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Hi Sec: Your Future Vision

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Author
Jonah Gravenstein
Machiavellian Space Bastards
#81 - 2013-11-10 14:08:19 UTC  |  Edited by: Jonah Gravenstein
Krimishkev wrote:

There is a HUGE amount of space allocated in EVE for direct player interaction, we call it low-sec, and null-sec. So basically what people want is to be able to terrorize easy targets and ROFL all the way to the complete stagnation of EVE Online development. These burn high-sec advocates are ignorant, self-absorbed, psuedo-warriors who want easy kills and laughs without realizing the consequences of their lame ideas.

The area set aside for direct player interaction includes highsec, as well as lowsec, nullsec and wormhole space. Being in highsec doesn't mean immune to unwanted player interactions, it just means that some of those interactions get punished, after the fact.

The buff highsec advocates are ignorant, self absorbed players who are saying that nobody should be able to interfere with their playstyle, while advocating interfering with other players playstyles.

You are free to try and play as you want to, others are free to try and stop you from doing so. That is what makes Eve great.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dyvim Slorm
Coven of the Morrigan
#82 - 2013-11-10 14:23:32 UTC
Krimishkev wrote:

There is a HUGE amount of space allocated in EVE for direct player interaction, we call it low-sec, and null-sec. So basically what people want is to be able to terrorize easy targets and ROFL all the way to the complete stagnation of EVE Online development.


I'm not clear what you are proposing here, GD is littered with tears by casual players that have been suicide ganked and the current Concord mechanism actually works against them as they cannot field a defence. From the ganker's perspective at present, it's merely an accounting exercise with added tears as a benefit and some profit most of the time.

Are you suggesting there should be zero pvp in highsec and would that include wardecs and maybe pve as well (no guns allowed)?

The direction of Rubicon would indicate that CCP may be looking to make highsec less protected though of course that is pure speculation
Xavier Higdon
Science and Trade Institute
Caldari State
#83 - 2013-11-10 14:25:31 UTC
You people whining that CCP made hisec to cater towards casual players are ridiculous. They created it because after a few years the game had LARGE GROUPS OF PLAYERS WITH YEARS OF TRAINING that could have blocked every new player from leaving the stations they spawn in. They would have has to randomize spawns and respawns to counter this. And since assets are left in station they would have also had to allow players to instantly teleport said assets to them. Is that the game you want? Call of Duty in space, complete with random spawns and keep inventory mechanics. There are a lot of things that can be done to improve this game, but removing hisec isn't one of them.
Vaerah Vahrokha
Vahrokh Consulting
#84 - 2013-11-10 14:33:46 UTC  |  Edited by: Vaerah Vahrokha
Dyvim Slorm wrote:
Vaerah Vahrokha wrote:

Forcing the majority who don't have this infrastructure behind them to become farmables is not going to make the game any more popular than is now.


The point is that they are farmables already with no means of defence

I think we may have to agree to disagree on this


They have a "poor man's" deterrent in the form of NPCs. It's still better than being helpless game moving around and waiting to die.

Considering I have worked with an hi sec merc corp specialized in defending haulers and miners, I dare say even today they have means of defence. In case they can't afford them, then the NPCs will provide an inferior defense, still better than zero.
Ishtanchuk Fazmarai
#85 - 2013-11-10 14:41:43 UTC
Tippia wrote:
Ishtanchuk Fazmarai wrote:
What could be wrong?
Well, for one, it would be rather dangerous to base any kind of change on the uncertain assumption that most players dwell in highsec… Blink


In the rare occasions in which CCP has delivered demographic data, that was it.

Let's say that I already said that you know the data on how many characters were logged in at hisec (67%), and you already have pulled the card that those are not actual players but hisec alts, and I already have reminded you that to a commuter the place where he works is more important than the place where he gets his mail.

The facts indicate that nullsec is small. The CFC haves only 35,000 members, out of a minimum of 400,000 and a maximum of 1.2 million (underestimating TQ population and overestimating Serenity population). Nullsec's largest events involve less than 10% of the players online at the moment. Nullsec population dwindles each time a alliance loses a war (how many TESTies did you know? How many are still playing? To me, it's 1 out of 3, and he's a Goon now).

