These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Dev Blog: Better Living Through Mobile Structures

First post First post
Author
CCP Falcon
#1 - 2013-11-13 17:28:24 UTC  |  Edited by: CCP Eterne
Hello Capsuleers!

CCP Fozzie is here to share more Rubicon goodness with you, and talk to you about the mobile structures that are coming with EVE Online: Rubicon on November 19th.

Check out his latest Dev Blog here, for more details regarding stuff you'll be able to put in space that does fantastic stuff for you, when Rubicon arrives next Tuesday!

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Fire'Marshal Bill
Parks 'n Wrecks Wildlife Management
#2 - 2013-11-13 17:30:00 UTC  |  Edited by: Fire'Marshal Bill
Interesting!

These will really be fun to play with. I think the tractor unit and mobile cryo will be fun to play with. And of course the siphon should spice things up.

The tractor Beam unit, can it be opened by anyone? Pilot only? Corp? Fleet? Shooting grants suspect as mentioned, but is it steal-capable?
CCP Loktofeit
C C P
C C P Alliance
#3 - 2013-11-13 17:34:21 UTC
YES Big smile
Tubrug1
School of Applied Knowledge
Caldari State
#4 - 2013-11-13 17:35:27 UTC
CCP Loktofeit wrote:
YES Big smile


I like your sig.
Chribba
Otherworld Enterprises
Otherworld Empire
#5 - 2013-11-13 17:38:33 UTC  |  Edited by: Chribba
Lé Structures! Sweet!

Tractor will be sweet indeed, and I can see non-aggro use for the mobile cyno disruptor! Very interesting!

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Daenna Chrysi
Omega Foundry Unit
Southern Legion Alliance
#6 - 2013-11-13 17:43:54 UTC
what you are using in the manufacturing of the mobile cyno inhibitor? because those energy streams between the forks of it look like the personal time stream of the doctor from the Name of the Doctor episode

http://brianofmorbius.files.wordpress.com/2013/05/name_doctor-12.jpg
Sarmatiko
#7 - 2013-11-13 17:46:48 UTC  |  Edited by: Sarmatiko
With new tractor structure, Marauder tractor capabilities are now even more useless.
Thanks CCP, you always listen to our feedback. No wait, in this case feedback was completely ignored.

Quote:
The speed of tractoring has been tuned to ensure that a friend in a Noctis or Orca is still both more effective than the structure, in addition to providing more stimulating conversation.

Can someone describe exact practical scenario in which Orca pilot will fit Tractor Beam instead of 3 mindlinks? There is none? Yet it have 84km tractor beam range..
Daedalus II
Aliastra
Gallente Federation
#8 - 2013-11-13 17:54:58 UTC
Two questions:

What will the cyno inhibitor cost (roughly)?

What happens to a cyno that is already up when the cyno inhibitor activates?
Locutus ofBorg
Hyper Pivot
Intergalactic Space Hobos
#9 - 2013-11-13 17:58:36 UTC
Do we know if NPCs will agro onto tractor structures?
Lair Osen
#10 - 2013-11-13 18:13:44 UTC
So how do we get these new structures? I didn't see any mention of BPC dropping or seeding or any other distribution technique mentioned in the Devblog?

Also, for above, Cyno inhibitors don't affect already active cynos and deployables don't get NPC aggro.
Tippia
Sunshine and Lollipops
#11 - 2013-11-13 18:14:05 UTC
Sarmatiko wrote:
Can someone describe exact practical scenario in which Orca pilot will fit Tractor Beam instead of 3 mindlinks?
Laser efficiency link, shield harmonizing link — leaves one slot for a tractor for sucking up cans from spread-out Hulks.

Locutus ofBorg wrote:
Do we know if NPCs will agro onto tractor structures?

Blog says no.
Naes Mlahrend
Devil's Horsemen
#12 - 2013-11-13 18:14:56 UTC
So if I complete a site and drop a tractor unit, will it continue to function while I warp to station and grab a noctis?
CCP Fozzie
C C P
C C P Alliance
#13 - 2013-11-13 18:16:54 UTC
Daedalus II wrote:
Two questions:

What will the cyno inhibitor cost (roughly)?

What happens to a cyno that is already up when the cyno inhibitor activates?

Between 20 and 30m isk.

That cyno will continue normally until it attempts to start its next cycle, and then be forced to shut off.

Locutus ofBorg wrote:
Do we know if NPCs will agro onto tractor structures?

NPCs will not attack these structures.

