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Player Features and Ideas Discussion

 
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[Beyond Rubicon] What Mobile Structures would you like to see?

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Author
Roland Cassidy
KarmaFleet
Goonswarm Federation
#521 - 2013-11-14 05:13:18 UTC
I'm sure some one else has had something like these up but my two cents.

Polarization Pulse Projector - one time use anchored item. Sends a system-wide pulse that disables the auto repeat of any active Cloaking Units before exploding for one cycle. Should be visible as a system wide structure while onlining to encourage ACTIVE cloakers to be ready for pulse and re-cloak immediately, while eliminating AFK cloaking in line with CCP's "Be at the keyboard" mantra.

Item could be balanced as requiring a sizeable delivery method (ie Freighters to prevent ease of stockpiling), having exorbitant cost, etc.



Mobile Interdiction Inverter - Generates a bubble in which nullified ships cannot warp, but cancels the effect of any standard interdiction bubbles within it's predefined range (could be used as an offensive tool to eliminate bubble camps by non nullified ships)

"Watashi no Tao wa magarikunetta michidesu. Watashi wa toraedokoro no nai, heiwa o motome, samayoimasu."

(Trans) "My Tao is a winding path. I wander, seeking an elusive peace. "

浪人

Kaarous Aldurald
Black Hydra Consortium.
#522 - 2013-11-14 05:13:21 UTC
In a similar vein to Bizzaro above:

The CONCORD Surveillance Disruption Array.

Adds 10 seconds to CONCORD response time for actions taken on the same grid as the deployable. 20 seconds for T2 version. Both T1 and T2 last 10 minutes.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rael Rastephan
Stuck in Empire
#523 - 2013-11-14 05:18:59 UTC  |  Edited by: Rael Rastephan
Roland Cassidy wrote:
I'm sure some one else has had something like these up but my two cents.

Polarization Pulse Projector - one time use anchored item. Sends a system-wide pulse that disables the auto repeat of any active Cloaking Units before exploding for one cycle. Should be visible as a system wide structure while onlining to encourage ACTIVE cloakers to be ready for pulse and re-cloak immediately, while eliminating AFK cloaking in line with CCP's "Be at the keyboard" mantra.

Item could be balanced as requiring a sizeable delivery method (ie Freighters to prevent ease of stockpiling), having exorbitant cost, etc.



Mobile Interdiction Inverter - Generates a bubble in which nullified ships cannot warp, but cancels the effect of any standard interdiction bubbles within it's predefined range (could be used as an offensive tool to eliminate bubble camps by non nullified ships)



To be fair, a good prober would catch anyone that cloaked with the non-covert cloaks. They have delays to recloak. On the other hand, I agree that afk cloaking should have a counter. I definitely disagree with the decloakers people are asking for that they want to use to get cloakies at gate camps. Would invalidate the whole point of cloaking.
Black Romero
Aviation Professionals for EVE
#524 - 2013-11-14 05:27:13 UTC  |  Edited by: Black Romero
--- Mobile Scanning Array --- Drop it in a system and come back after a set amount of time and it will have done all the b!t$h work for you. Take longer than regular scanning but frees the player up to do other things. Takes longer for hard to scan down signatures.


--- Mobile Corporation Advertising Array --- Instead of the ugly cans in space, how about an array that costs some money but projects a hologram in space of your CORP or ALLIANCE logo with some sort of scrolling marque. Clicking on it takes you to their recruitment advertisement.


--- Mobile Decloaking array --- Different approach than others... Could be on grid OR system wide, and the odds of decloaking someone go UP with the amount of time that person is sitting on that grid. This will help to prevent AFK cloaking. It will also add a really cool, "hunter becomes the hunted!" tactic to the game.


--- Mobile Clone Vat --- Allows a capsuleer when podded to have one clone in this device that he would go back to instead of his station clone. Limit would be it only keeps the skill points for which you A) paid up on your medical clone and only if you pay again for a high-grade clone in the structure, and B) would only keep the skillpoints of your clone for your last sync-up. This would prevent abuse in wormholes and 0.0.

--- Mobile Spy Array --- Alerts a player, corporation or alliance to when a certain capsuleer enters system. Limit it to a few people. Very useful for helping start fights with your enemy.


----Mobile Moon Analyser Array ---- Analyses ALL the moons in a given system. Like the Scanning array above, you come back after time to collect results. Saves capsuleers time but takes longer and the structure is obviously scannable and destroyable. :)


--- Mobile Cloaking Array --- Creates a cloaking field with in XXX meters of device. Think hiding ships! Surprise, the mining operation you thought was unguarded.... haha
or

--- Mobile Fog of War Array --- Creates a cloud of VISUAL REDUCED VISIBILITY - ON GRID that will decrease the range at which your overview and eyesight will allow you to acquire targets. I understand this is potentially game changing, but if you limited this device it would go a LONG WAY towards adding "Terrain" to the game and would make the game more realistic. (How many other people have always thought it lame that your overview shows you everything on Grid?!) Why can't grid be more like scanning, you have to work for certain results. This way you would have to work for certain results as well. Imagine trying to find a ship hiding in a nebula by searching in a grid (within reason as to not be game breaking ofc.)

More to come as I think of them...
Kara Trix
Deep Core Mining Inc.
Caldari State
#525 - 2013-11-14 05:36:39 UTC
Didn't read all the posts, so these may have already been posted.




Lol Mobile Defense Station (Shoots attackers); could orbit Mobile Depot as add on.

Cool Mobile Force Field, could also orbit Mobile Depot.


Pretty much what's available to POS now, but smaller and for the solo player.



Just some ways to make your Mobile depot a home away from home with a bit of protection.
Chirality Tisteloin
Ministry of War
Amarr Empire
#526 - 2013-11-14 05:43:42 UTC
IdeaMarket Stall
Reinforcement similar to Depot but with market facility useable by anybody. 6000m^3 storage. No refitting service.

See you at my blog: http://spindensity.wordpress.com/

Kara Trix
Deep Core Mining Inc.
Caldari State
#527 - 2013-11-14 05:46:31 UTC
DarklordKarn wrote:
a selection of small novelty 'pet' type ships that randomly orbit me, and keep me company while mining.

tiny pet Rifter..... ahhhhh Bear



I want a pet and it can't look like my (already own) drone pets.
Chirality Tisteloin
Ministry of War
Amarr Empire
#528 - 2013-11-14 05:47:47 UTC
IdeaConnector Node
Allows two depots to be connected. Increases storage space by 1000m^3. Allows owners of depots to access all units connected directly to one of their depots. Several units can be connected into a mesh. Each char can at most contribute 2 depots (for the beginning).

See you at my blog: http://spindensity.wordpress.com/

Kara Trix
Deep Core Mining Inc.
Caldari State
#529 - 2013-11-14 05:48:27 UTC  |  Edited by: Kara Trix
Chirality Tisteloin wrote:
IdeaMarket Stall
Reinforcement similar to Depot but with market facility useable by anybody. 6000m^3 storage. No refitting service.



Now that is a good idea..... a bit dangerous for the trader, but risk is reward.

A trader could put one in a system with no station and see if he can sell stuff.....or lose stuff..
WInter Borne
Caldari Provisions
Caldari State
#530 - 2013-11-14 05:57:21 UTC
A deployable structure that destabilizes gates over time causing them to explode, then to be replaced by static wormholes similar to wspace.
Halfclick
State War Academy
Caldari State
#531 - 2013-11-14 06:07:00 UTC
Blueprint researching/copying structures like what others have mentioned would be nice, even if other people can attack them. Would be a risky thing to use, but much cheaper than a pos. Great for anyone that wants to get research done on cheap blueprints, but without waiting a month for a slot to open up. Expensive blueprints would obviously be better off in a station or pos for research, but no doubt someone would try it anyway.

