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[Beyond Rubicon] What Mobile Structures would you like to see?

First post First post
Rodric O'Connor
Dark Evolved Industries
Dark Taboo
#1561 - 2014-08-16 20:07:39 UTC  |  Edited by: Rodric O'Connor
i was thinking a mobile loge or ECM unit that could be droped and the loge repairs you allys ship and not you and for the ECM it lock one to two targers and jams them but they would only be a stop gape and only would be used in low and null as for high sec ill leave that up to every one else

Jean-Paul Sartre once said “People are like dice. We throw ourselves in the direction of our own choosing.” these words are so true in eve

Ministry of War
Amarr Empire
#1562 - 2014-08-18 15:00:09 UTC
How about a "drone disabling array"

Here's what I propose;

Randomly it targets drones within it's radius, upto 10 at a time regardless of owner, and it attempts to disable the drone it has a chance based on the M/bit strength to make the drone go inactive, this does not destroy the drones but makes it so the owner has to either deploy new drones or use the "reconnect to lost drones" function Does not affect fighters or fighter bombers

Restrictions below

Cannot anchor with 75km of a gate or station
Effective range 20km
5-8m/bit strength (depending on Meta)
Cycle time: 15 seconds
Anchor time 5 seconds
Online time 30 seconds
1 time use, cannot rescoop
duration 1 hour

Free Range Chikuns
#1563 - 2014-08-18 16:15:37 UTC
I was thinking one of two things

The first:

A deployable structure that would allow all ships (Not deployable structures, or any other objects in space) inside of it to be cloaked. Ships within this field, would be unable to activate any modules. The structure itself, would be uncloaked, probable, and targetable. these structures cannot cloak themselves, and cloaking fields would not overlap. As for the size of the field, 25 / 50K Sphere would be very interesting. The person who deployed the structure, would be able to quickly turn of the cloaking field, allowing ships to then active all mods. Ships would be able to warp in and out of the field at their whim.

The second would be

A deployable structure that would disable all cloaking within its range. Again, no overlapping would be allowed, and the range would be quite short. 25/50k The module would again be targetable. This could be used with sniper fleets, or as counter play to bombers.
Gallastian Khanid
Ministry of War
Amarr Empire
#1564 - 2014-08-18 16:17:22 UTC
Mobile Police Jammer. Players on grid with an anchored and online Mobile Police Jammer do not loss Security Status for aggression.

This structure effectively turns off gate guns in lowsec and removes sec status grinding for Lowsec PvPers who are careful to engage near one.

One could use it in Highsec to preserve Sec Status for suicide gankers, but Concord will still respond to the illegal act. Provides a nice warning that suicide gankers are present and a nice target for white knights to target to drive conflict.
Heat-seeking Moisture Missile
Deep Thought Labs
#1565 - 2014-08-18 16:21:56 UTC
Mobile Scam Unit

Each time a member of goons comes into system, it empties their wallet.

Oban Kado
Hedion University
Amarr Empire
#1566 - 2014-08-18 23:06:29 UTC
Mobile Warp Disruptor Inhibitor. Would make null sec a bit more interesting instead of predictable death at nearly every entry point...

Low spin up time... 0.2 Sec (maybe instantaneous?), plus limited life... 8 seconds max?
Nou Mene
Krypted Gaming
#1567 - 2014-08-19 21:26:51 UTC
Automated Mining Unit sounds good for me

I guess anything that makes the small guy easier to prey on the big one.
Cynosural Samurai
#1568 - 2014-08-20 10:08:33 UTC
I just want some kind of mobile office type thing,

You can dock a pod on it, and then you "count as" being in a station for **** that requires you in a station... Would be dead useful for wormholers...
Daniel Toner
Native Freshfood
Minmatar Republic
#1569 - 2014-08-20 23:43:49 UTC
Some thing I want is a mobile staion with x dock space ect. Sine it will help people make a little home away from home and be good for the WH space guys.
Adwokat Diabla
#1570 - 2014-08-21 08:38:02 UTC
mobile cyno micro-jump-drive inhibitor which prevents anyone within 100km from mjding.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1571 - 2014-08-21 11:05:50 UTC
1)Mobile doomsday device.

Deploy time 60 seconds.... when fully deployed it triggers the old AOE doomsday effect centered around it. :P

Eat this BLOBS!!!

2) Mobile Jump drive Shenaninganzator

Deploy time 60 seconds.. when deployed it creates a wave of 40 km radius.. any ship within that area that has a jump drive and is able to jump (not bubbled, not in siege) will jump to a random system within its jump range limit.


"If brute force does not solve your problem....  then you are  surely not using enough!"

