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The mobile depot and high sec players

Author
Silvetica Dian
Imperial Shipment
Amarr Empire
#81 - 2013-11-14 13:21:04 UTC
Malcolm Shinhwa wrote:
Paul Otichoda wrote:

um ok I did wonder if the new mobile structures were useful for me but I really made this thread to see what other people thought about it, and yes I do think there will need to be mid-combat refit control included, some ideas that people have here would make some mission too easy.

I can't really use the idea of mid-mission deployed and refitting since most of my cargo hold on my BS is full of 800 cap boosters.



Make missions to easy.. hahaha.. that was a good one.


It was the cap boosters for missions i found odd. But then i never understood the quest for cap stable mission ships either and loads of people try and do that.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

stoicfaux
#82 - 2013-11-14 14:11:34 UTC
The real question isn't what value do the mobile depots provide to high sec players, the real question is: "What macro software am I going to use when refitting with a mobile depot?"


Last I checked on sisi, the mobile depot doesn't allow you to use Saved Fittings to refit quickly. Instead you have to drag and drop items to the fitting window. Which is tedious and RSI prone.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Paul Otichoda
Perkone
Caldari State
#83 - 2013-11-14 14:58:47 UTC  |  Edited by: Paul Otichoda
Silvetica Dian wrote:
Malcolm Shinhwa wrote:
Paul Otichoda wrote:

um ok I did wonder if the new mobile structures were useful for me but I really made this thread to see what other people thought about it, and yes I do think there will need to be mid-combat refit control included, some ideas that people have here would make some mission too easy.

I can't really use the idea of mid-mission deployed and refitting since most of my cargo hold on my BS is full of 800 cap boosters.



Make missions to easy.. hahaha.. that was a good one.


It was the cap boosters for missions i found odd. But then i never understood the quest for cap stable mission ships either and loads of people try and do that.


oh its not to make the ship cap stable, its just that I run a X-large shield booster to deal with the damage I take, the problem is without boosters I have about 1:50 minutes until my cap is empty. Though I do only use the booster when I really need it when I mess up and have too many enemies too close to me I need to run it all the time so that's when I start chewing through the boosters. And yes I am using cruise missiles, on long range missions I often don't have to use the boosters, other times with close enemies I do.

Fey Ivory wrote:
La Nariz wrote:
This is all evidence that highsec should be nerfed. These space yurts are meaningless in highsec so its time to nerf highsec so they have meaning because highsec needs to be nerfed.


Along time ago when you started, perhaps you should ponder on what a T1 ship costed back then, and its fitting, compared to what the prices is today... its easy when you have isks to spare like you and me... but those that start, loosing ewen what we considder scrap buckets, is costly for beginners, they need isk to risk things, and dare go low and null, the costlier you make things, the less likely they are to risk things, so you will bar ewen more to stay in highsec... egg and chicken and stuff ;P


This is an important issue people should remember that new players are going to need to be access industry and research as well. If they're cut off from theses by closing down stations then their enjoyment of the game is curtailed, especially if they lack standings to build their own POS. A one slot research lab or factory is not going to improve things.
Jer'ith Bodas
The Scope
Gallente Federation
#84 - 2013-11-14 15:04:25 UTC
They could be useful in highsec war. Set a few up in safe spots, refit/rearm without getting caught at a station.

The rarer ones are harder to scan down, so if you were fast you could get in and get out before most people could scan down your ship.

Paul Otichoda
Perkone
Caldari State
#85 - 2013-11-14 16:02:40 UTC  |  Edited by: Paul Otichoda
Jenn aSide wrote:


You have to be one of the most uncreative players EVE has ever seen. EVE is about taking the tools given and finding a use for them.

And it's simply incorrect that it's null sec people keeping people out of null. Infinity Ziona went to null SOLO and raided Tribe space for a long time. EVE provides all many of ships (nullified tech3s, ships that can generate and jump trough covert jump portals, carriers that can be used as cloakable Mobil operations bases) , equipment (warp core stabs, target lock breakers, ECM and ECM bursts etc etc) and even space itself (wormholes) that people can and douse to circumvent any and all manner of null alliance defenses.

people don't use them because their scared, lazy, unwilling to risk loss, unwilling to make the trade offs needed to join a null sec group (i don't wanna be no mindless bot to the cartels!!!), misinformed by the legions of high sec people chirping about how it can't be done and enslaved by a High Sec so good that it's foolish to make any kind of effort to leave.

in short, the "High Sec only" populations main and only barrier to the rest of the game isn't gate camps, it's themselves.


Yes but not all of those things are available to new players and by new we of course mean people who have been playing for less than six months. I'm 12 days from getting a basic strategic cruiser. 116 days from operating a carrier on minimum. 80 days from using a jump freighter. And your saying that these are the basic ships you need to operate in null sec? As for the other things stabs are going to do nothing when your caught in a bubble, as they always use in null sec.

