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Hi Sec: Your Future Vision

First post
Author
Lady Areola Fappington
#121 - 2013-11-11 14:21:30 UTC
Mike Azariah wrote:
My vision does not include the closure of hisec nor of low or null.

Balance

So many arguments and so many trolls in this thread.

If hisec is dying and people are leaving it can the last one out turn off the lights?

But if it is the place to make isk to support pvp habits then no THINKING null player is going to want to see it shut down anytime soon. Suppose manufacturing was so poor in null that they could not even make all their own ammo for their little scraps that they have from time to time.

If hisec is a static part of New Eden then why would it need fixing?

If it is a growing part of New Eden then the growth factors should be identified, quantified, used elsewhere.

I cannot say what is, NDA and all, in regards to where people are. But I play in hisec and wander into other places when the mood takes me. I tried Null and an alliance and the idea of following orders to benefit someone else just didn't sit well. It is not I am right and they are wrong or vice versa, just my play did not fit theirs.

Eve is huge and has many facets. Each side is polished by the people who prefer that shiny place they have found. Few are willing to admire another side and are positive they are in the best place. And they are, for them.

I don't see hi closing anytime soon . . . .

Out of curiosity. why is it always hi, lo, null and nobody talks about the other space? remember wormholes?

m





Lemme break it down like this. Highsec is like a Vespa scooter. Very few of us would admit to, much less be proud of riding one around, but a lot of people do to save money.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Jenn aSide
Worthless Carebears
The Initiative.
#122 - 2013-11-11 14:29:27 UTC
Kaarous Aldurald wrote:


If you feel this way, then pardon my curiousity, but why do you still play this game?


Because he's probably the type that thinks that eventually things will get bad enough that CCP has to change the game to suit what he thinks his needs/wants are. That's why you have EVE payers actually hoping for the failure of EVE/CCP.

And that's also why CCP and EVE surviving and thriving for so long when so many other themepark /coddle the players/"free to play" MMOs have died is to them like a sunny day to a vampire who had his coffin repossessed.....
Ishtanchuk Fazmarai
#123 - 2013-11-11 14:29:40 UTC
Mike Azariah wrote:
My vision does not include the closure of hisec nor of low or null.

Balance

So many arguments and so many trolls in this thread.

If hisec is dying and people are leaving it can the last one out turn off the lights?

But if it is the place to make isk to support pvp habits then no THINKING null player is going to want to see it shut down anytime soon. Suppose manufacturing was so poor in null that they could not even make all their own ammo for their little scraps that they have from time to time.

If hisec is a static part of New Eden then why would it need fixing?

If it is a growing part of New Eden then the growth factors should be identified, quantified, used elsewhere.

I cannot say what is, NDA and all, in regards to where people are. But I play in hisec and wander into other places when the mood takes me. I tried Null and an alliance and the idea of following orders to benefit someone else just didn't sit well. It is not I am right and they are wrong or vice versa, just my play did not fit theirs.

Eve is huge and has many facets. Each side is polished by the people who prefer that shiny place they have found. Few are willing to admire another side and are positive they are in the best place. And they are, for them.


Well, obviously not many players get that. The petitions to nerf hisec are continuous, wereas hiseccers don't give a flying darn of the rest of space. "Play my way or go away" is a anti-hisec meme.

And as a hiseccer, my gripes with CCP development of hisec are long standing. How can it be that, 70 million SP and 5 years later, i am still running missions and mining? Why PI sucked balls? Why hisec exploration is a waste of time even if you're a noob? Why the new ghost sites treat me like a noob and won't give me not even a 1 in a million chance to get something worth my time, my skills and my money?

Why CCP pretends that I am wrong and I *shouldn't* want to stay in hisec so I deserve being punished with noob-level features and useless rewards for PvE?

I could understand if i was a tiny part of a diminutive minority -bigger fishes get better attention. But i seriously doubt that hisec is the small fry of EVE.

