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[Beyond Rubicon] What Mobile Structures would you like to see?

First post First post
Author
Sizeof Void
Ninja Suicide Squadron
#1441 - 2014-05-15 05:05:03 UTC
How about a booby-trap Mobile Structure, which explodes when you destroy it, damaging everything within 100 km radius?
Alundil
Rolled Out
#1442 - 2014-05-15 05:08:57 UTC  |  Edited by: Alundil
In light of the plans to alter the API as it relates to w-space and thereby removing a useful piece of 'out of game' data:

System Occupancy Surveillance
Alundil wrote:

System Occupancy Surveillance - deployable structure intended for the vast darkness of wormhole space

This deployable structure would:
  • Gather system-wide intel
  • -- Not restricted by distance
    -- Records/reports average variance in detected levels of debris every 6 hours (intel is delayed - "due to vast distances signal must travel")
    -- Can differentiate between debris from sleeper technology and empire technology (T3 debris "muddies" the data - tbd)
    -- Can record delta of signatures and anomalies while active
    -- Can identify types of anomalies, NOT signatures
  • Relay/report above intel to anchoring pilot/corp via new screen accessible in scanner window
  • Be very difficult to find
  • -- Along the lines of the 'Yurt' sensor strength
  • Be relatively easy to kill (MTU levels of hitpoints)
  • -- Open to ideas on what these drop/salvage but should be something used in their manufacture
  • Generate killmail
  • -- Why? because we love them
  • Not show up on default overview
  • Not create a warpable beacon (a la ESS)
  • Need to be scanned down using combat probes
  • -- Effort should be required to find and kill these
  • Be anchored by pilot/corp
  • Be scooped by pilot/corp
  • Be player manufactured
  • Cost roughly 150m ISK
  • -- Expensive enough to not easily be abandoned or carelessly placed
    -- Expensive enough to warrant some time spent hunting it
  • Can be hacked by anyone using existing data analyzer module
  • -- Offers a 15% chance (tbd) on successful hack to alter the data reporting accuracy and frequency
    -- Offers a 5% chance to offline the mobile device
    -- Offers a 1% chance to unanchor the mobile device (could be scooped by anyone)

I'm right behind you

Sizeof Void
Ninja Suicide Squadron
#1443 - 2014-05-15 05:17:48 UTC
A Mobile Structure, powered by strontium clathrates, which erects a force field similar to that around a POS, but with a smaller diameter and only lasts for a finite amount of time, until the stront runs out.
Lony88
Deep Core Mining Inc.
Caldari State
#1444 - 2014-05-15 10:00:29 UTC
What about an Ore collector ? you drop it in an mining ops 3 little drone like ships undock from it and fly to the barges and dock with them they take the Ore from the barges collect it back to the deployed hub so an hauler just needs to fly to the hub and the barges dont need to care about jet can´s


you would be able to have some configuration stuff
like the mining barge would need to allow the frigs to get the ore from him
there was some fancy art showed on fanfest of some "drone´s"
carrying containers placing them somewhere to make space look busy why not use that ones ?!? and some expansive deployables would also take that lets say maximum 2 gate to an pos or station ?
Aureus Ahishatsu
Deadspace Knights
#1445 - 2014-05-15 18:01:16 UTC
Lony88 wrote:
What about an Ore collector ? you drop it in an mining ops 3 little drone like ships undock from it and fly to the barges and dock with them they take the Ore from the barges collect it back to the deployed hub so an hauler just needs to fly to the hub and the barges dont need to care about jet can´s


you would be able to have some configuration stuff
like the mining barge would need to allow the frigs to get the ore from him
there was some fancy art showed on fanfest of some "drone´s"
carrying containers placing them somewhere to make space look busy why not use that ones ?!? and some expansive deployables would also take that lets say maximum 2 gate to an pos or station ?