Lair Osen wrote:
So how do we get these new structures? I didn't see any mention of BPC dropping or seeding or any other distribution technique mentioned in the Devblog?

BPOs for the standard variations of these modules are seeded in NPC stations. The notable one is the Cyno Inhibitor BPO, which is only available for purchase from NPCs in 0.0 stations. The rest are all available widely across empire space.

Naes Mlahrend wrote:
So if I complete a site and drop a tractor unit, will it continue to function while I warp to station and grab a noctis?

Yes

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Deornoth Drake
Vandeo
#14 - 2013-11-13 18:18:46 UTC
Finally !!!
Thx Fozzie
Altrue
Exploration Frontier inc
Tactical-Retreat
#15 - 2013-11-13 18:19:23 UTC  |  Edited by: Altrue
That's a great addition to the game, almost as important as modular POSes (almost :p), so good work Cool

But I got a few questions :
1- I understand the mechanic and meaning behind the mobile depot, but what was exactly the goal behind the two days timer ?
No fuel needed, no cargo 'lock' during reinforcement, no control over exit reinforcment time... Don't you think that the defender is (too) heavily favorised ?So heavily that nobody would ever bother shooting the structures ? The absence of structure lock in reinforcement also means that if a player, in the middle of a fight, drops a mobile depot, you just have no ways to prevent him from using it. Apart from killing him of course Lol

2- Along with the "why would we bother shooting it" is also the question of how long will the depot stay between 0 and 25% shields ?

3- Is there a mail to warn the defender about his depot being attacked ?

4- Are NPCs shooting the depot and any other new deployable structure in general ? EDIT : Answered : NO.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Tippia
Sunshine and Lollipops
#16 - 2013-11-13 18:28:12 UTC
Oh!

Scanning down these structures. Can it be done? How hard is it? What kind of signature do they count as and what probes would you need?
I Love Boobies
All Hail Boobies
#17 - 2013-11-13 18:29:39 UTC
Wheeeeeeeeeeeeeeeeeee. Sounds fun. Lol
Charlie Firpol
Brutor Tribe
Minmatar Republic
#18 - 2013-11-13 18:31:36 UTC
So the long term plan is not to "fix POSes" but build on the new structure code, make a whole new POS system and then throw out all that old POS code? Sounds reasonable

The Butcher of Black Rise - eve-radio.com

CCP Masterplan
C C P
C C P Alliance
#19 - 2013-11-13 18:32:43 UTC
I hope you like our latest work. Looking forward to seeing this hit TQ

Altrue wrote:
That's a great addition to the game, almost as important as modular POSes (almost :p), so good work Cool

But I got a few questions :
1- I understand the mechanic and meaning behind the mobile depot, but what was exactly the goal behind the two days timer ?
No fuel needed, no cargo 'lock' during reinforcement, no control over exit reinforcment time... Don't you think that the defender is (too) heavily favorised ?So heavily that nobody would ever bother shooting the structures ? The absence of structure lock in reinforcement also means that if a player, in the middle of a fight, drops a mobile depot, you just have no ways to prevent him from using it. Apart from killing him of course Lol

2- Along with the "why would we bother shooting it" is also the question of how long will the depot stay between 0 and 25% shields ?

3- Is there a mail to warn the defender about his depot being attacked ?

4- Are NPCs shooting the depot and any other new deployable structure in general ? EDIT : Answered : NO.

1) Two days is enough that if you are using it regularly, you'll be reasonably able to defend your stuff (by packing up and moving), but not long enough that we'll end up with wastelands of abandoned depots cluttering up space. The reinforcement is only available once the depot has activated. If you see someone drop one in a fight, you have until it activates to get it below 25%, at which point you can continue shooting it through to armor and then structure.
2) Passive recharge for that range is around 10 minutes or so.
3) No. If you are using it regularly, then you'll surely notice it.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Vincent Athena
Photosynth
#20 - 2013-11-13 18:33:16 UTC
Tippia wrote:
Sarmatiko wrote:
Can someone describe exact practical scenario in which Orca pilot will fit Tractor Beam instead of 3 mindlinks?
Laser efficiency link, shield harmonizing link — leaves one slot for a tractor for sucking up cans from spread-out Hulks.

Locutus ofBorg wrote:
Do we know if NPCs will agro onto tractor structures?

Blog says no.

Many orca pilots, including my alt, fit the shield harmonizing, and two laser links: range and speed. Orca pilots are going to use tractor units.

Know a Frozen fan? Check this out

Frozen fanfiction

123Next pageLast page