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API - Blueprint 'produces' quantity

Author
Insidus Virpio
Science and Trade Institute
Caldari State
#1 - 2013-11-09 16:26:10 UTC
Hey all,

I'm producing a web app, to which I'm using the mysql data dump, i have everything working, apart from one simple bit. I need the amount of the item a blueprint produces per run! I can't find it anywhere (i hope it does exist, or ill have to add it manually). I have all the calculations for ME/PE/Materials/Extras, but i just need the produced amount.

Thanks for anyhelp guys!
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2013-11-09 16:57:29 UTC
portionSize, in invTypes.

And just to catch a common mistake: Remember that production Efficiency waste applies to extra materials which are also in the base materials.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Insidus Virpio
Science and Trade Institute
Caldari State
#3 - 2013-11-09 17:02:54 UTC
Hhmm okay, I don't have the portionSize in invTypes. I'm not using the official data export from CCP, I'm using http://evedump.icyone.net/odyssey-1.1-91288/zip/ so maybe it just doesn't have that field?

I'm not to sure about "And just to catch a common mistake: Remember that production Efficiency waste applies to extra materials which are also in the base materials.". I've tried the calculations with in game data with and without PE affecting the extra mats. Ill try it again, but i didn;t think it did affect the results

/Insidus
Insidus Virpio
Science and Trade Institute
Caldari State
#4 - 2013-11-09 17:13:20 UTC
Turns out, your data dump has the portionSize field, and the one i used doesn't, so I've stole that, Thanks :)

Also, i just checked the PE thing on extra materials, Production Effiency, or the BPs ME does not affect the extra materials, i just tried the same BP on my site, and 2 different characters with different PE level.

Thanks for the help :)
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#5 - 2013-11-09 18:27:37 UTC
Production Efficiency waste affects extra materials, if and only if, they appear in the base materials.

For example, with a Dominix, Tritanium exists in both the base, and the extra materials. As such, it's affected by production efficiency waste.

Prototype cloaking devices have extra materials, which don't appear in the base materials. These are not affected.

At no time are extra materials affected by ME waste.

Smile

Of course, /EVE/ doesn't get it right on display at any time (below PE 5) . It still uses the materials though.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter