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[Beyond Rubicon] What Mobile Structures would you like to see?

First post First post
Warde Guildencrantz
Caldari Provisions
Caldari State
#1601 - 2014-09-16 15:30:48 UTC
Lonewolf174 wrote:

Sheild Siphon unit: Slowly depletes pos shield over an extended period (a few days, time varies on HP and resists?), causing it to reinforce. When deployed POS owner recieves mail notification (something like "anomaly detected in shield subsystem" or "anomalous shield fluctuation detected"), usable only in low and null. Essentially assists in taking down unattended pos's.

Billboard: Advertise whose space this is, or tell them to get out! (sov null, only withing certain distance of gate)

I like these. Definitely the billboard, shield siphoner would reduce the need for pos bashes, and are especially useful in highsec where large poses take forever to kill and are often left unattended sure to this.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Prester Tom
Death By Design
#1602 - 2014-09-17 18:16:30 UTC
Krops Vont
#1603 - 2014-09-18 06:58:49 UTC
Mobile ECM Burst Unit - 25km radius similar to ECM burst module. 12 second launch time?

Drone Navigation Debilitation Unit - Similar to a pos shield but filters for drones only, stopping them from getting within this whatever size (40km is my est.) 30s launch

Capital Portable Jump Drive - Spits you within a 50km diameter random location 1min launch



Wormhole Finding & Selling

o/ Play for fun

Wolf Kraft
Underground Smellroad
#1604 - 2014-09-20 13:36:11 UTC
I would like to see a semi-permanent structure which could only be deployed around moons and that would have a force field. You could anchor guns and other modules within a certain range(s) of it. This comes at a cost of having to maintain fuel levels in it, otherwise it goes offline. If it goes offline, someone else would be able to do [thing] to take control over it so they don't have to sit there for hours trying to kill something that's already dead. It wouldn't accidentally shoot blues, you would be able to properly unload guns if you were trying to take it down yourself. It would have a UI and roles that are human readable. It wouldn't be a POS though, because this structure wouldn't be the bane of any player's existence.

Seriously though, has there been any consideration in releasing a new POS using the code you're using to create mobile structures? You don't have to remove current POS's from the game, just give the players a better option to use and the problem would likely solve itself. Then you can remove the legacy POS code in small bits at your leisure.
Pator Tech School
Minmatar Republic
#1605 - 2014-09-22 17:48:04 UTC
I want to see a DEAD STAR
A mobile structure that kills stations.
Serleanka Darkwater
Biber Hyper Logistics
#1606 - 2014-09-24 21:54:33 UTC
It always bugged me that Battleships and even larger vessels had no means to defend themselves against small **** and the fact that there's a 500-14km hull that could fit hundrets and thousands of weapons but it doesnt because....

No society would ever design something that big and expensive that couldn't do **** about small cheap stuff. I once suggested that each Highslot has a "sub high slots" for little stuff like flak cannons, tracking improving sensors, little laser batteries, machine guns and and stuff like that. All of which would be really ineffective but it would fill the empty hull and one could do something about drones.

But the same thing could be done on a little mobile unit too! A stationary flak gun that fucks with anything in range. The smaller the target, the more effective it becomes (pretty much the opposite of missiles)
Aroun Aucie
Benuke United
#1607 - 2014-09-25 17:48:17 UTC
X Gallentius
Black Eagle5
#1608 - 2014-09-25 20:43:42 UTC
Giant Secure Docking Array (read: Cannot be probed) that had enough room in it to store up to say, 2 Battleships worth of ships/mods, where you could dock up and hang out for a while or log without worrying about getting probed down.

Actions that could be performed:
1. Assemble Ship
2. Store items

Then use the other mobile arrays to fit up ships, etc...

Pandemic Horde
#1609 - 2014-09-27 21:10:04 UTC  |  Edited by: Flashrain
1. Mobile Command Post (Small/Medium/Large/Giant/Enormous)
- extends the range of all existing mobile structures on grid by 25/50/100/200/500%
- Can make 30km mobile large warp disruptors into 150km effect.... which is currently done by deploying a two dozen bubbles creating lagtastic effects.
- configurable to use personal/corp/alliance standings

2. Mobile Power Node
- massively increases nearby capacitor regeneration rate by 25/50/100/200/500% within 5km.
- configurable to use personal/corp/alliance standings

3. Mobile Power Diagnostic Station
- provides 25/50/100/200/500% CPU/Power grid boost within 5km.
- allows pilots to turn their ships into fixed placement platforms.
- configurable to use personal/corp/alliance standings

4. Mobile Force Field Generator
- all ships within effect range are untargetable / can not target
-can be anchored near stargates/stations/outposts

5. Mobile Incursion Beacon (Small/Medium/Large/Giant/Enormous)
- spawns incursion NPC's in waves until destroyed
- spawns frigate/cruiser/battleship/capital/supercapital officer NPC at incursion difficulty on destruction
- despawns automatically in 1-5 days and triggers a system/constellation/region wide incursion on despawn, depending on beacon size

6. Mobile Amplifier MIrror
- Mirrors all effect place on structure , back onto all ships in range.
- i.e. web the structure, all nearby shipped webbed
- i.e. target paint structure, all nearby ships target painted
Kazaheid Zaknafein
Pator Tech School
Minmatar Republic
#1610 - 2014-09-28 04:26:26 UTC
A portal Pos Tower.

