These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

The mobile depot and high sec players

Author
Benny Ohu
Royal Amarr Institute
Amarr Empire
#61 - 2013-11-14 00:51:02 UTC  |  Edited by: Benny Ohu
for all practical purposes, invincible and not worth the effort.

that is, it won't drive gameplay. it's bad.

e: at least dudes visiting sov null or enemy wormholes can refit vOv
Kaarous Aldurald
Black Hydra Consortium.
#62 - 2013-11-14 01:00:18 UTC
Benny Ohu wrote:
for all practical purposes, invincible and not worth the effort.

that is, it won't drive gameplay. it's bad.


Like, 30 minutes reinforcement, I could understand.

But I don't have the kind of schedule to arrange for a ten minute window 48 hours in advance. Not sure a whole lot of other people do, either.

So yeah, functionally invincible. I kinda dislike that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ivan Krividus
Cold Lazarus Inc
The-Expanse
#63 - 2013-11-14 01:11:58 UTC
The whole point is that the mobile depot provides a cheap way for any high-sec bear to get his feet wet in low or null. Its use in highsec is to get people to explore other aspects of the game at an affordable cost.
Xavier Higdon
Science and Trade Institute
Caldari State
#64 - 2013-11-14 01:12:36 UTC
I do love the tears from people whining that mission runners will use them to make a little more ISK, while celebrating the idea of using them in ganking. After all, missions are way too easy, but shooting a ship with no guns? That's a real challenge!
Lugia3
Federal Navy Academy
Gallente Federation
#65 - 2013-11-14 01:15:51 UTC
Skeln Thargensen wrote:
miners could use it to troll gankers i guess. swap out the max yield fit for a max tank and ECM fit when you see destroyers incoming.


That would mean they would have to be awake at their keyboard.

"CCP Dolan is full of shit." - CCP Bettik

Malcolm Shinhwa
The Scope
Gallente Federation
#66 - 2013-11-14 01:16:09 UTC
Paul Otichoda wrote:

um ok I did wonder if the new mobile structures were useful for me but I really made this thread to see what other people thought about it, and yes I do think there will need to be mid-combat refit control included, some ideas that people have here would make some mission too easy.

I can't really use the idea of mid-mission deployed and refitting since most of my cargo hold on my BS is full of 800 cap boosters.



Make missions to easy.. hahaha.. that was a good one.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Jenn aSide
Worthless Carebears
The Initiative.
#67 - 2013-11-14 01:34:47 UTC  |  Edited by: Jenn aSide
I Love Boobies wrote:
Jenn aSide wrote:
Paul Otichoda wrote:
As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.

While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.

So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players


Reffting on the fly in a multi room mission. Take Worlds Collide for instance, you could land, depoy, fit sensor boosters and blap stuff, refit for tank for the next room, and then scoop the depot. Or Serpentis Blockade you could trade mid slot mods for sensor boosters when you get damped all to hell. Or in some missions where there are lots of frigs you can refit sensor boosters and lock them faster.

BTW, i sell sensor boosters in jita.



Use a Domi with a MJD, and you won't need to refit for Worlds Collide. Lol


I do use an MJD domi for Worlds Collide. But Domis are boring and I think people other than me should not be bored and use ships that need sensor boosters, because with sensor boosters not only can you lock farther, but the sensor boosters can also let you lock faster with the right script.

Did I mention I sell the lowest priced tech2 Sensor Boosters in Jita?




Sensor Boosters..
Tyrton
Imbecile MIiss Managment and Disasters
Intergalactic Interstellar Interns
#68 - 2013-11-14 02:26:58 UTC
Vol Arm'OOO wrote:
Paul Otichoda wrote:
SurrenderMonkey wrote:
Paul Otichoda wrote:
As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.

While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.

So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players


I can't tell if you're genuinely asking a question, or just complaining about a perceived lack of use for a new feature in high sec.


I think both, at present I do feel that the mobile depot is going to be a bit pointless in high sec but I was asking to see if people had any alternative use planned for them that I hadn't considered.

Personally thought I do think the mobile structures are a great new feature and I can see the advantages of the tractor, siphon and Cynosural Inhibitor, its just I feel the depot is a bit too situational to be used in high sec. Though I do look forward to further more industry focused mobile structures in the future, how about a 1 slot research lab?


