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Hi Sec: Your Future Vision

First post
Author
Prt Scr
569th Freelancers
#361 - 2013-11-13 13:43:28 UTC
Did i hear right? Is the sun in Jita about to go Nova? Bear

uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos ɯ,ı

Jythier Smith
BGG Wolves
#362 - 2013-11-13 13:49:48 UTC
Tippia wrote:
Jythier Smith wrote:
So since 99% of players are high-sec players, do we really want to mess around with it?
All the more reason to do so. And no, 99% of players are not highsec players in the sense that the “highsec is a majority”-whingers perceive the term.

Quote:
I can imagine a world where null-sec is the place to be, but it really isn't for the casual player or the new player who can't really survive the rats yet.
Sure it is. The myth that you can't be a newbie or a casual player in null has been and continues to be disproved every day ever since the game went live.


Just read your newbie skill plan and there's something I'm missing. I miss a lot - there's always something to learn in EVE.

If I join the goons, go to null, and become a tackler for them, where's the ISK?
Tippia
Sunshine and Lollipops
#363 - 2013-11-13 13:58:43 UTC
Jythier Smith wrote:
If I join the goons, go to null, and become a tackler for them, where's the ISK?

If were a goon newbie, you'd just have do something newbish and you'll be showered in ISK because that's part of the culture of shobon fetishisation.

Once you grow older, you learn to make your own the same you would anywhere else.
LiKuei
Royal Amarr Institute
Amarr Empire
#364 - 2013-11-13 14:30:00 UTC
Make 1.0 to 0.6 no mining zone ... make 0.5 to 0.0 and lower the only place that happens.

Keep CONCORD in 1.0 to 0.7. CONCORD only covers its space, with Faction Navy/Police covering their own.

L2 missions in 1.0 to 0.7 space.
L3 missions in 0.6 to 0.4 space.
L4 missions 0.3 to 0.1 space.
L5 missions 0.0 and WH.

Reduce the size of Null by half to kill off all that wasted, un-used space.
Make renting null-sec space a bannable offense.
Rate SOV on a scale of 10-1. If you dont undock 50% of your corp per 48 hrs, you lose 2 points of SOV ... i.e. Use it or Lose it.
There is no Sec-Status repair once you go below -0.5.

Remove C1 and C2 WH space.

Everything is Player Owned except the current Trade Hubs.

Remove stabs from FW, using them inside plex is a bannable offense.
Once you join FW, it is permanent, you can only biomass your toon if you want out.

I think that pretty much covers the best way to make conflict the #1 thing in Eve.
We want player content, so lets go all the way ...
Ishtanchuk Fazmarai
#365 - 2013-11-13 14:31:13 UTC
LiKuei wrote:
Make 1.0 to 0.6 no mining zone ... make 0.5 to 0.0 and lower the only place that happens.

Keep CONCORD in 1.0 to 0.7. CONCORD only covers its space, with Faction Navy/Police covering their own.

L2 missions in 1.0 to 0.7 space.
L3 missions in 0.6 to 0.4 space.
L4 missions 0.3 to 0.1 space.
L5 missions 0.0 and WH.

Reduce the size of Null by half to kill off all that wasted, un-used space.
Make renting null-sec space a bannable offense.
Rate SOV on a scale of 10-1. If you dont undock 50% of your corp per 48 hrs, you lose 2 points of SOV ... i.e. Use it or Lose it.
There is no Sec-Status repair once you go below -0.5.

Remove C1 and C2 WH space.

Everything is Player Owned except the current Trade Hubs.

Remove stabs from FW, using them inside plex is a bannable offense.
Once you join FW, it is permanent, you can only biomass your toon if you want out.

I think that pretty much covers the best way to make conflict the #1 thing in Eve.
We want player content, so lets go all the way ...