I thought about this as well but i doubt CCP would make them take it back to the hub as that would nullify the use of the retriever and the mackinaw. However a mobile ore collector with a large bay would be nice. Then if you are solo mining you could have it in the belt with you to collect your ore. then if people wanted to come steal form you it would require shooting a structure rather than just aligning to a station, looting, and docking. I don't know how this would be balanced though as i see gobs of hulks with mobile ore collectors everywhere.
XxRTEKxX
256th Shadow Wing
Phantom-Recon
#1446 - 2014-05-15 19:17:39 UTC  |  Edited by: XxRTEKxX
Mobile Wormhole Generator. Opens a wormhole from anywhere, wormhole type and destination would be completely random. Structure can be scooped up once wh has opened so pilot can take it and reuse it.

I think this mobile structure would be fun because of the randomness of it. It'd be great for going on roams, exploration etc. Could be an effective escape tool.

Make the structure visible on overview at a certain range to balance its use in pvp. Make a stealth version that requires a certain skill be at lvl 5 to deploy, and only certain ships can deploy. Stealth version doesnt show up on overview.

Allow it to be deployed anywhere, except the obvious places like stations and gates.


Possibly, make one that can deployed inside a wh system and another wh system that when both are calibrated (timer), the wormhole opened connects to both structures. These can only be deployed inside wh systems. No direct connection to specific kspace would be possible.

Basic Wormhole Generator: deployment anywhere. Random wh opened. Visible on overview.

Covert Ops Wormhole Generator: stealth version of BWG. Not visible on overview.

Advanced Wormhole Generator: Advanced version of basic. Can be calibrated with another to open a wh to connect both AWG structures. Connection only allowed in wh space. AWG to AWG connection cannot be created if one or both are in K Space. Deployed solo, no connection calibration, it performs just as the BWG. Visible on overview.

Black Ops Advanced Wormhole Generator: stealth version of the Advanced version. Not visible on overview.

Make it so the mass amount allowed through these just big enough to allow sub-battleshipsized ships. Or, have the mass scale with the progression of the more advanced versions. Personally prefer these to work on smaller ships like tech 3s, covert ops, recon etc. Possibly, to open a wh to wh with enough mass for capital ships, there would be a capital version that requires either multiple ones to be deployed on both ends, or have it require a lot of stront to maintain a connection and so big that only a capital ship can deploy a capital version.
Torrentula
Republic Military School
Minmatar Republic
#1447 - 2014-05-16 05:16:32 UTC  |  Edited by: Torrentula
Cloaked mines that slowly drift. Cant depoy closer then 20k of another mine or objects not including what they can blow up. Have blast strong enough to clear corpse, wrecks, and the really small containers, and mobile disrupters, etc. Easily scanable to decloak them. Can be scooped up or shot down. Proximity blast triggred at 2500 meters any object 5k range damage. A 15 second delay if uncloaked.
Konnore
Aliastra
Gallente Federation
#1448 - 2014-05-19 17:08:34 UTC
Forgive me if there is already an idea like this, but I realy believe that we need a something to fix our Armor and our Hull hitpoints if there is no Station arround.! (out of combat ofcourse)

Or place it as an extra feature in the Mobile Depot.


Armor fitted ships are doomed in the need of reps, or the present of a station, to play with.
XxRTEKxX
256th Shadow Wing
Phantom-Recon
#1449 - 2014-05-19 19:00:15 UTC
Konnore wrote:
Forgive me if there is already an idea like this, but I realy believe that we need a something to fix our Armor and our Hull hitpoints if there is no Station arround.! (out of combat ofcourse)

Or place it as an extra feature in the Mobile Depot.


Armor fitted ships are doomed in the need of reps, or the present of a station, to play with.


Mobile Logistics Structures? I like that idea.
Alexoii
Hest mot folkgrupp
#1450 - 2014-05-19 19:44:16 UTC
Abdiel Kavash wrote:
Mashie Saldana wrote:
Deployable mining rig, drop in belt, collect ore a few hours later.

This is frankly how mining should have been designed from the start. Roll


This, so much this!
Myrthiis
Boon Odd Ducks Bath Toys
#1451 - 2014-05-19 19:45:06 UTC
+1 to the logistic structure ,should be upgraded by nanite paste and deployable only from a logistic ships and nestor
Konnore
Aliastra
Gallente Federation
#1452 - 2014-05-19 22:48:16 UTC
Myrthiis wrote:
+1 to the logistic structure ,should be upgraded by nanite paste and deployable only from a logistic ships and nestor




+1 to Nanite Paste usage... but if you have logistic ship with you, this structure is uselss...

Solo roamers and small gangers need something to repair their ships when they are in enemy sovereinghty...
TeKoNeR
Doomheim
#1453 - 2014-05-19 22:50:24 UTC
+1 to Konnore
Ncc 1709
Fusion Enterprises Ltd
Reckless Contingency.
#1454 - 2014-05-19 23:24:46 UTC
Mobile warpin beacon,
Lights a system wide warpin beacon for x time depending on size

10min small 50m3
20min med 100m3
30min large 250m3
1h xl 500m3

different deploy times per size

once deployed, immune to damage till end of cycle
Bland Inquisitor
30plus
Goonswarm Federation
#1455 - 2014-05-20 00:16:41 UTC  |  Edited by: Bland Inquisitor
A 3rd party hub for sales of titans/supers. The seller deploys this device around a titan or super and is then transferred to a shuttle docked within. The seller can then place a price on the titan/super and the proposed buyer, a system bookmark is added for the buyer. They warp to the hub and click a purchase button, it confirms he/she can fly the ship and its fittings and content and they accept.

If the sale is accepted, the seller is credited the money while the new owner is transferred to the Titan/Super and is randomly jumped to the nearest empty nullsec/lowsec space and is cloaked until he/she moves.

The structure is immune to damage until the sale and is consumed in the process.
Alexei Stryker
Council of Stellar Erections
#1456 - 2014-05-20 11:28:01 UTC
A large mobile cannon. Once deployed, shot at everything the player is shooting at. Explodes after 1 hour and destroys every friendly unit in a radius of 100km
M4NOS theGREEK
Caldari Provisions
Caldari State
#1457 - 2014-05-20 13:12:00 UTC
Konnore wrote:
Forgive me if there is already an idea like this, but I realy believe that we need a something to fix our Armor and our Hull hitpoints if there is no Station arround.! (out of combat ofcourse)

Or place it as an extra feature in the Mobile Depot.


Armor fitted ships are doomed in the need of reps, or the present of a station, to play with.


it could be a small deployable structure that can fix armor and structure overtime...

tha could be very helpfull for roaming armor groups in hostile territories
Grarr Dexx
Ministry of War
Amarr Empire
#1458 - 2014-05-20 13:14:44 UTC
Ncc 1709 wrote:
Mobile warpin beacon,
Lights a system wide warpin beacon for x time depending on size

10min small 50m3
20min med 100m3
30min large 250m3
1h xl 500m3

different deploy times per size

once deployed, immune to damage till end of cycle


Immune to damage? lol
Alexei Stryker
Council of Stellar Erections
#1459 - 2014-05-20 15:23:48 UTC
Grarr Dexx wrote:
Ncc 1709 wrote:
Mobile warpin beacon,
Lights a system wide warpin beacon for x time depending on size

10min small 50m3
20min med 100m3
30min large 250m3
1h xl 500m3

different deploy times per size

once deployed, immune to damage till end of cycle


Immune to damage? lol


+1 if it explodes after end of cycle killing everything in a radius of 100km
Maru Sha
The Department of Justice
#1460 - 2014-05-21 16:26:00 UTC
How about a mobile structure that you can deploy, assume control and then activate to search for cloaked ships?
Like the directional scanner, you would select a (limited) angle of aperture, point in one direction and activate the module which sprays a cloud of highly accelerated particles in that direction and depending on the density of the particle stream (which depends on angle and distance), a ship get's uncloaked if it's in that part of space.