And by any means, nullsec is the biggest population compared to lowsec and wormholes.

So the Big Guy of Nullsec, even when two giants clash, barely involves 10% of the server population. I will grant you that pilots in battle will keep their "hisec alts" logged in even as they battle (my, ain't me generous?) and then i will concede that half of nullsec population is not involved in such large battles. That would mean that nullsec would be 20% of the server population (or less, if they unlogged their "hisec alts"),

So we have accounted for 20% of the players, and everything else but hisec will have lower populations -quite lower, to be honest. But i am givign you every advantage: let's say that lowsec and wormholes account for 18% and 19% of population... that leaves hisec as not less than 43% of the population.

And I've been extremely generous. 60% is a realistic estimate on where do the players spend their time.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Krimishkev
Sebiestor Tribe
Minmatar Republic
#86 - 2013-11-10 15:03:31 UTC  |  Edited by: Krimishkev
Dyvim Slorm wrote:
Krimishkev wrote:

There is a HUGE amount of space allocated in EVE for direct player interaction, we call it low-sec, and null-sec. So basically what people want is to be able to terrorize easy targets and ROFL all the way to the complete stagnation of EVE Online development.


I'm not clear what you are proposing here, GD is littered with tears by casual players that have been suicide ganked and the current Concord mechanism actually works against them as they cannot field a defence. From the ganker's perspective at present, it's merely an accounting exercise with added tears as a benefit and some profit most of the time.

Are you suggesting there should be zero pvp in highsec and would that include wardecs and maybe pve as well (no guns allowed)?

The direction of Rubicon would indicate that CCP may be looking to make highsec less protected though of course that is pure speculation


No you idiot. I guess you failed reading comprehension.

I'm not proposing anything, I'm simply stating facts. I also, didnt say anything about pvp in high sec. What I said is if you start messing with the balance of interaction in high-sec, you will lose subscriptions, and thus lose revenue.

So whatever man if you want argue this auto-erotic psychobabble about how high sec should be a shooting gallery, then be my guest, but dont cry when your game turns to **** in a year.
Dinsdale Pirannha
Pirannha Corp
#87 - 2013-11-10 15:05:53 UTC
Vaerah Vahrokha wrote:
Dyvim Slorm wrote:
Vaerah Vahrokha wrote:

Your reasonment was VERY sound in the early 2000.

Since then, more than a decade has passed and the MMOs playerbase composition has changed.
These days the majority are NOT going to have the time to invest in a game and find protection mercs and whatever... just to earn the right to log in and have a greater than 10% chance to survive.


I disagree because in effect that is already the current situation, carebears are currently cannon fodder for highsec gankers, all removing Concord does is allow them to be proactive in protecting themselves


I have been in FW for a long time. It's like living a peek of what EvE would become.

I could stay alive and keep playing with any degree of success ONLY because I had a strong, organized corp backing me up.

Forcing the majority who don't have this infrastructure behind them to become farmables is not going to make the game any more popular than is now.


I realize you very likely don't have the time nor inclination, but please consider running for the next CSM.
Krimishkev
Sebiestor Tribe
Minmatar Republic
#88 - 2013-11-10 15:24:20 UTC
Jonah Gravenstein wrote:
Krimishkev wrote:

There is a HUGE amount of space allocated in EVE for direct player interaction, we call it low-sec, and null-sec. So basically what people want is to be able to terrorize easy targets and ROFL all the way to the complete stagnation of EVE Online development. These burn high-sec advocates are ignorant, self-absorbed, psuedo-warriors who want easy kills and laughs without realizing the consequences of their lame ideas.

The area set aside for direct player interaction includes highsec, as well as lowsec, nullsec and wormhole space. Being in highsec doesn't mean immune to unwanted player interactions, it just means that some of those interactions get punished, after the fact.

The buff highsec advocates are ignorant, self absorbed players who are saying that nobody should be able to interfere with their playstyle, while advocating interfering with other players playstyles.

You are free to try and play as you want to, others are free to try and stop you from doing so. That is what makes Eve great.