You should kickstart that game.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Dinsdale Pirannha
Pirannha Corp
#366 - 2013-11-13 14:35:16 UTC
Ishtanchuk Fazmarai wrote:
LiKuei wrote:
Make 1.0 to 0.6 no mining zone ... make 0.5 to 0.0 and lower the only place that happens.

Keep CONCORD in 1.0 to 0.7. CONCORD only covers its space, with Faction Navy/Police covering their own.

L2 missions in 1.0 to 0.7 space.
L3 missions in 0.6 to 0.4 space.
L4 missions 0.3 to 0.1 space.
L5 missions 0.0 and WH.

Reduce the size of Null by half to kill off all that wasted, un-used space.
Make renting null-sec space a bannable offense.
Rate SOV on a scale of 10-1. If you dont undock 50% of your corp per 48 hrs, you lose 2 points of SOV ... i.e. Use it or Lose it.
There is no Sec-Status repair once you go below -0.5.

Remove C1 and C2 WH space.

Everything is Player Owned except the current Trade Hubs.

Remove stabs from FW, using them inside plex is a bannable offense.
Once you join FW, it is permanent, you can only biomass your toon if you want out.

I think that pretty much covers the best way to make conflict the #1 thing in Eve.
We want player content, so lets go all the way ...


You should kickstart that game.


And the internal economy of that game would result in no one ever playing, unless, of course, CCP sold ISK directly to players for real cash. It would be the only way the vast majority of players would have any income.
LiKuei
Royal Amarr Institute
Amarr Empire
#367 - 2013-11-13 14:39:10 UTC  |  Edited by: LiKuei
Dinsdale Pirannha wrote:
Ishtanchuk Fazmarai wrote:
LiKuei wrote:
Make 1.0 to 0.6 no mining zone ... make 0.5 to 0.0 and lower the only place that happens.

Keep CONCORD in 1.0 to 0.7. CONCORD only covers its space, with Faction Navy/Police covering their own.

L2 missions in 1.0 to 0.7 space.
L3 missions in 0.6 to 0.4 space.
L4 missions 0.3 to 0.1 space.
L5 missions 0.0 and WH.

Reduce the size of Null by half to kill off all that wasted, un-used space.
Make renting null-sec space a bannable offense.
Rate SOV on a scale of 10-1. If you dont undock 50% of your corp per 48 hrs, you lose 2 points of SOV ... i.e. Use it or Lose it.
There is no Sec-Status repair once you go below -0.5.

Remove C1 and C2 WH space.

Everything is Player Owned except the current Trade Hubs.

Remove stabs from FW, using them inside plex is a bannable offense.
Once you join FW, it is permanent, you can only biomass your toon if you want out.

I think that pretty much covers the best way to make conflict the #1 thing in Eve.
We want player content, so lets go all the way ...


You should kickstart that game.


And the internal economy of that game would result in no one ever playing, unless, of course, CCP sold ISK directly to players for real cash. It would be the only way the vast majority of players would have any income.


There are plenty of way to make ISK now, please tell me how this plan would limit players making money? Goblin seems to be doing well, and he is into solo Highsec PvP.
Jenn aSide
Worthless Carebears
The Initiative.
#368 - 2013-11-13 14:49:49 UTC  |  Edited by: Jenn aSide
LiKuei wrote:
Dinsdale Pirannha wrote:
Ishtanchuk Fazmarai wrote:
LiKuei wrote:
Make 1.0 to 0.6 no mining zone ... make 0.5 to 0.0 and lower the only place that happens.

Keep CONCORD in 1.0 to 0.7. CONCORD only covers its space, with Faction Navy/Police covering their own.

L2 missions in 1.0 to 0.7 space.
L3 missions in 0.6 to 0.4 space.
L4 missions 0.3 to 0.1 space.
L5 missions 0.0 and WH.

Reduce the size of Null by half to kill off all that wasted, un-used space.
Make renting null-sec space a bannable offense.
Rate SOV on a scale of 10-1. If you dont undock 50% of your corp per 48 hrs, you lose 2 points of SOV ... i.e. Use it or Lose it.
There is no Sec-Status repair once you go below -0.5.

