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New dev blog: Introducing New Nebulae into EVE

First post
Xenial Jesse Taalo
The Scope
Gallente Federation
#241 - 2011-11-04 21:32:32 UTC
Wait wait wait...

Warp tunnels are getting some work done too?

As one who probably gets more irritated by imperfections than impressed by new eye candy, I can say I'm very happy to hear that. I am well and truly tired of being reminded of mistakes every second warp. So excellent news. :)

I haven't seen the nebulae in game and was a bit hesitant with the kind of 80's-bible-illustrations feel of some of them. Plus I too am wondering how it will feel in game if the backdrop doesn't change at all for the whole region. I understand the reasons for that and even agree with them, but it doesn't surprise me either that people are saying not enough changing as they travel.

The decision to tie nebula backgrounds to locations in the universe is one I support, but obviously has the unfortunate result of hiding a huge percentage of all this new work from a huge percentage of the players, as the players who stick to high/lowsec only see maybe half of them.

I don't really have a suggestion to make around this matter since I agree with all the decisions that created it. I just hope than when I'm flying around on TQ, staying in one region as I largely do, I don't feel like things are being too samey. The sunlight in each system will still be different each jump, right?

Having said all that, despite some "biblical coffee table" looking nebulae I have to say I am quite satisfied and eye-candied-out. Some of them look just fantastic.

War Kitten
Panda McLegion
#242 - 2011-11-04 22:25:12 UTC
CCP t0rfifrans wrote:
... So if we would have wanted more, they would have looked less cool or taken longer to produce, meaning that the artists would be tied up painting nebulas and not fixing lag....

I C wat u did thar...

Looking forward to the new nebulas and moving about in them.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

The Scope
Gallente Federation
#243 - 2011-11-04 22:27:49 UTC
I loved them. Thanks CCP!

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Oberine Noriepa
#244 - 2011-11-04 23:11:53 UTC
Andreus Ixiris wrote:
OK, I'm testing out the new Nebulae on SiSi here's the thing:

1. Changing backdrops by region is not granular enough. Seriously, it doesn't give any impression of travel across the vast reaches of space that regions are supposed to be.

2. I still can't see Ginnungagap from Korama. If you claim that it's easily visible from Korama, the least you could do would be to actually make the damn thing visible from Korama.

They're pretty but we need a bigger sense of motion between systems.

I definitely agree with this. I'm sure some effort will be made to increase granularity in the future.

Utremi Fasolasi
La Dolce Vita
#245 - 2011-11-04 23:29:25 UTC
Seriphyn Inhonores wrote:
Top, top stuff.

BTW, the planetary city lights are still broken. Have you fixed that? Some temperate planets which have only a few islands is covered in city lights from the dark side. Bit of an immersion breaker.

Maybe the people live underwater like Nouvelle Rouvenor.
Draahk Chimera
#246 - 2011-11-05 07:05:57 UTC
Really good job I think. The new nebulas look stunning, except the blue/white one that kind of hurt my eyes when I was in it. Anyways, as someone already suggested, next thing you should look at (summer 2012) is to make the sun shrink and grow with distance.

404 - Image not found

Vana Dell
Caldari State
#247 - 2011-11-05 08:14:45 UTC
Destination SkillQueue wrote:
Dark space in my EVE, I approve whole heartedly. Now all that remains is for you to make it so, that the star significantly dims when you get further away from it within a system. I'd like to feel that I'm flying inside an actual star system at great speeds and moving large distances, instead of moving within a small room with a single static lightbulb in the middle of it.

Before I go any further I would like to say that already Eve looks like the best looking and most beautiful MMO I have played thus far, It also plays very well for such a detailed game even on my macbook. However I think it also needs these things to transcend mere beauty:
+Binary stars
+Trinary Stars
+Dwarf Stars
+Black Holes and Pulsars outside the Wormholes.
+anything that breaks up the repetitiveness of this freak galaxy with all the single star systems.
Gustav Mannfred
Bring back old Abyssal Arenas
Brothers of Tangra
#248 - 2011-11-05 09:54:41 UTC
Nebulae looks good, but they are too dark. And one nebulae over a region is boring one over constelation was better

i'm REALY miss the old stuff.

Utremi Fasolasi
La Dolce Vita
#249 - 2011-11-05 10:45:13 UTC
Not sure how widespread it is, but on Sisi in both Pakshi and Oursulaert there were parts of the sky that showed the inside corners of a cube. My character was distressed to find that the universe is just a big box. :-)

Other than that looked great. And checking from different regions you definitely get a sense of like "Oh that way must be Minmatar space and Caldari space is over there" from a particular region.
Jowen Datloran
Science and Trade Institute
Caldari State
#250 - 2011-11-05 11:05:15 UTC
As I never leave the station I will not have much usage of these new nebulae. But I discovered that the light in my Captain Quarters has been turned down and I can now see reflections from the big screen on the furniture and the floor.