Hisec is a place where, 3 years and 30 million SP later, the player finds out that he's in a dead end and CCP is going nothing to provid anything worth his time, his skill, his money, and suit to his prefered gameplay. God knows how many friends i've lost to the 3 years disease! People who don't like or don't want to use the other spaces, and eventually find themsevles locked in hisec with nothing worth staying.

Quote:
Out of curiosity. why is it always hi, lo, null and nobody talks about the other space? remember wormholes?

m



Wormholes are too dangerous and belong only to a special chaste of players. No local, no sov, no intel, deadly NPCs... nullsec is a easier place. Wormholes are the 3/8th of the game "as it should be" (cold! harsh! unforgiving!), and it turns that a vast majority of players stay clear of them.

Which to mey begs the question of why should new space resolve anything. Hiseccers won't go out of hisec. Nullseccers won't go out of blue/blueable space. Lowseccers, they're just starting to have fun with their new toys. And wormholers are very busy with their life on the frontier to bother with yet another frontier. The only misplaced people i can think of, are former nullseccers who lost a war and didn't turned coats...

And as far as i am concerned, the only "other place" i am interested to go, it's beyond the effing Door. Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

Lady Areola Fappington
#124 - 2013-11-11 14:33:11 UTC
Jenn aSide wrote:

And that's also why CCP and EVE surviving and thriving for so long when so many other themepark /coddle the players/"free to play" MMOs have died is to them like a sunny day to a vampire who had his coffin repossessed.....



Wait vampires die in the sun? I thought they ~sparkled~.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

cyndrogen
The Greatest Corp in the Universe
#125 - 2013-11-11 14:34:42 UTC
You know if you are going to make ALL of eve nullsec, then you also need to remove the mechanics which prevent players from truly being in a sandbox.

1. Remove skills completely from the game.
2. Remove all ISK and the concept of purchasing items.

If you want to have PVP combat so be it, but make new players just as dangerous as anyone in game. Allow them to enter any ship, fire any weapon they can find and you will have combat everywhere. We pay a monthly fee to play eve but only have access to a limited amount of actual content that is usable without having to train some long artificial skill queues.

Dayz is a great example of PVP combat mechanics that work great in PVP, GVP and GVG scenarios. In Dayz, anyone with a weapon and ammo is a threat, it doesn't matter how long you have played the game you can die to a new player with a Makarov pistol. In Dayz, loot is taken or discovered, not purchased. When you die, you lose all the things you carried with you. Everything, and have to start over.

Make eve more like Dayz and you there would be no need for Concord or highsec securtiy.

Every day in every way I improve my skills and get better.

Kaarous Aldurald
Black Hydra Consortium.
#126 - 2013-11-11 14:50:43 UTC
Lady Areola Fappington wrote:
Jenn aSide wrote:

And that's also why CCP and EVE surviving and thriving for so long when so many other themepark /coddle the players/"free to play" MMOs have died is to them like a sunny day to a vampire who had his coffin repossessed.....



Wait vampires die in the sun? I thought they ~sparkled~.


Confirming that I work night shift, and I am utterly fabulous in a completely heterosexual way.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kagura Nikon
Native Freshfood
Minmatar Republic
#127 - 2013-11-11 14:58:15 UTC
Guttripper wrote:
Kagura Nikon wrote:
Anyone that got mad just be cause they lost a ship on an event that woudl OBVIOUSLY wqith 100% chance result in loss of ships, is

A) an idiot

B)Has a skin as hard as pudin


And shoudl not be in this game.

THe event was NTO mandatory and was OBVIOUSLY goign to result in players dead. Or how in hell anyoen imagined that a blob of careebars in 0.0 woudl end?

Here's a thought for consideration - what if some of those players are mad not so much they lost their pods and ships, but CCP's infrastructure could not accommodate them during game play? What appearance does this portray about null sec gaming: tidi traveling, slow transfer through star gates, and non-existent grid loading versus those already on grid and thus could not have a "fair fight"? Yes, Eve is this "cold, harsh, blah blah blah", but if this is the initial appearance to gaming outside a comfort zone and many of the player base rag on these people, then do you honestly expect people to claim, "That was FUN!"