Remove C1 and C2 WH space.

Everything is Player Owned except the current Trade Hubs.

Remove stabs from FW, using them inside plex is a bannable offense.
Once you join FW, it is permanent, you can only biomass your toon if you want out.

I think that pretty much covers the best way to make conflict the #1 thing in Eve.
We want player content, so lets go all the way ...


You should kickstart that game.


And the internal economy of that game would result in no one ever playing, unless, of course, CCP sold ISK directly to players for real cash. It would be the only way the vast majority of players would have any income.


There are plenty of way to make ISK now, please tell me how this plan would limit players making money?


Dinsdale is right (Note, you'll never see me say those words again lol) just not for the reasons he thinks.

The fact is, people are to damn lily-livered to risk their precious egos playing a game that's actually hard or unforgiving or that requires effort and thought. Most people just won't play that game.

I would play the EVE you describe, but then again I'm an adult male with a healthy level of testosterone who can keep video games in context and who will not just DIE if an imaginary spaceship of mine explodes.....

This is why most video games are made to let nerds believe they are a hero or championship level athlete, why most MMOS are themeparks that refuse to let players fail even when that player is terminally stupid, and why EVE Online (the coldest, harshest spaceship MMO ever) has a place called "High Sec" in the 1st place..
Anomaly One
Doomheim
#369 - 2013-11-13 14:54:29 UTC
LiKuei wrote:
horrible ideas


well i'm glad you're not a dev..

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

LiKuei
Royal Amarr Institute
Amarr Empire
#370 - 2013-11-13 15:04:48 UTC
Jenn aSide wrote:
LiKuei wrote:
Dinsdale Pirannha wrote:
Ishtanchuk Fazmarai wrote:
LiKuei wrote:
Make 1.0 to 0.6 no mining zone ... make 0.5 to 0.0 and lower the only place that happens.

Keep CONCORD in 1.0 to 0.7. CONCORD only covers its space, with Faction Navy/Police covering their own.

L2 missions in 1.0 to 0.7 space.
L3 missions in 0.6 to 0.4 space.
L4 missions 0.3 to 0.1 space.
L5 missions 0.0 and WH.

Reduce the size of Null by half to kill off all that wasted, un-used space.
Make renting null-sec space a bannable offense.
Rate SOV on a scale of 10-1. If you dont undock 50% of your corp per 48 hrs, you lose 2 points of SOV ... i.e. Use it or Lose it.
There is no Sec-Status repair once you go below -0.5.

Remove C1 and C2 WH space.

Everything is Player Owned except the current Trade Hubs.

Remove stabs from FW, using them inside plex is a bannable offense.
Once you join FW, it is permanent, you can only biomass your toon if you want out.

I think that pretty much covers the best way to make conflict the #1 thing in Eve.
We want player content, so lets go all the way ...


You should kickstart that game.


And the internal economy of that game would result in no one ever playing, unless, of course, CCP sold ISK directly to players for real cash. It would be the only way the vast majority of players would have any income.


There are plenty of way to make ISK now, please tell me how this plan would limit players making money?


Dinsdale is right (Note, you'll never see me say those words again lol) just not for the reasons he thinks.

The fact is, people are to damn lily-livered to risk their precious egos playing a game that's actually hard or unforgiving or that requires effort and thought. Most people just won't play that game.

I would play the EVE you describe, but then again I'm an adult male with a healthy level of testosterone who can keep video games in context and who will not just DIE if an imaginary spaceship of mine explodes.....

This is why most video games are made to let nerds believe they are a hero or championship level athlete, why most MMOS are themeparks that refuse to let players fail even when that player is terminally stupid, and why EVE Online (the coldest, harshest spaceship MMO ever) has a place called "High Sec" in the 1st place..


