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Player Features and Ideas Discussion

 
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[Beyond Rubicon] What Mobile Structures would you like to see?

First post First post
Author
JanSVK
Deep Core Mining Inc.
Caldari State
#961 - 2013-12-10 12:42:00 UTC
Proximity sensor (intel station) - Notices the owner when any ships enter the effective range of the sensor.


Mobile Radar - like D-scan only it scans automatically and notices the owner if any new objects enter or leave the effective range.
Phoenix Jones
Small-Arms Fire
#962 - 2013-12-10 13:39:19 UTC
Instant Anti-Cyno Disruptor.

Stops and disrupts cyno's from being launched. This will instantly block a cyno from activating, or stop it if activated. If a cyno has been activated, this will function exactly as if the cyno ship was just shot while people were mid-jump. If nobody jumped before the disruptor was launched, nobody can jump until the disruptor is finished or destroyed.

2 second deployment, 1 minute duration. This is meant solely for immediate disruption, not prolonged fights or duration. Range, 30 km. Graphics, Warp Disruption Bubble, Color, White. Hit points, 500 (this can be destroyed).


(Note the above is probably WAAAY too strong)



Yaay!!!!

Wanderer Larze
Hunt and Salvage Inc.
#963 - 2013-12-10 14:25:20 UTC
Mobile ammo/drone factory - Produces ammo/drones off of a blueprint.

Mobile recycle center - Can crunch unwanted mods found in missions (or exploration sites) to be used in said mobile ammo factory to assist with longer deep space exploration.
Quinn Corvez
Perkone
Caldari State
#964 - 2013-12-11 05:59:38 UTC
Mobile structures without stupid placement restrictions would be cool.
Walter Egoh
The Smokehouse
#965 - 2013-12-11 07:10:11 UTC
This post is not a suggestion for new deployables, so feel free to ignore it completely. I just felt like sharing a somewhat amusing story related to the Mobile Tractor Unit.

I was running a combat site the other day and was using a MTU to collect and loot the wrecks. Something came up in RL, however, and I had to log off before finishing the site. The next day, I came back, finished the site, and recovered my MTU. After docking up, I noticed that the MTU was damaged and also that it contained three tech 2 modules (which are of course never dropped by NPCs).

Apparently, someone had decided to shoot my MTU but then got tackled and killed by the NPCs, and I ended up getting the loot from his wreck in my MTU Big smile. lol


/W
Ronny Hugo
KarmaFleet
Goonswarm Federation
#966 - 2013-12-11 07:32:29 UTC  |  Edited by: Ronny Hugo
Mobile unit that allows one to offline and repackage and pick up a POS and its accessories. So corps can pack up shop and retreat when they see its going badly.

EDIT: Mobile distress beacon. Attracts rats. Higher meta attracts bigger and fatter reward rats. Can drop many but they require that you fill them with cap from your ship.
Dracvlad
Taishi Combine
Astral Alliance
#967 - 2013-12-11 11:18:55 UTC
Linking into the WIS, what about video structures that you can place in the system in which you have a corp office that can give you video feeds to your corp war room using the twicth intergration you recently added. Not sure if technically possible, but would add to the game in my opinion.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Carmya Kale
Kale Industries
#968 - 2013-12-11 14:53:49 UTC
The mobile tractor unit would be better if it also salvaged wrecks instead of tractoring empty ones Cry
suid0
Pandemic Horde Inc.
Pandemic Horde
#969 - 2013-12-11 15:31:28 UTC
Carmya Kale wrote:
The mobile tractor unit would be better if it also salvaged wrecks instead of tractoring empty ones Cry


yeah, and while you're at it can you make it shoot the NPCs too to turn them into wrecks?

RollRollRoll

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Clansworth
Deep Core Mining Inc.
Caldari State
#970 - 2013-12-11 17:45:42 UTC
I think my suggestions may be better moved to a different thread, but here's a synopsis:

All anchorable objects move to a new system, one that would cover current simple structures (secure cans), personal structures (the new items), and large complexes (POS's). Any such items can be anchored for self, or anchored for corp. Most items gain a fitting screen with modules much like ships.

Each structure would have a fuel bay, but could also receive energy from another structure. This would allow the same 'factory' or Sentry, etc to be used either as part of a large complex, or anchored for a short duration solo. For empire use, some item types will require 'permission', while others will not. All of this sounds like a pain to manage, but with the proper management UI, it could be done. It would provide much more granularity between complexity levels, and allow a facility/service to be custom built/configured for the use (that is, afterall, what a sand-box is all about).
Dracnys
#971 - 2013-12-12 00:42:02 UTC
Vending machines: Players anchor them and put stuff in and set prices. Shoppers can buy them for said prices. Player gets ISK wired automatically (no need to pick up). Can set different prices by standings. Shows up on overview for everyone, maximum 3 per system. Must have a long reinforcement timer because they are loot pinatas in space. Alternatively can be hacked using the hacking minigame in a extended form with multiple rounds, success puts machine into reinforcement.

some use cases:
- a trader sets up a regional network of vending machines, selling quafe
- a solo explorer stocks up on ammo, drones and probes on the run without needing to dock in station
- a stranded explorer in a wormhole can buy new probes for a horrendously high price
- a clever hacker cracks the vending machine
supernova ranger
The End of Eternity
#972 - 2013-12-12 02:01:52 UTC
Clandestine shipyard

I want to see a structure that cloaks nearby unmanned vessels, takes them off D-scan, and doesn't cost fuel to run.

One could hit the motherload by scanning down a player in one.
James Nikolas Tesla
Tesla Holdings
#973 - 2013-12-12 07:06:42 UTC
I'd like to see a larger capacity ~5,000m^3 Secure Container or some kind of password protected structure that allows miners to store large amounts of ore to reduce trips back to the station. Maybe it could hold 50,000m^3?

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

Clansworth
Deep Core Mining Inc.
Caldari State
#974 - 2013-12-12 08:32:10 UTC
James Nikolas Tesla wrote:
I'd like to see a larger capacity ~5,000m^3 Secure Container or some kind of password protected structure that allows miners to store large amounts of ore to reduce trips back to the station. Maybe it could hold 50,000m^3?


Not that I'm against that idea, but isn't that partially what the Orca was created for?
Gauro Charante
Vile Duck Pond
#975 - 2013-12-12 09:34:15 UTC
Stupid forum, ate my post...again...maddening...Note to self copy/paste....

Soooo,

I like to see more of a satelite. One that you just dump in the system and it tells you the number on the local chat, nothing more. It would persist for some days, 2-3 maybe, and then the battery stops and it goes puff. Cheap crap to build.
Then there would be a tech2 version, a covert satelite (yes I know cloak is a disgusting thing) that gives more info than the nomral one. No only the number of players in the system also the names and maybe how much traffic aka in/out jumps of said system. Expensive and maybe last abit longer but stil lgoes puff after few days as with the nomral one.
Some skill involved so that at skill 5 you could have 5 at any given time in space. Should stress the server that much.

Other that I've notice said something for the miners. It could be a small refining station. Tou I know that Orca/Rorq largly do the things you need for mining, this would just add more option/flavor. The refining depo could be with 30% base refining. Or maybe so that with max skills and some implant you might get 100% refining in the middle of nowhere. Just imagine how much ore/minerals you could cram into the Orca now Roll
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#976 - 2013-12-12 10:26:52 UTC
supernova ranger wrote:
Clandestine shipyard

I want to see a structure that cloaks nearby unmanned vessels, takes them off D-scan, and doesn't cost fuel to run.

One could hit the motherload by scanning down a player in one.


