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The new depots deploy too quickly

Author
Arya Regnar
Darwins Right Hand
#1 - 2013-11-08 22:15:15 UTC  |  Edited by: Arya Regnar
With the depots as they are unless you can destroy its shields in 45 seconds after it is launched people in dangerous parts of eve can when they are tackled drop depot and load their goodies into it. The depots go into reinforced mode and can't be destroyed for 2 days and from what I've seen there is nothing to prevent you from later taking that stuff out of it anywhere in the time during which it can not be destroyed.

Is this an intended feature?

In combat refitting that costs less than 5 millions?
Orcas and carriers at least cost upwards of 600 mil and are slow.

There should be additional criteria for launching depots, it's supposed to be a way to base in hostile systems not a way to save your ship and drop your blingfits into them.

By additional criteria I mean that depot should normally deploy in 30 seconds but if anyone is on grid with you that isn't in your fleet it should take 2 minutes or something like that.

EvE-Mail me if you need anything.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#2 - 2013-11-08 22:26:01 UTC
Make it so you can't launch a depot as long as you have a PvP combat timer up. Problem solved.
Batelle
Federal Navy Academy
#3 - 2013-11-08 22:38:24 UTC
Antillie Sa'Kan wrote:
Make it so you can't launch a depot as long as you have a PvP combat timer up. Problem solved.


This is actually quite reasonable! Although not a complete solution. Sometimes you can tell you're dead before you've been agressed.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Faye Nahkriin
Phoenix Naval Operations
Phoenix Naval Systems
#4 - 2013-11-08 22:43:56 UTC
Antillie Sa'Kan wrote:
Make it so you can't launch a depot as long as you have a PvP combat timer up. Problem solved.


This sounds really good =)
Nevyn Auscent
Broke Sauce
#5 - 2013-11-08 23:25:53 UTC
Orca's can refit a 250 man fleet.
250*5 = 1.25 Billion for a 250 man fleet to all refit.

I'm ok with the cost of the mobile depot & the speed.
The only timer that should even consider preventing it is a weapons timer & CCP have decided that isn't how they want it, which I'm fine with.
Omnathious Deninard
University of Caille
Gallente Federation
#6 - 2013-11-08 23:39:28 UTC
As per this post, https://forums.eveonline.com/default.aspx?g=posts&m=3831086#post3831086, by CCP Fozzie, bypassing the reinforce timer is a defect.

If you don't follow the rules, neither will I.

Arya Regnar
Darwins Right Hand
#7 - 2013-11-09 01:45:06 UTC
Nevyn Auscent wrote:
Orca's can refit a 250 man fleet.
250*5 = 1.25 Billion for a 250 man fleet to all refit.

I'm ok with the cost of the mobile depot & the speed.
The only timer that should even consider preventing it is a weapons timer & CCP have decided that isn't how they want it, which I'm fine with.

No it cant, if there are more than 10 people in access range in fleet orca acts up last I checked, maybe that was changed though.

And stop equating possible numbers with actual real events that *can* happen.

It's like those nerf suicide gakers theads where they say nerf ganking because you can gank a titan in 10000000 noobships and it costs 0 isk.

EvE-Mail me if you need anything.

M1k3y Koontz
Speaker for the Dead
Stay Feral
#8 - 2013-11-09 01:53:37 UTC
Have the stats been posted? Or just on Sisi?

How much herp could a herp derp derp if a herp derp could herp derp.

Arya Regnar
Darwins Right Hand
#9 - 2013-11-09 01:57:53 UTC
M1k3y Koontz wrote:
Have the stats been posted? Or just on Sisi?

Sisi.

The whole rubicon is in pieces though.

The client is horribly slow and incredibly clunky.
Handles like an old internet explorer.

EvE-Mail me if you need anything.

M1k3y Koontz
Speaker for the Dead
Stay Feral
#10 - 2013-11-09 02:02:06 UTC
Arya Regnar wrote:
M1k3y Koontz wrote:
Have the stats been posted? Or just on Sisi?

Sisi.

The whole rubicon is in pieces though.

The client is horribly slow and incredibly clunky.
Handles like an old internet explorer.


Meh. Sisi always messes up my client, would be nice if Fozzie posted the Depot thread... since its on Sisi... would be nice to have a thread about it *hint hint*

How much herp could a herp derp derp if a herp derp could herp derp.

Arya Regnar
Darwins Right Hand
#11 - 2013-11-09 02:10:02 UTC
5k shields 7.5k armor 5k structure or something.
30k storage no SMA goes into RF when at 30% shields or something
RF is 48 hours or something and you can't refit using depot while its in RF but you can put and take items into it and from it.
Based on material prices of BPO of depot it will cost 1-5m at most so it's gona be cheap.
The packed depot is 100m3

EvE-Mail me if you need anything.

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#12 - 2013-11-09 02:48:40 UTC
Arya Regnar wrote:
5k shields 7.5k armor 5k structure or something.
30k storage no SMA goes into RF when at 30% shields or something
RF is 48 hours or something and you can't refit using depot while its in RF but you can put and take items into it and from it.
Based on material prices of BPO of depot it will cost 1-5m at most so it's gona be cheap.
The packed depot is 100m3

Will depot go into reinforce mode if you hit it to the structure while it is anchoring? Because 40 sec is a lot of time to deal with in-combat refitting.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Arya Regnar
Darwins Right Hand
#13 - 2013-11-09 02:51:08 UTC  |  Edited by: Arya Regnar
Kirimeena D'Zbrkesbris wrote:
Arya Regnar wrote:
5k shields 7.5k armor 5k structure or something.
30k storage no SMA goes into RF when at 30% shields or something
RF is 48 hours or something and you can't refit using depot while its in RF but you can put and take items into it and from it.
Based on material prices of BPO of depot it will cost 1-5m at most so it's gona be cheap.
The packed depot is 100m3

Will depot go into reinforce mode if you hit it to the structure while it is anchoring? Because 40 sec is a lot of time to deal with in-combat refitting.

You can't refit when it's anchoring but yeah you can hit it when its anchoring.
Problem is you wont be able to stop it unless you have a really nice dps ship.
The depot has 50 signature radius so it takes a while to lock with big things which doesn't really help battleships.

Antillie Sa'Kan wrote:
Make it so you can't launch a depot as long as you have a PvP combat timer up. Problem solved.

Would be better if it was if timer is bigger than 14 minutes as in active combat longer than 45 seconds. But CCP might *cough*not succeed programming that *cough*. Waiting 15 minutes is a bit long.

Limited engagement timer and limited engagement (hidden timer) for nullsec and WHs would be more fitting.

As long as PVP active ship can't deploy one it's fine really.

Something along the lines of what you said for sure though.

EvE-Mail me if you need anything.

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#14 - 2013-11-09 04:36:59 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Arya Regnar wrote:

Limited engagement timer and limited engagement (hidden timer) for nullsec and WHs would be more fitting.

As long as PVP active ship can't deploy one it's fine really.

Something along the lines of what you said for sure though.

None of current timers will work because of deploy and engage tactic. But something in line with "anchoring progress will be paused as long as owner has weapons timer on" might do the trick.

Arya Regnar wrote:
You can't refit when it's anchoring but yeah you can hit it when its anchoring.
Problem is you wont be able to stop it unless you have a really nice dps ship.
The depot has 50 signature radius so it takes a while to lock with big things which doesn't really help battleships.


Question was: if it'll enter reinforce mode after anchoring if you take out shields and armor during anchoring?

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Batelle
Federal Navy Academy
#15 - 2013-11-09 05:57:27 UTC
Arya Regnar wrote:

It's like those nerf suicide gakers theads where they say nerf ganking because you can gank a titan in 10000000 noobships and it costs 0 isk.


You can kill a freighter with 20 catalysts for 200m isk. Which is 16% of the cost of an empty freighter.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Arya Regnar
Darwins Right Hand
#16 - 2013-11-09 16:41:43 UTC
Batelle wrote:
Arya Regnar wrote:

It's like those nerf suicide gakers theads where they say nerf ganking because you can gank a titan in 10000000 noobships and it costs 0 isk.


You can kill a freighter with 20 catalysts for 200m isk. Which is 16% of the cost of an empty freighter.

See... These guys think manpower comes at no cost.
Nor do they realize sec hits matter.

Go away troll I don't think you are this stupid.

EvE-Mail me if you need anything.

Unsuccessful At Everything
The Troll Bridge
#17 - 2013-11-09 20:17:56 UTC
Antillie Sa'Kan wrote:
Make it so you can't launch a depot as long as you have a PvP combat timer up. Problem solved.


+1

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Arya Regnar
Darwins Right Hand
#18 - 2013-11-10 03:41:14 UTC
Personally I would be fine with 15 minute timers restricting it but I also think shortening it to 5 minutes limited engagement timer would be a better option to shorten the waiting after combat.

If you do warping around safespots right you don't need a cloak to wait out a timer since it's impossible to probe warp and point fast enough even with the warp speed changes although it will be much more doable for catching slow ships like battleships.

EvE-Mail me if you need anything.

Petrified
Old and Petrified Syndication
#19 - 2013-11-10 05:22:23 UTC  |  Edited by: Petrified
Simpler: once in reinforced, it cannot be accessed.

Problem solved. Come back when it drops out of reinforced and destroy/loot it.

And... Maybe make it pop with one shot while it is deploying. ie: it cannot go into reinforced until it is deployed and until it is deployed is very weak and vulnerable - like wrecks.


edit: in other words, why lengthen the time for deployment based on a combat specific scenario and punish everyone? Simpler to address the situation as you describe: make it very vulnerable to destruction while deploying and if deployed very inaccessible.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Kaarous Aldurald
Black Hydra Consortium.
#20 - 2013-11-10 05:32:21 UTC
Antillie Sa'Kan wrote:
Make it so you can't launch a depot as long as you have a PvP combat timer up. Problem solved.


This. These things should be used as a quality of life improvement, not as a way to avoid consequences of death.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

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