Then what you are saying is actually the only way to fix the problem of High-Sec ... create an environment what allows people who want a hard niche game to survive solely on PvP. I don't see Dim saying anything nor you to bring the harsh reality of Eve back into a purely PvP balance. New players (not alts) would make ISK right that follows right alongside combat, exploration and hauling skillpoint progression (you could sit in a ship, just not fly it well if you jumped to far ahead) and science and market players could fall right in lock step with corps to be able to ply their career paths. This does not take anything away from the game, it turns it back to its original intent ... PvP for PvPs sake.
Anna Karhunen
Inoue INEXP
#371 - 2013-11-13 15:09:03 UTC
Jenn aSide wrote:


The fact is, people are to damn lily-livered to risk their precious egos playing a game that's actually hard or unforgiving or that requires effort and thought. Most people just won't play that game.

I would play the EVE you describe, but then again I'm an adult male with a healthy level of testosterone who can keep video games in context and who will not just DIE if an imaginary spaceship of mine explodes.....

This is why most video games are made to let nerds believe they are a hero or championship level athlete, why most MMOS are themeparks that refuse to let players fail even when that player is terminally stupid, and why EVE Online (the coldest, harshest spaceship MMO ever) has a place called "High Sec" in the 1st place..

Amusing thing is that those words are uttered by people in most MMOs (with possible exception of Hello Kitty, though if they took this path that game would also be included in the long list). There's nothing inherently harder, more unforgiving, more intellectual or anything such in EVE online that could not be found in many other MMOs. Sad thing is, some people use that train of thought to motivate themselves to play, instead of finding motivation to play in the fun found in that game or the camaderie with other players.

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia

La Nariz
Aliastra
Gallente Federation
#372 - 2013-11-13 15:14:22 UTC
Tippia wrote:
Jythier Smith wrote:
If I join the goons, go to null, and become a tackler for them, where's the ISK?

If were a goon newbie, you'd just have do something newbish and you'll be showered in ISK because that's part of the culture of shobon fetishisation.

Once you grow older, you learn to make your own the same you would anywhere else.


Or you get adopted by a rich non-bittervet and completely subsidized while learning the game. We take the boring grind out of the game for you so you can learn what you like, then we help you figure out how to be self sufficient. You get rich, you adopt some :shobon: newbee, the cycle repeats. We really are the best newbee organization in EVE.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Jenn aSide
Worthless Carebears
The Initiative.
#373 - 2013-11-13 15:15:57 UTC
Anna Karhunen wrote:

There's nothing inherently harder, more unforgiving, more intellectual or anything such in EVE online that could not be found in many other MMOs.


Non-sesne, few other MMOs feature near universal non-consensual pvp like EVE does. EVE's death penalty (ie actually losing things) makes most MMOs look like hello kitti. Those are just two core EVE features that most other mmos avoid like the plague.
Quote:

Sad thing is, some people use that train of thought to motivate themselves to play, instead of finding motivation to play in the fun found in that game or the camaderie with other players.


That makes no sense, why would one need some false motivation to play a game they pay for?
Maldiro Selkurk
Radiation Sickness
#374 - 2013-11-13 15:16:43 UTC
Jenn aSide wrote:

So you're looking at the map 23/7 I see.


I play a lot and I have checked the 'where all ships are last 30 mins' a lot during my 8 months or so of playing EVE absolutely every time i have checked the result is always the same, highsec is light up like the sun because that is where all the ships are and low/null is virtually blacked out. Is your contention that this statistic that is generated by the game and there is ZERO doubt about its validity, that all those times i have checked are some kind of freak outliers and that in fact had i checked the other 99% of my game playing time that I would have found that almost all the ships were in fact in low and nullsec?

Hahahahaha ! (give up this battle while you're behind, it is where you are now and exactly where you will remain)

btw, if this isnt your contention please clarify exactly what you mean because embarrassing you on the forums is fun and im sure your follow up statement will be just as brain-dead stupid as this one.