Would be of small Tower size or smaller, but would be able to be placed anywhere in dead space (limits to prevent dumping on top of stations or other towers.

Same or slightely higher fuel costs than a standard small Pos tower.

smaller force-field size, fuel bay size, and hitpoints.

Primary function would be to give pilots a tactical base that doesnt have to be anchored to a moon.
#1611 - 2014-10-01 20:41:05 UTC  |  Edited by: Tarpedo
EVE scanning routines are the most dull, boring, tedious mini-games I've ever seen in MMOs.

So I want scanning module. For both directional scan (to warn me about new ships in system, combat probes in system, etc.) and active scanning. I want to drop it, wait some time - and get all signatures in the system revealed + module should start blinking red lights (+ sound) if there are (combat) probes in the system.
Sephira Galamore
Inner Beard Society
#1612 - 2014-10-02 22:04:41 UTC
Maybe already suggest but I'd really like to see a _Kiosk_ as a mobile structure.

It would have x (ideally dynamically created) divisions for each selling and buying, and for every division you would set an item type and a price per unit.
As owner you would fill the sell divisions.
As customer your can access the devisions via drag/drop either taking from the sell division or filling the buy devision. You get a confirmation window that makes sure you really want to trade x units for n ISK / n ISK for x units.
The Kiosk would behave similar as the mobile depot in terms of reinforcement, maybe with more HP (and longer timer?).
Ideally, the Kiosk would also show up systemwide on the overview, but that might lead to clutter... not sure on that part.

I see its main use in wormholes, black market stuff in sov null or stationless system in general (E.g. buy orders targeted at miners in your space).
Rockstar federation
#1613 - 2014-10-03 22:10:30 UTC
a deployable advertising screen for corps
Dirt Nap Squad
#1614 - 2014-10-06 16:32:12 UTC
I would like to see you fix the siphons and the API information towers give you. The intent was to mask these and they arnt. Please fix this.
Apollo Roe
No Vacancies
No Vacancies.
#1615 - 2014-10-09 23:46:01 UTC
Rixx Javix wrote:

• The Gate Jammer

Short-term deployable gate jammer shuts down a Star Gate for a timer effect, depending on skills or something. The effect doesn't last long, and the device is defenseless, but it works.

• The Dispensary

A Corporation based module that dispenses AMMO that has been pre-loaded, like an old cigarrette machine. Can only be used by the designated corporation.

• The Spider

A deployable tracker that attaches to the ship of the currently aggressed. Once attached, it will show the location of the ship on the Map for a period of time, allowing that ship to be tracked across space. Spiders are deployed one-per-ship and must be attached while the enemy is aggressed.

• The Jammer

An AOE device that produces a short-term jamming effect that screws up local for a short-period of time. During the effect and within the radius of its influence, local space is like WH space.

+1 to all of these Rixx!
Bienator II
madmen of the skies
#1616 - 2014-10-10 04:45:05 UTC
mobile drone rescue unit. Automatically connects to abandoned drones in range and pulls them into its drone bay.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

William Rokov
Better go yolo
Yolo Brothers
#1617 - 2014-10-10 05:39:28 UTC
I would like to see small base, where u can repair modules, change fitting, input drones in drone bay and where u can store some amount of ships, not really big amount, just like 3-5 cruisers/frigates. It should be like extremely small POS without shield that can be anchored anywhere in space. Maybe it should need some amount of fuel everyday for operating.

No links, no scouts. True solo pvp pilot.

The Hamilton
Sebiestor Tribe
Minmatar Republic
#1618 - 2014-10-10 11:18:08 UTC
These may have been mentioned, but anyway.
- An 'anti-bubble unit. Something that takes a while to set up but disperses any extra bubbles from being created for a short time.
- How about a drone lure that attracts drones to it, then quickly killed by the drones but buying the pilot some valuable time(kinda like flares I guess).
- Fake distress beacon (seriously this is sci-fi 101)
Rune Scorpio
#1619 - 2014-10-11 17:11:29 UTC
Lower the cost of the mobile cyno jammer.
Mobile cyno jammers are 35m, and only last 2 hours. That's almost as much as a BC hull and if I want to go camp gates without giving up my ship as a free kill to the local hotdrop squad It gets expensive in a hurry.
You cant redeploy them.
They can be messy to deploy at gates, since you would need at least 2 to get decent coverage.

Let us have them for cheap so we can place them around gates and harass people without breaking the bank.
This would also help force gate traffic over hotdrops.

Big blobs and hotdrops are boring to many of us, let us little guys have some fun too.
Arthur Aihaken
#1620 - 2014-10-12 20:54:26 UTC
What's happening with mobile structures? It's been several months (and updates) without any hint of anything new...

I am currently away, traveling through time and will be returning last week.