a % of the null space altogether is probably about 5% of the player base at most) with some other game breaking mechanic instead - which they can think up whenever and however they choose.

I find it disappointing in the extreme that this has gone on for so long. As it is I have 5 toons and am not even playing presently except for skill changes because I know I'll be bored in a week without being able to run a decent R&D corp - mining being the main member activity I'd like to see.

I'm not not playing because I don't like PVP. It's just the context I find I have to PVP in.

Either I join a 0.0 corp/alliance who is PVPing over vast amounts of space and I find that utterly boring without being able to do the activities in that space I like to do - kinda hard to explain. Finding myself a nameless number among thousands isn't really what I want my gaming experience to become.



Try WH space, thats where all the FUN is taking place (i.e. small scale PVP)
Il Feytid
State War Academy
Caldari State
#333 - 2011-12-04 09:02:30 UTC
The Mittani wrote:
Marlona Sky wrote:
Would you advocate null power blocks to participate in player events? Could you expand a bit on how you feel about player events?


Blocs do what blocs do, regardless of a CSM opinion. What do you mean 'player events', exactly?


Hulkageddon
"Bring Me The Head Of Kirith Kodachi."
Death Race

... just to name a few. Basically events that usually involve the actual players hosting them and such things.
Falin Whalen
Federal Navy Academy
Gallente Federation
#334 - 2011-12-04 16:58:56 UTC
Marlona Sky wrote:
The Mittani wrote:
Marlona Sky wrote:
Would you advocate null power blocks to participate in player events? Could you expand a bit on how you feel about player events?


Blocs do what blocs do, regardless of a CSM opinion. What do you mean 'player events', exactly?


Hulkageddon
"Bring Me The Head Of Kirith Kodachi."
Death Race

... just to name a few. Basically events that usually involve the actual players hosting them and such things.

Anything that gets players interacting and doing things either together, or for bragging rights is a good thing. Player driven events do this wonderfully, and I suspect that mittens would agree. Bring on the player driven content.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Wolodymyr
Breaking Ambitions
#335 - 2011-12-04 19:28:33 UTC
The Mittani wrote:
Gunmining in the drone regions is entirely the reason why mining has been devalued as a profession/

What about botting? (Either drone ratting bots, or regular mining bots) Fixing the drone rats would definitely help, but do you think that being more aggressive with bots would help miners more?

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Krios Ahzek
Royal Amarr Institute
Amarr Empire
#336 - 2011-12-04 22:12:37 UTC
The Mittani wrote:
Krios Ahzek wrote:
Dear Mittani,

As a newbie I'm currently at the point where I can either:
-Train skills ludicrously slower than everyone else
-Get podded with millions in learning implants every day (something which I can't afford forever)
-Not play this game except to change skills for the next six months

I don't know about you but there's no way I'm grinding my mission corp standings to +8.0 to get some jump clones for those times where I want to actually play.


Why can't we just get rid of learning implants, get +4 to all stats for free, and get remaps every month?

Oh and a bunch of new boosting implants to offset the loss of so much ''valuable content'' would be pretty cool.


From your later posts in this thread, it's apparent that you're what we call a 'hypersensitive plaintiff'. The idea of not having the absolute maximum sp per hour drives you up a wall. You're a tiny minority, and your opinions shouldn't drive gameplay.


While I am not a certified space psychiatrist and therefore am unable to diagnose myself, I have to viscerally disagree with your analysis. I played for weeks without implants after the first time I got podded in 0.0, and still do whenever I decide to go on an educative dying spree. This might not be readily apparent from reading a small sample of my posting, as I tend to exaggerate my position during e-arguments for comedy reasons.

Nevertheless, it would be fun to train faster and I see no reason not to lobby for the greater good of all newbies.


Wolodymyr wrote:
The Mittani wrote:
Gunmining in the drone regions is entirely the reason why mining has been devalued as a profession/

What about botting? (Either drone ratting bots, or regular mining bots) Fixing the drone rats would definitely help, but do you think that being more aggressive with bots would help miners more?


Well, how would YOU fix botting? Macros in MMOs have been around since Ultima Online, and there's no easy counter. You could have the bot police randomly start PMing miners to ask them if they are actually at the computer, but many legitimate miners are semi-AFK. Catching bots is hard unless they are poorly designed bots.

 Though All Men Do Despise Us

Adria Delphi
Doomheim
#337 - 2011-12-05 03:18:10 UTC
Krios Ahzek wrote:

Nevertheless, it would be fun to train faster and I see no reason not to lobby for the greater good of all newbies.


Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players.
Krios Ahzek
Royal Amarr Institute
Amarr Empire
#338 - 2011-12-05 03:57:58 UTC
Adria Delphi wrote:
Krios Ahzek wrote:

Nevertheless, it would be fun to train faster and I see no reason not to lobby for the greater good of all newbies.


Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players.


That's a nice quote alright, now would you kindly explain exactly why you think it applies to this particular case?



 Though All Men Do Despise Us

Lord Zim
Gallente Federation
#339 - 2011-12-07 12:48:04 UTC
Ravcharas wrote:
I must admit I don't really like the idea of arenas. It seems kind of... WoWy. But on the other hand there's the neglected barely-living carcass of Factional Warfare that would be perfect for getting frankensteined into something that could provide some kind of decent on-demand pvp concept.

There's absolutely no problem of having arenas where people can match skills against others in controlled circumstances. Hell, CCP could allow people to even place bets on who would win, once they finish off WiS. Imagine having a hall of people watching a large viewscreen showing the 1v1, 2v2, 4v4 arena action. All this would do is make EVE as a universe deeper, and I see absolutely no problem with that.

The only thing which should absolutely not happen is "arenas" for taking/losing SOV, taking moons, etc.

Unless, of course, you could bet the sovereignty of a system on a fight in the arenas. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Blake Zacary
Caldari Provisions
Caldari State
#340 - 2011-12-07 16:03:10 UTC
My question is mainly about blobs.... The game seems to be heading in a direction again where we have no counter at all to massive blobs.With Time Dilation and the way sov works it will end up like it did a little while back,where null eventually settles down and becomes very static and boring with space being held for years by Alliances with no real way to challenge their sov.

Personally I would love the end game to be epic.Where skills, imagination and tactics play a more important role than having loads of characters with average skills who only need to press F1 when told to do so.Imagine if you can wars,instead of being based on single focal points at a time are run over massive battle lines.Where you have both large battles and small battles raging along the 'battle front'.Using different tactics like guerrilla warfare, interception of enemy supply lines,disrupting the industrial side of the enemy(moons,pi) etc,etc.The potential list is endless and would open up some epic gameplay.

Now as I said the game is getting pushed towards massive blobs again and the old 'bring more' or 'you need more friends' isn't a valid argument to let the game go this way.Is the CSM really pushing for null to be this way or are positive steps being looked at to improve gameplay in null so it encourages more people to partake in it and lets all Alliances and Coalitions have a chance to play a role without having to piggy back onto a large blob just to play.