Nice stuff.

Mr. Science & Trade Institute, EVE Online Lorebook 

Avila Cracko
#251 - 2011-11-05 11:24:02 UTC  |  Edited by: Avila Cracko
if you are going to give us some better star map (like that one in DUST) can you make regions more apart from each other so that we have feeling of regions on map too... so that this transitions from one nebulae to next have more cartographic meaning?

and make jump-gates that jump between regions bigger (better)... just for the feeling of more distance...

truth, the whole truth and nothing but the truth.

Alastair Reinas
The Scope
Gallente Federation
#252 - 2011-11-05 13:53:12 UTC
ahem...all good, but the plural of forum is fora, not forii.
Charles Edisson
Gallente Federation
#253 - 2011-11-05 14:07:36 UTC
Could have been a good oportunity to make different systems affect your ship in different ways like in wormholes. After all a nebula is a big ball of gass and shooting a laser in a gas causes it to refract shortening it's range. could have been an opportunity to make different ships do better in different systems, not the blanket changes that are the WH.

Oh well another good opportunity gone, at least they look prety.
Lutinari Syndicate
#254 - 2011-11-05 15:42:43 UTC
Will these also be somehow represented on the star map? It would be awesome to be able to pinpoint the systems that are in the middle of a nebula for some sightseeing gameplay.
Gustav Mannfred
Bring back old Abyssal Arenas
Brothers of Tangra
#255 - 2011-11-05 16:40:50 UTC
Nebulae visible on Starmap? oh yes CCP do it pls it would be nice

i'm REALY miss the old stuff.

Gallente Federation
#256 - 2011-11-05 18:09:53 UTC
I think its awesome.

Great addition to eve.

Makes it look more realistic and less animated / layered.

Great job CCP graphics guys! keep up the good work. Part of why eve is so cool.

Angelo Doelman
Bacon Diplomacy Project
#257 - 2011-11-05 19:25:14 UTC
Everyone complaining about CCP's decision to make the new backgrounds regional....

Have you considered that possibly CCP is just trying to motivate you to move around more than the 4-5 systems you visit now?

If you pull up your F10 map, go to Star Map, Stars, My Information, and tic "Systems I've visited" and all you see are a few yellow blobs.... then maybe you need to go see more of eve.
Caldari Acolyte
Shark Enterprises
#258 - 2011-11-06 00:56:42 UTC
As an amatuer astronomer, i am impressed with the new graphics, the doubly ionized Oxygen & dust filaments, Etc are very accurate depictions, you guys must have been using the hubble shots for inspiration, Good Job Blink
Tanya Powers
#259 - 2011-11-06 01:25:13 UTC
The one you can see from the test system is other words come in mind than "magnifique"

Props for you art guys.
Mashie Saldana
I'm Sorry Shoot What?
#260 - 2011-11-06 12:07:47 UTC
accl wrote:
First time posting. Perfect example of a normal highsec missioner and I need to point out the fact that 90% of the eyecandy in eve are the nebulas (you can't effectively mission zoomed in to your ship). Nebulas are where the immersion of space and the vastness of it come from. The current backgrounds only break immersion when you notice the color range fades in smooth areas (almost like 16bit windows color range).
I checked out the new nebulas on sisi anticipating an increase in quality and a remedy to the current situation.
Have to say that the picture I saw left me a bit (understatement) worried. A pilot doesn't even need to focus to have the distortions pop out of the background and break immersion. I don't think it's only on my pc (i7 & 560ti), noticed it on some of the screenshots here also. The square edges reminded me of minecraft graphics. Hard to describe. I'll put a link here with 8mb screenshot - should be clear to anyone watching in 1080p no zoom. You've done a fantastic job creating these new backdrops and hearing that the rendering was 2gb makes me feel like its all wasted because as you said the real ingame assets are a tiny 200mb. I dislike the font too - feels like the middle ages, like a medival font - not eve at all (and it's too big, the ui resize 90% does not work too, makes it too small). Will be sad to see the current font gone. Feel bad to post such a negative comment, but I hope you guys see my side of this - we all want the game to be immersive and futuristic.
[IMG][/IMG] - this is too heavily compressed, almost pointless

You are either trolling us or using a £100 monitor. There are no artifacts in that screenshot.