And yes you'll just say that EVE is a social game and I should join a corp that has that stuff. But isn't this update and mobile structures about letting smaller groups or cops (or even solo players) operate in places like null sec? But of course that isn't going to happen because CFC will just drop a titan fleet on top of them from 30 systems away and kill them.

And about bowing down to the null sec alliances, I'm sure their nice people in real life but their interaction with high sec players in game and on the forums gives me the impression that I don't want to associate with these kind of people. Look at the posts by Goonswarm Federation members in the link below and say that these kind of people are going to "sell" to high sec the advantages of null sec living. With an attitude like that why shouldn't we stay in high sec.

https://forums.eveonline.com/default.aspx?g=posts&m=3842161#post3842161

People seem to always bang on about the metagame yet seem to forget that it also involves marketing yourself (and null sec in general) in a positive light.
Herzog Wolfhammer
Sigma Special Tactics Group
#86 - 2013-11-14 16:12:43 UTC
Ivan Krividus wrote:
The whole point is that the mobile depot provides a cheap way for any high-sec bear to get his feet wet in low or null. Its use in highsec is to get people to explore other aspects of the game at an affordable cost.



I would throw a big maybe at that.

If the goal of the depot is to get rid of lowsec station games and camping, that might be good.


But is the depot scannable?


If so, forget using them in hostile space for anything PVE related.


Otherwise, maybe this will be good and we'll have 1000 threads of "Make depots scannable" by people with killboards loaded up with rookie/T1/pod kills.

Real hunters who know how to use the D-Scanner combined with probes will manage to kill the depots and their owners easily.

Bring back DEEEEP Space!

Jenn aSide
Worthless Carebears
The Initiative.
#87 - 2013-11-14 16:15:44 UTC
Paul Otichoda wrote:


Yes but not all of those things are available to new players and by new we of course mean people who have been playing for less than six months. I'm 12 days from getting a basic strategic cruiser. 116 days from operating a carrier on minimum. 80 days from using a jump freighter. And your saying that these are the basic ships you need to operate in null sec? As for the other things stabs are going to do nothing when your caught in a bubble, as they always use in null sec.


See this part I bolded. Go back to my post, find the part where I said that. Come back here and quote it. i'll wait lol.


One of the things I found common in my early EVE life in high sec is that there are a LOT of players there who think like you are: finding ways you "can't" do something rather than finding ways you can.

All you need to go to null sec and do things is a space ship and a brain (because ships like Ventures or cheap Tech 1 Battlecruiers and cruisers are NOT expensiveor hard to train for).. EVE offers even the newest players loads and load of things that will help you do whatever you can imagine. You have to be willing to imagine 1st.

Quote:

And yes you'll just say that EVE is a social game and I should join a corp that has that stuff. But isn't this update and mobile structures about letting smaller groups or cops (or even solo players) operate in places like null sec? But of course that isn't going to happen because CFC will just drop a titan fleet on top of them from 30 systems away and kill them.


1st of all, **** the police.

2nd of all, more of the same. How can the terrible CFC stop you from goign to the SOUTH (they control the north lol)?

Your enemy is your mindset, not the CFC.

Quote:

And about bowing down to the null sec alliances, I'm sure their nice people in real life but their interaction with high sec players in game and on the forums gives me the impression that I don't want to associate with these kind of people. Look at the posts by Goonswarm Federation members in the link below and say that these kind of people are going to "sell" to high sec the advantages of null sec living. With an attitude like that why shouldn't we stay in high sec.

https://forums.eveonline.com/default.aspx?g=posts&m=3842161#post3842161

People seem to always bang on about the metagame yet seem to forget that it also involves marketing yourself (and null sec in general) in a positive light.


You sir, are playing the wrong game.
Inxentas Ultramar
Ultramar Independent Contracting
#88 - 2013-11-14 18:29:35 UTC
Deploy them in between a station and a hisec > lowsec gate, and play whack-a-mole with anything that flashes on your overview? Pirate

There are also some stationless systems in hisec that see less regular explorers, why not deploy a structure and hoard some assets locally? The thing gets a reinforcement timer and while in that mode, it can still be scooped. It fits in a Cruiser so one could switch out the mods for the site type (relic, data, combat) as needed. While it's application probably lies mainly outside of hisec, I see some oppurtunities to run all probable sites in a system in one go.
Little Dragon Khamez
Guardians of the Underworld
#89 - 2013-11-14 21:03:39 UTC
Paul Otichoda wrote:
Jenn aSide wrote:


You have to be one of the most uncreative players EVE has ever seen. EVE is about taking the tools given and finding a use for them.