Wow, another 2012 character that thinks he knows what EVE is all about.


Anyway, you're a moron. If you want to annoy people with your semantics you should go to low-sec or null-sec and try it, where its actually a challenge, instead of harassing people in high-sec who obviously don't enjoy it, just to be able to troll them. Oh but wait... I know what you would be crying about then. "I got blobbed wah wah wah." Or wait... "They jammed me and I couldn't do anything." Some stupid whining bullshit about the game doesn't suit you in your current belief of what the game should be.

I'm so sick of hearing people say what this game is supposed to be or how it should be, you're all ******* whining morons with nothing better to do than whine on a forum about a games development, because it doesn't suit your taste.

There is a myriad of mechanics available to anyone in EVE to achieve almost whatever they want. Use them, and stop whining because you cant blap unwary mission runners without being ganked by concord. A lot of people who play in high-sec don't have the time, or need to make friends, and become of a large "corporate" structure. They just want to log in and do as they please without a huge amount of hassle. The current mechanics as-is are fine, and people have ways to avoid being ganked.



Sociopathic Sadism seems to be overwhelmingly more common in EVE.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#89 - 2013-11-10 15:36:32 UTC
Scatim Helicon wrote:
The future vision of highsec? A sea of autopiloting and pseudobotting characters performing acts of tedium on an infinite loop, interrupted only by indignant shrieking should the terrifying bogeymen of encouraging players to 'interact with others' or 'adapt to changes', or 'think for yourself' be either introduced or even suggested.

In other words, almost indistinguishable from the current reality. CCP has consistently demonstrated over the last few years they have neither the ability or will to make changes to their game beyond incremental tweaks and niche widgets. Expect wild handwaving and grandiose statements about the future direction of Eve which will forever remain Just Over The Horizon Guys, No Really, whilst entire swathes of core gameplay stagnate and rot.


no matter what you do, some just wont go, despite, they have their little bubble, they log in, do their thing, and log out, wont matter really... We try in CAS, to give free jump clones with rorq, help them move ships to null in jump freighters, at times we ewen give free T1 scrap buckets to splode on null roams, despite this, far from all will or ewen care, they have their little bubble, and i dont believe in forcing playstyles, thats definatly not EvE, but i definatly get what you mean !, ill keep suplying CAS null roams with ships, and help beginners, you do spark a light once in awhile ;P
Dyvim Slorm
Coven of the Morrigan
#90 - 2013-11-10 15:44:33 UTC
Vaerah Vahrokha wrote:


They have a "poor man's" deterrent in the form of NPCs. It's still better than being helpless game moving around and waiting to die.



The problem is that it's not a deterrent just a known cost to the attacker., there needs to be some sort of balancing mechanism so that the prey have some way to protect themselves.

Removing Concord is one way though I do accept your point that it might be more difficult for casual players, the other way is to ban all pvp in highsec which I don't think would go down well either.


Jonah Gravenstein
Machiavellian Space Bastards
#91 - 2013-11-10 15:47:15 UTC  |  Edited by: Jonah Gravenstein
Krimishkev wrote:

Wow, another 2012 character that thinks he knows what EVE is all about.
My first character is from 2009, and this is an alt from early 2011 not 2012, way to not be able to check an employment history.

Quote:
Anyway, you're a moron. If you want to annoy people with your semantics you should go to low-sec or null-sec and try it, where its actually a challenge, instead of harassing people in high-sec who obviously don't enjoy it, just to be able to troll them. Oh but wait... I know what you would be crying about then. "I got blobbed wah wah wah." Or wait... "They jammed me and I couldn't do anything." Some stupid whining bullshit about the game doesn't suit you in your current belief of what the game should be.
I'm actually a highsec player that does mainly PvE, and dabbles in trade and industry. You should really lay off of the name calling, it's most unbecoming, and tbh makes you look a bit daft.