Just a different angle.



Eve was never fast and responsive with thousands of people on same location ... just as all other games ever made.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#128 - 2013-11-11 15:00:11 UTC
Varius Xeral wrote:
Won't someone think of the children?!

There is a massive gulf between "new players" and "perpetually frightened massively online single players". Furthermore, the latter is a cancer on the game who either assimilate or drive out the former.

Hisec needs to be completely revamped until it is no longer like a gulag where the perpetually frightened convinced the new inmates that it's impossible to escape (even though it's actually as easy as opening the gate and walking out the door). That is unequivocally the largest hurdle Eve has so far faced and continues to face in its ten year history. I don't think taking the average gamer who is sick of wow and looking for something fresh and then turning them into an avowed Eve player is easy, but that's CCP's main task as a company, and they should be devoting the vast amount of their resources to it until they get it right.

My greatest hope for star citizen is that all the people who hate eve for what it is, yet play it anyway (and complain) for some unfathomable reason, leave, and then hisec really will be a place for actual new players to grow and transition out of.



We try very hard to do out part, byt teachign as many corps as possible that they need to learn to fight, and that sometimes the safest place will be.. low sec...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#129 - 2013-11-11 15:04:04 UTC
cyndrogen wrote:
You know if you are going to make ALL of eve nullsec, then you also need to remove the mechanics which prevent players from truly being in a sandbox.

1. Remove skills completely from the game.
2. Remove all ISK and the concept of purchasing items.

If you want to have PVP combat so be it, but make new players just as dangerous as anyone in game. Allow them to enter any ship, fire any weapon they can find and you will have combat everywhere. We pay a monthly fee to play eve but only have access to a limited amount of actual content that is usable without having to train some long artificial skill queues.

Dayz is a great example of PVP combat mechanics that work great in PVP, GVP and GVG scenarios. In Dayz, anyone with a weapon and ammo is a threat, it doesn't matter how long you have played the game you can die to a new player with a Makarov pistol. In Dayz, loot is taken or discovered, not purchased. When you die, you lose all the things you carried with you. Everything, and have to start over.

Make eve more like Dayz and you there would be no need for Concord or highsec securtiy.



Aaaaa nope. You speak as someone that has never even TRIED PVP. You knwo what is one of the most powerful ships for combat in high sec? The Maulus. A simple t1 frigate that you can fly from first day. And fly pretty well within one week.

The problem is no where where where you think. Its in your lack of guts. Because a simple frigate liek this can disable 1 or 2 T2 cruisers piloted by 8 year old players.


We have lots of very very skilled peopel in our corp, and even so time to time those use that same little frigate.


Stop whinning, join a real corp and learn to fight. Yes its hard to fight with a very very high win rate ratio, beign ready for any scenario etc. But to fight effectively and help a lot your fleet? That is easy, and take a few thousand SP.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Jenn aSide
Worthless Carebears
The Initiative.
#130 - 2013-11-11 15:04:41 UTC
Ishtanchuk Fazmarai wrote:


Well, obviously not many players get that. The petitions to nerf hisec are continuous, wereas hiseccers don't give a flying darn of the rest of space. "Play my way or go away" is a anti-hisec meme.

And as a hiseccer, my gripes with CCP development of hisec are long standing. How can it be that, 70 million SP and 5 years later, i am still running missions and mining? Why PI sucked balls? Why hisec exploration is a waste of time even if you're a noob? Why the new ghost sites treat me like a noob and won't give me not even a 1 in a million chance to get something worth my time, my skills and my money?

Why CCP pretends that I am wrong and I *shouldn't* want to stay in hisec so I deserve being punished with noob-level features and useless rewards for PvE?

I could understand if i was a tiny part of a diminutive minority -bigger fishes get better attention. But i seriously doubt that hisec is the small fry of EVE.