I think the name for this would be "Mobile Paranoia Generator"

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

James Nikolas Tesla
Tesla Holdings
#977 - 2013-12-12 19:12:07 UTC
Clansworth wrote:
James Nikolas Tesla wrote:
I'd like to see a larger capacity ~5,000m^3 Secure Container or some kind of password protected structure that allows miners to store large amounts of ore to reduce trips back to the station. Maybe it could hold 50,000m^3?


Not that I'm against that idea, but isn't that partially what the Orca was created for?

My idea is geared toward solo miners like myself.

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

Proddy Scun
Doomheim
#978 - 2013-12-12 23:47:16 UTC  |  Edited by: Proddy Scun
Mobile Defense Towers ! Just like the ones in PVE missions!

If you put mining structures in belts/anomalies and allow NPC rats to attack them...well defense towers become a neccessary complimentary idea.


Might help upgrade the missions too if you make a limited series of anchorable defense Tower hulls and then allow players to mount specific modules.

I suspect the key limitation would be fire control AI modules. Player units would have extremely simple command conditions and get astronomically more expensive as complexity went up. Some AI modules would of course be illegal in high sec - at least without special CONCORD charter and equipment for settign up a corp deadspace. Acceleration gates...probably 500M minimum or more.


However I would like to add to the concept of defense towers with Drone Defense Tower. Basic cheap AI modes would include passive guard specific structure, passive self protection,and aggressive guard space of x km against non-corp/non-alliance/non-fleet and combinations. The most advanced models might include spare drones and slow drone armor repair after extended idle time.
Proddy Scun
Doomheim
#979 - 2013-12-12 23:58:24 UTC  |  Edited by: Proddy Scun
James Nikolas Tesla wrote:
Clansworth wrote:
James Nikolas Tesla wrote:
I'd like to see a larger capacity ~5,000m^3 Secure Container or some kind of password protected structure that allows miners to store large amounts of ore to reduce trips back to the station. Maybe it could hold 50,000m^3?


Not that I'm against that idea, but isn't that partially what the Orca was created for?

My idea is geared toward solo miners like myself.


Well locked armored storage is an issue but not unsecure ore storage to reduce trips

(careful CCP might give you lockable unarmored can which anyone can destroy with one shot - tears gankers often destroy ore as too much trouble to steal)


#1 I already see mobile tractors with 27.5 K m3 holds. Just jetcan and it pulls contents in.

#2 Older players seem to use freight containers for mining as well -- 100K up. Not sure if or when they die though since they aren't anchored. My observation leads me to think they last until DT. Plenty of time to use and collect again. Not sure what the theft aspects are but even without CONCORD suspect few people are gonna try. And of course good players should not litter EVE with unused items in space either -- so I think recollect or lose at DT is perfect.


Suspect status has really reduced can-flipping to almost unheard of in High sec
and straightforward no warning theft requires a hauler as well (bad ship to be in with suspect written on you).


For the most part I would rather have defense towers in belt ready to tackle and shoot all CONCORD approved shootables.

Where is my defense tower?
Proddy Scun
Doomheim
#980 - 2013-12-13 00:30:17 UTC  |  Edited by: Proddy Scun
James Nikolas Tesla wrote:
Clansworth wrote:
James Nikolas Tesla wrote:
I'd like to see a larger capacity ~5,000m^3 Secure Container or some kind of password protected structure that allows miners to store large amounts of ore to reduce trips back to the station. Maybe it could hold 50,000m^3?


Not that I'm against that idea, but isn't that partially what the Orca was created for?

My idea is geared toward solo miners like myself.



How about a Valet tower to let you securely park a second ship in space?

No help in counterattacking but
(1) prevents boarding without code or passcard
(2) keeps ship operating in space in "idle mode" until reboarded
(passive and active modules continue running while cap is available but reduced to minimum skill effects)

then you could periodically load your ore into a Miamos...at the risk of losing two ships to gank


You might be able to Valet park a combat ship too.
However I assume CCP would limit how close the two towers could be, making one or the other ship "unhandy"

And if Valet tower is destroyed -- now they can steal your ship!!! I'd really like to see ship stealling return. That was fun.