Quote:
I'm so sick of hearing people say what this game is supposed to be or how it should be, you're all ******* whining morons with nothing better to do than whine on a forum about a games development, because it doesn't suit your taste.
You're doing exactly what you hate, whining on a forum because you don't like the way a games development appears to be going, I'll make it simple for you; CCP say that Eve is a dark, unforgiving and harsh environment as evidenced by the following quote, which btw doesn't exclude highsec :
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (in fact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon

Quote:
There is a myriad of mechanics available to anyone in EVE to achieve almost whatever they want. Use them, and stop whining because you cant blap unwary mission runners without being ganked by concord. A lot of people who play in high-sec don't have the time, or need to make friends, and become of a large "corporate" structure. They just want to log in and do as they please without a huge amount of hassle. The current mechanics as-is are fine, and people have ways to avoid being ganked.
You're right in one respect, there are ways of mitigating the risk of being ganked, if only more people would use them.

Gankers don't seem to do much whining about being blapped by Concord, they accept it as the cost of playing the way they want to play. Most of the whining in highsec comes from the people getting ganked, usually because they were afk or watching faptube while they mine in untanked ships, mission in loot pinatas or autopilot across the universe.

Quote:
Sociopathic Sadism seems to be overwhelmingly more common in EVE.
Denial and entitlement seem to be overwhelmingly evident amongst the whiners in Eve.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Tippia
Sunshine and Lollipops
#92 - 2013-11-10 15:55:18 UTC  |  Edited by: Tippia
Ishtanchuk Fazmarai wrote:
In the rare occasions in which CCP has delivered demographic data, that was it.
But that's just it: they've never delivered any demographical data in regards to where the players are. So no, that was not it. That was just some hasty generalisation/fantasy that people dreamed up when they forgot to read the labels on the data.

All they've ever produced is character data, which does not particularly point to the conclusion that most players dwell in highsec. Moreover, the data they have produced shows that the non-highsec character population is growing.

Quote:
The facts indicate that nullsec is small. The CFC haves only 35,000 members, out of a minimum of 400,000 and a maximum of 1.2 million (underestimating TQ population and overestimating Serenity population). Nullsec's largest events involve less than 10% of the players online at the moment.
…and those events engage, what, one quarter of the online nullsec population? After all, those fights tend to be the clashes between the sum of entities in one of the larger geographical areas (roughly corresponding to one cardinal direction). So that's 40% right there, not including the lowsec population and the nullseccers' many alts. I mean, where do you get your “half of null in every large battle” assumption from?

Quote:
Nullsec population dwindles each time a alliance loses a war
Do you have any data to support this?

Quote:
And I've been extremely generous. 60% is a realistic estimate on where do the players spend their time.
You've been extremely vague and reliant on even more assumptions, nothing else. Your 60% is just as realistic as my 30%… well, except that mine is a bit more parsimonious.
Krimishkev
Sebiestor Tribe
Minmatar Republic
#93 - 2013-11-10 16:28:50 UTC
Quote:
I'm actually a highsec player that does mainly PvE, and dabbles in trade and industry. You should really lay off of the name calling, it's most unbecoming, and tbh makes you look a bit daft.


That's wonderfull... I'm sorry that my choice of words has upset you. Also, if this is mostly what you do, then why do seem to be advocating the disruption of the current high-sec meta?

You're either a moron as I stated previously, or just a really bad troll.

Quote:
You're doing exactly what you hate, whining on a forum because you don't like the way a games development appears to be going, I'll make it simple for you; CCP say that Eve is a dark, unforgiving and harsh environment as evidenced by the following quote, which btw doesn't exclude highsec :
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (in fact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon


I'm not whining about anything. I'm stating that a large portion of the people replying to this topic are trolls, and have no idea what makes EVE as successful as it is. Also, notice that there is no "high-security space is dark, unforgiving, harsh" included in CCP Solomons statement.

Without being able to understand why you would say that you are a PVE, Industry directed player, and then advocate the disruption of high-sec, I see no point in continuing a rhetoric with you.



Beside the bad trolling in this thread, there is something else I would like to point out.

There is one major problem with this game, mechanically, that really never seems to get driven home to CCP, and following a solution, would open a lot of options for smaller entities. Here it is:

Why is it that SUPER POWERBLOC COALITIONS are allowed to exploit the one major defect in this game that needs serious attention. Filling up a system until the node its running on crashes in the event that you might be getting the **** kicked out of you in a fight. I don't get why this continues to happen. Its stagnated null-sec and created huge power-vacuums which wouldn't exist otherwise.