Hisec is a place where, 3 years and 30 million SP later, the player finds out that he's in a dead end and CCP is going nothing to provid anything worth his time, his skill, his money, and suit to his prefered gameplay. God knows how many friends i've lost to the 3 years disease! People who don't like or don't want to use the other spaces, and eventually find themsevles locked in hisec with nothing worth staying.


This post sums up everything I find contemptible about some high sec people.

It displays no understanding of the trade offs people have to make to get better things. What it does display is a kind of (wait for it.....) entitlement that I find sickening.

It amounts to "why can't i have DED 10/10s in high sec" while missing the obvious answer of "because you are in high sec, protected by game mechanics like CONCORD and EVE is a game of trade offs, so if you want a DED 10/10 you need to trade in the CONCORD protection". Why this is a difficult thing to understand is crazy to me.

This post translated to real life:
I would like for someone to hand me money to live on so I don't have to bother going to work every day. And because most people would also like to get money for not working, the government should make this happen because we are the majority rather than cater to the small "responsible" minority who thinks this isn't right!
Tippia
Sunshine and Lollipops
#131 - 2013-11-11 15:20:57 UTC
Ishtanchuk Fazmarai wrote:
Well, obviously not many players get that. The petitions to nerf hisec are continuous, wereas hiseccers don't give a flying darn of the rest of space. "Play my way or go away" is a anti-hisec meme.
Lol Yeah, no.

The petitions to nerf highsec are few and far between and about as common as the ones to nerf null — most of them are just highseccers repeating the rumour that such a petition exist, with nothing to back it up. And highseccers whine a huge amount about the rest of space (see any thread in the vein of “it's suicide to leave highsec”), often in the form of some thinly veiled jealousy of the content and riches they imagine are out ther, but which they're kept away from by the grr ebil nullseccers. “Play my way or go away” appears in every highsec whine thread in the form of “why did I get ganked? if you want to shoot people, go to low/null”.

Quote:
And as a hiseccer, my gripes with CCP development of hisec are long standing. How can it be that, 70 million SP and 5 years later, i am still running missions and mining? Why PI sucked balls? Why hisec exploration is a waste of time even if you're a noob? Why the new ghost sites treat me like a noob and won't give me not even a 1 in a million chance to get something worth my time, my skills and my money?
Because you choose to.
As a highseccer, my gripes with CCP is that there's far too much on offer to me for far too little effort and cost. For you, there at least seems to be some drive to leave this part of space, but you choose not to, but for me, there isn't even that. There is quite literally nothing for me to get outside on high because everything I need is here — often in larger quantities and higher qualities and with easier access than the game even allows elsewhere.

Quote:
Hisec is a place where, 3 years and 30 million SP later, the player finds out that he's in a dead end and CCP is going nothing to provid anything worth his time, his skill, his money, and suit to his prefered gameplay. God knows how many friends i've lost to the 3 years disease!
How many of them didn't even attempt to go further down the road? Because no, it's not a dead end — it's just an intersection into another neighbourhood…

Quote:
Which to mey begs the question of why should new space resolve anything. Hiseccers won't go out of hisec. Nullseccers won't go out of blue/blueable space. Lowseccers, they're just starting to have fun with their new toys. And wormholers are very busy with their life on the frontier to bother with yet another frontier.
Highseccers will go out of highsec if there's enough reason to do so and if people stop feeding them nonsense about what's out there. Nullseccers are everywhere, especially in highsec, and lowseccers… well, ok, you're actually right there. It is the most fun part of space.
Jythier Smith
BGG Wolves
#132 - 2013-11-11 15:28:40 UTC
I like that there's hi-sec where people will get punished. It's just as unforgiving as anywhere else but there is at least a reason for people to not attack me to steal my stuff. They will get podded too.

I like that there's a lo-sec place I can go to and face other players, expect to lose ships, and generally have a more edge of my seat experience than hi-sec.