Deep Core Mining Inc.
Caldari State
#1572 - 2014-08-21 11:26:45 UTC
mines, i need mines with the sig of a mobile tractor beam...
Deep Core Mining Inc.
Caldari State
#1573 - 2014-08-21 12:23:03 UTC
a stucture that mimics a ship (player needs to stay withing 50km from structure), only the ship of the person that dropped it gets copied. has low hp, and can only be anchored at least 100km from another "mobile mimic thingy"...

basically a bait structure

Valenthe de Celine
Center for Advanced Studies
Gallente Federation
#1574 - 2014-08-22 23:43:30 UTC

Not sure if it's ever been suggested (or shot down) before, but how about an anchorable device that mimics the D-scan signatures of a set of ships being in space, without actually having them present? I'm thinking of a means to create the illusion of ships being present at a location without them actually being there. So far I've seen plenty off things to hide folks, how about the ability to give misinformation? I saw some kind of a mimic already mentioned, but this is just for the purposes of someone gathering intel in, say, a wormhole, using D-scan or combat probes.
Lojak 2501
United Research and Development
Deedspace Consortium
#1575 - 2014-08-23 05:17:00 UTC
id like to see a mobile compression array.

*leaves his 2 cents on the table*
Sons of Chaos and Anarchy
#1576 - 2014-08-24 12:31:16 UTC
Yazzinra wrote:
Arthur Aihaken wrote:
A communications structure that completely disables local while deployed.

this. so much this.

Comms Jammer, deployable that burns out when it runs out of fuel, say 1-10 (or longer) minutes. Make it a 2au lock for probes. remote activation by pilot (say 3 jumps)

Create a Sov System Communications Array - Target that can be attacked/hacked to create that delay (once hacked, the pilot in question can activate the remote trojan, and drop system wide comms for that longer time window)
Comms Array shows that it has been *Hacked* - Rehack to repair/remove the trojan with no local while hacking.

Deployable Decloaker - on grid say 300km can't be anchored next to staion / gates within 500km.

Pulse Locator - Cloak Destabilizer (Targetted to pilot name) 1-5 minute run if pilot is warping around, until will not find them, if the pilot is afk burning away while cloaked will force cloak down so they can be scanned with probes (firework effect if successful)
Eagle's Talon's
#1577 - 2014-08-24 21:30:49 UTC  |  Edited by: DrysonBennington
Now that an MTU can be used as a Mobile Mining Storage Facility -

I think that a combination MTU / MD for miners is what is needed.

The only difference in using the above the Mining Operations Network is that the MTU / MD would be a single hull design with the MTU section of the Depot having an increased Ore Cargo Bay of 45k m/3 and 500 m/3 cargo volume for ship fittings.

Another change would be that the tractor beam range would decrease to 75 km but the tractor beam velocity would increase to 2000 m / s

Make the MTU / MD a Kill Right offense but not a Concord offense.
Eagle's Talon's
#1578 - 2014-08-29 00:23:53 UTC  |  Edited by: DrysonBennington
Another need is a graphic around the Deployable Structure's circular icon that would denote how full the structure was. The amount of cargo space being displayed would only be seen by the Capsuleer who deployed the Deployable Structure.

This would be very useful because I use both to Remote Mine with. The MTU to tractor and store the mined ore with the MD used as an overflow holding depot.
Kell Braugh
Caldari Provisions
Caldari State
#1579 - 2014-08-29 22:30:26 UTC
How bout disable local in all nonempire/npc space unless you have the structures out to actually make is happen and have it not just be in-game magic.

You should need a deployable at each gate [Local Area Sentry] and a Control Tower -attached communications array.
Players in the corp who owns the control tower effectively get back local.

Could add a third (sov structure based) module to broadcast this intel feed to the rest of your alliance and not just corp.

Local Area Sentries should go into reinforcement like a mobile depot and carry about the same HP.

The Control Tower mounted module can also be reinforced to disable all Local Area Sentries. CPU/Power usage up for debate obviously.

It would give a buff to Sov holders that fully utilize their space, and a much needed nerf to those who have more space than they really use.
Elisiist Aldent
Fat Dragon Mining Co.
#1580 - 2014-08-30 03:38:48 UTC
Is CCP'S still monitoring this thread?

What about a mobile structure that whenever someone comes on grid with it, the structure broadcast their Character name and ship type into either local chat. Only with ships that appear on overview even if it is only for a split second (cloaky ships that come through gate and recloak) Could be named Mobile Intel Unit, Mobile Broadcaster, or Mobile Listening Post.

Short anchor with a couple minute online. 2 hour life with a roughly 25-50M price tag. Banned in empire space. Cannot be scooped. Light tank low hp(comparable to cyno inhibitor)

The short life and fairly high cost would keep its use in check. Chances are some guy mining a C1 isn't going to keep these things on the hole.
I know a lot of Null and WH ppl would love something like this.. and a lot that would hate it.