That drug lab in the op post would be a great way to finally allow synthetic booster production in highsec. If synth boosters are allowed in highsec, we should be able to produce them there too. The ability to make stronger boosters in highsec might not be all that bad either, considering they'd be hard to move around because of customs, and there's always the chance of another player finding the lab and destroying it. And it would bring more focus to boosters, which is a feature that seems to hardly get any attention. Drug labs in a pos would likely be much safer, and maybe the new drug labs could be less efficient as well to keep them a bit more balanced with the pos ones. Even if they're restricted to lowsec and under, they'd still be a great addition.

Some kind of way to leave messages in space. I'm thinking something that could be used similar to how anchorable cans are used for advertisements, except that these could be a small object able to be anchored in 0.8 to 1.0 as well, and they wouldn't be limited to just the structure's name, they'd have an actual editable description or something similar. Like the other new mobile structures, they could give a suspect flag for attacking them. It might need something to keep people from just popping them whenever they see them, such as perhaps a 5 minute reinforced timer. It's obviously not long enough to be used the same way as reinforcement timers on other things, but it would prevent it from being 1-shotted, make it time consuming to destroy them every time you see one, but still keep it easy to destroy on an individual basis. Not a massively important thing, but still useful. It would have quite a few uses besides just advertisements in highsec as well, such as leaving notes at people pos's, or in wormholes. (highsec ads using these probably wouldn't last long anyway)

Similar to that but a bit off topic, the ability to drag and drop notes from the notepad into cargo, just like bookmarks, but the resulting item would use either the description or a new tab for the contents of the note. Another minor feature, not even relating to new structures, but it would still be great though. Keeping notes in my ships for people that loot my wrecks would be fun too Lol
The Bandid
Viziam
Amarr Empire
#532 - 2013-11-14 06:08:11 UTC  |  Edited by: The Bandid
1. Mobile SOS Generator. This structure generate SOS signal for NPC, and boost speed, chance or quality of NPC respawn in the grid. This structure must be visible in Overview Panel in all sistem for easy hunting to carebears
2. Mobile Decloak Device. Drop Cloak in some radius about 5-10 km but dont work to post-gate cloak
3. Small Gravitation Anomaly Generator. Attrack to it all small objects such as bombs, wrecks, conteiners
4. Mobile Bomb. After deploy it explode and damage all in it radius. This can be alternative to bombs for non Cover-Bomber ships
Chirality Tisteloin
Ministry of War
Amarr Empire
#533 - 2013-11-14 06:09:56 UTC
IdeaShield Wall Generator
Needs at least 3 deployed units before it generates a shield in a triangular sheet spanned by the three modules. Anchoring another unit will add another triangular sheet spanned by the new unit and its two nearest neighbours. Range: 10ish km

Shields come with a variety of effects:

  • Ewar blocker
  • Spiderweb - a ship coming within 500m of the shield will experience a strong webifying effect
  • Warp disrupt sheet - works like a stop bubble. Works against interceptors.
  • Damage blocker: works only against one specific weapon system. T2 versions work against 2 systems.

See you at my blog: http://spindensity.wordpress.com/

Chirality Tisteloin
Ministry of War
Amarr Empire
#534 - 2013-11-14 06:31:59 UTC
IdeaDeadspace Long Baseline Scanning Array
Needs two units deployed by the same owner. Units must be placed in space at least 150km apart from each other. The farther the better. Once onlined they will form a high resolution scanning device. Used to find new deadspace pockets. LBSA has a dipole resolution characteristic. It will only find sites in a direction perpendicular to its axis.

Initially capsuleers use LBSAs to find deadspace pockets with broken acceleration gates. Fixing those gates allows entrance. With further advances in long baseline scanning technology it becomes possible to find deadspace pockets which have no acceleration gate leading into them.... yet.

See you at my blog: http://spindensity.wordpress.com/

Irregessa
Obfuscation and Reflections
#535 - 2013-11-14 06:56:07 UTC  |  Edited by: Irregessa
Haven't read through everything already, so if this is a repeat....

