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One skybox for one region? Too little

Author
Jodis Talvanen
State War Academy
Caldari State
#1 - 2011-11-03 23:35:29 UTC
Dear CCP art team,

So now we have one unique skybox for the ENTIRE region.

Really? What happened to "going through space"? What happened to "seeing the ship going through the nebula"?

I thought there would be a new nebula for EACH SYSTEM when you said it's gonna be rendered. And everytime you jump, the skybox changes a little, and you can actually SEE the GRADUAL changes in the sky. It's like from A to B you need to go through the space in between. Not like A and then suddenly BAM, B. You know what I mean?

Since they are all rendered in the computer anyway, why is it so hard to put in a few extra GB for the new skyboxes? Don't you just need to setup the camera positions and hit render? Why not unique skybox for every system or at least every constellation?

Curious EVE player
The Apostle
Doomheim
#2 - 2011-11-03 23:39:02 UTC
Jodis Talvanen wrote:
Dear CCP art team,

So now we have one unique skybox for the ENTIRE region.

Really? What happened to "going through space"? What happened to "seeing the ship going through the nebula"?

I thought there would be a new nebula for EACH SYSTEM when you said it's gonna be rendered. And everytime you jump, the skybox changes a little, and you can actually SEE the GRADUAL changes in the sky. It's like from A to B you need to go through the space in between. Not like A and then suddenly BAM, B. You know what I mean?

Since they are all rendered in the computer anyway, why is it so hard to put in a few extra GB for the new skyboxes? Don't you just need to setup the camera positions and hit render? Why not unique skybox for every system or at least every constellation?

Curious EVE player

If CCP added every piece of bullshit that everybody asks for, we'd all need Crays. I personally don't want time dilation to kick in just because I aligned.

Cut 'em some slack and let **** evolve....

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Veronica Kerrigan
Surgically Constructed L Feminist
#3 - 2011-11-03 23:41:15 UTC
You do realize that you are jumping upward of several light years between regions? You will still see the old nebula, just farther away.
Embrace My Hate
Bitmap Brothers
#4 - 2011-11-03 23:43:08 UTC
Jodis Talvanen wrote:
Dear CCP art team,

So now we have one unique skybox for the ENTIRE region.

Really? What happened to "going through space"? What happened to "seeing the ship going through the nebula"?

I thought there would be a new nebula for EACH SYSTEM when you said it's gonna be rendered. And everytime you jump, the skybox changes a little, and you can actually SEE the GRADUAL changes in the sky. It's like from A to B you need to go through the space in between. Not like A and then suddenly BAM, B. You know what I mean?

Since they are all rendered in the computer anyway, why is it so hard to put in a few extra GB for the new skyboxes? Don't you just need to setup the camera positions and hit render? Why not unique skybox for every system or at least every constellation?

Curious EVE player



I thought they they were implying that If there is a nebula in Jita then anywhere in the forge you can get a different perspective of that nebula. But if you jump out of the forge you won't see that region of space anymore. It would be ******** to be in deep gallente space and have to render this small Nebula way off in the distance in a far region.
Dirk Magnum
Spearhead Endeavors
#5 - 2011-11-03 23:46:11 UTC
It changes relative to the distance you are from the major features, especially when you move to new regions, which is totally awesome and should help give yourself a better sense of "place" within the cluster. I guess it's supposed to change within a single region as well just to a much smaller degree and the overall theme of the nebula within a single region will be roughly the same otherwise.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Jodis Talvanen
State War Academy
Caldari State
#6 - 2011-11-03 23:50:51 UTC
To the two gentlemen above,

From what I can understand the dev blog, no, the backdrop will be exactly the same in one region, meaning there will be no difference if you are in Jita or at the other end of the region. You won't see any "slight changes" within a nebula, only sudden "whoa I'm suddenly in another nebula and I can see the nebula I was in from far away" when you jump from region to region.
Decus Daga
Unfit for Duty
#7 - 2011-11-04 00:02:57 UTC
Yeah it is region now, but give it time. Its a start at least :)
Large Collidable Object
morons.
#8 - 2011-11-04 00:12:33 UTC
Naive me - and I thought it would at least be per constellation (cba to find the post, but funny how people still thought it would be per system in that thread).
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Ranger 1
Ranger Corp
Vae. Victis.
#9 - 2011-11-04 00:15:31 UTC
Jodis Talvanen wrote:
To the two gentlemen above,

From what I can understand the dev blog, no, the backdrop will be exactly the same in one region, meaning there will be no difference if you are in Jita or at the other end of the region. You won't see any "slight changes" within a nebula, only sudden "whoa I'm suddenly in another nebula and I can see the nebula I was in from far away" when you jump from region to region.


Correct in the mechanics, but from the bits I have seen I think that the change will be more gradual than that. Nebulae are not exactly small.