And it's simply incorrect that it's null sec people keeping people out of null. Infinity Ziona went to null SOLO and raided Tribe space for a long time. EVE provides all many of ships (nullified tech3s, ships that can generate and jump trough covert jump portals, carriers that can be used as cloakable Mobil operations bases) , equipment (warp core stabs, target lock breakers, ECM and ECM bursts etc etc) and even space itself (wormholes) that people can and douse to circumvent any and all manner of null alliance defenses.

people don't use them because their scared, lazy, unwilling to risk loss, unwilling to make the trade offs needed to join a null sec group (i don't wanna be no mindless bot to the cartels!!!), misinformed by the legions of high sec people chirping about how it can't be done and enslaved by a High Sec so good that it's foolish to make any kind of effort to leave.

in short, the "High Sec only" populations main and only barrier to the rest of the game isn't gate camps, it's themselves.


Yes but not all of those things are available to new players and by new we of course mean people who have been playing for less than six months. I'm 12 days from getting a basic strategic cruiser. 116 days from operating a carrier on minimum. 80 days from using a jump freighter. And your saying that these are the basic ships you need to operate in null sec? As for the other things stabs are going to do nothing when your caught in a bubble, as they always use in null sec.

And yes you'll just say that EVE is a social game and I should join a corp that has that stuff. But isn't this update and mobile structures about letting smaller groups or cops (or even solo players) operate in places like null sec? But of course that isn't going to happen because CFC will just drop a titan fleet on top of them from 30 systems away and kill them.

And about bowing down to the null sec alliances, I'm sure their nice people in real life but their interaction with high sec players in game and on the forums gives me the impression that I don't want to associate with these kind of people. Look at the posts by Goonswarm Federation members in the link below and say that these kind of people are going to "sell" to high sec the advantages of null sec living. With an attitude like that why shouldn't we stay in high sec.

https://forums.eveonline.com/default.aspx?g=posts&m=3842161#post3842161

People seem to always bang on about the metagame yet seem to forget that it also involves marketing yourself (and null sec in general) in a positive light.


The way to conquer null is to fight people, fight them enough times, say 'Good Fight' or 'GF' occasionally, be respectful in local, not too much smack talk. When you've done enough of the above you wake up one day to find that yet another former enemy now respects you enough to change their standings to blue to you and your corp/alliance giving you more freedom to fight, wander about some more and get in with their fleets against common enemies.

Dumbing down of Eve Online will result in it's destruction...

La Nariz
Aliastra
Gallente Federation
#90 - 2013-11-14 21:17:23 UTC
Fey Ivory wrote:
La Nariz wrote:
This is all evidence that highsec should be nerfed. These space yurts are meaningless in highsec so its time to nerf highsec so they have meaning because highsec needs to be nerfed.


Along time ago when you started, perhaps you should ponder on what a T1 ship costed back then, and its fitting, compared to what the prices is today... its easy when you have isks to spare like you and me... but those that start, loosing ewen what we considder scrap buckets, is costly for beginners, they need isk to risk things, and dare go low and null, the costlier you make things, the less likely they are to risk things, so you will bar ewen more to stay in highsec... egg and chicken and stuff ;P


I have no idea what you are saying so I will assume you agree that highsec needs to be nerfed.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Yazzinra
Scorpion Ventures
#91 - 2013-11-14 22:02:36 UTC
Jenn aSide wrote:
Paul Otichoda wrote:
As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.

While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.

So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players


Reffting on the fly in a multi room mission. Take Worlds Collide for instance, you could land, depoy, fit sensor boosters and blap stuff, refit for tank for the next room, and then scoop the depot. Or Serpentis Blockade you could trade mid slot mods for sensor boosters when you get damped all to hell. Or in some missions where there are lots of frigs you can refit sensor boosters and lock them faster.

BTW, i sell sensor boosters in jita.


subtle, very subtle.
Batelle
Federal Navy Academy
#92 - 2013-11-14 22:37:38 UTC
Paul Otichoda wrote:

And about bowing down to the null sec alliances, I'm sure their nice people in real life but their interaction with high sec players in game and on the forums gives me the impression that I don't want to associate with these kind of people. Look at the posts by Goonswarm Federation members in the link below and say that these kind of people are going to "sell" to high sec the advantages of null sec living. With an attitude like that why shouldn't we stay in high sec.

https://forums.eveonline.com/default.aspx?g=posts&m=3842161#post3842161


Maybe stop playing the forum game and play more Eve. There are lots of groups in nullsec (some PVP focused, some PVE focused) that are receptive to newer players, and provide the kinds of services and instruction that make life in 0.0 possible and enjoyable for low sp or otherwise new-to-null pilots. Goonswarm spent the first years of its existence as a mass of primarily low-SP players fighting against more veteran entities with smaller numbers. TEST built itself primarily on that concept. Those are two big names but there are dozens of other entities that do the same or have done the same. Just spend 5 minutes looking through the recruitment forum. People in null are often very teamwork oriented and willing to help out.

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Never forget.