I like that there's a null-sec place I can go to face giant conglomerates of corporations. That's so cool, carving out your own space with your friends.

I like that there are wormholes where it's hard just to stay alive against rats. Carving out your space but being blind to anyone coming in... harsh.

All these places should exist and are for different kinds of people. Getting rid of or significantly changing any one of them to make them more like the others is the wrong thing. People are in here playing because the game is 4 different games in one.
Jax Zaden
Prometheus Deep Core Mining
#133 - 2013-11-11 16:37:50 UTC
Ultimately it should be a choice / trade-off situation.

If someone wants to play in high-sec with the safety that entails then the returns should be lower than those who want to play in low sec/null sec. And I believe that is how it is currently.

One person's vision of EVE is not the definitive vision shared by all. Some people love null, some people love high-sec. Some people want to pirate, some people want to mine. It would be foolish for CCP to cater to only one type of player.

There are also alot of sweeping generalizations that are thrown out there simply because people don't agree with everything. Not everyone in high-sec is a whiner and not everyone in null/low sec are knuckle dragging gank machines. I primarily play in high-sec and when something unfortunate happens to me I just let it roll of my back as most of the time it's my own fault. With that said, if there was not the high-sec aspect of this game, I probably would not play. It's not because there is anything wrong with all out PVP - it's just not what I play for so I would move on.

Eve should have options that compliment various gameplay preferences. That is simply business sense. Pepsi doesn't only make cola tasting pop - it makes a wide spectrum of flavors to appeal to multiple groups of people. If it only made cola tasting pop then it would go out of business pretty quickly.
March rabbit
Aliastra
Gallente Federation
#134 - 2013-11-11 17:07:02 UTC
Kaarous Aldurald wrote:
Bittersweet Badasaz wrote:
mynnna wrote:
If you want a vision of the future, imagine a boot stamping on a highseccer's face - forever.


Well there you go CCP! In these tough times where Dust is crumbling and your online numbers have stayed stagnant since Goons rose to power, why not listen to Mynnna and give your new subscribers that special boot in the face? Over and Over. Forever.

Surely that will help, preferably crushing the skulls of those hoping to join the game, especially if they resist joining Goonswarm and helping to pay Mitten's real life bills. I mean what else do they have to do with their spare time really?

Congratulations CCP on already starting down that visionary path with the live event leading the lambs to the slaughter. Conversion to low and null sec shot way, way up right? Oh oops wrong, new trial accounts from steam got enraged and started talking about leaving and telling their friends this game is designed by the totally unimaginably incompetent. Imagine them feeling humiliated instead of grateful for a two hour deathmarch, the nerve not to like that boot to the head over and over, and you know, just leave instead.

Picture your next corporate pitch to investors "we have limited our new player base to those that like to be kicked in the head over and over, in other words, the brain damaged"


If you feel this way, then pardon my curiousity, but why do you still play this game?

because high-sec still exists? place where you are REMOTELY free from all these hail-mittani-monkeys?

The Mittani: "the inappropriate drunked joke"

Rekkr Nordgard
Steelforge Heavy Industries
#135 - 2013-11-11 17:17:34 UTC
mynnna wrote:
If you want a vision of the future, imagine a boot stamping on a highseccer's face - forever.


For the life of me, I can't figure out why people dislike Goons so much.
Don Aubaris
#136 - 2013-11-11 17:25:40 UTC
Deadwood. All DEVs should be forced too watch Deadwood 10 Times. And apparantly some a few times more. Then they they would finally understand how humans act. From the Lawless start (where you can make it ritch) to some kind of civilized situation (where gains are less). This is what people do and want in reallife. And CCP has the bad habit of not respecting this. Their latest decission tries to go into the trend. Which government privatizes its custom services and let companies determine tax-rates in a monopoly situation (since there is only 1 per planet)?? Even if they get their cut, the resulting decreased trade and hence economic dowfall and general unhappiness of the populaiton would make them vulnerable. It's just not realistic.

How long would it take for some Nullsec Alliance to realize there is free money there. Just shoot everything up, put your own stuff in place and see the money come. After all, high-seccers are the civilized part of space. They don't fight as good nor do they want too. Cilivized people have the law and the army for that. So the only serious counter-reaction would be from another serious Null-sec Alliance. And so War comes to HighSec. Which idiot government allows that??

Perhaps DEV salaries should be linked to the tax income of planets, then they would think twice about doing stupid stuff Evil
Xuixien
Solar Winds Security Solutions
#137 - 2013-11-11 17:26:10 UTC
Dinsdale Pirannha wrote:
Unsuccessful At Everything wrote:
By leading the lemmings/sheep to slaughter, CCP has shown that it cares not for highseccers anymore.

By giving highsec gankers new mobile depots to refit in, CCP shows that it cares not for highseccers 'safety' anymore.

By letting anyone place POCOs in highsec, CCP shows that it cares not for highseccer easy money anymore.


Clearly this shows that CCP is getting ready to Nerf highsec.

Finally.


What I have been saying for years.
CCP plans on trashing its subscription base on the gamble that they will retain enough of its existing base and at the same time attract every sociopath not playing Eve already.

It will be a disaster of course, but I will enjoy watching CCP go down in flames.


Confirming that people who shoot other people in a PvP game are sociopaths.

Epic Space Cat, Horsegirl, Philanthropist

stoicfaux
#138 - 2013-11-11 17:29:39 UTC  |  Edited by: stoicfaux
Unsuccessful At Everything wrote:

By giving highsec gankers new mobile depots to refit in, CCP shows that it cares not for highseccers 'safety' anymore.

I disagree. Mobile Depots allow Mission Runners to refit guns, tank mods, tractors/salvagers and/or offensive modes while in a mission.

Warp in, drop Mobile Depot, and in 60 seconds use a macro to swap between Tachyons and Pulse lasers. If your tank is failing, drop a few Heat Sinks and slap in few hardeners or a larger repper. Low on cap? Drop a TC for a Cap Booster (but there is a 10 second reload time.) Now that you've tractored everything into range, swap those tractors for salvagers.

Gankers warping in on your bling fitted mission ship? Fire off a macro to nearly instantly replace passive modules with a DCUII and/or plates/extenders.


So what you see as making high sec less safe, I see as a means of highly encouraging PvE players to use macros en masse.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Tippia
Sunshine and Lollipops
#139 - 2013-11-11 17:35:01 UTC
stoicfaux wrote:
So what you see as making high sec less safe, I see as a means of highly encouraging PvE players to use macros en masse.

…and by “use macros” you mean “double-click in the fitting browser”, presumably? Blink
Alavaria Fera
GoonWaffe
#140 - 2013-11-11 17:41:56 UTC
Don Aubaris wrote:
Deadwood. All DEVs should be forced too watch Deadwood 10 Times. And apparantly some a few times more. Then they they would finally understand how humans act. From the Lawless start (where you can make it ritch) to some kind of civilized situation (where gains are less). This is what people do and want in reallife. And CCP has the bad habit of not respecting this. Their latest decission tries to go into the trend. Which government privatizes its custom services and let companies determine tax-rates in a monopoly situation (since there is only 1 per planet)?? Even if they get their cut, the resulting decreased trade and hence economic dowfall and general unhappiness of the populaiton would make them vulnerable. It's just not realistic.

How long would it take for some Nullsec Alliance to realize there is free money there. Just shoot everything up, put your own stuff in place and see the money come. After all, high-seccers are the civilized part of space. They don't fight as good nor do they want too. Cilivized people have the law and the army for that. So the only serious counter-reaction would be from another serious Null-sec Alliance. And so War comes to HighSec. Which idiot government allows that??

Perhaps DEV salaries should be linked to the tax income of planets, then they would think twice about doing stupid stuff Evil

looks like someone in doing their pi in a planet close to a hub system that will have its tax jacked up by some nullsec blobber structure shooters, oh no.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?