Jenn aSide wrote:


Too bad you weren't looking at DEV blogs and twitter that suggenst that at any given time 20% of the characters are in low/null and that we know that people have these things called "alts"...like my high sec alts.

There is no way to tell where the "players" are. At this moment I have 2 charcters each logged into nullsec AND high.



Let's play your game and see where it gets us. I will grant you that 20% of all players are in low/null at any given moment; further, I'll be ridiculously generous and assume that absolutely EVERYONE in low and null at ALL TIMES has a high sec alt going whenever they are playing. Now, 20% in null plus another 20% null-alts in high sec leads to a maximum even with these ridiculously high assumed numbers that only 40% of the game is played by nullsec players and 60% are played by highsec players. Thank you for proving my point in that most of the games player base lives in high sec.

Let me give you a couple pointers on argumentation: 1) never give statistics that prove the other guys point of view and 2) Never contest against me in an argument because it is obvious that you have zero chance of winning based on the feeble attempts at arguments you have put forth already.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Jenn aSide
Worthless Carebears
The Initiative.
#375 - 2013-11-13 15:31:35 UTC
Maldiro Selkurk wrote:
Jenn aSide wrote:

So you're looking at the map 23/7 I see.


I play a lot and I have checked the 'where all ships are last 30 mins' a lot during my 8 months or so of playing EVE absolutely every time i have checked the result is always the same, highsec is light up like the sun because that is where all the ships are and low/null is virtually blacked out. Is your contention that this statistic that is generated by the game and there is ZERO doubt about its validity, that all those times i have checked are some kind of freak outliers and that in fact had i checked the other 99% of my game playing time that I would have found that almost all the ships were in fact in low and nullsec?

Hahahahaha ! (give up this battle while you're behind, it is where you are now and exactly where you will remain)

btw, if this isnt your contention please clarify exactly what you mean because embarrassing you on the forums is fun and im sure your follow up statement will be just as brain-dead stupid as this one.


Ah, look at the guy who isn't used to GD yet. Educating you will be most fun, I assure you.

You see, you make the common mistake of misreading a comment, adding your own content to it then responding...to the things you added.

you miss the distinion between players and characters. What Tippia was explaining to your most learned self is that THERe IS NO WAY TO KNOW WHERE "players" live. The high sec crowd always talks of most "players" "living" in high sec. What CCP has said is that most characters are in high sec.

How a player categorizes himself about where he lives is unknown, because no one ever tried to quantifiy it. The fact is that whatever that number is, it's a LOT less than high sec people want to believe, because lots and lots of low, null and WH players have alts.

The numbers of ships flying at the moment in different parts of space is irrelevance, whici is what people were trying to tell you before you fell off the logic cliff.

The most embarrising thing a person can do on a forum is misunderstand what's being said then act like everyone else is wrong. You just did it lol. Congrats.


Quote:

Let's play your game and see where it gets us. I will grant you that 20% of all players are in low/null at any given moment; further, I'll be ridiculously generous and assume that absolutely EVERYONE in low and null at ALL TIMES has a high sec alt going whenever they are playing. Now, 20% in null plus another 20% null-alts in high sec leads to a maximum even with these ridiculously high assumed numbers that only 40% of the game is played by nullsec players and 60% are played by highsec players. Thank you for proving my point in that most of the games player base lives in high sec.

Let me give you a couple pointers on argumentation: 1) never give statistics that prove the other guys point of view and 2) Never contest against me in an argument because it is obvious that you have zero chance of winning based on the feeble attempts at arguments you have put forth already.



The funny thing is you can't grasp what's being discussed, discuss something else (poorly) and claim victory. Your mother should be proud lol.
Tippia
Sunshine and Lollipops
#376 - 2013-11-13 15:35:17 UTC
Maldiro Selkurk wrote:
Let's play your game and see where it gets us. I will grant you that 20% of all players are in low/null at any given moment; further, I'll be ridiculously generous and assume that absolutely EVERYONE in low and null at ALL TIMES has a high sec alt going whenever they are playing.
…but then, that's not an assumption anyone makes. The assumption is rather that, for every character parked in non-highsec during these censuses, that same player will have an alt parked in highsec as well.