Now with that said, can you actually see how this whole topic is trivial and really deserves no attention? There is nothing wrong with the current high-sec meta, and the delegation of POCOs to player controlled entities is to mitigate the problem reguarding passive income from planetary interaction resources and the devaluation of ISK because of it (i.e. stop people from farming P.I. to finance their accounts with PLEX).

Jonah Gravenstein
Machiavellian Space Bastards
#94 - 2013-11-10 16:54:25 UTC  |  Edited by: Jonah Gravenstein
Krimishkev wrote:
Quote:
I'm actually a highsec player that does mainly PvE, and dabbles in trade and industry. You should really lay off of the name calling, it's most unbecoming, and tbh makes you look a bit daft.


That's wonderfull... I'm sorry that my choice of words has upset you. Also, if this is mostly what you do, then why do seem to be advocating the disruption of the current high-sec meta?

You're either a moron as I stated previously, or just a really bad troll.
Again with the name calling, I am neither a moron or a troll, I just have a view that differs from your own. Nowhere did I advocate the disruption of the current meta, what I do believe is that making highsec any safer than it currently is would be a "bad thing™", a completely safe highsec would be a boring highsec. The risk, however small, of somebody attempting to ruin my day is what makes Eve interesting.

Quote:
I'm not whining about anything. I'm stating that a large portion of the people replying to this topic are trolls, and have no idea what makes EVE as successful as it is.
I'm fairly sure that the people whom you're labeling as trolls have their own opinions about what makes Eve successful, and they probably don't agree with yours. Opinions are like farts, if they're not yours, they stink.

Quote:
Also, notice that there is no "high-security space is dark, unforgiving, harsh" included in CCP Solomons statement.
CCP Solomons statement is about Eve as a whole, highsec is part of that whole, it is not a separate entity and is specifically not excluded from that statement, if it was excluded there would be a caveat saying "unless you're in highsec"

Quote:
Without being able to understand why you would say that you are a PVE, Industry directed player, and then advocate the disruption of high-sec, I see no point in continuing a rhetoric with you.
The economy in Eve is driven by a cycle of construction and destruction. Simply put, war is good for business, especially when you're in the position of being able to feed both sides of the conflict. There's a lot of parallels to this in the real world, business is involved in politics, and politics are the primary cause of war.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ishtanchuk Fazmarai
#95 - 2013-11-10 17:07:32 UTC
Tippia wrote:
Ishtanchuk Fazmarai wrote:
In the rare occasions in which CCP has delivered demographic data, that was it.
But that's just it: they've never delivered any demographical data in regards to where the players are. So no, that was not it. That was just some hasty generalisation/fantasy that people dreamed up when they forgot to read the labels on the data.

All they've ever produced is character data, which does not particularly point to the conclusion that most players dwell in highsec. Moreover, the data they have produced shows that the non-highsec character population is growing.(...).


Go troll someone else, Tippia. We've had this discussion twice already and you still play semantics with data. If it's logged into hisec, then hisec it's relevant to it, be it a unique user or the 10,000th alt of The Mittani. Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

Krimishkev
Sebiestor Tribe
Minmatar Republic
#96 - 2013-11-10 17:08:17 UTC  |  Edited by: Krimishkev
Jonah Gravenstein wrote:
blahblahblah.


1. Never said anything about high-sec needing to be safer.

2. I did say nothing is wrong with high-sec, leave it alone.

3. I also did say people who advocate messing with it in its current iteration are idiots.

4. I still dont understand where you are coming from, you seem to be on both sides of the fence now?

5.
Quote:
The economy in Eve is driven by a cycle of construction and destruction, simply put war is good for business, especially when you're in the position to feed both sides of the conflict. There's a lot of parallels to this in the real world, business is involved in politics, and politics are the primary cause of war. ]


Okay, you know what happens to people who dont like war in their life? A massive percentage leave the area where the war is to refugee somewhere else. You know what this equates to in EVE terms? People go play other games, less revenue for CCP, which then leads to the addition of lackluster content, or just and all together abandonement.