I was thinking of a mobile Shielding mod, that would provide a temporary shield like a POS, with the similar prohibition of targeting in or out of it, as a way to give rorquals/orcas a measure of safety to be deployed in the belts/anoms, and allowing the prohibition of fleet links operating in POS shields. However, I cannot think of a good way to prevent abuse by supers/titans who get caught, unless the shield bubble is smaller than any super, yet larger than a rorqual.

Definitely need a mobile module that provides repair services like that of a station. Something that interacts in the same fashion, not something that remote reps ships/structures within range.

Super/Titan parking module. Can only be deployed by supercarriers and titans. When deployed, the pilot is immediately ejected in their pod and the ship is surrounded by an impervious field. The ship cannot be harmed, but nor does it 'log out'. It remains in space until the owning pilot returns and deactivates the field, whereupon they can board the ship. Give it a max duration of some days if desired. The idea is to be able to give super/titan pilots the ability to leave their ships in relative safety and do something with the characters, without having to resort to the use of holding characters. Nothing prevents others from camping/bubble caging the ship (at least in null), so it is not as safe as just logging off. Oh, and cannot be used if the pilot has an aggression timer of any sort.
Zogwart
Son's Of the Lion
#536 - 2013-11-14 07:08:31 UTC
How about a remote D scan - a structure that can be set up in a system, loaded with different scripts and accessed remotely (depending on skills) to D scan the system for you....however these structures could be hacked (like the present mini game) and the scripts replaced with ghost scripts that provide a false D scan for a limited time before which the array starts returning error messages.
cyndrogen
The Greatest Corp in the Universe
#537 - 2013-11-14 07:22:11 UTC
I would like to see a booby trap structure. Basically you setup the structure in lowsec, at a gate camp or in a belt.
When someone approaches it and tries to activate the structure to access loot, it disables their ship for 15 minutes. They are sitting ducks until the timer runs out.

I would like to see a mobile structure that can cloak or at least jams dscan and probes.

I would like to see a mobile RADAR structure that gives boosts to range or other attributes.

Every day in every way I improve my skills and get better.

cyndrogen
The Greatest Corp in the Universe
#538 - 2013-11-14 07:23:06 UTC
Zogwart wrote:
How about a remote D scan - a structure that can be set up in a system, loaded with different scripts and accessed remotely (depending on skills) to D scan the system for you....however these structures could be hacked (like the present mini game) and the scripts replaced with ghost scripts that provide a false D scan for a limited time before which the array starts returning error messages.



Hmmm this would actuallybe nice to cover the ENTIRE system but you still have to manually dscan.

Every day in every way I improve my skills and get better.

Mara Rinn
Cosmic Goo Convertor
#539 - 2013-11-14 07:40:16 UTC
Mobile Deadspace Projector: projects a deadspace field approximately 200km diameter which causes ships warping to any point inside the field to instead terminate their warp on the edge of the field. Warp can be initiated normally from within the field. Consumable, lasts 1 hour, stats similar to mobile warp disruptor bubbles.

Mobile Quiescence Enhancement Engine: projects a field approximately 50km diameter which halves the signal strength of any object on grid with the projector. Consumable, lasts 20 minutes, similar stats to mobile warp disruptor bubbles.

Similar modules could be provided for POSes, requiring PG, CPU, capacitor, or whatever, but providing permanent benefits with greater power.
Mara Rinn
Cosmic Goo Convertor
#540 - 2013-11-14 07:48:40 UTC
Deployable survey scanner.

This would tie in with a rework of the survey scanner, and asteroids in general. The idea would be that rather than producing a spreadsheet, the survey scanner will provide all fleet members with holographic readouts attached to each asteroid in range displaying the current contents of those asteroids: e.g.: a polar graph with arcs displaying ore type and quantity present, with the arc angle representing the percentage composition of the asteroid (and thus forming a pie chart), each arc coloured based on the type of ore.

The fitted module would keep this display available for as long as the module is active. The disposable deployable variant would keep this display available while it is still functional.

Deployable version renders itself obsolete after one hour.