Quote:
Now, 20% in null plus another 20% null-alts in high sec leads to a maximum even with these ridiculously high assumed numbers that only 40% of the game is played by nullsec players and
…then we have 8% in lowsec, plus their highsec alts for another 16%, and finally 6% in w-space plus their highsec alts for a final 12% portion. In total 68%, which leaves 32% played by highsec players.

Quote:
Thank you for proving my point in that most of the games player base lives in high sec.
You mean the point you can only come to if you ignore two thirds of the data points? No, he did not prove that point. So here are a couple of pointers to you: 1) don't skip over most of the data; 2) don't presume that others have made the same error you have; 3) don't expose your failure so blatantly because it proves how feeble and unresearched all your arguments are in the face of actual facts.
Maldiro Selkurk
Radiation Sickness
#377 - 2013-11-13 15:40:48 UTC
mynnna wrote:
Maldiro Selkurk wrote:
As to EVE Flourishing let me introduce you to business 101, to show how wrong you are on that point as well. The number of people world wide playing video games has skyrocketed in the past 10 years but the subs for EVE has only grown at a modest linear growth rate this equates to a net loss of market share.


Pretending that every single new person that has started playing video games over the past ten years is a potential EVE subscriber is a pretty large fallacy, especially if "video games" is taken to mean things like mobile based games and casual browser based games like Farmville.


First, where in my post does it say, hint or elude that 'every single person that has started playing video games over the past ten years is a potential EVE subscriber"?

What I contend is that given a massive increase in the number of people playing video games in the past 10 years that a subset of that gigantic increase should have found EVE to be their game of choice but didn't. That means that in real terms of market share this game has not only not gained but actually lost player base.

If this doesn't make it clear enough for you then i recommend you apply to work for CCP because they don't understand the concept of failing market share either and you would fit right in with their corporate structure.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Anna Karhunen
Inoue INEXP
#378 - 2013-11-13 15:42:22 UTC
Jenn aSide wrote:
Anna Karhunen wrote:

There's nothing inherently harder, more unforgiving, more intellectual or anything such in EVE online that could not be found in many other MMOs.


Non-sesne, few other MMOs feature near universal non-consensual pvp like EVE does. EVE's death penalty (ie actually losing things) makes most MMOs look like hello kitti. Those are just two core EVE features that most other mmos avoid like the plague.
Quote:

Sad thing is, some people use that train of thought to motivate themselves to play, instead of finding motivation to play in the fun found in that game or the camaderie with other players.


That makes no sense, why would one need some false motivation to play a game they pay for?

*yawn* Just the same sort of stuff that I have heard many times before in other games. As for for unforgiveness, well EVE's death system is hardly different from many others I have played. Losing time, skillpoints, et cetera... yeah, those are in many other games. Permadeath would be unforgiving and EVE does not have it (can't think of any MMO that does have it, though some NWN servers I played did have permadeath with no resurrection available. THAT's unforgiving).

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia

Varius Xeral
Doomheim
#379 - 2013-11-13 15:43:43 UTC  |  Edited by: Varius Xeral
Tippia wrote:
...


Never mind the fact that the main thrust of these arguments is from people who dont want to have to rely on hisec so much, but do so to stay competitive because of the massive advantages of safety and resources.

"look at all the ships in hisec"

"we know, that's our point"

Official Representative of The Nullsec Zealot Cabal

Anomaly One
Doomheim
#380 - 2013-11-13 15:49:40 UTC
perma death is a stupid concept to make a game seem "hardcore" it adds nothing but annoyance to everyone, EVE does have some sort of perma death (losing SP) which is fine.

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC