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Cloaky and/or Nullified Hunting

Author
Baali Tekitsu
AQUILA INC
#21 - 2013-11-11 06:35:53 UTC
Spank YouLater wrote:
What will be even funnier is when ccp do change this all these pro 'afk pvpers' will cry to the heavens.

They've already started, people are just a bit blinded at the moment. Watch and see.


And FYI before you 'leet pvpers' start, no I'm not a 'nullbear' I'm a 'lowsecbear'.


No youre an (forum)alt of a lowsecbear.

RATE LIKE SUBSCRIBE

Sancka
Brutor Tribe
Minmatar Republic
#22 - 2013-11-11 07:44:03 UTC
hunting coverts is sort of easy if there moving from system to system .
1/ ninja sabre
2/ insta locking ceptors
3/ drag bubbles with something to decloak on said bubble
all work very well, 90% of bomber pilots don't know how to fly them even ones that class them selfs as pro's
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#23 - 2013-11-11 12:03:41 UTC
Rall Mekin wrote:
The problem is local. Just turn it off in null sec. Afk cloakers ruining your day will no longer be a problem. No need to hunt cloaked ships--just deal with it like we do in wormhole space. Of course, since the null bears would no longer have local, you wouldn't see unprotected 30 man bot mining fleets in null sec anymore....


Cant really compare the null sec AFK cloakers with WH, WH dont have to fear a 20 man Black Ops fleet hotdropping at any given time. At least if inside a WH with no local, if you dont see them on D-Scan they are in cloaky ships, and their tank will be weak. Ofcause if its 20 bombers they can deal some damage, but you dont have the AFK cloaker WHO can brigde those in every 5 min if needed.

I like ops idear, to have a team of players being able to use a heat seaking device and by using the map and hard effort being able to find a claked ship sitting still. The longer the ship sits still on same grid, the easier he will be to find trough heat showing on system map.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Sheri Angela
#24 - 2013-11-11 14:40:02 UTC
Somebody messaged me in game, didn't feel comfy posting on the forums, left something I hadn't recognized about the interceptor changes. If they are nullified in Rubicon good chance they can follow a tech 3 nullified through bubbles which has been a problem for fleets chasing them. They tend to get caught in their own bubbles. So in short tech 3 cloaky nullys stack up more warp stabs just in-case.

Good point. Most wspace warfare seems to happen between groups within a few systems of one another due to the time it takes to travel the fleet with the risk being unexpected encounter with hostile group and/or target leaving before they arrive or stranded from their home system having to spend time to work their way back to it. This can be significant investment in time, but also why we seen such great small gang warfare coming out of wspace veterans. Hot droppers get to stay at home and project power much further for a much lesser investment of money/time. Though don't really think this needs changing with this only be viable tactic when intel has identified target and what can be known gained to minimize the risk.

With intel in mind I would say that it is a valuable benefit and can indirectly lead to ISK, hence no benefit should be obtained without risk. You are effectively safe once at your mid-point and reaping (action) a benefit. Ratters/Miners, etc still have the penalty of paying attention when undocked, staying aligned, etc at the risk of somebody coming in on them regardless if they are cloaky or not. A cloaked pilot does not have this penalty.

As to catching you moving sure it can be done as is the same for when a cloaked pilot engages, but again out in mid-space they are effectively isolated from other players with essentially no chance of finding them. Again re-iterate if you are undocked you are in danger always.

TIDI = Increasing profit while decreasing service level to the customer disguised a nicely marketed benefit. What would Amazon have done here.

Sura Sadiva
Entropic Tactical Crew
#25 - 2013-11-11 15:29:54 UTC
Sheri Angela wrote:
As to catching you moving sure it can be done as is the same for when a cloaked pilot engages, but again out in mid-space they are effectively isolated from other players with essentially no chance of finding them. Again re-iterate if you are undocked you are in danger always.


Yes. With he difference that you cannot force someone to undock or to leave their POS shield.

We all understand this is only about nullbear wanting to remove the only potential risk from their otherwise 100% safe ratting/mining activities. People is not stupid and perfectly understand how fake are these lame arguments copied and pasted (with several alts) ad nauseam on the forum.

Thanks God seems also CCP realize how toxic for the general gameplay is having null sec areas so easy to lock and secure for unlimited farming; and in fact they adding more covert ops option, inty immunity to bubbles and soon BLOPS overhaul.

People use hotdrops because is, de facto, the only limited way to put a threat there. And often the only way for a smaller entity to do something against a larger one.

And this chance is what you folks wish to remove.


Abel Tellor
Viziam
Amarr Empire
#26 - 2013-11-11 17:22:02 UTC
*decloaks*

No.

*recloaks*
SurrenderMonkey
State Protectorate
Caldari State
#27 - 2013-11-11 18:55:38 UTC  |  Edited by: SurrenderMonkey
Sheri Angela wrote:

With intel in mind I would say that it is a valuable benefit and can indirectly lead to ISK, hence no benefit should be obtained without risk. You are effectively safe once at your mid-point and reaping (action) a benefit. Ratters/Miners, etc still have the penalty of paying attention when undocked, staying aligned, etc at the risk of somebody coming in on them regardless if they are cloaky or not. A cloaked pilot does not have this penalty.


If you really want to explore that avenue, please explain why you should have perfect knowledge of who is in a system merely because your fat ass is also present in said system.

Local is brokenly overpowered. Cloaking is only almost as powerful as local, and stands as the sole balancing factor against the broken OPness of local.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Rall Mekin
End-of-Line
#28 - 2013-11-11 19:10:35 UTC  |  Edited by: Rall Mekin
Ynot Eyob wrote:
Rall Mekin wrote:
The problem is local. Just turn it off in null sec. Afk cloakers ruining your day will no longer be a problem. No need to hunt cloaked ships--just deal with it like we do in wormhole space. Of course, since the null bears would no longer have local, you wouldn't see unprotected 30 man bot mining fleets in null sec anymore....


Cant really compare the null sec AFK cloakers with WH, WH dont have to fear a 20 man Black Ops fleet hotdropping at any given time. At least if inside a WH with no local, if you dont see them on D-Scan they are in cloaky ships, and their tank will be weak. Ofcause if its 20 bombers they can deal some damage, but you dont have the AFK cloaker WHO can brigde those in every 5 min if needed.

I like ops idear, to have a team of players being able to use a heat seaking device and by using the map and hard effort being able to find a claked ship sitting still. The longer the ship sits still on same grid, the easier he will be to find trough heat showing on system map.


OF COURSE I CAN!

For comparison:

C5 Site Running Fleet (RR Tengus) = 2.5 Bil (WH)
Nullbear Mackinaw/Hulk Mining Fleets = 1 bil- 3 bil (Null)

Also note:
C5 Site Escalation Fleet (WH) = 16-25 billion

In wormhole space, we routinely throw obscene amounts of money around, despite the risk of:
1. Gank fleet logged in your hole, possibly supported by triage carrier while you were sleeping
2. A hole full of PWNage opening to you with caps sieged on field


Keep in mind we also mine (sometimes) not knowing if theres 20 bombers just AFK around to grief you

When it does happen, we take our losses with space honor and move on with life. When the null bear dies, its some akin to: "OMG I DIED. YOU GUYS, YOU GUYS, YOU GUYS [His Land Lords] I JUST GOT MY 10 MACKINAWS GANKED BY 20 MEN IN BOMBERS. YOU GUYS, YOU GUYS, YOU GUYS COME SAVE ME AND MAKE THEM GO AWAY SO I CAN KEEP PAYING MY RENT PLEAZE!"

The problem is, null bears have been allowed to frollick through null asteroid belts in absolute safety, with no obligation to actually try to defend their space of profits. You should not be making billions without the fear something terrible is able to happen to you any moment.

I am SO glad to see the interceptor/ warp velocity changes happening. We are shipping a ton of interceptors into hole, and will be shot gunning through all the belts/ore sites we encounter as we roam our null exits.
Sheri Angela
#29 - 2013-11-11 19:19:12 UTC
I can find somebody in a POS and can bash that POS until they come out or until there is no POS to protect them hence risk is still in place though this counter requires investment of time, hardware, and players. All ISK comes into the game through in-space activity hence somebody should incur risk to earn it in some manner if they are in-space. Even a trader who sits in station all day long has to rely on other players to take risk and earn isk, move market goods, etc.

I do not see how creating a multi-party activity, similar to taking down a POS, to counter cloaks would make nullsec, lowsec, highsec, or wspace 100% safe.

Kind of funny that you have to BLOP to project power... again wspacers seem to be quiet capable in generating fear and projecting power without BLOPs. That's ignoring the difficulty of locating a specific enemy in wspace which requires patience and inguinity especially with ever changing connections. Again I have no concerns with BLOPs only the fact that I can't locate a cloaked ship in mid-space whose gaining a strategic and intel advantage without risk.

Local by itself just tells you somebody is in system. It does not tell you what they are flying nor their location. You have to be undocked and if uncloaked there is risk to collecting that information which isn't the case for mid-space cloakey. Again would be fine with removing local from the game, but still doesn't address the issue of a capability of cloaking not having a counter.

TIDI = Increasing profit while decreasing service level to the customer disguised a nicely marketed benefit. What would Amazon have done here.

Sura Sadiva
Entropic Tactical Crew
#30 - 2013-11-12 02:02:34 UTC  |  Edited by: Sura Sadiva
Sheri Angela wrote:
All ISK comes into the game through in-space activity hence somebody should incur risk to earn it in some manner if they are in-space.


I agree.

Ratters and miners in LS as in NPC null share their quote of risks; so do ratters and miners in WH space. And the same in HS. But sov null residents? Nooooo, they shouldn't face any risk! Even the only very limited and only potential risk from a frigate cloacked in their system doing nothing have to be removed! For some reason this spoiled minority of players think to be the only gameplay entiteled to perfect safety, like an istanced area or a separate PvE server.

And they also think to be entiteled to bother the whole EVE community reposting continuosly the same lame arguments with different NPC corps alts.

And you discuss, explain your arguments, talk about game balance and how is not correct to remove parts of game options only to make their farming easyer... but is always a waste of time cause always ends with them stating some argument like "yes ok, but we don't give a **** to the general gameplay, we have to do this cause we are special snowflakes"

There's nothing wrong in cloacking, AFKing, hotdropping. What is wrong here is that to kill a single miner in some sov null area the only viable options are based on coordinating cynos, T3 skills, SB fleets, covops, BLOPS, bridges, AFK cloacking for days, hotdrops and so on. More (much more) than what is needed to kill a miner in HS.

THIS is bad for the gameplay and need to change as soon as possible.
IbanezLaney
The Church of Awesome
#31 - 2013-11-12 04:28:58 UTC
Sheri Angela wrote:
whaaaaaaaa........hence no benefit should be obtained without risk...............whaaaaaaaaa



You are contradicting yourself.

Why do you believe you should be able to gain rewards risk free while the cloaker should be at risk while gaining no reward for his activity?



Here is a challenge for you.
Name one instance where a cloaked ship has shot at you or destroyed anything in eve.
Just one.



Sheri Angela
#32 - 2013-11-12 05:43:22 UTC
I won't respond to posters who intentionally misquote me... It's almost like they are behaving as a politician (lowest of lifeforms) running for office.

1. Again how does what I propose grant ratters, miners, etc.100% safety.
2. Cloaking would still exist and would function as it does today except with a counter (with significant barrier to entry).
3. Never said BLOP mechanics are an issue.
4. Intel is a benefit and agree local is an issue where intel can be earned with no risk. Same applies to cloaked mid-space ship.
5. Like the new interceptor changes. Might even help with grabbing nullified ships.

TIDI = Increasing profit while decreasing service level to the customer disguised a nicely marketed benefit. What would Amazon have done here.

IbanezLaney
The Church of Awesome
#33 - 2013-11-12 07:51:29 UTC
Sheri Angela wrote:
I won't respond to posters who intentionally misquote me... It's almost like they are behaving as a politician (lowest of lifeforms) running for office.

1. Again how does what I propose grant ratters, miners, etc.100% safety.
2. Cloaking would still exist and would function as it does today except with a counter (with significant barrier to entry).
3. Never said BLOP mechanics are an issue.
4. Intel is a benefit and agree local is an issue where intel can be earned with no risk. Same applies to cloaked mid-space ship.
5. Like the new interceptor changes. Might even help with grabbing nullified ships.



Thank you for taking the time to refuse to respond to me (with a 5 point response.) Big smileBig smileBig smile



Sheri Angela wrote:
almost like they are behaving as a politician (Laney is so hot) running for office.



I'll take that as an endorsement if I ever decide to run for CSM.

Cool
SurrenderMonkey
State Protectorate
Caldari State
#34 - 2013-11-12 16:02:44 UTC  |  Edited by: SurrenderMonkey
Sheri Angela wrote:
I won't respond to posters who intentionally misquote me...


Unfortunately, misquoting you is necessary to extract your actual desire from the bullshit that encapsulates it. We get it. You want risk-free nullbearing, and you're only just barely smart enough to understand that coming out and saying that will get you laughed off the board, so you've presented us with this clownishly lipsticked pig of an idea to make it seem like you're just trying to augment the peeveepeez.

Nobody is falling for it.


Quote:
1. Again how does what I propose grant ratters, miners, etc.100% safety.


It's very simple. Right now, they have near-100% safety, by virtue of the existence of the perfect intelligence provided by local. As long as they can exert the monumental effort it takes to look at a chat window, they can flee to safety long before anyone has any hope of catching them, even if they know where they are.

There are no hard counters to this type of risk-aversion, which is pretty ironic when you consider that it's a behavior that's only found in null-sec - Eve's big bad "high-risk" frontier.

There is one soft counter: You can hang out, cloaked, indefinitely, thereby forcing the nullbear to either stop 'bearing or accept a measure of risk.

So, the brokenly-OP intel mechanic of local has exactly one soft counter, mechanically speaking, and you want to implement a hard counter to that soft counter, under the premise that "abloobloobloo, cloaking doesn't have a counter," thereby leaving local without even a soft counter... a notion that you don't seem to have much of a problem with, and isn't that curious?


It's almost like you have no actual philosophical objection to mechanics that can't be countered, except when they work against you, which is to say it's almost like you're completely full of ****.

Cloaking IS the counter.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Homem na Estrada
#35 - 2013-11-12 17:57:15 UTC
Main issue here is: You CAN find cloaked ships if you want. LoL

There are two powers: Power of Numbers and Power of Leadership They compensate or add to each other, but nothing compensates or add to having neither. Politics: If you dont use it, it will use you.

Raptors Mole
Deep Core Mining Inc.
Caldari State
#36 - 2013-11-13 22:27:57 UTC
There was a young man from Nantuket,
Who decloaked in a rusty bucket,
His weapons were cocked, but everyones docked,
A bear said in local "Aww fuckitt"!
Sheri Angela
#37 - 2013-11-16 07:52:13 UTC
Saw a good idea. Remove cloaked pilots from local and deny them dscan, probes, and local while cloaked. They can visually confirm presence of players which could result in them being decloaked if unfortunate to land near another ship reinforcing the benefit versus risk. If cloaked and in mid-space essentially safe and no benefit.

TIDI = Increasing profit while decreasing service level to the customer disguised a nicely marketed benefit. What would Amazon have done here.

Sheri Angela
#38 - 2013-11-16 08:15:37 UTC
Also a write-up from EVE Las Vegas 2013 from a Q&A sessions with devs comments on cloaking. Nothing definitive other than a direction of the change if they were going to change it. http://lowseclifestyle.blogspot.com/2013/10/eve-vegas-2013-day-two-morning-session.html.

TIDI = Increasing profit while decreasing service level to the customer disguised a nicely marketed benefit. What would Amazon have done here.

Master PewPew
Corporation 98735482
#39 - 2013-12-04 06:38:13 UTC
I want all players missions in HS/LS to show up as anoms in space. Because it sounds like thats all HS bears do is make isk in the safety of their sites. Lets make those sites visable and see where that takes us.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#40 - 2013-12-04 12:22:38 UTC
IbanezLaney wrote:
Sheri Angela wrote:
I'm all about the tears bub. Imagine the buckets we could fill with them if we could hunt cloaked ships.


Be honest - you don't want someone being 100% safe cloaking so that you can be 100% safe ratting.


But you forgot about risk vs reward:
The cloaker can not earn income doing his job.
He has zero risk and zero reward.

You can earn income from ratting.
High reward should have a high risk.


Seems to be working correctly as it is.



Cloaky prober works. I think...
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