I will admit I would have been happier with it still being one viewpoint per constellation, but I'll reserve judgement until I see the actual effect on the test server.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Nova Fox
Novafox Shipyards
#10 - 2011-11-04 00:24:16 UTC
This was to save on downloading space, but who says they cannot flesh it out to per constellation in the future?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Ranger 1
Ranger Corp
Vae. Victis.
#11 - 2011-11-04 00:28:23 UTC
Nova Fox wrote:
This was to save on downloading space, but who says they cannot flesh it out to per constellation in the future?


My thoughts exactly, or add some graphics trick that distorts the image slightly based on coordinates. We'll see.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Nova Fox
Novafox Shipyards
#12 - 2011-11-04 00:33:37 UTC
Ranger 1 wrote:
Nova Fox wrote:
This was to save on downloading space, but who says they cannot flesh it out to per constellation in the future?


My thoughts exactly, or add some graphics trick that distorts the image slightly based on coordinates. We'll see.


Well. On the bright side they're not making us download the MODEL.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nemesis Factor
Deep Core Mining Inc.
Caldari State
#13 - 2011-11-04 00:34:43 UTC
It was more about saving dev time. The art team has a huge backlog and there are a lot more important things to do. If they had spent time doing constellations instead of regions it would have taken FIVE TIMES longer to get the nebula done, and would have been five times larger a download. As it is they are only getting Gallente and Caldari ships V3'd if all goes well. Would you rather they spent more time on Nebulae or no new ship skins?
DarkAegix
Center for Advanced Studies
Gallente Federation
#14 - 2011-11-04 00:49:36 UTC
Cuts must be made here and there, in order to gain in other areas.

No individual skybox per constellation?
No matter. We get half the ships V3'd, TiDi and a 'Loot all' button for wrecks.
Large Collidable Object
morons.
#15 - 2011-11-04 00:50:17 UTC
Nemesis Factor wrote:
dev time... The art team...they spent more time on Nebulae ...


Thanks for your inside information. Development of Nebulae was outsourced btw...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Nova Fox
Novafox Shipyards
#16 - 2011-11-04 01:25:54 UTC
Large Collidable Object wrote:
Nemesis Factor wrote:
dev time... The art team...they spent more time on Nebulae ...


Thanks for your inside information. Development of Nebulae was outsourced btw...



Half wrong

Only the original model was third partied out by an art stuido.

The technical implimentation of screen shotting the models placing said models in a virutal space and generating backgrounds had to be done in house.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Oberine Noriepa
#17 - 2011-11-04 01:47:27 UTC
You're seriously complaining about this? Per region really isn't as bad as you think. You will still get the sense that you're traveling through space.

There are 786 constellations in the currently known space of New Eden. Do you have any idea how long it would take to give each of those constellations their own cube map? Furthermore, let's think about the quality of the nebulae maps we're getting. If we assume that the quality for each constellation would be equivalent to the region nebulae maps, then we would be getting an exorbitantly sized download for cube maps alone.

We're getting 68 new cube maps that actually make sense and serve a purpose in EVE. That's a huge improvement from the 30 low resolution and repetitious nebulae that don't make sense in their placement as far as navigation is concerned.

ShadowMaster
#18 - 2011-11-04 01:48:51 UTC
Nova Fox wrote:
Large Collidable Object wrote:
Nemesis Factor wrote:
dev time... The art team...they spent more time on Nebulae ...


Thanks for your inside information. Development of Nebulae was outsourced btw...



Half wrong

Only the original model was third partied out by an art stuido.

The technical implimentation of screen shotting the models placing said models in a virutal space and generating backgrounds had to be done in house.


This guy is correct. Along with that from my understanding the CCP artists also had to spend a fair amount of time touching up the textures that were output for them to look as nice as we see in the dev blog.

The amount of time required to edit all the textures if there was one fore every system would be insane and so not worth it. Give it another 6 years and when CCP does another pass at improving the nebula they will probably develop something that can either do it on the fly our at least output something that does not need to be touched up by hand giving them the ability to do it on a per system basis.

Or if you want it faster feel free to develop a system that can output cube maps from a 3d model in virtual space that look that nice and sell it to CCP.
mkint
#19 - 2011-11-04 01:51:59 UTC
The dev blog is pretty clear on it, and the comments thread clarifies it even more. Personally, I'd rather not have terrabytes of stupid space-background chewing up my hard disk. They found a decent balance between bloat and granularity. Ideally, they'd figure out a way to procedurally generate them live per-system, but as was also in the comments thread, when they experimented with that, it looked like sh!t.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Rakshasa Taisab
Sane Industries Inc.
#20 - 2011-11-04 01:55:53 UTC
Nova Fox wrote:
Half wrong

Only the original model was third partied out by an art stuido.

The technical implimentation of screen shotting the models placing said models in a virutal space and generating backgrounds had to be done in house.

...

You show an astounding lack of knowledge about the subject; rendering per-constellation would require minimal extra dev resources, as it would all be done by the computer.

Really sad if they decide to go down this route, and if download size of the client was the reason then why not any option to having it download skyboxes on-demand? E.g. how you would go about supporting optional super-high-res backgrounds anyway.

Nyan

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