My points summarized are:

-This thread is ****, 0/10.

-The free combat version of high-sec is called low-sec or null-sec (this includes wh space, duh).

-Fix nullsec.
Tippia
Sunshine and Lollipops
#97 - 2013-11-10 17:17:54 UTC  |  Edited by: Tippia
Ishtanchuk Fazmarai wrote:
Go troll someone else, Tippia.
Too bad I don't troll.

Quote:
We've had this discussion twice already and you still play semantics with data.
No. I present facts. The fact of the matter is that no data has ever been released on where the players live or spend their time — only where the characters are parked.

The other fact is that, last any such data was presented, the character distribution was trending away from highsec. You can start calling people names all you like, and you can start building huge fantasy castles out of unfounded assumptions, but those are the facts.

Beyond that, your supposed conclusions are no more valid that mine. At least mine use the absolute minimum amount of assumptions (i.e. one), rather than build layers upon layers of them the way you do to arrive at the conclusion you want.

Quote:
If it's logged into hisec, then hisec it's relevant to it, be it a unique user or the 10,000th alt of The Mittani.
The difference is that, if it's the 10,000th alt of Mittens, its player knows how to survive in null and would probably be fairly pleased if it could spend its time there rather than be forced into highsec because of imbalance mechanics. As such, rebalancing the different parts of space wouldn't be nearly as cataclysmic to him as the highsec whiners would hope…

…and that's just talking about the alts and doesn't include those of us who live in highsec and want to see it be balanced anyway even though it's supposed to be bad for us.
Scatim Helicon
State War Academy
Caldari State
#98 - 2013-11-10 17:18:17 UTC
Deunan Tenephais wrote:
Scatim Helicon wrote:
The future vision of highsec? A sea of autopiloting and pseudobotting characters performing acts of tedium on an infinite loop, interrupted only by indignant shrieking should the terrifying bogeymen of encouraging players to 'interact with others' or 'adapt to changes', or 'think for yourself' be either introduced or even suggested.

I do not know if this is goons propaganda, you trying to troll or if you are really that delusional about the hisec population.
Kind enough to enlighten me ?


The post immediately below your own summed it up nicely - the idea that 'if you want to interact with others, go to lowsec', and the outrage spilling onto these forums whenever anyone suggests that, say, PvE should be interesting.

They're jumping at shadows, of course. Like Tea Party or NRA activists, claiming that ObamaCCP wants to take away grandma's healthcare Level 4 missions and herd everyone into UN death campslowsec and the only way to prevent it is deranged outbursts of unfocused anger at anything and everything other than slavish devotion to the status quo. CCP couldn't 'kill highsec' even if they wanted to, it would involve some actual substantial co-ordinated changes and joined-up thinking rather than shoving sprint teams away in boxes for a few months to work on a random selection of minor stand-alone features.

Every time you post a WiS thread, Hilmar strangles a kitten.

Ishtanchuk Fazmarai
#99 - 2013-11-10 17:19:02 UTC
Jonah Gravenstein wrote:
Again with the name calling, I am neither a moron or a troll, I just have a view that differs from your own. Nowhere did I advocate the disruption of the current meta, what I do believe is that making highsec any safer than it currently is would be a "bad thing™", a completely safe highsec would be a boring highsec. The risk, however small, of somebody attempting to ruin my day is what makes Eve interesting.(...)


I would like to ruin your day by asking my client the docking commander to prevent you from undocking for the next 30 minutes with the excuse of a security check of your ship.

Right when you had to be FC for a fleet op.

And I didn't even had to undock to achieve that kind of power.

Of course, by exposing him as my client, you may try and have him killed to undermine me. But, alas!, nothing comes for free in this dark unforgiving harsh game of exploding a lone red cross with some help from 20 friends. Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

mynnna
State War Academy
Caldari State
#100 - 2013-11-10 17:30:21 UTC
If you want a vision of the future, imagine a boot stamping on a highseccer's face - forever.

Member of the Goonswarm Economic Warfare Cabal