Um, in case you didnt notice, not every highsec system has a station. The new depots, let you base out of stationless systems away from other folk allowing you to reap the reward of a system that is not swarming with players.



+1 but don't give it all away paul has a history of not wanting to think for himself.
La Nariz
Aliastra
Gallente Federation
#69 - 2013-11-14 05:31:24 UTC
This is all evidence that highsec should be nerfed. These space yurts are meaningless in highsec so its time to nerf highsec so they have meaning because highsec needs to be nerfed.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Paul Otichoda
Perkone
Caldari State
#70 - 2013-11-14 10:02:57 UTC
Ivan Krividus wrote:
The whole point is that the mobile depot provides a cheap way for any high-sec bear to get his feet wet in low or null. Its use in highsec is to get people to explore other aspects of the game at an affordable cost.


debatable, there are enough stations in low sec (ok in FW space at least) that a depot again isn't going to be needed. The same is sort of true in NPC null sec, sure you have to move across a few systems to find one but one can be found and accessed. And I suspect trying to operate in sov null sec will result in you logging on into space to find 10 HAC waiting around the depot ready to fire. And that's before you try to run the entrance system gauntlets.

I've spent enough time in null and low to know that trying to do anything from a depot alone is just going to end in you losing stuff.

So I just don't buy this idea that the depot is going to get people trying out null sec. There are too many other things keeping people away from there. Mostly the people there.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#71 - 2013-11-14 10:27:28 UTC  |  Edited by: Abdiel Kavash
Korvus Falek wrote:
Abdiel Kavash wrote:
The biggest thing is probably being able to change your fitting on the fly inside a mission. Switch between short or long range guns as needed, or drop tank for gank after you reduce the initial DPS. Fit tractors and salvagers after you are done without having to warp off.

(If you're trying to passively aggressively pick on something, ask what the use of the siphon or the cynojammer will be in highsec.)


Ive read a few posts and I like this guy....Wish I could have a dedicated feed to just his comments =P

You can set up an advanced search for all posts by one person. On the search page there is a RSS feed link which gets you this. I assume it would work, I've never used RSS feeds before.

Please don't set up a feed for my posts. That's creepy. Shocked
Skeln Thargensen
Doomheim
#72 - 2013-11-14 10:28:34 UTC  |  Edited by: Skeln Thargensen
Lugia3 wrote:
Skeln Thargensen wrote:
miners could use it to troll gankers i guess. swap out the max yield fit for a max tank and ECM fit when you see destroyers incoming.


That would mean they would have to be awake at their keyboard.


hey i said could, not should or would.

forums.  serious business.

Le Badass
Republic University
Minmatar Republic
#73 - 2013-11-14 10:41:38 UTC  |  Edited by: Le Badass
When can we have the mobile depot integrated directly into our hulls? Might as well.
Also, add steel wire and giant space trailers to the game, plz.

Finally, reduce all stations to non-interactive decorations. After the integrated mobile depot and the giant space trailers, we won't need them any more. Instead, I imagine people setting up shop in safes in various systems, selling ships and modules right out of the trailer.

If we gave each trailer one industry spot, we'd also make the null crowd very happy, because they could then get their super logical shift of industry from the core of human civilization to the fringes, since they could just command their meatshield legions to anchor a gazillion space trailers in safe donut space.
Skeln Thargensen
Doomheim
#74 - 2013-11-14 10:50:16 UTC
Le Badass wrote:
safe donut space.


soon to be full of neutrals and howling in local.

forums.  serious business.

Jaxon Grylls
Institute of Archaeology
#75 - 2013-11-14 12:04:04 UTC
Batelle wrote:

Refits in systems without stations.
Refitting mid-mission.
Other than that, you have permanent space yurts in the form of stations everywhere and people generally not trying to kill you. Its not like you're lacking.



Not everywhere. I PI in a system without any stations and having to undock, jump,PI, jump, dock, etc is an irritant. So, I'll get a depot, drop it in a secluded spot and save a little time in doing the rounds of my planetary installations.Big smile
Fey Ivory
Center for Advanced Studies
Gallente Federation
#76 - 2013-11-14 12:06:23 UTC
Tydeth Gilitae wrote:
Highsec uses for Mobile Depot:

1. Mid-mission refit (already covered)
2. Ganking (Gank target, unfit modules into convenient nearby depot, less stuff Concord has a chance to blow up, friendly "innocent" guy scoops up depot with gank tools and brings them to station for future gank alongside what survived in the ship and the gankee's loot. Alternatively, set up in space and fill with fitted gankalyst, gankers collect gankalyst and do their thing.)
3. Mining (store Mining Crystals and Ore in depot, especially the latter for Coveter/Hulk, use as super jetcan.)
4. Top Secret inter-alt smuggling of goods (Character A puts stuff in depot, Character B takes stuff from depot, no transaction link between the two in API background check. Again, like a super jetcan. Primary usage for this would be setting up spy/awox alts.)

Hopefully for #4 CCP can still track those items, or the mobile depot could see illicit use as an RMT coverup.


Hopefully CCP reads this, and if you refit as a criminal in a depot after calling concord, your criminal status will transfer to the depot and concord will blap the depot, that be so funny !

It will be usefull enough then to try mitigate your losses, but thats my thoughts !
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#77 - 2013-11-14 12:07:16 UTC
Jaxon Grylls wrote:
Batelle wrote:

Refits in systems without stations.
Refitting mid-mission.
Other than that, you have permanent space yurts in the form of stations everywhere and people generally not trying to kill you. Its not like you're lacking.



Not everywhere. I PI in a system without any stations and having to undock, jump,PI, jump, dock, etc is an irritant. So, I'll get a depot, drop it in a secluded spot and save a little time in doing the rounds of my planetary installations.Big smile

Why couldn't you have used a cargo container for the same before? You'd even get 600m³ extra cargo space.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#78 - 2013-11-14 12:16:42 UTC
La Nariz wrote:
This is all evidence that highsec should be nerfed. These space yurts are meaningless in highsec so its time to nerf highsec so they have meaning because highsec needs to be nerfed.


Along time ago when you started, perhaps you should ponder on what a T1 ship costed back then, and its fitting, compared to what the prices is today... its easy when you have isks to spare like you and me... but those that start, loosing ewen what we considder scrap buckets, is costly for beginners, they need isk to risk things, and dare go low and null, the costlier you make things, the less likely they are to risk things, so you will bar ewen more to stay in highsec... egg and chicken and stuff ;P
Icarius
The Wings of Maak
#79 - 2013-11-14 12:29:08 UTC
please ccp, disable any acces to mobile depot while locked or aggro timer on

thank you

problem solved
Jenn aSide
Worthless Carebears
The Initiative.
#80 - 2013-11-14 13:19:35 UTC
Paul Otichoda wrote:
Ivan Krividus wrote:
The whole point is that the mobile depot provides a cheap way for any high-sec bear to get his feet wet in low or null. Its use in highsec is to get people to explore other aspects of the game at an affordable cost.


debatable, there are enough stations in low sec (ok in FW space at least) that a depot again isn't going to be needed. The same is sort of true in NPC null sec, sure you have to move across a few systems to find one but one can be found and accessed. And I suspect trying to operate in sov null sec will result in you logging on into space to find 10 HAC waiting around the depot ready to fire. And that's before you try to run the entrance system gauntlets.

I've spent enough time in null and low to know that trying to do anything from a depot alone is just going to end in you losing stuff.

So I just don't buy this idea that the depot is going to get people trying out null sec. There are too many other things keeping people away from there. Mostly the people there.


You have to be one of the most uncreative players EVE has ever seen. EVE is about taking the tools given and finding a use for them.

And it's simply incorrect that it's null sec people keeping people out of null. Infinity Ziona went to null SOLO and raided Tribe space for a long time. EVE provides all many of ships (nullified tech3s, ships that can generate and jump trough covert jump portals, carriers that can be used as cloakable Mobil operations bases) , equipment (warp core stabs, target lock breakers, ECM and ECM bursts etc etc) and even space itself (wormholes) that people can and douse to circumvent any and all manner of null alliance defenses.

people don't use them because their scared, lazy, unwilling to risk loss, unwilling to make the trade offs needed to join a null sec group (i don't wanna be no mindless bot to the cartels!!!), misinformed by the legions of high sec people chirping about how it can't be done and enslaved by a High Sec so good that it's foolish to make any kind of effort to leave.

in short, the "High Sec only" populations main and only barrier to the rest of the game isn't gate camps, it's themselves.